From d1e715ebac09f5a14bdd491be0f069c915479a27 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sun, 7 Dec 2014 15:25:39 +0100 Subject: [PATCH] Add tree growing functions to game_api.txt --- game_api.txt | 23 +++++++++++++++++------ mods/default/trees.lua | 10 +++++----- 2 files changed, 22 insertions(+), 11 deletions(-) diff --git a/game_api.txt b/game_api.txt index 6ce69f09..0f53dbc1 100644 --- a/game_api.txt +++ b/game_api.txt @@ -23,7 +23,7 @@ The bucket API allows registering new types of buckets for non-default liquids. "bucket_lava.png", -- Bucket texture (for wielditem and inventory_image) "Lava Bucket" -- Bucket description ) - + Doors API --------- The doors mod allows modders to register custom doors. @@ -31,7 +31,7 @@ The doors mod allows modders to register custom doors. doors.register_door(name, def) ^ name: "Door name" ^ def: See [#Door definition] - + #Door definition ---------------- { @@ -58,7 +58,7 @@ The farming API allows you to easily register plants and hoes. farming.register_hoe(name, hoe definition) -> Register a new hoe, see [#hoe definition] - + farming.register_plant(name, Plant definition) -> Register a new growing plant, see [#Plant definition] @@ -99,7 +99,7 @@ stairs.register_stair(subname, recipeitem, groups, images, description, sounds) -> images: see [Tile definition] -> description: used for the description field in the stair's definition -> sounds: see [#Default sounds] - + stairs.register_slab(subname, recipeitem, groups, images, description, sounds) -> Registers a slabs -> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" @@ -108,13 +108,13 @@ stairs.register_slab(subname, recipeitem, groups, images, description, sounds) -> images: see [Tile definition] -> description: used for the description field in the stair's definition -> sounds: see [#Default sounds] - + stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) -> A wrapper for stairs.register_stair and stairs.register_slab -> Uses almost the same arguments as stairs.register_stair -> desc_stair: Description for stair node -> desc_slab: Description for slab node - + Xpanes API ---------- Creates panes that automatically connect to each other @@ -280,3 +280,14 @@ dye.basecolors dye.excolors ^ Array containing the names of the available extended colors + +Trees +----- +default.grow_tree(pos, is_apple_tree) +^ Grows a tree or apple tree at pos + +default.grow_jungle_tree(pos) +^ Grows a jungletree at pos + +default.grow_pine_tree(pos) +^ Grows a pinetree at pos diff --git a/mods/default/trees.lua b/mods/default/trees.lua index f2baaf85..eaf85f96 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -45,7 +45,7 @@ minetest.register_abm({ minetest.log("action", "A jungle sapling grows into a tree at ".. minetest.pos_to_string(pos)) - default.grow_jungletree(pos) + default.grow_jungle_tree(pos) end }) @@ -60,7 +60,7 @@ minetest.register_abm({ minetest.log("action", "A pine sapling grows into a tree at ".. minetest.pos_to_string(pos)) - default.grow_pinetree(pos) + default.grow_pine_tree(pos) end }) @@ -157,14 +157,14 @@ end -- Jungletree -function default.grow_jungletree(pos, bad) +function default.grow_jungle_tree(pos, bad) --[[ NOTE: Jungletree-placing code is currently duplicated in the engine and in games that have saplings; both are deprecated but not replaced yet --]] if bad then - error("Deprecated use of default.grow_jungletree") + error("Deprecated use of default.grow_jungle_tree") end local x, y, z = pos.x, pos.y, pos.z @@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow) end end -function default.grow_pinetree(pos) +function default.grow_pine_tree(pos) local x, y, z = pos.x, pos.y, pos.z local maxy = y + random(9, 13) -- Trunk top