-- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer -- The initial code for this was taken from Mossmanikin's Grasses Mod, -- then heavilly modified by Neuromancer for this mod. -- Mossmanikin also greatly helped with providing samples for coding. -- bush leaf textures are from VannessaE's moretrees mod. -- (Leaf texture created by RealBadAngel or VanessaE) -- Branch textures created by Neuromancer. -- support for i18n abstract_bushes = {} minetest.register_node("bushes:youngtree2_bottom", { description = "Young Tree 2 (bottom)", drawtype="nodebox", tiles = {"bushes_youngtree2trunk.png"}, inventory_image = "bushes_youngtree2trunk_inv.png", wield_image = "bushes_youngtree2trunk_inv.png", paramtype = "light", walkable = false, is_ground_content = true, node_box = { type = "fixed", fixed = { --{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1 {-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1 } }, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), drop = 'default:stick' }) local BushBranchCenter = { {1,1}, {3,2} } for i in pairs(BushBranchCenter) do local Num = BushBranchCenter[i][1] local TexNum = BushBranchCenter[i][2] minetest.register_node("bushes:bushbranches"..Num, { description = "Bush Branches @1", Num, drawtype = "nodebox", tiles = { "bushes_leaves_"..TexNum..".png", "bushes_branches_center_"..TexNum..".png" }, node_box = { type = "fixed", fixed = { {0, -1/2, -1/2, -1/4, 1/2, 1/2}, {0, -1/2, -1/2, 1/4, 1/2, 1/2} }, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, }, inventory_image = "bushes_branches_center_"..TexNum..".png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { -- tree=1, -- MM: disabled because some recipes use group:tree for trunks snappy=3, flammable=2, leaves=1 }, sounds = default.node_sound_leaves_defaults(), drop = 'default:stick 4' }) end local BushBranchSide = { {2,1}, {4,2} } for i in pairs(BushBranchSide) do local Num = BushBranchSide[i][1] local TexNum = BushBranchSide[i][2] minetest.register_node("bushes:bushbranches"..Num, { description = "Bush Branches @1", Num, drawtype = "nodebox", tiles = { --[[top]] "bushes_leaves_"..TexNum..".png", --[[bottom]]"bushes_branches_center_"..TexNum..".png", --[[right]] "bushes_branches_left_"..TexNum..".png", --[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here, --[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different --[[front]] "bushes_branches_right_"..TexNum..".png" }, node_box = { type = "fixed", fixed = { -- { left , bottom , front, right , top , back } {0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1 {0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2 {0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3 }, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, }, inventory_image = "bushes_branches_right_"..TexNum..".png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { -- tree=1, -- MM: disabled because some recipes use group:tree for trunks snappy=3, flammable=2, leaves=1 }, sounds = default.node_sound_leaves_defaults(), drop = 'default:stick 3' }) end local BushLeafNode = { {1}, {2}} for i in pairs(BushLeafNode) do local Num = BushLeafNode[i][1] minetest.register_node("bushes:BushLeaves"..Num, { description = "Bush Leaves @1", Num, drawtype = "allfaces_optional", tiles = {"bushes_leaves_"..Num..".png"}, paramtype = "light", groups = { -- MM: Should we add leafdecay? snappy=3, flammable=2, attached_node=1 }, sounds = default.node_sound_leaves_defaults(), }) end