local mod_name = minetest.get_current_modname() local huds = {} local hud_timeout_seconds = 3 -- defaults local position = { x = 0.1, y = 0.9} local alignment = { x = 1, y = -1} local normal_color = 0xFFFFFF local warning_color = 0xFFFF00 local error_color = 0xDD0000 local direction = 0 local notify = {} notify.__index = notify setmetatable(notify, notify) local function hud_remove(player, playername) local hud = huds[playername] if not hud then return end if os.time() < hud_timeout_seconds + hud.time then return end if player and player.hud_remove then player:hud_remove(hud.id) end huds[playername] = nil end local function hud_create(player, message, params) local playername = player:get_player_name() local def = type(params) == "table" and params or {} def.position = def.position or position def.alignment = def.alignment or alignment def.number = def.number or def.color or normal_color def.color = nil def.position = def.position or position def.direction = def.direction or direction def.text = message or def.text def.hud_elem_type = def.hud_elem_type or "text" def.name = mod_name .. "_feedback" if player and player.hud_add then local id = player:hud_add(def) huds[playername] = { id = id, time = os.time(), } end end notify.warn = function(player, message) notify(player, message, {color = warning_color }) end notify.warning = notify.warn notify.err = function(player, message) notify(player, message, {color = error_color }) end notify.error = notify.err notify.__call = function(self, player, message, params) local playername if type(player) == "string" then playername = player player = minetest.get_player_by_name(playername) elseif player and player.get_player_name then playername = player:get_player_name() else return end message = "[" .. mod_name .. "] " .. message local hud = huds[playername] if hud and player.hud_remove then player:hud_remove(hud.id) end hud_create(player, message, params) minetest.after(hud_timeout_seconds, function() hud_remove(player, playername) end) end return notify