-- creative/inventory.lua -- support for MT game translation. local S = creative.get_translator local player_inventory = {} local inventory_cache = {} local function init_creative_cache(items) inventory_cache[items] = {} local i_cache = inventory_cache[items] for name, def in pairs(items) do if def.groups.not_in_creative_inventory ~= 1 and def.description and def.description ~= "" then i_cache[name] = def end end table.sort(i_cache) return i_cache end function creative.init_creative_inventory(player) local player_name = player:get_player_name() player_inventory[player_name] = { size = 0, filter = "", start_i = 0, old_filter = nil, -- use only for caching in update_creative_inventory old_content = nil } minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) local name = player2 and player2:get_player_name() or "" if not minetest.is_creative_enabled(name) or to_list == "main" then return 0 end return count end, allow_put = function(inv, listname, index, stack, player2) return 0 end, allow_take = function(inv, listname, index, stack, player2) local name = player2 and player2:get_player_name() or "" if not minetest.is_creative_enabled(name) then return 0 end return -1 end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) end, on_take = function(inv, listname, index, stack, player2) if stack and stack:get_count() > 0 then minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") end end, }, player_name) return player_inventory[player_name] end local NO_MATCH = 999 local function match(s, filter) if filter == "" then return 0 end if s:lower():find(filter, 1, true) then return #s - #filter end return NO_MATCH end local function description(def, lang_code) local s = def.description if lang_code then s = minetest.get_translated_string(lang_code, s) end return s:gsub("\n.*", "") -- First line only end function creative.update_creative_inventory(player_name, tab_content) local inv = player_inventory[player_name] or creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) if inv.filter == inv.old_filter and tab_content == inv.old_content then return end inv.old_filter = inv.filter inv.old_content = tab_content local items = inventory_cache[tab_content] or init_creative_cache(tab_content) local lang local player_info = minetest.get_player_information(player_name) if player_info and player_info.lang_code ~= "" then lang = player_info.lang_code end local creative_list = {} local order = {} for name, def in pairs(items) do local m = match(description(def), inv.filter) if m > 0 then m = math.min(m, match(description(def, lang), inv.filter)) end if m > 0 then m = math.min(m, match(name, inv.filter)) end if m < NO_MATCH then creative_list[#creative_list+1] = name -- Sort by match value first so closer matches appear earlier order[name] = string.format("%02d", m) .. name end end table.sort(creative_list, function(a, b) return order[a] < order[b] end) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" function creative.register_tab(name, title, items) sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) return minetest.is_creative_enabled(player:get_player_name()) end, get = function(self, player, context) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagemax = math.ceil(inv.size / (4*8)) local esc = minetest.formspec_escape return sfinv.make_formspec(player, context, "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4.08,4.2;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] list[detached:trash;main;4.02,4.1;1,1;] listring[] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] ]] .. "tooltip[creative_search;" .. esc(S("Search")) .. "]" .. "tooltip[creative_clear;" .. esc(S("Reset")) .. "]" .. "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" .. "tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. "listring[current_player;main]" .. "field_close_on_enter[creative_filter;false]" .. "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" .. creative.formspec_add, true) end, on_enter = function(self, player, context) local player_name = player:get_player_name() local inv = player_inventory[player_name] if inv then inv.start_i = 0 end end, on_player_receive_fields = function(self, player, context, fields) local player_name = player:get_player_name() local inv = player_inventory[player_name] assert(inv) if fields.creative_clear then inv.start_i = 0 inv.filter = "" sfinv.set_player_inventory_formspec(player, context) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then inv.start_i = 0 inv.filter = fields.creative_filter:lower() sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then start_i = start_i - 4*8 if start_i < 0 then start_i = inv.size - (inv.size % (4*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (4*8)) end end elseif fields.creative_next then start_i = start_i + 4*8 if start_i >= inv.size then start_i = 0 end end inv.start_i = start_i sfinv.set_player_inventory_formspec(player, context) end end }) end -- Sort registered items local registered_nodes = {} local registered_tools = {} local registered_craftitems = {} minetest.register_on_mods_loaded(function() for name, def in pairs(minetest.registered_items) do local group = def.groups or {} local nogroup = not (group.node or group.tool or group.craftitem) if group.node or (nogroup and minetest.registered_nodes[name]) then registered_nodes[name] = def elseif group.tool or (nogroup and minetest.registered_tools[name]) then registered_tools[name] = def elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then registered_craftitems[name] = def end end end) creative.register_tab("all", S("All"), minetest.registered_items) creative.register_tab("nodes", S("Nodes"), registered_nodes) creative.register_tab("tools", S("Tools"), registered_tools) creative.register_tab("craftitems", S("Items"), registered_craftitems) local old_homepage_name = sfinv.get_homepage_name function sfinv.get_homepage_name(player) if minetest.is_creative_enabled(player:get_player_name()) then return "creative:all" else return old_homepage_name(player) end end