-- -- Helper functions -- local function is_water(pos) local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i/math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw)*v local z = math.cos(yaw)*v return {x=x, y=y, z=z} end local function get_v(v) return math.sqrt(v.x^2+v.z^2) end -- -- Boat entity -- local boat = { physical = true, collisionbox = {-0.6,-0.4,-0.6, 0.6,0.3,0.6}, visual = "mesh", mesh = "boat.x", textures = {"default_wood.png"}, driver = nil, v = 0, last_v = 0, } function boat:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x=0,y=11,z=-3}, {x=0,y=0,z=0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) self.object:setyaw(clicker:get_look_yaw()-math.pi/2) end end function boat:on_activate(staticdata, dtime_s) self.object:set_armor_groups({immortal=1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function boat:get_staticdata() return tostring(v) end function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) self.object:remove() if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then puncher:get_inventory():add_item("main", "boats:boat") end end function boat:on_step(dtime) self.v = get_v(self.object:getvelocity())*get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() local yaw = self.object:getyaw() if ctrl.up then self.v = self.v+0.1 end if ctrl.down then self.v = self.v-0.08 end if ctrl.left then if ctrl.down then self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) else self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) end end if ctrl.right then if ctrl.down then self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) else self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) end end end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.z == 0 then return end local s = get_sign(self.v) self.v = self.v - 0.02*s if s ~= get_sign(self.v) then self.object:setvelocity({x=0, y=0, z=0}) self.v = 0 return end if math.abs(self.v) > 4.5 then self.v = 4.5*get_sign(self.v) end local p = self.object:getpos() p.y = p.y-0.5 local new_velo = {x=0,y=0,z=0} local new_acce = {x=0,y=0,z=0} if not is_water(p) then if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then self.v = 0 end new_acce = {x=0, y=-10, z=0} new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) else p.y = p.y+1 if is_water(p) then new_acce = {x=0, y=3, z=0} local y = self.object:getvelocity().y if y > 2 then y = 2 end if y < 0 then self.object:setacceleration({x=0, y=10, z=0}) end new_velo = get_velocity(self.v, self.object:getyaw(), y) else new_acce = {x=0, y=0, z=0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y)+0.5 self.object:setpos(pos) new_velo = get_velocity(self.v, self.object:getyaw(), 0) else new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) end end end self.object:setvelocity(new_velo) self.object:setacceleration(new_acce) end minetest.register_entity("boats:boat", boat) minetest.register_craftitem("boats:boat", { description = "Boat", inventory_image = "boat_inventory.png", wield_image = "boat_wield.png", wield_scale = {x=2, y=2, z=1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if not is_water(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y+0.5 minetest.add_entity(pointed_thing.under, "boats:boat") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) minetest.register_craft({ output = "boats:boat", recipe = { {"", "", ""}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, }, })