local function register_plaster(name, description, plasterTexture) minetest.register_node("medieval:" ..name.. "_with_plaster", { description = description .. " With Plaster", tiles = { plasterTexture .. "^medieval_plaster_D.png", plasterTexture .. "^medieval_plaster_B.png", plasterTexture .. "^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_A.png", plasterTexture .. "", "medieval_plaster.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_stone_defaults(), }) -- todo register craft reziep for round box here end textures = { -- RGB Prime Colours -- {name="wood", tiles="default_wood.png", description="Wood"}, {name="aspenWood", tiles="default_aspen_wood.png", description="Aspen Wood"}, {name="acaciaWood", tiles="default_acacia_wood.png", description="Acaia Wood"}, {name="jungleWood", tiles="default_junglewood.png", description="Jungle Wood"}, {name="pineWood", tiles="default_pine_wood.png", description="Pine_Wood"}, --[[{name="stone", tiles="default_stone.png", description="Stone"}, {name="desertStone", tiles="default_desert_stone.png", description="Desert Stone"}, {name="sandStone", tiles="default_sandstone.png", description="Sand Stone"},]]-- {name="mossyCobble", tiles="default_mossycobble.png", description="Mossy Cobble"}, {name="desertCobble", tiles="default_desert_cobble.png", description="Desert Cobble"}, {name="brick", tiles="default_brick.png", description="Brick"}, {name="desertBrick", tiles="default_desert_stone_brick.png", description="Desert Brick"}, {name="sandBrick", tiles="default_sandstone_brick.png", description="Sandstone Brick"}, {name="stoneBrick", tiles="default_stone_brick.png", description="Stone Brick," }, {name="DSBrick", tiles="darkage_stone_brick.png", description="Darkage Stone Brick,"}, {name="orsCobble", tiles="darkage_ors_cobble.png", description="Old Red Sandstone Cobble,"}, {name="slateCobble", tiles="darkage_slate_cobble.png", description="Slate Cobble,"}, {name="gneissCobble", tiles="darkage_gneiss_cobble.png", description="Gneiss Cobble,"}, {name="basaltCobble", tiles="darkage_basalt_cobble.png", description="Basalt Cobble"} } for i,texture in ipairs(textures) do register_plaster(texture.name, texture.description, texture.tiles) -- register whatever here end