local function register_vertical_bar(name, description, barTexture, craft, overlap) if overlap == "false" then minetest.register_node("medieval:" ..name.. "_vertical_bar", { description = description .. " Vertical bar", tiles = { barTexture .. "^medieval_bars.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_vertical_bar 4", recipe = { {'default:stick', craft , 'default:stick'}, {'default:stick', craft , 'default:stick'}, {'default:stick', craft , 'default:stick'}, } }) end end local function register_cross_bar(name, description, barTexture, craft, overlap) if overlap == "false" then minetest.register_node("medieval:" ..name.. "_cross_bar", { description = description .. " Cross bar", tiles = { barTexture .. "^medieval_bar_left.png^medieval_bar_right.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_cross_bar 5", recipe = { {'default:stick', craft, 'default:stick'}, {craft, 'default:stick', craft}, {'default:stick', craft, 'default:stick'}, } }) end end local function register_slope_bar(name, description, barTexture, craft, overlap) if overlap == "false" then minetest.register_node("medieval:" ..name.. "_slope_bar", { description = description .. " Slope bar", tiles = { barTexture .. "^medieval_bar_left.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_slope_bar 6", recipe = { {craft, craft, 'default:stick'}, {craft, 'default:stick', craft}, {'default:stick', craft, craft}, } }) end end local function register_arrow_bar(name, description, barTexture, craft, overlap) if overlap == "false" then minetest.register_node("medieval:" ..name.. "_arrow_bar", { description = description .. "Arrow bar", tiles = { barTexture .."^medieval_arrow_left.png" , barTexture .."^medieval_arrow_right.png" , barTexture .."^medieval_arrow_right.png" , barTexture .."^medieval_arrow_left.png" , barTexture .."^medieval_arrow_up.png" , barTexture .."^medieval_arrow_down.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_arrow_bar 5", recipe = { {craft, 'default:stick', craft}, {'default:stick', craft , 'default:stick'}, {'default:stick', craft, 'default:stick'}, } }) end end -- ============== -- -- plaster blocks -- -- ============== -- local function register_plaster(name, description, plasterTexture, craft, overlap) if description ~= "Cobble" then minetest.register_node("medieval:" ..name.. "_with_plaster", { description = description .. " With Plaster", tiles = { plasterTexture .. "^medieval_plaster_D.png", plasterTexture .. "^medieval_plaster_B.png", plasterTexture .. "^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_A.png", plasterTexture .. "", "medieval_plaster.png"}, is_ground_content = true, drop = craft, paramtype2 = "facedir", groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_with_plaster 2", recipe = { {craft ,"darkage:chalk_powder"}, {craft ,"darkage:chalk_powder"}, } }) end end local function register_plaster_corner (name, description, plasterTexture, craft) minetest.register_node("medieval:" ..name.. "_corner_plaster", { description = description .. " With Plaster", tiles = { plasterTexture .. "^medieval_plaster_D.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_B.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_C.png", "medieval_plaster.png", plasterTexture .. "^medieval_plaster_A.png", "medieval_plaster.png"}, is_ground_content = true, drop = craft, paramtype2 = "facedir", groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "medieval:" ..name.. "_corner_plaster 2", recipe = { {craft ,"darkage:chalk_powder"}, {craft ,"darkage:chalk_powder"}, {"darkage:chalk_powder" ,"darkage:chalk_powder"}, } }) end textures = { -- RGB Prime Colours -- {name="aspenWood", tiles="default_aspen_wood.png", description="Aspen Wood", craft="default:aspen_wood", overlap="false"}, {name="jungleWood", tiles="default_junglewood.png", description="Jungle Wood", craft="default:junglewood", overlap="false"}, {name="pineWood", tiles="default_pine_wood.png", description="Pine Wood", craft="default:pine_wood", overlap="false"}, {name="acaciaWood", tiles="default_acacia_wood.png", description="Acacia Wood", craft="default:acacia_wood", overlap="false"}, {name="wood", tiles="default_wood.png", description="Wood", craft="default:wood", overlap="true"}, --[[{name="stone", tiles="default_stone.png", description="Stone"}, {name="desertStone", tiles="default_desert_stone.png", description="Desert Stone"}, {name="sandStone", tiles="default_sandstone.png", description="Sand Stone"},]]-- {name="cobble", tiles="default_cobble.png", description="Cobble", craft="default:cobble", overlap="true"}, {name="mossyCobble", tiles="default_mossycobble.png", description="Mossy Cobble", craft="default:mossycobble", overlap="false"}, {name="desertCobble", tiles="default_desert_cobble.png", description="Desert Cobble", craft="default:desert_cobble", overlap="false"}, {name="brick", tiles="default_brick.png", description="Brick", craft="default:brick", overlap="false"}, {name="desertBrick", tiles="default_desert_stone_brick.png", description="Desert Brick", craft="default:desert_stonebrick", overlap="false"}, {name="sandBrick", tiles="default_sandstone_brick.png", description="Sandstone Brick", craft="default:sandstonebrick", overlap="false"}, {name="stoneBrick", tiles="default_stone_brick.png", description="Stone Brick,", craft="default:stone_brick" }, {name="DSBrick", tiles="darkage_stone_brick.png", description="Darkage Stone Brick,", craft="darkage:stone_brick", overlap="false"}, {name="orsBrick", tiles="darkage_ors_brick.png", description="Old Red Sandstone Brick", craft="darkage:ors_brick", overlap="false"}, {name="slateCobble", tiles="darkage_slate_cobble.png", description="Slate Cobble,", craft="darkage:slate_cobble", overlap="false"}, {name="gneissCobble", tiles="darkage_gneiss_cobble.png", description="Gneiss Cobble", craft="darkage:gneiss_cobble", overlap="false"}, {name="basaltCobble", tiles="darkage_basalt_cobble.png", description="Basalt Cobble", craft="darkage:basalt_cobble", overlap="false"}, {name="tuffBricks", tiles="darkage_tuff_bricks.png", description="Tuff Bricks", craft="darkage:tuff_bricks", overlap="false"}, {name="rhyoliticTuffBricks", tiles="darkage_rhyolitic_tuff_bricks.png", description="Rhyolitic Tuff Bricks", craft="darkage:rhyolitic_tuff_bricks", overlap="false"}, {name="oldTuffBricks", tiles="darkage_old_tuff_bricks.png", description="Old Tuff Bricks", craft="darkage:old_tuff_bricks", overlap="false"} } for i,texture in ipairs(textures) do register_vertical_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap) register_cross_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap) register_slope_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap) register_arrow_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap) end for i,texture in ipairs(textures) do register_plaster(texture.name, texture.description, texture.tiles, texture.craft) register_plaster_corner(texture.name, texture.description, texture.tiles, texture.craft) -- register whatever here end -- misk -- minetest.register_node("medieval:plaster_rose_bar", { description = "Plaster Rose Bar ", tiles = {"medieval_plaster.png^medieval_rose_bar.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), })