-- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.2} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.25} table.dig = table.dig or {name = "default_dig_crumbly", gain = 0.4} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.05} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.15} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.25} table.dig = table.dig or {name = "default_gravel_dig", gain = 0.35} table.dug = table.dug or {name = "default_gravel_dug", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.15} table.dig = table.dig or {name = "default_dig_choppy", gain = 0.4} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_ice_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_ice_footstep", gain = 0.15} table.dig = table.dig or {name = "default_ice_dig", gain = 0.5} table.dug = table.dug or {name = "default_ice_dug", gain = 0.5} default.node_sound_defaults(table) return table end function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.2} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} default.node_sound_defaults(table) return table end function default.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2} default.node_sound_defaults(table) return table end function default.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "default_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.3} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end -- -- Lavacooling -- default.cool_lava = function(pos, node) if node.name == "default:lava_source" then minetest.set_node(pos, {name = "default:obsidian"}) else -- Lava flowing minetest.set_node(pos, {name = "default:stone"}) end minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.2}, true) end if minetest.settings:get_bool("enable_lavacooling") ~= false then minetest.register_abm({ label = "Lava cooling", nodenames = {"default:lava_source", "default:lava_flowing"}, neighbors = {"group:cools_lava", "group:water"}, interval = 2, chance = 2, catch_up = false, action = function(...) default.cool_lava(...) end, }) end -- -- Optimized helper to put all items in an inventory into a drops list -- function default.get_inventory_drops(pos, inventory, drops) local inv = minetest.get_meta(pos):get_inventory() local n = #drops for i = 1, inv:get_size(inventory) do local stack = inv:get_stack(inventory, i) if stack:get_count() > 0 then drops[n+1] = stack:to_table() n = n + 1 end end end -- -- Papyrus and cactus growing -- -- Wrapping the functions in ABM action is necessary to make overriding them possible function default.grow_cactus(pos, node) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:cactus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:cactus"}) return true end function default.grow_papyrus(pos, node) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name ~= "default:dirt" and name ~= "default:dirt_with_grass" and name ~= "default:dirt_with_dry_grass" and name ~= "default:dirt_with_rainforest_litter" and name ~= "default:dry_dirt" and name ~= "default:dry_dirt_with_dry_grass" then return end if not minetest.find_node_near(pos, 3, {"group:water"}) then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:papyrus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:papyrus"}) return true end minetest.register_abm({ label = "Grow cactus", nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 12, chance = 83, action = function(...) default.grow_cactus(...) end }) minetest.register_abm({ label = "Grow papyrus", nodenames = {"default:papyrus"}, -- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in, -- including the old savanna nodes. -- 'default:dirt_with_grass' is here only because it was allowed before. neighbors = { "default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_rainforest_litter", "default:dry_dirt", "default:dry_dirt_with_dry_grass", }, interval = 14, chance = 71, action = function(...) default.grow_papyrus(...) end }) -- -- Dig upwards -- function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- -- Fence registration helper -- local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 function default.register_fence(name, def) minetest.register_craft({ output = name .. " 4", recipe = { { def.material, 'group:stick', def.material }, { def.material, 'group:stick', def.material }, } }) local fence_texture = "default_fence_overlay.png^" .. def.texture .. "^default_fence_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, -- connect_top = -- connect_bottom = connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 }, {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }}, connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16}, {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}}, connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 }, {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }}, connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16}, { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}} }, collision_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, -- connect_top = -- connect_bottom = connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} }, connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, inventory_image = fence_texture, wield_image = fence_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Fence rail registration helper -- function default.register_fence_rail(name, def) minetest.register_craft({ output = name .. " 16", recipe = { { def.material, def.material }, { "", ""}, { def.material, def.material }, } }) local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. "^default_fence_rail_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16}, {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}}, -- connect_top = -- connect_bottom = connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16}, {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16}, {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 }, {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }}, connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16}, { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}} }, collision_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, -- connect_top = -- connect_bottom = connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} }, connects_to = {"group:fence", "group:wall"}, inventory_image = fence_rail_texture, wield_image = fence_rail_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Mese post registration helper -- function default.register_mesepost(name, def) minetest.register_craft({ output = name .. " 4", recipe = { {'', 'default:glass', ''}, {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, {'', def.material, ''}, } }) local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0" local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0" -- Allow almost everything to be overridden local default_fields = { wield_image = post_texture, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16}, }, }, paramtype = "light", tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture}, use_texture_alpha = "opaque", light_source = default.LIGHT_MAX, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Leafdecay -- -- Prevent decay of placed leaves default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) if placer and placer:is_player() then local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end end -- Leafdecay local function leafdecay_after_destruct(pos, oldnode, def) for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), vector.add(pos, def.radius), def.leaves)) do local node = minetest.get_node(v) local timer = minetest.get_node_timer(v) if node.param2 ~= 1 and not timer:is_started() then timer:start(math.random(20, 120) / 10) end end end local movement_gravity = tonumber( minetest.settings:get("movement_gravity")) or 9.81 local function leafdecay_on_timer(pos, def) if minetest.find_node_near(pos, def.radius, def.trunks) then return false end local node = minetest.get_node(pos) local drops = minetest.get_node_drops(node.name) for _, item in ipairs(drops) do local is_leaf for _, v in pairs(def.leaves) do if v == item then is_leaf = true end end if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or not is_leaf then minetest.add_item({ x = pos.x - 0.5 + math.random(), y = pos.y - 0.5 + math.random(), z = pos.z - 0.5 + math.random(), }, item) end end minetest.remove_node(pos) minetest.check_for_falling(pos) -- spawn a few particles for the removed node minetest.add_particlespawner({ amount = 8, time = 0.001, minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}), maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}), minvel = vector.new(-0.5, -1, -0.5), maxvel = vector.new(0.5, 0, 0.5), minacc = vector.new(0, -movement_gravity, 0), maxacc = vector.new(0, -movement_gravity, 0), minsize = 0, maxsize = 0, node = node, }) end function default.register_leafdecay(def) assert(def.leaves) assert(def.trunks) assert(def.radius) for _, v in pairs(def.trunks) do minetest.override_item(v, { after_destruct = function(pos, oldnode) leafdecay_after_destruct(pos, oldnode, def) end, }) end for _, v in pairs(def.leaves) do minetest.override_item(v, { on_timer = function(pos) leafdecay_on_timer(pos, def) end, }) end end -- -- Convert default:dirt to something that fits the environment -- minetest.register_abm({ label = "Grass spread", nodenames = {"default:dirt"}, neighbors = { "air", "group:grass", "group:dry_grass", "default:snow", }, interval = 6, chance = 50, catch_up = false, action = function(pos, node) -- Check for darkness: night, shadow or under a light-blocking node -- Returns if ignore above local above = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for spreading dirt-type neighbours local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") if p2 then local n3 = minetest.get_node(p2) minetest.set_node(pos, {name = n3.name}) return end -- Else, any seeding nodes on top? local name = minetest.get_node(above).name -- Snow check is cheapest, so comes first if name == "default:snow" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) elseif minetest.get_item_group(name, "grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_grass"}) elseif minetest.get_item_group(name, "dry_grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) end end }) -- -- Grass and dry grass removed in darkness -- minetest.register_abm({ label = "Grass covered", nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"}, interval = 8, chance = 50, catch_up = false, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then if node.name == "default:dry_dirt_with_dry_grass" then minetest.set_node(pos, {name = "default:dry_dirt"}) else minetest.set_node(pos, {name = "default:dirt"}) end end end }) -- -- Moss growth on cobble near water -- local moss_correspondences = { ["default:cobble"] = "default:mossycobble", ["stairs:slab_cobble"] = "stairs:slab_mossycobble", ["stairs:stair_cobble"] = "stairs:stair_mossycobble", ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble", ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble", ["walls:cobble"] = "walls:mossycobble", } minetest.register_abm({ label = "Moss growth", nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "stairs:stair_inner_cobble", "stairs:stair_outer_cobble", "walls:cobble"}, neighbors = {"group:water"}, interval = 16, chance = 200, catch_up = false, action = function(pos, node) node.name = moss_correspondences[node.name] if node.name then minetest.set_node(pos, node) end end }) -- -- Register a craft to copy the metadata of items -- function default.register_craft_metadata_copy(ingredient, result) minetest.register_craft({ type = "shapeless", output = result, recipe = {ingredient, result} }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= result then return end local original local index for i = 1, #old_craft_grid do if old_craft_grid[i]:get_name() == result then original = old_craft_grid[i] index = i end end if not original then return end local copymeta = original:get_meta():to_table() itemstack:get_meta():from_table(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) end -- -- Log API / helpers -- local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false) local is_pos = function(v) return type(v) == "table" and type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number" end function default.log_player_action(player, ...) local msg = player:get_player_name() if player.is_fake_player or not player:is_player() then if not log_non_player_actions then return end msg = msg .. "(" .. (type(player.is_fake_player) == "string" and player.is_fake_player or "*") .. ")" end for _, v in ipairs({...}) do -- translate pos local part = is_pos(v) and minetest.pos_to_string(v) or v -- no leading spaces before punctuation marks msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part end minetest.log("action", msg) end function default.set_inventory_action_loggers(def, name) def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) default.log_player_action(player, "moves stuff in", name, "at", pos) end def.on_metadata_inventory_put = function(pos, listname, index, stack, player) default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos) end def.on_metadata_inventory_take = function(pos, listname, index, stack, player) default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos) end end -- -- NOTICE: This method is not an official part of the API yet. -- This method may change in future. -- function default.can_interact_with_node(player, pos) if player and player:is_player() then if minetest.check_player_privs(player, "protection_bypass") then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not owner or owner == "" or owner == player:get_player_name() then return true end -- Is player wielding the right key? local item = player:get_wielded_item() if minetest.get_item_group(item:get_name(), "key") == 1 then local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then local key_oldmeta = item:get_metadata() if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then return false end key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) item:set_metadata("") end return meta:get_string("key_lock_secret") == key_meta:get_string("secret") end return false end