local S = redwood.intllib -- set leaftype (value inside init.lua) local leaftype = "plantlike" -- redwood leaves minetest.register_node("redwood:redwood_leaves", { description = S("Redwood Leaves"), drawtype = leaftype, visual_scale = 1.2, tiles = {"redwood_leaves.png"}, inventory_image = "redwood_leaves.png", wield_image = "redwood_leaves.png", paramtype = "light", walkable = redwood.leafwalk, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"redwood:redwood_sapling"}, rarity = 50}, {items = {"redwood:redwood_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, })