From e45386a0697b668173663c6a8398e8a1032c792d Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Wed, 13 Jul 2016 19:24:49 +0100 Subject: [PATCH] merge upstream: Doors: Make door groups consistent with corresponding materials --- mods/doors/init.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 7e587dcf..0d3fd23f 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -425,7 +425,7 @@ doors.register("door_wood", { tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, description = "Wooden Door", inventory_image = "doors_item_wood.png", - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"}, @@ -438,7 +438,7 @@ doors.register("door_steel", { description = "Steel Door", inventory_image = "doors_item_steel.png", protected = true, - groups = {snappy = 1, cracky = 1, level = 2}, + groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", @@ -453,7 +453,7 @@ doors.register("door_glass", { tiles = {"doors_door_glass.png"}, description = "Glass Door", inventory_image = "doors_item_glass.png", - groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3}, + groups = {cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", @@ -468,7 +468,7 @@ doors.register("door_obsidian_glass", { tiles = {"doors_door_obsidian_glass.png"}, description = "Obsidian Glass Door", inventory_image = "doors_item_obsidian_glass.png", - groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3}, + groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", @@ -632,7 +632,7 @@ doors.register_trapdoor("doors:trapdoor", { wield_image = "doors_trapdoor.png", tile_front = "doors_trapdoor.png", tile_side = "doors_trapdoor_side.png", - groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, }) doors.register_trapdoor("doors:trapdoor_steel", { @@ -645,7 +645,7 @@ doors.register_trapdoor("doors:trapdoor_steel", { sounds = default.node_sound_stone_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", - groups = {snappy=1, cracky=1, level=2, door=1}, + groups = {cracky = 1, level = 2, door = 1}, }) minetest.register_craft({