handlers = {} minetest.register_on_leaveplayer(function(player) handlers[player:get_player_name()] = nil end) -- -- Helper functions -- local function is_water(pos) return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local square = math.sqrt local function get_v(v) return square(v.x *v.x + v.z *v.z) end -- -- Boat entity -- local boat = { physical = true, collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", mesh = "rowboat.x", textures = {"default_wood.png"}, driver = nil, v = 0, last_v = 0, removed = false } function boat.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then handlers[name] = nil self.driver = nil clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() minetest.after(0.1, function() clicker:setpos({x=pos.x, y=pos.y+0.2, z=pos.z}) end) elseif not self.driver then if handlers[name] and handlers[name].driver then handlers[name].driver = nil end handlers[name] = self.object:get_luaentity() self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) end end function boat.on_activate(self, staticdata, dtime_s) if mobs and mobs.entity and mobs.entity == false then self.object:remove() return end self.object:set_armor_groups({immortal = 1}) self.v = 0 self.v2 = self.v self.last_v = self.v self.count = 0 end function boat.on_punch(self, puncher) if not puncher or not puncher:is_player() or self.removed then return end if self.driver and puncher == self.driver then local name = puncher:get_player_name() puncher:set_detach() self.driver = nil handlers[name] = nil default.player_attached[name] = false end if not self.driver then self.removed = true if not minetest.setting_getbool("creative_mode") then local inv = puncher:get_inventory() if inv:room_for_item("main", "boats:boat") then inv:add_item("main", "boats:boat") else minetest.add_item(self.object:getpos(), "boats:boat") end end self.object:remove() end end function boat.on_step(self, dtime) -- after 10 seconds remove boat and drop as item if not boarded self.count = self.count + dtime if self.count > 10 then --minetest.add_item(self.object:getpos(), "boats:boat") --self.object:remove() return end self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then self.count = 0 local ctrl = self.driver:get_player_control() local yaw = self.object:getyaw() if ctrl.up then self.v = self.v + 0.1 elseif ctrl.down then self.v = self.v - 0.1 end if ctrl.left then if self.v < 0 then self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03 changed to speed up turning else self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03 end elseif ctrl.right then if self.v < 0 then self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03 else self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03 end end end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then --self.object:setpos(self.object:getpos()) return end local s = get_sign(self.v) self.v = self.v - 0.02 * s if s ~= get_sign(self.v) then self.object:setvelocity({x = 0, y = 0, z = 0}) self.v = 0 return end if math.abs(self.v) > 4.5 then self.v = 4.5 * get_sign(self.v) end local p = self.object:getpos() local new_velo = {x = 0, y = 0, z = 0} local new_acce = {x = 0, y = 0, z = 0} p.y = p.y - 0.5 if not is_water(p) then local nodedef = minetest.registered_nodes[minetest.get_node(p).name] if (not nodedef) or nodedef.walkable then self.v = 0 new_acce = {x = 0, y = 0, z = 0} -- y was 1 else new_acce = {x = 0, y = -9.8, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) --self.object:setpos(self.object:getpos()) else p.y = p.y + 1 if is_water(p) then local y = self.object:getvelocity().y if y >= 4.5 then y = 4.5 elseif y < 0 then new_acce = {x = 0, y = 20, z = 0} else new_acce = {x = 0, y = 5, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), y) --self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 self.object:setpos(pos) new_velo = get_velocity(self.v, self.object:getyaw(), 0) else new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) --self.object:setpos(self.object:getpos()) end end end self.object:setvelocity(new_velo) self.object:setacceleration(new_acce) -- if boat comes to sudden stop then it has crashed, destroy boat and drop 3x wood if self.v2 - self.v >= 3 then if self.driver then --print ("Crash! with driver", self.v2 - self.v) self.driver:set_detach() default.player_attached[self.driver:get_player_name()] = false default.player_set_animation(self.driver, "stand" , 30) else --print ("Crash! no driver") end minetest.add_item(self.object:getpos(), "default:wood 3") self.object:remove() return end self.v2 = self.v end minetest.register_entity("boats:boat", boat) minetest.register_craftitem("boats:boat", { description = "Boat", inventory_image = "rowboat_inventory.png", wield_image = "rowboat_wield.png", wield_scale = {x = 2, y = 2, z = 1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not is_water(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y + 0.5 minetest.add_entity(pointed_thing.under, "boats:boat") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) minetest.register_craft({ output = "boats:boat", recipe = { {"", "", ""}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, }, }) minetest.register_alias("ds_rowboat:ds_rowboat", "boats:boat") print ("[MOD] Boats loaded")