default.chest = {} -- support for MT game translation. local S = default.get_translator function default.chest.get_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end function default.chest.chest_lid_obstructed(pos) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local def = minetest.registered_nodes[minetest.get_node(above).name] -- allow ladders, signs, wallmounted things and torches to not obstruct if def and (def.drawtype == "airlike" or def.drawtype == "signlike" or def.drawtype == "torchlike" or (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then return false end return true end function default.chest.chest_lid_close(pn) local chest_open_info = default.chest.open_chests[pn] local pos = chest_open_info.pos local sound = chest_open_info.sound local swap = chest_open_info.swap default.chest.open_chests[pn] = nil for k, v in pairs(default.chest.open_chests) do if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then return true end end local node = minetest.get_node(pos) minetest.after(0.2, minetest.swap_node, pos, { name = swap, param2 = node.param2 }) minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) end default.chest.open_chests = {} minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "default:chest" then return end if not player or not fields.quit then return end local pn = player:get_player_name() if not default.chest.open_chests[pn] then return end default.chest.chest_lid_close(pn) return true end) minetest.register_on_leaveplayer(function(player) local pn = player:get_player_name() if default.chest.open_chests[pn] then default.chest.chest_lid_close(pn) end end) function default.chest.register_chest(prefixed_name, d) local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name local def = table.copy(d) def.drawtype = "mesh" def.visual = "mesh" def.paramtype = "light" def.paramtype2 = "facedir" def.legacy_facedir_simple = true def.is_ground_content = false if def.protected then def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Locked Chest")) meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end def.after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner"))) end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and default.can_interact_with_node(player, pos) end def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not default.can_interact_with_node(player, pos) then return 0 end return count end def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not default.can_interact_with_node(clicker, pos) then return itemstack end minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = name .. "_open", param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), "default:chest", default.chest.get_chest_formspec(pos)) default.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function() end def.on_key_use = function(pos, player) local secret = minetest.get_meta(pos):get_string("key_lock_secret") local itemstack = player:get_wielded_item() local key_meta = itemstack:get_meta() if itemstack:get_metadata() == "" then return end if key_meta:get_string("secret") == "" then key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) itemstack:set_metadata("") end if secret ~= key_meta:get_string("secret") then return end minetest.show_formspec( player:get_player_name(), "default:chest_locked", default.chest.get_chest_formspec(pos) ) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local pn = player:get_player_name() -- verify placer is owner of lockable chest if owner ~= pn then minetest.record_protection_violation(pos, pn) minetest.chat_send_player(pn, S("You do not own this chest.")) return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) end return secret, S("a locked chest"), owner end else def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Chest")) local inv = meta:get_inventory() inv:set_size("main", 8*4) end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end def.on_rightclick = function(pos, node, clicker) minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = name .. "_open", param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), "default:chest", default.chest.get_chest_formspec(pos)) default.chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = name minetest.remove_node(pos) return drops end end default.set_inventory_action_loggers(def, "chest") local def_opened = table.copy(def) local def_closed = table.copy(def) def_opened.mesh = "chest_open.obj" for i = 1, #def_opened.tiles do if type(def_opened.tiles[i]) == "string" then def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} elseif def_opened.tiles[i].backface_culling == nil then def_opened.tiles[i].backface_culling = true end end def_opened.drop = name def_opened.groups.not_in_creative_inventory = 1 def_opened.selection_box = { type = "fixed", fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, } def_opened.can_dig = function() return false end def_opened.on_blast = function() end def_closed.mesh = nil def_closed.drawtype = nil def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh def_closed.tiles[3] = def.tiles[3].."^[transformFX" minetest.register_node(prefixed_name, def_closed) minetest.register_node(prefixed_name .. "_open", def_opened) -- convert old chests to this new variant if name == "default:chest" or name == "default:chest_locked" then minetest.register_lbm({ label = "update chests to opening chests", name = "default:upgrade_" .. name:sub(9,-1) .. "_v2", nodenames = {name}, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", nil) local inv = meta:get_inventory() local list = inv:get_list("default:chest") if list then inv:set_size("main", 8*4) inv:set_list("main", list) inv:set_list("default:chest", nil) end end }) end end default.chest.register_chest("default:chest", { description = S("Chest"), tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png", "default_chest_inside.png" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open", sound_close = "default_chest_close", groups = {choppy = 2, oddly_breakable_by_hand = 2}, }) default.chest.register_chest("default:chest_locked", { description = S("Locked Chest"), tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png", "default_chest_inside.png" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open", sound_close = "default_chest_close", groups = {choppy = 2, oddly_breakable_by_hand = 2}, protected = true, }) minetest.register_craft({ output = "default:chest", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft({ output = "default:chest_locked", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "default:steel_ingot", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft( { type = "shapeless", output = "default:chest_locked", recipe = {"default:chest", "default:steel_ingot"}, }) minetest.register_craft({ type = "fuel", recipe = "default:chest", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:chest_locked", burntime = 30, })