local S = mobs.intllib -- Lava Flan by Zeg9 (additional textures by JurajVajda) mobs:register_mob("mobs_monster:lava_flan", { type = "monster", passive = false, attack_type = "dogfight", reach = 2, damage = 3, hp_min = 10, hp_max = 35, armor = 80, collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", mesh = "zmobs_lava_flan.x", textures = { {"zmobs_lava_flan.png"}, {"zmobs_lava_flan2.png"}, {"zmobs_lava_flan3.png"}, }, blood_texture = "fire_basic_flame.png", makes_footstep_sound = false, sounds = { random = "mobs_lavaflan", war_cry = "mobs_lavaflan", }, walk_velocity = 0.5, run_velocity = 2, jump = true, view_range = 10, floats = 1, drops = { {name = "mobs:lava_orb", chance = 15, min = 1, max = 1}, }, water_damage = 5, lava_damage = 0, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 8, walk_start = 10, walk_end = 18, run_start = 20, run_end = 28, punch_start = 20, punch_end = 28, }, on_die = function(self, pos) minetest.set_node(pos, {name = "fire:basic_flame"}) self.object:remove() minetest.add_particlespawner({ amount = 20, time = 0.25, minpos = pos, maxpos = pos, minvel = {x = -2, y = -2, z = -2}, maxvel = {x = 2, y = 2, z = 2}, minacc = {x = 0, y = -10, z = 0}, maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.1, maxexptime = 1, minsize = 0.5, maxsize = 1.0, texture = "fire_basic_flame.png", }) end, }) mobs:spawn({ name = "mobs_monster:lava_flan", nodes = {"default:lava_source"}, chance = 1000, active_object_count = 2, max_height = 0, }) mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility -- lava orb minetest.register_craftitem(":mobs:lava_orb", { description = S("Lava orb"), inventory_image = "zmobs_lava_orb.png", }) minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") minetest.register_craft({ type = "fuel", recipe = "mobs:lava_orb", burntime = 80, }) -- Lava Pick (digs and smelts at same time) local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) -- are we holding Lava Pick? if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then return old_handle_node_drops(pos, drops, digger) end -- reset new smelted drops local hot_drops = {} -- loop through current node drops for _, drop in pairs(drops) do -- get cooked output of current drops local stack = ItemStack(drop) local output = minetest.get_craft_result({ method = "cooking", width = 1, items = {drop} }) -- if we have cooked result then add to new list if output and output.item and not output.item:is_empty() then table.insert(hot_drops, ItemStack({ name = output.item:get_name(), count = output.item:to_table().count, }) ) else -- if not then return normal drops table.insert(hot_drops, stack) end end return old_handle_node_drops(pos, hot_drops, digger) end minetest.register_tool(":mobs:pick_lava", { description = S("Lava Pickaxe"), inventory_image = "mobs_pick_lava.png", tool_capabilities = { full_punch_interval = 0.4, max_drop_level=3, groupcaps={ cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3}, }, damage_groups = {fleshy=6}, }, }) minetest.register_craft({ output = "mobs:pick_lava", recipe = { {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, {"", "default:obsidian_shard", ""}, {"", "default:obsidian_shard", ""}, } }) -- -- pick_lava wield light based on github.com/minetest-mods/torches - deds to sofar <3 -- local picklight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.15 minetest.register_node(":mobs:picklight", { drawtype = "airlike", groups = {not_in_creative_inventory = 1}, walkable = false, paramtype = "light", sunlight_propagates = true, light_source = 11, pointable = false, buildable_to = true, drops = {}, }) -- state tables local picklight = {} local playerlist = {} local function wields_torch(player) if not player then return false end local item = player:get_wielded_item() if not item then return false end return item:get_name() == "mobs:pick_lava" end local function wielded_torch(name) if not picklight[name] then return false end return true end local function is_picklight(pos) local node = minetest.get_node(pos) return node.name == "mobs:picklight" end local function remove_picklight(pos) if is_picklight(pos) then minetest.swap_node(pos, {name = "air"}) end end local function place_picklight(pos) local name = minetest.get_node(pos).name if name == "mobs:picklight" then return true end if (minetest.get_node_light(pos) or 0) > 11 then -- no reason to place torch here, so save a bunch -- of node updates this way return false end if name == "air" then minetest.swap_node(pos, {name = "mobs:picklight"}) return true end return false end local function get_torchpos(player) return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos())) end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() playerlist[name] = true end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() -- don't look at wielded() here, it's likely invalid if picklight[name] then remove_picklight(picklight[name]) picklight[name] = nil end playerlist[name] = nil end) minetest.register_on_shutdown(function() for i, _ in pairs(picklight) do remove_picklight(picklight[i]) end end) local function update_picklight(dtime) for name, _ in pairs(playerlist) do local player = minetest.get_player_by_name(name) local wielded = wielded_torch(name) local wields = wields_torch(player) if not wielded and wields then local torchpos = get_torchpos(player) if place_picklight(torchpos) then picklight[name] = vector.new(torchpos) end elseif wielded and not wields then remove_picklight(picklight[name]) picklight[name] = nil elseif wielded and wields then local torchpos = get_torchpos(player) if not vector.equals(torchpos, picklight[name]) or not is_picklight(torchpos) then if place_picklight(torchpos) then remove_picklight(picklight[name]) picklight[name] = vector.new(torchpos) elseif vector.distance(picklight[name], torchpos) > 2 then -- player went into some node remove_picklight(picklight[name]) picklight[name] = nil end end end end minetest.after(picklight_update_interval, update_picklight) end minetest.after(picklight_update_interval, update_picklight) -- Add [toolranks] mod support if found if minetest.get_modpath("toolranks") then minetest.override_item("mobs:pick_lava", { original_description = "Lava Pickaxe", description = toolranks.create_description("Lava Pickaxe", 0, 1), after_use = toolranks.new_afteruse}) end