diff --git a/game_api.txt b/game_api.txt index 774bd1d1..7395f3b4 100644 --- a/game_api.txt +++ b/game_api.txt @@ -71,43 +71,55 @@ doors.register_door(name, def) -> Registers new door doors.register_trapdoor(name, def) -^ name: "Trapdoor name" +^ name: "mod_door" ^ def: See [#Trapdoor definition] -> Registers new trapdoor +doors.get(pos) +^ pos = { x = .., y = .., z = ..} + -> Returns an ObjecRef to a door, or nil if the pos did not contain a door + + Methods: + :open(player) -- Open the door object, returns if door was opened + :close(player) -- Close the door object, returns if door was closed + :toggle(player) -- Toggle the door state, returns if state was toggled + :state() -- returns the door state, true = open, false = closed + + the "player" parameter can be omitted in all methods. If passed then + the usual permission checks will be performed to make sure the player + has the permissions needed to open this door. If omitted then no + permission checks are performed. + #Door definition ---------------- { description = "Door description", inventory_image = "mod_door_inv.png", - groups = {group = 1}, - tiles_bottom: [Tile definition], - ^ the tiles of the bottom part of the door {front, side} - tiles_top: [Tile definition], - ^ the tiles of the bottom part of the door {front, side} - node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, - node_box_top = regular nodebox, see [Node boxes], OPTIONAL, - selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, - selection_box_top = regular nodebox, see [Node boxes], OPTIONAL, - sound_open_door = sound play for open door, OPTIONAL, - sound_close_door = sound play for close door, OPTIONAL, - only_placer_can_open = true/false, + groups = {choppy = 1}, + tiles = { "mod_door.png" }, + material = "default:wood", -- used to make a craft recipe + sounds = default.node_sound_wood_defaults(), -- optional + sound_open = sound play for open door, -- optional + sound_close = sound play for close door, -- optional + protected = false, ^ If true, only placer can open the door (locked for others) } #Trapdoor definition ---------------- { + description = "Trapdoor description", + inventory_image = "mod_trapdoor_inv.png", + groups = {choppy = 1}, tile_front = "doors_trapdoor.png", ^ the texture for the front and back of the trapdoor tile_side: "doors_trapdoor_side.png", ^ the tiles of the four side parts of the trapdoor - sound_open = sound to play when opening the trapdoor, OPTIONAL, - sound_close = sound to play when closing the trapdoor, OPTIONAL, - -> You can add any other node definition properties for minetest.register_node, - such as wield_image, inventory_image, sounds, groups, description, ... - Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick - will be overwritten by the trapdoor registration function + sounds = default.node_sound_wood_defaults(), -- optional + sound_open = sound play for open door, -- optional + sound_close = sound play for close door, -- optional + protected = false, + ^ If true, only placer can open the door (locked for others) } Fence API diff --git a/mods/doors/README.txt b/mods/doors/README.txt index 27f0507a..02a1e9e3 100644 --- a/mods/doors/README.txt +++ b/mods/doors/README.txt @@ -1,12 +1,15 @@ Minetest Game mod: doors ======================== -version: 1.3 +version: 2.0 License of source code: ----------------------- Copyright (C) 2012 PilzAdam modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) Steel trapdoor added by sofar. +Copyright (C) 2015 sofar@foo-projects.org +Re-implemented most of the door algorithms, added meshes, UV wrapped texture +Added doors API to facilitate coding mods accessing and operating doors. This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it @@ -40,8 +43,20 @@ following textures created by sofar (CC-BY-SA-3.0) doors_trapdoor_steel_side.png door_trapdoor_side.png +Door 3d models by sofar (CC-BY-SA-3.0) + door_a.obj + door_b.obj + +Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL + door_obsidian_glass.png + +Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0 + door_glass.png All other textures (created by PilzAdam): WTFPL +Door textures were converted to the new texture map by sofar, paramat and +red-001, under the same license as the originals. + License of sounds -------------------------------------- diff --git a/mods/doors/init.lua b/mods/doors/init.lua index e942d466..2d6271e6 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -1,435 +1,436 @@ + +--[[ + +Copyright (C) 2012 PilzAdam + modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) +Copyright (C) 2015 - Auke Kok + +--]] + +-- our API object doors = {} --- Registers a door -function doors.register_door(name, def) - def.groups.not_in_creative_inventory = 1 +-- private data +local _doors = {} +_doors.registered_doors = {} +_doors.registered_trapdoors = {} - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} +-- returns an object to a door object or nil +function doors.get(pos) + if _doors.registered_doors[minetest.get_node(pos).name] then + -- A normal upright door + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return _doors.door_toggle(self.pos, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return _doors.door_toggle(self.pos, player) + end, + toggle = function(self, player) + return _doors.door_toggle(self.pos, player) + end, + state = function(self) + local state = minetest.get_meta(self.pos):get_int("state") + return state %2 == 1 + end + } + elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then + -- A trapdoor + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return _doors.trapdoor_toggle(self.pos, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return _doors.trapdoor_toggle(self.pos, player) + end, + toggle = function(self, player) + return _doors.trapdoor_toggle(self.pos, player) + end, + state = function(self) + local name = minetest.get_node(pos).name + return name:sub(-5) == "_open" + end + } + else + return nil + end +end - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box +-- this hidden node is placed on top of the bottom, and prevents +-- nodes from being placed in the top half of the door. +minetest.register_node("doors:hidden", { + description = "Hidden Door Segment", + drawtype = "airlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = false, + floodable = false, + drop = "", + groups = { not_in_creative_inventory = 1 }, + on_blast = function() end +}) + +-- table used to aid door opening/closing +local transform = { + { + { v = "_a", param2 = 3 }, + { v = "_a", param2 = 0 }, + { v = "_a", param2 = 1 }, + { v = "_a", param2 = 2 }, + }, + { + { v = "_b", param2 = 1 }, + { v = "_b", param2 = 2 }, + { v = "_b", param2 = 3 }, + { v = "_b", param2 = 0 }, + }, + { + { v = "_b", param2 = 1 }, + { v = "_b", param2 = 2 }, + { v = "_b", param2 = 3 }, + { v = "_b", param2 = 0 }, + }, + { + { v = "_a", param2 = 3 }, + { v = "_a", param2 = 0 }, + { v = "_a", param2 = 1 }, + { v = "_a", param2 = 2 }, + }, +} + +function _doors.door_toggle(pos, clicker) + local meta = minetest.get_meta(pos) + local state = meta:get_int("state") + local def = minetest.registered_nodes[minetest.get_node(pos).name] + local name = def.door.basename + + if clicker then + local owner = meta:get_string("doors_owner") + if owner ~= "" then + if clicker:get_player_name() ~= owner then + return false + end + end end - if not def.sound_close_door then - def.sound_close_door = "doors_door_close" + local old = state + -- until Lua-5.2 we have no bitwise operators :( + if state % 2 == 1 then + state = state - 1 + else + state = state + 1 end - if not def.sound_open_door then - def.sound_open_door = "doors_door_open" + + local dir = minetest.get_node(pos).param2 + if state % 2 == 0 then + minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10}) end - - - minetest.register_craftitem(name, { + + minetest.swap_node(pos, { + name = "doors:" .. name .. transform[state + 1][dir+1].v, + param2 = transform[state + 1][dir+1].param2 + }) + meta:set_int("state", state) + + return true +end + +function doors.register(name, def) + -- replace old doors of this type automatically + minetest.register_abm({ + nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"}, + interval = 7.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local l = tonumber(node.name:sub(-1)) + local meta = minetest.get_meta(pos) + local h = meta:get_int("right") + 1 + local p2 = node.param2 + local replace = { + { { type = "a", state = 0 }, { type = "a", state = 3 } }, + { { type = "b", state = 1 }, { type = "b", state = 2 } } + } + local new = replace[l][h] + -- retain infotext and doors_owner fields + minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2}) + meta:set_int("state", new.state) + -- wipe meta on top node as it's unused + minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" }) + end + }) + + minetest.register_craftitem("doors:" .. name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then + local pos = pointed_thing.above + local node = minetest.get_node(pos) + + if not minetest.registered_nodes[node.name].buildable_to then return itemstack end - local ptu = pointed_thing.under - local nu = minetest.get_node(ptu) - if minetest.registered_nodes[nu.name].on_rightclick then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt = pointed_thing.above - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - if - not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or - not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or - not placer or - not placer:is_player() - then + local above = { x = pos.x, y = pos.y + 1, z = pos.z } + if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then return itemstack end - if minetest.is_protected(pt, placer:get_player_name()) or - minetest.is_protected(pt2, placer:get_player_name()) then - minetest.record_protection_violation(pt, placer:get_player_name()) - return itemstack - end + local dir = minetest.dir_to_facedir(placer:get_look_dir()) - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then - minetest.set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) + local ref = { + { x = -1, y = 0, z = 0 }, + { x = 0, y = 0, z = 1 }, + { x = 1, y = 0, z = 0 }, + { x = 0, y = 0, z = -1 }, + } + + local aside = { + x = pos.x + ref[dir + 1].x, + y = pos.y + ref[dir + 1].y, + z = pos.z + ref[dir + 1].z, + } + + local state = 0 + if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then + state = state + 2 + minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir}) else - minetest.set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) - minetest.get_meta(pt):set_int("right", 1) - minetest.get_meta(pt2):set_int("right", 1) + minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir}) end + minetest.set_node(above, { name = "doors:hidden" }) - if def.only_placer_can_open then + local meta = minetest.get_meta(pos) + meta:set_int("state", state) + + if def.protected then local pn = placer:get_player_name() - local meta = minetest.get_meta(pt) meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - meta = minetest.get_meta(pt2) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) + meta:set_string("infotext", "Owned by " .. pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end + return itemstack - end, + end }) - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name, digger) - local node = minetest.get_node(pos) - if node.name == name then - minetest.node_dig(pos, node, digger) - end - end - - local function check_and_blast(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - minetest.remove_node(pos) - end - end - - local function make_on_blast(base_name, dir, door_type, other_door_type) - if def.only_placer_can_open then - return function() end - else - return function(pos, intensity) - check_and_blast(pos, base_name .. door_type) - pos.y = pos.y + dir - check_and_blast(pos, base_name .. other_door_type) - end - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if minetest.get_node(pos).name ~= check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2+1] - - minetest.swap_node(pos, {name=replace_dir, param2=p2}) - - pos.y = pos.y-dir - minetest.swap_node(pos, {name=replace, param2=p2}) - - local snd_1 = def.sound_close_door - local snd_2 = def.sound_open_door - if params[1] == 3 then - snd_1 = def.sound_open_door - snd_2 = def.sound_close_door - end - - if minetest.get_meta(pos):get_int("right") ~= 0 then - minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then + local can_dig = function(pos, digger) + if not def.protected then return true end local meta = minetest.get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn + return meta:get_string("doors_owner") == digger:get_player_name() end - local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) - if not check_player_priv(pos, user) then - return false - end - if mode ~= screwdriver.ROTATE_FACE then - return false - end - - pos.y = pos.y + dir - if not minetest.get_node(pos).name == check_name then - return false - end - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return false - end - - local node2 = minetest.get_node(pos) - node2.param2 = (node2.param2 + 1) % 4 - minetest.swap_node(pos, node2) - - pos.y = pos.y - dir - node.param2 = (node.param2 + 1) % 4 - minetest.swap_node(pos, node) - return true + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() end - minetest.register_node(name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + def.groups.not_in_creative_inventory = 1 + def.groups.door = 1 + def.drop = "doors:" .. name + def.door = { + basename = name, + sounds = { def.sound_close, def.sound_open }, + } + + def.on_rightclick = function(pos, node, clicker) + _doors.door_toggle(pos, clicker) + end + def.after_dig_node = function(pos, node, meta, digger) + minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z}) + end + def.can_dig = function(pos, player) + return can_dig(pos, player) + end + def.on_rotate = function(pos, node, user, mode, new_param2) + return false + end + + if def.protected then + def.on_blast = function() end + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + -- hidden node doesn't get blasted away. + minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z}) + return { "doors:" .. name } + end + end + + minetest.register_node("doors:" .. name .. "_a", { + description = def.description, + visual = "mesh", + mesh = "door_a.obj", + tiles = def.tiles, + drawtype = "mesh", paramtype = "light", paramtype2 = "facedir", + sunlight_propagates = true, + use_texture_alpha = true, + walkable = true, is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, + buildable_to = false, + drop = def.drop, + groups = def.groups, + sounds = def.sounds, + door = def.door, + on_rightclick = def.on_rightclick, + after_dig_node = def.after_dig_node, + can_dig = def.can_dig, + on_rotate = def.on_rotate, + on_blast = def.on_blast, selection_box = { type = "fixed", - fixed = def.selection_box_bottom + fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} + }, + collision_box = { + type = "fixed", + fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_1", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, 1, "_b_1", "_t_1") }) - minetest.register_node(name.."_t_1", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, + minetest.register_node("doors:" .. name .. "_b", { + description = def.description, + visual = "mesh", + mesh = "door_b.obj", + tiles = def.tiles, + drawtype = "mesh", paramtype = "light", paramtype2 = "facedir", + sunlight_propagates = true, + use_texture_alpha = true, + walkable = true, is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, + buildable_to = false, + drop = def.drop, + groups = def.groups, + sounds = def.sounds, + door = def.door, + on_rightclick = def.on_rightclick, + after_dig_node = def.after_dig_node, + can_dig = def.can_dig, + on_rotate = def.on_rotate, + on_blast = def.on_blast, selection_box = { type = "fixed", - fixed = def.selection_box_top + fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} + }, + collision_box = { + type = "fixed", + fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_1", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, -1, "_t_1", "_b_1") }) - minetest.register_node(name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_2", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, 1, "_b_2", "_t_2") - }) - - minetest.register_node(name.."_t_2", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_2", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, -1, "_t_2", "_b_2") + minetest.register_craft({ + output = "doors:" .. name, + recipe = { + {def.material,def.material}; + {def.material,def.material}; + {def.material,def.material}; + } }) + _doors.registered_doors["doors:" .. name .. "_a"] = true + _doors.registered_doors["doors:" .. name .. "_b"] = true end -doors.register_door("doors:door_wood", { - description = "Wooden Door", - inventory_image = "doors_wood.png", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, - tiles_top = {"doors_wood_a.png", "doors_brown.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, +doors.register("door_wood", { + tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, + description = "Wooden Door", + inventory_image = "doors_item_wood.png", + groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, + material = "group:wood", }) -minetest.register_craft({ - output = "doors:door_wood", - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"} - } +doors.register("door_steel", { + tiles = {{ name = "doors_door_steel.png", backface_culling = true }}, + description = "Steel Door", + inventory_image = "doors_item_steel.png", + protected = true, + groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, + material = "default:steel_ingot", }) -doors.register_door("doors:door_steel", { - description = "Steel Door", - inventory_image = "doors_steel.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, - tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - only_placer_can_open = true, - sounds = default.node_sound_wood_defaults(), - sunlight = false, +doors.register("door_glass", { + tiles = { "doors_door_glass.png"}, + description = "Glass Door", + inventory_image = "doors_item_glass.png", + groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, + material = "default:glass", + sounds = default.node_sound_glass_defaults(), }) -minetest.register_craft({ - output = "doors:door_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"} - } +doors.register("door_obsidian_glass", { + tiles = { "doors_door_obsidian_glass.png" }, + description = "Glass Door", + inventory_image = "doors_item_obsidian_glass.png", + groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, + material = "default:obsidian_glass", + sounds = default.node_sound_glass_defaults(), }) -doors.register_door("doors:door_glass", { - description = "Glass Door", - inventory_image = "doors_glass.png", - groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, - tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, - tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, - sounds = default.node_sound_glass_defaults(), - sunlight = true, -}) - -minetest.register_craft({ - output = "doors:door_glass", - recipe = { - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"} - } -}) - -doors.register_door("doors:door_obsidian_glass", { - description = "Obsidian Glass Door", - inventory_image = "doors_obsidian_glass.png", - groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, - tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, - tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, - sounds = default.node_sound_glass_defaults(), - sunlight = true, -}) - -minetest.register_craft({ - output = "doors:door_obsidian_glass", - recipe = { - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"} - } -}) - - ----trapdoor---- +function _doors.trapdoor_toggle(pos, clicker) + if clicker then + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner ~= "" then + if clicker:get_player_name() ~= owner then + return false + end + end + end + + local node = minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + + if string.sub(node.name, -5) == "_open" then + minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) + else + minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2}) + end +end + function doors.register_trapdoor(name, def) local name_closed = name local name_opened = name.."_open" local function check_player_priv(pos, player) - if not def.only_placer_can_open then + if not def.protected then return true end local meta = minetest.get_meta(pos) @@ -437,18 +438,8 @@ function doors.register_trapdoor(name, def) return meta:get_string("doors_owner") == pn end - def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) - if not check_player_priv(pos, clicker) then - return - end - local newname = node.name == name_closed and name_opened or name_closed - local sound = false - if node.name == name_closed then sound = def.sound_open end - if node.name == name_opened then sound = def.sound_close end - if sound then - minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) + def.on_rightclick = function(pos, node, clicker) + _doors.trapdoor_toggle(pos, clicker) end -- Common trapdoor configuration @@ -458,7 +449,7 @@ function doors.register_trapdoor(name, def) def.is_ground_content = false def.can_dig = check_player_priv - if def.only_placer_can_open then + if def.protected then def.after_place_node = function(pos, placer, itemstack, pointed_thing) local pn = placer:get_player_name() local meta = minetest.get_meta(pos) @@ -467,6 +458,26 @@ function doors.register_trapdoor(name, def) return minetest.setting_getbool("creative_mode") end + + def.on_blast = function() end + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z}) + return { name } + end + end + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" end local def_opened = table.copy(def) @@ -501,10 +512,11 @@ function doors.register_trapdoor(name, def) minetest.register_node(name_opened, def_opened) minetest.register_node(name_closed, def_closed) + + _doors.registered_trapdoors[name_opened] = true + _doors.registered_trapdoors[name_closed] = true end - - doors.register_trapdoor("doors:trapdoor", { description = "Trapdoor", inventory_image = "doors_trapdoor.png", @@ -512,9 +524,6 @@ doors.register_trapdoor("doors:trapdoor", { tile_front = "doors_trapdoor.png", tile_side = "doors_trapdoor_side.png", groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, - sounds = default.node_sound_wood_defaults(), - sound_open = "doors_door_open", - sound_close = "doors_door_close" }) doors.register_trapdoor("doors:trapdoor_steel", { @@ -523,11 +532,8 @@ doors.register_trapdoor("doors:trapdoor_steel", { wield_image = "doors_trapdoor_steel.png", tile_front = "doors_trapdoor_steel.png", tile_side = "doors_trapdoor_steel_side.png", - only_placer_can_open = true, + protected = true, groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1}, - sounds = default.node_sound_wood_defaults(), - sound_open = "doors_door_open", - sound_close = "doors_door_close" }) minetest.register_craft({ diff --git a/mods/doors/models/door_a.obj b/mods/doors/models/door_a.obj new file mode 100644 index 00000000..bd5127b5 --- /dev/null +++ b/mods/doors/models/door_a.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_a.blend' +# www.blender.org +mtllib door_a.mtl +o Cube_Cube.001 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 +v 0.499000 -0.499000 -0.375000 +v 0.499000 1.499000 -0.375000 +v -0.499000 -0.499000 -0.499000 +v -0.499000 1.499000 -0.499000 +v -0.499000 -0.499000 -0.375000 +v -0.499000 1.499000 -0.375000 +vt 0.842105 1.000000 +vt 0.894737 1.000000 +vt 0.894737 0.000000 +vt 0.842105 0.000000 +vt 0.421053 1.000000 +vt 0.421053 0.000000 +vt 0.947368 1.000000 +vt 0.947368 0.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.500000 +vt 0.947368 0.500000 +vt 1.000000 1.000000 +vt 1.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/5/2 8/1/2 7/4/2 3/6/2 +f 8/2/3 6/7/3 5/8/3 7/3/3 +f 6/9/4 2/5/4 1/6/4 5/10/4 +f 1/11/5 3/12/5 7/7/5 5/13/5 +f 6/14/6 8/8/6 4/12/6 2/11/6 diff --git a/mods/doors/models/door_b.obj b/mods/doors/models/door_b.obj new file mode 100644 index 00000000..c5607b87 --- /dev/null +++ b/mods/doors/models/door_b.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_b.blend' +# www.blender.org +mtllib door_b.mtl +o Cube_Cube.001 +v -0.499000 -0.499000 -0.499000 +v -0.499000 1.499000 -0.499000 +v -0.499000 -0.499000 -0.375000 +v -0.499000 1.499000 -0.375000 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 +v 0.499000 -0.499000 -0.375000 +v 0.499000 1.499000 -0.375000 +vt 0.842105 1.000000 +vt 0.842105 0.000000 +vt 0.894737 0.000000 +vt 0.894737 1.000000 +vt 0.421053 1.000000 +vt 0.421053 0.000000 +vt 0.947368 0.000000 +vt 0.947368 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.947368 0.500000 +vt 1.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 1/2/1 3/3/1 4/4/1 +f 4/5/2 3/6/2 7/2/2 8/1/2 +f 8/4/3 7/3/3 5/7/3 6/8/3 +f 6/9/4 5/10/4 1/6/4 2/5/4 +f 1/11/5 5/12/5 7/13/5 3/7/5 +f 6/8/6 2/13/6 4/12/6 8/14/6 diff --git a/mods/doors/textures/doors_brown.png b/mods/doors/textures/doors_brown.png deleted file mode 100644 index 8c8e3d89..00000000 Binary files a/mods/doors/textures/doors_brown.png and /dev/null differ diff --git a/mods/doors/textures/doors_door_glass.png b/mods/doors/textures/doors_door_glass.png new file mode 100644 index 00000000..f597299b Binary files /dev/null and b/mods/doors/textures/doors_door_glass.png differ diff --git a/mods/doors/textures/doors_door_obsidian_glass.png b/mods/doors/textures/doors_door_obsidian_glass.png new file mode 100644 index 00000000..107a5a1a Binary files /dev/null and b/mods/doors/textures/doors_door_obsidian_glass.png differ diff --git a/mods/doors/textures/doors_door_steel.png b/mods/doors/textures/doors_door_steel.png new file mode 100644 index 00000000..f42f3350 Binary files /dev/null and b/mods/doors/textures/doors_door_steel.png differ diff --git a/mods/doors/textures/doors_door_wood.png b/mods/doors/textures/doors_door_wood.png new file mode 100644 index 00000000..7b18203e Binary files /dev/null and b/mods/doors/textures/doors_door_wood.png differ diff --git a/mods/doors/textures/doors_glass_a.png b/mods/doors/textures/doors_glass_a.png deleted file mode 100644 index da254028..00000000 Binary files a/mods/doors/textures/doors_glass_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass_b.png b/mods/doors/textures/doors_glass_b.png deleted file mode 100644 index da254028..00000000 Binary files a/mods/doors/textures/doors_glass_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass_side.png b/mods/doors/textures/doors_glass_side.png deleted file mode 100644 index 755672bd..00000000 Binary files a/mods/doors/textures/doors_glass_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_grey.png b/mods/doors/textures/doors_grey.png deleted file mode 100644 index ad110c7d..00000000 Binary files a/mods/doors/textures/doors_grey.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass.png b/mods/doors/textures/doors_item_glass.png similarity index 100% rename from mods/doors/textures/doors_glass.png rename to mods/doors/textures/doors_item_glass.png diff --git a/mods/doors/textures/doors_obsidian_glass.png b/mods/doors/textures/doors_item_obsidian_glass.png similarity index 100% rename from mods/doors/textures/doors_obsidian_glass.png rename to mods/doors/textures/doors_item_obsidian_glass.png diff --git a/mods/doors/textures/doors_item_steel.png b/mods/doors/textures/doors_item_steel.png new file mode 100644 index 00000000..dd99e136 Binary files /dev/null and b/mods/doors/textures/doors_item_steel.png differ diff --git a/mods/doors/textures/doors_wood.png b/mods/doors/textures/doors_item_wood.png similarity index 100% rename from mods/doors/textures/doors_wood.png rename to mods/doors/textures/doors_item_wood.png diff --git a/mods/doors/textures/doors_obsidian_glass_a.png b/mods/doors/textures/doors_obsidian_glass_a.png deleted file mode 100644 index d5ac83d0..00000000 Binary files a/mods/doors/textures/doors_obsidian_glass_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass_b.png b/mods/doors/textures/doors_obsidian_glass_b.png deleted file mode 100644 index d5ac83d0..00000000 Binary files a/mods/doors/textures/doors_obsidian_glass_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass_side.png b/mods/doors/textures/doors_obsidian_glass_side.png deleted file mode 100644 index aa4c63aa..00000000 Binary files a/mods/doors/textures/doors_obsidian_glass_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel.png b/mods/doors/textures/doors_steel.png deleted file mode 100644 index 042a1bc0..00000000 Binary files a/mods/doors/textures/doors_steel.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel_a.png b/mods/doors/textures/doors_steel_a.png deleted file mode 100644 index 84ff11d8..00000000 Binary files a/mods/doors/textures/doors_steel_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel_b.png b/mods/doors/textures/doors_steel_b.png deleted file mode 100644 index 77ffbe3a..00000000 Binary files a/mods/doors/textures/doors_steel_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_wood_a.png b/mods/doors/textures/doors_wood_a.png deleted file mode 100644 index 86a747aa..00000000 Binary files a/mods/doors/textures/doors_wood_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_wood_b.png b/mods/doors/textures/doors_wood_b.png deleted file mode 100644 index 96650982..00000000 Binary files a/mods/doors/textures/doors_wood_b.png and /dev/null differ