local all_colours = { "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta", "white", "orange", "violet", "brown", "pink", "dark_grey", "dark_green" } -- Sheep by PilzAdam for _, col in ipairs(all_colours) do mobs:register_mob("mobs:sheep_"..col, { type = "animal", passive = true, hp_min = 8, hp_max = 10, armor = 200, collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, visual = "mesh", mesh = "mobs_sheep.b3d", textures = { {"mobs_sheep_"..col..".png"}, }, gotten_texture = {"mobs_sheep_shaved.png"}, gotten_mesh = "mobs_sheep_shaved.b3d", makes_footstep_sound = true, sounds = { random = "mobs_sheep", }, walk_velocity = 1, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3}, {name = "wool:"..col, chance = 1, min = 1, max = 1}, }, water_damage = 1, lava_damage = 5, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 100, }, follow = "farming:wheat", view_range = 5, replace_rate = 50, replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, replace_with = "air", replace_offset = -1, on_rightclick = function(self, clicker) local shpcolor = string.split(self.name,"_")[2] if shpcolor =="dark" then shpcolor = shpcolor.."_"..string.split(self.name,"_")[3] end --are we feeding? if mobs:feed_tame(self, clicker, 8, true) then --if full grow fuzz if self.gotten == false then self.object:set_properties({ textures = {"mobs_sheep_"..shpcolor..".png"}, mesh = "mobs_sheep.b3d", }) end return end local item = clicker:get_wielded_item() local itemname = item:get_name() --are we giving a haircut> if itemname == "mobs:shears" then if self.gotten == false and self.child == false then self.gotten = true -- shaved if minetest.get_modpath("wool") then local pos = self.object:getpos() pos.y = pos.y + 0.5 local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(2,3))) if obj then obj:setvelocity({ x = math.random(-1,1), y = 5, z = math.random(-1,1) }) end item:add_wear(650) -- 100 uses clicker:set_wielded_item(item) end self.object:set_properties({ textures = {"mobs_sheep_shaved.png"}, mesh = "mobs_sheep_shaved.b3d", }) end return end local name = clicker:get_player_name() --are we coloring? if itemname:find("dye:") then if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then local col = string.split(itemname,":")[2] for _,c in pairs(all_colours) do if c == col then local pos = self.object:getpos() self.object:remove() local mob = minetest.add_entity(pos, "mobs:sheep_"..col) local ent = mob:get_luaentity() ent.owner = name ent.tamed = true -- take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end break end end end return end --are we capturing? mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) end }) mobs:register_egg("mobs:sheep_"..col, "Sheep ("..col..")", "wool_"..col..".png", 1) end mobs:register_spawn("mobs:sheep_white", {"default:dirt_with_grass", "ethereal:green_dirt"}, 20, 10, 15000, 1, 31000) -- compatibility minetest.register_alias("mobs:sheep", "mobs:sheep_white")