diff --git a/.luacheckrc b/.luacheckrc index fe87fdce..3c7ec693 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -8,6 +8,7 @@ read_globals = { "vector", "VoxelManip", "VoxelArea", "PseudoRandom", "ItemStack", + "Settings", "unpack", -- Silence "accessing undefined field copy of global table". table = { fields = { "copy" } } diff --git a/game_api.txt b/game_api.txt index fa6225a0..887f394e 100644 --- a/game_api.txt +++ b/game_api.txt @@ -282,18 +282,6 @@ Give Initial Stuff API ^ str is a comma separated list of initial stuff ^ Adds items to the list of items to be given -Nyancat API ------------ - -`nyancat.place(pos, facedir, length)` - -^ Place a cat at `pos` facing `facedir` with tail length `length` - Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0 - -`nyancat.generate(minp, maxp, seed)` - -^ Called by `minetest.register_on_generated`. To disable nyancat generation, - you can redefine nyancat.generate() to be an empty function TNT API ---------- @@ -324,8 +312,10 @@ TNT API `tnt.burn(position, [nodename])` -^ Ignite TNT at position, nodename isn't required unless already known. - +^ Ignite node at position, triggering its `on_ignite` callback (see fire mod). +If no such callback exists, fallback to turn tnt group nodes to their +"_burning" variant. + nodename isn't required unless already known. To make dropping items from node inventories easier, you can use the following helper function from 'default': @@ -778,14 +768,20 @@ Trees * `default.grow_new_pine_tree(pos)` * Grows a new design pine tree at pos + * `default.grow_new_snowy_pine_tree(pos)` + * Grows a new design snowy pine tree at pos + * `default.grow_new_acacia_tree(pos)` * Grows a new design acacia tree at pos * `default.grow_new_aspen_tree(pos)` * Grows a new design aspen tree at pos - * `default.grow_new_snowy_pine_tree(pos)` - * Grows a new design snowy pine tree at pos + * `default.grow_bush(pos)` + * Grows a bush at pos + + * `default.grow_acacia_bush(pos)` + * Grows an acaia bush at pos Carts ----- diff --git a/minetest.conf.example b/minetest.conf.example index 3f20eb77..9393b1a5 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -27,6 +27,9 @@ # Enable flame sound. #flame_sound = true +# Whether lavacooling should be enabled. +#enable_lavacooling = true + # Whether the stuff in initial_stuff should be given to new players #give_initial_stuff = false #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 diff --git a/mods/beds/api.lua b/mods/beds/api.lua index daa6d8e2..97dde43d 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -89,7 +89,8 @@ function beds.register_bed(name, def) minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack diff --git a/mods/boats/README.txt b/mods/boats/README.txt new file mode 100644 index 00000000..59631d9d --- /dev/null +++ b/mods/boats/README.txt @@ -0,0 +1,15 @@ +Minetest Game mod: boats +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures and model) +------------------------------------- +Textures: Zeg9 (CC BY-SA 3.0) +Model: thetoon and Zeg9 (CC BY-SA 3.0), + modified by PavelS(SokolovPavel) (CC BY-SA 3.0), + modified by sofar (CC BY-SA 3.0) diff --git a/mods/nyancat/depends.txt b/mods/boats/depends.txt similarity index 100% rename from mods/nyancat/depends.txt rename to mods/boats/depends.txt diff --git a/mods/boats/init.lua b/mods/boats/init.lua new file mode 100644 index 00000000..4d8f4673 --- /dev/null +++ b/mods/boats/init.lua @@ -0,0 +1,271 @@ +-- +-- Helper functions +-- + +local function is_water(pos) + local nn = minetest.get_node(pos).name + return minetest.get_item_group(nn, "water") ~= 0 +end + + +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x ^ 2 + v.z ^ 2) +end + +-- +-- Boat entity +-- + +local boat = { + physical = true, + -- Warning: Do not change the position of the collisionbox top surface, + -- lowering it causes the boat to fall through the world if underwater + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "boats_boat.obj", + textures = {"default_wood.png"}, + + driver = nil, + v = 0, + last_v = 0, + removed = false +} + + +function boat.on_rightclick(self, clicker) + if not clicker or not clicker:is_player() then + return + end + local name = clicker:get_player_name() + if self.driver and clicker == self.driver then + self.driver = nil + clicker:set_detach() + default.player_attached[name] = false + default.player_set_animation(clicker, "stand" , 30) + local pos = clicker:getpos() + pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} + minetest.after(0.1, function() + clicker:setpos(pos) + end) + elseif not self.driver then + local attach = clicker:get_attach() + if attach and attach:get_luaentity() then + local luaentity = attach:get_luaentity() + if luaentity.driver then + luaentity.driver = nil + end + clicker:set_detach() + end + self.driver = clicker + clicker:set_attach(self.object, "", + {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + default.player_attached[name] = true + minetest.after(0.2, function() + default.player_set_animation(clicker, "sit" , 30) + end) + clicker:set_look_horizontal(self.object:getyaw()) + end +end + + +function boat.on_activate(self, staticdata, dtime_s) + self.object:set_armor_groups({immortal = 1}) + if staticdata then + self.v = tonumber(staticdata) + end + self.last_v = self.v +end + + +function boat.get_staticdata(self) + return tostring(self.v) +end + + +function boat.on_punch(self, puncher) + if not puncher or not puncher:is_player() or self.removed then + return + end + if self.driver and puncher == self.driver then + self.driver = nil + puncher:set_detach() + default.player_attached[puncher:get_player_name()] = false + end + if not self.driver then + self.removed = true + local inv = puncher:get_inventory() + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) + or not inv:contains_item("main", "boats:boat") then + local leftover = inv:add_item("main", "boats:boat") + -- if no room in inventory add a replacement boat to the world + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + end + -- delay remove to ensure player is detached + minetest.after(0.1, function() + self.object:remove() + end) + end +end + + +function boat.on_step(self, dtime) + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) + if self.driver then + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + if ctrl.up then + self.v = self.v + 0.1 + elseif ctrl.down then + self.v = self.v - 0.1 + end + if ctrl.left then + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * 0.03) + else + self.object:setyaw(yaw + (1 + dtime) * 0.03) + end + elseif ctrl.right then + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * 0.03) + else + self.object:setyaw(yaw - (1 + dtime) * 0.03) + end + end + end + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) + return + end + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + if s ~= get_sign(self.v) then + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.v = 0 + return + end + if math.abs(self.v) > 5 then + self.v = 5 * get_sign(self.v) + end + + local p = self.object:getpos() + p.y = p.y - 0.5 + local new_velo + local new_acce = {x = 0, y = 0, z = 0} + if not is_water(p) then + local nodedef = minetest.registered_nodes[minetest.get_node(p).name] + if (not nodedef) or nodedef.walkable then + self.v = 0 + new_acce = {x = 0, y = 1, z = 0} + else + new_acce = {x = 0, y = -9.8, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + else + p.y = p.y + 1 + if is_water(p) then + local y = self.object:getvelocity().y + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) + else + new_acce = {x = 0, y = 0, z = 0} + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) + else + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + end + end + end + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) +end + + +minetest.register_entity("boats:boat", boat) + + +minetest.register_craftitem("boats:boat", { + description = "Boat", + inventory_image = "boats_inventory.png", + wield_image = "boats_wield.png", + wield_scale = {x = 2, y = 2, z = 1}, + liquids_pointable = true, + groups = {flammable = 2}, + + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + + if pointed_thing.type ~= "node" then + return itemstack + end + if not is_water(pointed_thing.under) then + return itemstack + end + pointed_thing.under.y = pointed_thing.under.y + 0.5 + boat = minetest.add_entity(pointed_thing.under, "boats:boat") + if boat then + boat:setyaw(placer:get_look_horizontal()) + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then + itemstack:take_item() + end + end + return itemstack + end, +}) + + +minetest.register_craft({ + output = "boats:boat", + recipe = { + {"", "", "" }, + {"group:wood", "", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "boats:boat", + burntime = 20, +}) diff --git a/mods/nyancat/license.txt b/mods/boats/license.txt similarity index 51% rename from mods/nyancat/license.txt rename to mods/boats/license.txt index 3aa38617..d4afe75f 100644 --- a/mods/nyancat/license.txt +++ b/mods/boats/license.txt @@ -1,25 +1,38 @@ License of source code ---------------------- -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2016 celeron55, Perttu Ahola +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 Various Minetest developers and contributors -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT -Licenses of media (textures) ----------------------------- +Licenses of media (textures and model) +-------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 VanessaE +Copyright (C) 2012-2016 Zeg9 +Copyright (C) 2012-2016 thetoon +Copyright (C) 2012-2016 PavelS(SokolovPavel) +Copyright (C) 2016 sofar (sofar@foo-projects.org) You are free to: Share — copy and redistribute the material in any medium or format. diff --git a/mods/boats/models/boats_boat.obj b/mods/boats/models/boats_boat.obj new file mode 100644 index 00000000..0f21e47f --- /dev/null +++ b/mods/boats/models/boats_boat.obj @@ -0,0 +1,358 @@ +# Blender 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37/45/5 2/23/5 3/21/5 +f 78/28/3 67/53/3 65/54/3 +f 64/5/1 66/4/1 63/6/1 +f 76/55/6 67/56/6 77/57/6 +f 47/17/2 26/10/2 45/11/2 +f 5/16/5 26/47/5 8/17/5 +f 33/58/6 48/59/6 55/60/6 +f 29/38/2 42/3/2 49/29/2 +f 32/44/6 52/21/6 53/45/6 +f 58/15/6 34/33/6 56/34/6 +f 27/7/6 46/29/6 43/8/6 +f 73/61/6 68/62/6 61/63/6 +f 21/58/6 42/29/6 28/38/6 +f 11/29/1 9/58/1 12/27/1 +f 59/45/1 36/2/1 60/3/1 +f 60/9/6 35/10/6 57/11/6 +f 41/1/1 21/64/1 27/2/1 +f 72/6/2 48/65/2 50/66/2 +f 50/66/2 71/67/2 70/68/2 +f 70/68/2 75/17/2 73/69/2 +f 76/4/2 77/70/2 74/5/2 +f 77/70/2 78/71/2 74/5/2 +f 50/66/2 70/68/2 73/69/2 +f 73/69/2 76/4/2 72/6/2 +f 72/6/2 50/66/2 73/69/2 +f 8/7/2 7/64/2 6/1/2 +f 15/9/1 14/39/1 13/10/1 +f 51/12/3 62/72/3 71/13/3 +f 56/15/2 34/73/2 32/16/2 +f 32/26/3 34/74/3 38/75/3 +f 35/76/3 36/77/3 37/78/3 +f 32/26/3 38/75/3 35/76/3 +f 29/66/3 33/79/3 31/80/3 +f 32/26/3 35/76/3 3/25/3 +f 28/51/3 29/66/3 31/80/3 +f 31/80/3 32/26/3 18/24/3 +f 3/25/3 4/81/3 17/82/3 +f 35/76/3 37/78/3 3/25/3 +f 21/83/3 28/51/3 22/84/3 +f 3/25/3 17/82/3 18/24/3 +f 11/85/3 12/55/3 30/52/3 +f 32/26/3 3/25/3 18/24/3 +f 11/85/3 30/52/3 22/84/3 +f 31/80/3 18/24/3 11/85/3 +f 24/86/3 27/87/3 21/83/3 +f 28/51/3 31/80/3 11/85/3 +f 11/85/3 22/84/3 28/51/3 +f 24/86/3 21/83/3 23/20/3 +f 26/88/3 25/89/3 23/20/3 +f 23/20/3 21/83/3 15/18/3 +f 15/18/3 16/90/3 7/91/3 +f 21/83/3 22/84/3 15/18/3 +f 8/19/3 26/88/3 23/20/3 +f 15/18/3 7/91/3 8/19/3 +f 22/21/2 30/49/2 40/22/2 +f 47/89/4 45/88/4 5/19/4 +f 5/19/4 6/91/4 13/90/4 +f 5/19/4 13/90/4 14/18/4 +f 44/20/4 47/89/4 5/19/4 +f 43/87/4 46/86/4 44/20/4 +f 41/83/4 43/87/4 44/20/4 +f 44/20/4 5/19/4 14/18/4 +f 39/84/4 40/52/4 80/50/4 +f 44/20/4 14/18/4 41/83/4 +f 42/51/4 41/83/4 39/84/4 +f 39/84/4 80/50/4 50/92/4 +f 41/83/4 14/18/4 39/84/4 +f 48/93/4 49/66/4 42/51/4 +f 50/92/4 48/93/4 42/51/4 +f 80/50/4 79/94/4 50/92/4 +f 50/92/4 42/51/4 39/84/4 +f 54/79/4 55/62/4 52/80/4 +f 50/92/4 79/94/4 51/95/4 +f 52/80/4 55/62/4 51/95/4 +f 51/95/4 79/94/4 10/85/4 +f 79/94/4 9/55/4 10/85/4 +f 53/26/4 52/80/4 10/85/4 +f 58/75/4 56/74/4 53/26/4 +f 59/78/4 60/77/4 57/76/4 +f 57/76/4 58/75/4 53/26/4 +f 52/80/4 51/95/4 10/85/4 +f 19/24/4 20/82/4 1/81/4 +f 53/26/4 10/85/4 19/24/4 +f 59/78/4 57/76/4 2/25/4 +f 19/24/4 1/81/4 2/25/4 +f 2/25/4 57/76/4 53/26/4 +f 70/27/5 71/96/5 62/28/5 +f 11/30/5 18/97/5 19/31/5 +f 4/15/5 1/73/5 20/33/5 +f 72/35/3 74/54/3 64/36/3 +f 13/8/5 6/29/5 7/38/5 +f 23/39/6 25/10/6 47/11/6 +f 68/40/7 75/98/7 70/41/7 +f 30/11/5 12/17/5 79/99/5 +f 79/99/10 80/43/10 30/11/10 +f 12/17/5 9/16/5 79/99/5 +f 3/15/1 2/73/1 1/32/1 +f 20/44/2 19/58/2 18/27/2 +f 74/17/5 78/100/5 65/46/5 +f 31/43/1 33/99/1 54/47/1 +f 22/47/5 39/99/5 14/43/5 +f 46/1/2 24/64/2 23/7/2 +f 57/21/1 35/23/1 38/22/1 +f 61/50/9 66/53/9 76/51/9 +f 37/45/5 59/44/5 2/23/5 +f 78/28/3 77/51/3 67/53/3 +f 62/67/1 51/66/1 69/68/1 +f 51/66/1 55/65/1 63/6/1 +f 68/17/1 69/68/1 61/69/1 +f 61/69/1 69/68/1 51/66/1 +f 61/69/1 51/66/1 63/6/1 +f 65/71/1 67/70/1 64/5/1 +f 61/69/1 63/6/1 66/4/1 +f 64/5/1 67/70/1 66/4/1 +f 76/55/6 66/85/6 67/56/6 +f 47/17/2 25/16/2 26/10/2 +f 5/16/5 45/99/5 26/47/5 +f 55/60/6 54/101/6 33/58/6 +f 33/58/6 29/22/6 48/59/6 +f 48/59/6 72/102/6 63/103/6 +f 29/22/6 49/104/6 48/59/6 +f 48/59/6 63/103/6 55/60/6 +f 29/38/2 28/2/2 42/3/2 +f 32/44/6 31/23/6 52/21/6 +f 58/15/6 38/73/6 34/33/6 +f 27/7/6 24/38/6 46/29/6 +f 73/61/6 75/105/6 68/62/6 +f 21/58/6 41/27/6 42/29/6 +f 11/29/1 10/38/1 9/58/1 +f 59/45/1 37/44/1 36/2/1 +f 60/9/6 36/39/6 35/10/6 diff --git a/mods/boats/textures/boats_inventory.png b/mods/boats/textures/boats_inventory.png new file mode 100644 index 00000000..f9d082e3 Binary files /dev/null and b/mods/boats/textures/boats_inventory.png differ diff --git a/mods/boats/textures/boats_wield.png b/mods/boats/textures/boats_wield.png new file mode 100644 index 00000000..f998b5bb Binary files /dev/null and b/mods/boats/textures/boats_wield.png differ diff --git a/mods/bones/init.lua b/mods/bones/init.lua index 26ca0486..0026588c 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -167,7 +167,8 @@ minetest.register_on_dieplayer(function(player) end -- return if keep inventory set or in creative mode - if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then + if bones_mode == "keep" or (creative and creative.is_enabled_for + and creative.is_enabled_for(player:get_player_name())) then return end diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua index bf0a450d..a19da648 100644 --- a/mods/carts/cart_entity.lua +++ b/mods/carts/cart_entity.lua @@ -92,7 +92,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, end -- Pick up cart local inv = puncher:get_inventory() - if not minetest.setting_getbool("creative_mode") + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "carts:cart") then local leftover = inv:add_item("main", "carts:cart") -- If no room in inventory add a replacement cart to the world @@ -385,7 +386,8 @@ minetest.register_craftitem("carts:cart", { minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, {pos = pointed_thing.above}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack diff --git a/mods/carts/rails.lua b/mods/carts/rails.lua index 5da4ac4d..066779d1 100644 --- a/mods/carts/rails.lua +++ b/mods/carts/rails.lua @@ -10,11 +10,11 @@ carts:register_rail("carts:rail", { }, {}) minetest.register_craft({ - output = "carts:rail 16", + output = "carts:rail 18", recipe = { + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) @@ -31,11 +31,11 @@ carts:register_rail("carts:powerrail", { }, {acceleration = 5}) minetest.register_craft({ - output = "carts:powerrail 8", + output = "carts:powerrail 18", recipe = { - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, + {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) @@ -50,10 +50,10 @@ carts:register_rail("carts:brakerail", { }, {acceleration = -3}) minetest.register_craft({ - output = "carts:brakerail 8", + output = "carts:brakerail 18", recipe = { + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) diff --git a/mods/creative/init.lua b/mods/creative/init.lua index 7471e603..bba9b34e 100644 --- a/mods/creative/init.lua +++ b/mods/creative/init.lua @@ -8,7 +8,7 @@ end dofile(minetest.get_modpath("creative") .. "/inventory.lua") -if minetest.setting_getbool("creative_mode") then +if creative_mode_cache then -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. @@ -55,8 +55,7 @@ function minetest.handle_node_drops(pos, drops, digger) local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do - item = ItemStack(item):get_name() - if not inv:contains_item("main", item) then + if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua index 1363e294..0e1d813e 100644 --- a/mods/creative/inventory.lua +++ b/mods/creative/inventory.lua @@ -33,16 +33,14 @@ function creative.init_creative_inventory(player) end, }, player_name) - creative.update_creative_inventory(player_name, minetest.registered_items) + return player_inventory[player_name] end function creative.update_creative_inventory(player_name, tab_content) local creative_list = {} + local inv = player_inventory[player_name] or + creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) - local inv = player_inventory[player_name] - if not inv then - creative.init_creative_inventory(minetest.get_player_by_name(player_name)) - end for name, def in pairs(tab_content) do if not (def.groups.not_in_creative_inventory == 1) and @@ -161,7 +159,7 @@ function creative.register_tab(name, title, items) end minetest.register_on_joinplayer(function(player) - creative.init_creative_inventory(player) + creative.update_creative_inventory(player:get_player_name(), minetest.registered_items) end) creative.register_tab("all", "All", minetest.registered_items) diff --git a/mods/default/README.txt b/mods/default/README.txt index bec8821a..8af65a9c 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -17,6 +17,7 @@ Cisoun's texture pack (CC BY-SA 3.0): default_lava.png default_leaves.png default_sapling.png + default_bush_sapling.png default_stone.png default_tree.png default_tree_top.png @@ -77,10 +78,6 @@ Splizard (CC BY-SA 3.0): Zeg9 (CC BY-SA 3.0): default_coal_block.png - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png paramat (CC BY-SA 3.0): wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) @@ -90,6 +87,7 @@ paramat (CC BY-SA 3.0): default_acacia_leaves.png default_acacia_leaves_simple.png default_acacia_sapling.png + default_acacia_bush_sapling.png default_acacia_tree.png default_acacia_tree_top.png default_acacia_wood.png @@ -126,6 +124,7 @@ brunob.santos (CC BY-SA 4.0): default_desert_cobble.png BlockMen (CC BY-SA 3.0): + default_aspen_leaves.png -- Derived from Sofar's texture default_wood.png default_clay_brick.png default_iron_ingot.png @@ -152,10 +151,12 @@ Wuzzy (CC BY-SA 3.0): sofar (CC BY-SA 3.0): default_book_written.png, based on default_book.png default_aspen_sapling - default_aspen_leaves default_aspen_tree default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat) + default_chest_inside + +sofar (WTFPL): default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel Neuromancer (CC BY-SA 2.0): @@ -210,6 +211,16 @@ kaeza (CC-BY-SA 3.0): default_desert_sandstone_brick.png default_desert_sandstone_block.png +kilbith (CC BY-SA 3.0): + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png + default_tin_block.png + default_mineral_tin.png + default_tin_ingot.png + default_tin_lump.png + Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ @@ -277,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/ blukotek (CC0 1.0) https://www.freesound.org/people/blukotek/sounds/251660/ default_dig_snappy.ogg + +Chests sounds added by sofar, derived of several files mixed together: + default_chest_open.ogg + default_chest_close.ogg + - http://www.freesound.org/people/Sevin7/sounds/269722/ CC0 + - http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0 + - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0 + - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 + - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 + diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua index 1eca8887..50ffb1ae 100644 --- a/mods/default/crafting.lua +++ b/mods/default/crafting.lua @@ -392,12 +392,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - type = "shapeless", - output = "default:bronze_ingot", - recipe = {"default:steel_ingot", "default:copper_ingot"}, -}) - minetest.register_craft({ output = 'default:coalblock', recipe = { @@ -446,6 +440,31 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = "default:tinblock", + recipe = { + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + } +}) + +minetest.register_craft({ + output = "default:tin_ingot 9", + recipe = { + {"default:tinblock"}, + } +}) + +minetest.register_craft({ + output = "default:bronze_ingot 9", + recipe = { + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + } +}) + minetest.register_craft({ output = 'default:bronzeblock', recipe = { @@ -849,6 +868,12 @@ minetest.register_craft({ recipe = "default:copper_lump", }) +minetest.register_craft({ + type = "cooking", + output = "default:tin_ingot", + recipe = "default:tin_lump", +}) + minetest.register_craft({ type = "cooking", output = "default:gold_ingot", @@ -966,6 +991,18 @@ minetest.register_craft({ burntime = 10, }) +minetest.register_craft({ + type = "fuel", + recipe = "default:bush_sapling", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_bush_sapling", + burntime = 7, +}) + minetest.register_craft({ type = "fuel", recipe = "default:aspen_sapling", diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index f002d709..33cdd5f6 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -12,6 +12,7 @@ minetest.register_craftitem("default:paper", { groups = {flammable = 3}, }) + local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) local player_name = user:get_player_name() @@ -71,6 +72,7 @@ local function book_on_use(itemstack, user) end minetest.show_formspec(player_name, "default:book", formspec) + return itemstack end minetest.register_on_player_receive_fields(function(player, formname, fields) @@ -92,6 +94,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) data = stack:get_meta():to_table().fields end + if data and data.owner and data.owner ~= player:get_player_name() then + return + end + if not data then data = {} end data.title = fields.title data.owner = player:get_player_name() @@ -133,11 +139,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end - local data_str = minetest.serialize(data) - stack:set_metadata(data_str) - book_on_use(stack, player) + stack:get_meta():from_table({fields = data}) + stack = book_on_use(stack, player) end + -- Update stack player:set_wielded_item(stack) end) @@ -178,13 +184,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv if not original then return end - local copymeta = original:get_metadata() + local copymeta = original:get_meta():to_table() -- copy of the book held by player's mouse cursor - itemstack:set_metadata(copymeta) + itemstack:get_meta():from_table(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) +minetest.register_craftitem("default:skeleton_key", { + description = "Skeleton Key", + inventory_image = "default_key_skeleton.png", + groups = {key = 1}, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local pos = pointed_thing.under + local node = minetest.get_node(pos) + + if not node then + return itemstack + end + + local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use + if not on_skeleton_key_use then + return itemstack + end + + -- make a new key secret in case the node callback needs it + local random = math.random + local newsecret = string.format( + "%04x%04x%04x%04x", + random(2^16) - 1, random(2^16) - 1, + random(2^16) - 1, random(2^16) - 1) + + local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) + + if secret then + local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) + + -- update original itemstack + itemstack:take_item() + + -- finish and return the new key + local new_stack = ItemStack("default:key") + local meta = new_stack:get_meta() + meta:set_string("secret", secret) + meta:set_string("description", "Key to "..user:get_player_name().."'s " + ..minetest.registered_nodes[node.name].description) + + if itemstack:get_count() == 0 then + itemstack = new_stack + else + if inv:add_item("main", new_stack):get_count() > 0 then + minetest.add_item(user:getpos(), new_stack) + end -- else: added to inventory successfully + end + + return itemstack + end + end +}) + minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", @@ -201,6 +263,11 @@ minetest.register_craftitem("default:copper_lump", { inventory_image = "default_copper_lump.png", }) +minetest.register_craftitem("default:tin_lump", { + description = "Tin Lump", + inventory_image = "default_tin_lump.png", +}) + minetest.register_craftitem("default:mese_crystal", { description = "Mese Crystal", inventory_image = "default_mese_crystal.png", @@ -231,6 +298,11 @@ minetest.register_craftitem("default:copper_ingot", { inventory_image = "default_copper_ingot.png", }) +minetest.register_craftitem("default:tin_ingot", { + description = "Tin Ingot", + inventory_image = "default_tin_ingot.png", +}) + minetest.register_craftitem("default:bronze_ingot", { description = "Bronze Ingot", inventory_image = "default_bronze_ingot.png", diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 1193d2b9..a067f403 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -140,18 +140,17 @@ default.cool_lava = function(pos, node) {pos = pos, max_hear_distance = 16, gain = 0.25}) end -minetest.register_abm({ - label = "Lava cooling", - nodenames = {"default:lava_source", "default:lava_flowing"}, - neighbors = {"group:cools_lava", "group:water"}, - interval = 1, - chance = 2, - catch_up = false, - action = function(...) - default.cool_lava(...) - end, -}) - +if minetest.setting_getbool("enable_lavacooling") ~= false then + minetest.register_abm({ + label = "Lava cooling", + nodenames = {"default:lava_source", "default:lava_flowing"}, + neighbors = {"group:cools_lava", "group:water"}, + interval = 1, + chance = 2, + catch_up = false, + action = default.cool_lava, + }) +end -- -- optimized helper to put all items in an inventory into a drops list @@ -232,9 +231,7 @@ minetest.register_abm({ neighbors = {"group:sand"}, interval = 12, chance = 83, - action = function(...) - default.grow_cactus(...) - end + action = default.grow_cactus }) minetest.register_abm({ @@ -243,9 +240,7 @@ minetest.register_abm({ neighbors = {"default:dirt", "default:dirt_with_grass"}, interval = 14, chance = 71, - action = function(...) - default.grow_papyrus(...) - end + action = default.grow_papyrus }) @@ -328,8 +323,9 @@ local function leafdecay_after_destruct(pos, oldnode, def) for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), vector.add(pos, def.radius), def.leaves)) do local node = minetest.get_node(v) - if node.param2 == 0 then - minetest.get_node_timer(v):start(math.random(20, 120) / 10) + local timer = minetest.get_node_timer(v) + if node.param2 == 0 and not timer:is_started() then + timer:start(math.random(20, 120) / 10) end end end @@ -552,9 +548,9 @@ function default.can_interact_with_node(player, pos) end local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") - if player:get_player_name() == meta:get_string("owner") then - -- Owner can access the node to any time + if not owner or owner == "" or owner == player:get_player_name() then return true end @@ -564,7 +560,12 @@ function default.can_interact_with_node(player, pos) local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret) + local key_oldmeta = item:get_metadata() + if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then + return false + end + + key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) item:set_metadata("") end diff --git a/mods/default/license.txt b/mods/default/license.txt index 09e4225f..72af7284 100644 --- a/mods/default/license.txt +++ b/mods/default/license.txt @@ -43,6 +43,7 @@ Copyright (C) 2010-2016: Mito551 GreenXenith kaeza + kilbith You are free to: Share — copy and redistribute the material in any medium or format. diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index 028c8d31..d7e23250 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -187,7 +187,8 @@ function default.register_blob_ores() "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", - "rainforest", "rainforest_swamp", "rainforest_ocean", "underground"} + "rainforest", "rainforest_swamp", "rainforest_ocean", "underground", + "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"} }) -- Dirt @@ -211,7 +212,8 @@ function default.register_blob_ores() }, biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", "deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore", - "rainforest", "rainforest_swamp"} + "rainforest", "rainforest_swamp", "floatland_grassland", + "floatland_coniferous_forest"} }) -- Gravel @@ -239,7 +241,8 @@ function default.register_blob_ores() "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", - "rainforest", "rainforest_swamp", "rainforest_ocean", "underground"} + "rainforest", "rainforest_swamp", "rainforest_ocean", "underground", + "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"} }) end @@ -354,6 +357,41 @@ function default.register_ores() y_max = -64, }) + -- Tin + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 10 * 10 * 10, + clust_num_ores = 5, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 13 * 13 * 13, + clust_num_ores = 4, + clust_size = 3, + y_min = -127, + y_max = -32, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 10 * 10 * 10, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = -128, + }) + -- Gold minetest.register_ore({ @@ -491,7 +529,7 @@ end -- All mapgens except mgv6 -function default.register_biomes() +function default.register_biomes(upper_limit) -- Icesheet @@ -510,7 +548,7 @@ function default.register_biomes() node_riverbed = "default:gravel", depth_riverbed = 2, y_min = -8, - y_max = 31000, + y_max = upper_limit, heat_point = 0, humidity_point = 73, }) @@ -550,7 +588,7 @@ function default.register_biomes() node_riverbed = "default:gravel", depth_riverbed = 2, y_min = 2, - y_max = 31000, + y_max = upper_limit, heat_point = 0, humidity_point = 40, }) @@ -612,7 +650,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 2, - y_max = 31000, + y_max = upper_limit, heat_point = 25, humidity_point = 70, }) @@ -654,7 +692,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 20, humidity_point = 35, }) @@ -696,7 +734,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, - y_max = 31000, + y_max = upper_limit, heat_point = 50, humidity_point = 35, }) @@ -758,7 +796,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, - y_max = 31000, + y_max = upper_limit, heat_point = 45, humidity_point = 70, }) @@ -820,7 +858,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 60, humidity_point = 68, }) @@ -882,7 +920,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 92, humidity_point = 16, }) @@ -915,7 +953,7 @@ function default.register_biomes() node_top = "default:sand", depth_top = 1, node_filler = "default:sand", - depth_filler = 0, + depth_filler = 1, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , @@ -924,7 +962,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 60, humidity_point = 0, }) @@ -966,7 +1004,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 40, humidity_point = 0, }) @@ -1008,7 +1046,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 89, humidity_point = 42, }) @@ -1070,7 +1108,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 86, humidity_point = 65, }) @@ -1137,6 +1175,100 @@ function default.register_biomes() end +-- Biomes for floatlands + +function default.register_floatland_biomes(floatland_level, shadow_limit) + + -- Coniferous forest + + minetest.register_biome({ + name = "floatland_coniferous_forest", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 70, + }) + + -- Grassland + + minetest.register_biome({ + name = "floatland_grassland", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 35, + }) + + -- Sandstone desert + + minetest.register_biome({ + name = "floatland_sandstone_desert", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 1, + node_stone = "default:sandstone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 0, + }) + + -- Floatland ocean / underground + + minetest.register_biome({ + name = "floatland_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = shadow_limit, + y_max = floatland_level + 1, + heat_point = 50, + humidity_point = 50, + }) +end + + -- -- Register decorations -- @@ -1247,7 +1379,8 @@ local function register_grass_decoration(offset, scale, length) persist = 0.6 }, biomes = {"grassland", "grassland_dunes", "deciduous_forest", - "coniferous_forest", "coniferous_forest_dunes"}, + "coniferous_forest", "coniferous_forest_dunes", + "floatland_grassland", "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "default:grass_" .. length, @@ -1361,7 +1494,7 @@ function default.register_decorations() octaves = 3, persist = 0.66 }, - biomes = {"taiga", "coniferous_forest"}, + biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, y_min = 2, y_max = 31000, schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", @@ -1549,7 +1682,8 @@ function default.register_decorations() octaves = 3, persist = 0.7, }, - biomes = {"snowy_grassland", "grassland", "deciduous_forest"}, + biomes = {"snowy_grassland", "grassland", "deciduous_forest", + "floatland_grassland"}, y_min = 1, y_max = 31000, schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", @@ -1655,9 +1789,18 @@ end -- --- Detect mapgen to select functions +-- Detect mapgen, flags and parameters to select functions -- +-- Get setting or default +local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or + "mountains, ridges, nofloatlands" +local captures_float = string.match(mgv7_spflags, "floatlands") +local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") + +local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 +local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 + minetest.clear_registered_biomes() minetest.clear_registered_ores() minetest.clear_registered_decorations() @@ -1667,8 +1810,16 @@ if mg_name == "v6" then default.register_mgv6_blob_ores() default.register_ores() default.register_mgv6_decorations() +elseif mg_name == "v7" and captures_float == "floatlands" and + captures_nofloat ~= "nofloatlands" then + -- Mgv7 with floatlands + default.register_biomes(mgv7_shadow_limit - 1) + default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit) + default.register_blob_ores() + default.register_ores() + default.register_decorations() else - default.register_biomes() + default.register_biomes(31000) default.register_blob_ores() default.register_ores() default.register_decorations() diff --git a/mods/default/models/chest_open.obj b/mods/default/models/chest_open.obj new file mode 100644 index 00000000..72ba175a --- /dev/null +++ b/mods/default/models/chest_open.obj @@ -0,0 +1,79 @@ +# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend' +# www.blender.org +o Top_Cube.002_None_Top_Cube.002_None_bottom +v -0.500000 0.408471 0.720970 +v -0.500000 1.115578 0.013863 +v -0.500000 0.894607 -0.207108 +v -0.500000 0.187501 0.499999 +v 0.500000 1.115578 0.013863 +v 0.500000 0.408471 0.720970 +v 0.500000 0.187501 0.499999 +v 0.500000 0.894607 -0.207108 +v -0.500000 0.187500 -0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 -0.500000 0.500000 +v 0.500000 0.187500 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 -0.500000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 0.0000 1.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 0.0000 0.6875 +vt 1.0000 1.0000 +vt 0.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 0.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 1.0000 +vt 0.0000 0.6875 +vt 0.0000 0.6875 +vt 0.0000 0.0000 +vt 1.0000 0.5000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.5000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vn 0.0000 0.7071 0.7071 +vn -0.0000 -1.0000 -0.0000 +vn -1.0000 0.0000 0.0000 +vn 1.0000 0.0000 -0.0000 +vn 0.0000 -0.7071 0.7071 +vn 0.0000 0.0000 1.0000 +vn -0.0000 0.7071 -0.7071 +vn -0.0000 0.0000 -1.0000 +vn -0.0000 -0.7071 -0.7071 +vn -0.0000 1.0000 -0.0000 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top +s off +f 6/1/1 5/2/1 2/3/1 1/4/1 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom +f 11/5/2 10/6/2 14/7/2 13/8/2 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left +f 1/9/3 2/10/3 3/11/3 4/12/3 +f 5/13/4 6/1/4 7/14/4 8/15/4 +f 4/12/3 9/16/3 10/17/3 11/18/3 +f 12/19/4 7/14/4 13/8/4 14/20/4 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back +f 6/21/5 1/9/5 4/12/5 7/22/5 +f 7/22/6 4/12/6 11/18/6 13/23/6 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front +f 2/10/7 5/24/7 8/25/7 3/11/7 +f 9/16/8 12/26/8 14/27/8 10/17/8 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside +f 4/28/9 3/29/9 8/30/9 7/31/9 +f 7/31/10 12/32/10 9/33/10 4/28/10 diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index aced8756..aad08b31 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -107,6 +107,10 @@ default:steelblock default:stone_with_copper default:copperblock + +default:stone_with_tin +default:tinblock + default:bronzeblock default:stone_with_gold @@ -140,8 +144,10 @@ default:dry_grass_5 default:bush_stem default:bush_leaves +default:bush_sapling default:acacia_bush_stem default:acacia_bush_leaves +default:acacia_bush_sapling Corals ------ @@ -457,7 +463,7 @@ minetest.register_node("default:dirt_with_snow", { tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, + groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, @@ -1067,6 +1073,24 @@ minetest.register_node("default:copperblock", { sounds = default.node_sound_metal_defaults(), }) + +minetest.register_node("default:stone_with_tin", { + description = "Tin Ore", + tiles = {"default_stone.png^default_mineral_tin.png"}, + groups = {cracky = 2}, + drop = "default:tin_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:tinblock", { + description = "Tin Block", + tiles = {"default_tin_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), +}) + + minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, @@ -1202,7 +1226,7 @@ minetest.register_node("default:junglegrass", { sunlight_propagates = true, walkable = false, buildable_to = true, - groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, + groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", @@ -1328,7 +1352,7 @@ minetest.register_node("default:bush_stem", { sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) @@ -1339,11 +1363,53 @@ minetest.register_node("default:bush_leaves", { tiles = {"default_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:bush_sapling"}, rarity = 5}, + {items = {"default:bush_leaves"}} + } + }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) +minetest.register_node("default:bush_sapling", { + description = "Bush Sapling", + drawtype = "plantlike", + tiles = {"default_bush_sapling.png"}, + inventory_image = "default_bush_sapling.png", + wield_image = "default_bush_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:bush_sapling", + -- minp, maxp to be checked, relative to sapling pos + {x = -1, y = 0, z = -1}, + {x = 1, y = 1, z = 1}, + -- maximum interval of interior volume check + 2) + + return itemstack + end, +}) + minetest.register_node("default:acacia_bush_stem", { description = "Acacia Bush Stem", drawtype = "plantlike", @@ -1357,7 +1423,7 @@ minetest.register_node("default:acacia_bush_stem", { sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) @@ -1368,11 +1434,53 @@ minetest.register_node("default:acacia_bush_leaves", { tiles = {"default_acacia_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:acacia_bush_sapling"}, rarity = 5}, + {items = {"default:acacia_bush_leaves"}} + } + }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) +minetest.register_node("default:acacia_bush_sapling", { + description = "Acacia Bush Sapling", + drawtype = "plantlike", + tiles = {"default_acacia_bush_sapling.png"}, + inventory_image = "default_acacia_bush_sapling.png", + wield_image = "default_acacia_bush_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:acacia_bush_sapling", + -- minp, maxp to be checked, relative to sapling pos + {x = -1, y = 0, z = -1}, + {x = 1, y = 1, z = 1}, + -- maximum interval of interior volume check + 2) + + return itemstack + end, +}) + -- -- Corals @@ -1690,19 +1798,7 @@ minetest.register_node("default:lava_flowing", { -- Tools / "Advanced" crafting / Non-"natural" -- -local chest_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) +local function get_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. @@ -1715,162 +1811,287 @@ local function get_locked_chest_formspec(pos) "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) - return formspec + return formspec end -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), +local function chest_lid_obstructed(pos) + local above = { x = pos.x, y = pos.y + 1, z = pos.z } + local def = minetest.registered_nodes[minetest.get_node(above).name] + -- allow ladders, signs, wallmounted things and torches to not obstruct + if def.drawtype == "airlike" or + def.drawtype == "signlike" or + def.drawtype == "torchlike" or + (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then + return false + end + return true +end - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, +local open_chests = {} + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "default:chest" then + return + end + if not player or not fields.quit then + return + end + local pn = player:get_player_name() + + if not open_chests[pn] then + return + end + + local pos = open_chests[pn].pos + local sound = open_chests[pn].sound + local swap = open_chests[pn].swap + local node = minetest.get_node(pos) + + open_chests[pn] = nil + for k, v in pairs(open_chests) do + if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then + return true + end + end + minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + param2 = node.param2 }) + minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) + return true +end) + +function default.register_chest(name, d) + local def = table.copy(d) + def.drawtype = "mesh" + def.visual = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.legacy_facedir_simple = true + def.is_ground_content = false + + if def.protected then + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by " .. + meta:get_string("owner") .. ")") + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and + default.can_interact_with_node(player, pos) + end + def.allow_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return count + end + def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + if not default.can_interact_with_node(clicker, pos) then + return itemstack + end + + minetest.sound_play(def.sound_open, {gain = 0.3, + pos = pos, max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, + { name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + def.on_blast = function() end + def.on_key_use = function(pos, player) + local secret = minetest.get_meta(pos):get_string("key_lock_secret") + local itemstack = player:get_wielded_item() + local key_meta = itemstack:get_meta() + + if key_meta:get_string("secret") == "" then + key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) + itemstack:set_metadata("") + end + + if secret ~= key_meta:get_string("secret") then + return + end + + minetest.show_formspec( + player:get_player_name(), + "default:chest_locked", + get_chest_formspec(pos) + ) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pn = player:get_player_name() + + -- verify placer is owner of lockable chest + if owner ~= pn then + minetest.record_protection_violation(pos, pn) + minetest.chat_send_player(pn, "You do not own this chest.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked chest", owner + end + else + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end + def.on_rightclick = function(pos, node, clicker) + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, + max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, { + name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + end + + def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) + end + def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "default:chest" minetest.remove_node(pos) return drops - end, -}) + end -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_opened.mesh = "chest_open.obj" + def_opened.drop = "default:" .. name + def_opened.groups.not_in_creative_inventory = 1 + def_opened.selection_box = { + type = "fixed", + fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, + } + def_opened.can_dig = function() + return false + end + + def_closed.mesh = nil + def_closed.drawtype = nil + def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" + def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh + def_closed.tiles[3] = def.tiles[3].."^[transformFX" + + minetest.register_node("default:" .. name, def_closed) + minetest.register_node("default:" .. name .. "_open", def_opened) + + -- convert old chests to this new variant + minetest.register_lbm({ + label = "update chests to opening chests", + name = "default:upgrade_" .. name .. "_v2", + nodenames = {"default:" .. name}, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", nil) + local inv = meta:get_inventory() + local list = inv:get_list("default:chest") + if list then + inv:set_size("main", 8*4) + inv:set_list("main", list) + inv:set_list("default:chest", nil) + end + end + }) +end + + +default.register_chest("chest", { + description = "Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_front.png", + "default_chest_inside.png" + }, sounds = default.node_sound_wood_defaults(), - - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by " .. - meta:get_string("owner") .. ")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and default.can_interact_with_node(player, pos) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to locked chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from locked chest at " .. minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - if default.can_interact_with_node(clicker, pos) then - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - return itemstack - end, - on_blast = function() end, - on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = itemstack:get_meta() - - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) - end - - if secret ~= key_meta:get_string("secret") then - return - end - - minetest.show_formspec( - player:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end, - on_skeleton_key_use = function(pos, player, newsecret) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local name = player:get_player_name() - - -- verify placer is owner of lockable chest - if owner ~= name then - minetest.record_protection_violation(pos, name) - minetest.chat_send_player(name, "You do not own this chest.") - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, "a locked chest", owner - end, + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, }) +default.register_chest("chest_locked", { + description = "Locked Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_lock.png", + "default_chest_inside.png" + }, + sounds = default.node_sound_wood_defaults(), + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + protected = true, +}) local bookshelf_formspec = "size[8,7;]" .. @@ -2109,6 +2330,7 @@ minetest.register_node("default:glass", { drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", + paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, @@ -2120,6 +2342,7 @@ minetest.register_node("default:obsidian_glass", { drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, paramtype = "light", + paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), @@ -2234,7 +2457,7 @@ default.register_leafdecay({ default.register_leafdecay({ trunks = {"default:aspen_tree"}, leaves = {"default:aspen_leaves"}, - radius = 2, + radius = 3, }) default.register_leafdecay({ diff --git a/mods/default/player.lua b/mods/default/player.lua index fd7341f4..0a2078d6 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -95,10 +95,6 @@ minetest.register_on_joinplayer(function(player) default.player_set_model(player, "character.b3d") player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) - -- set GUI - if not minetest.setting_getbool("creative_mode") then - player:set_inventory_formspec(default.gui_survival_form) - end player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") end) diff --git a/mods/default/sounds/default_chest_close.ogg b/mods/default/sounds/default_chest_close.ogg new file mode 100644 index 00000000..53ff23d2 Binary files /dev/null and b/mods/default/sounds/default_chest_close.ogg differ diff --git a/mods/default/sounds/default_chest_open.ogg b/mods/default/sounds/default_chest_open.ogg new file mode 100644 index 00000000..c73c072c Binary files /dev/null and b/mods/default/sounds/default_chest_open.ogg differ diff --git a/mods/default/textures/default_acacia_bush_sapling.png b/mods/default/textures/default_acacia_bush_sapling.png new file mode 100644 index 00000000..940b3aac Binary files /dev/null and b/mods/default/textures/default_acacia_bush_sapling.png differ diff --git a/mods/default/textures/default_aspen_leaves.png b/mods/default/textures/default_aspen_leaves.png index 17a708d1..73064237 100644 Binary files a/mods/default/textures/default_aspen_leaves.png and b/mods/default/textures/default_aspen_leaves.png differ diff --git a/mods/default/textures/default_bush_sapling.png b/mods/default/textures/default_bush_sapling.png new file mode 100644 index 00000000..905ba4b8 Binary files /dev/null and b/mods/default/textures/default_bush_sapling.png differ diff --git a/mods/default/textures/default_chest_inside.png b/mods/default/textures/default_chest_inside.png new file mode 100644 index 00000000..5f7b6b13 Binary files /dev/null and b/mods/default/textures/default_chest_inside.png differ diff --git a/mods/default/textures/default_chest_top.png b/mods/default/textures/default_chest_top.png index f1a5cb59..f4a92ee0 100644 Binary files a/mods/default/textures/default_chest_top.png and b/mods/default/textures/default_chest_top.png differ diff --git a/mods/default/textures/default_mineral_tin.png b/mods/default/textures/default_mineral_tin.png new file mode 100644 index 00000000..232d4b53 Binary files /dev/null and b/mods/default/textures/default_mineral_tin.png differ diff --git a/mods/default/textures/default_snow.png b/mods/default/textures/default_snow.png index 4ac35938..fcbef0e5 100644 Binary files a/mods/default/textures/default_snow.png and b/mods/default/textures/default_snow.png differ diff --git a/mods/default/textures/default_tin_block.png b/mods/default/textures/default_tin_block.png new file mode 100644 index 00000000..72759b04 Binary files /dev/null and b/mods/default/textures/default_tin_block.png differ diff --git a/mods/default/textures/default_tin_ingot.png b/mods/default/textures/default_tin_ingot.png new file mode 100644 index 00000000..eed53610 Binary files /dev/null and b/mods/default/textures/default_tin_ingot.png differ diff --git a/mods/default/textures/default_tin_lump.png b/mods/default/textures/default_tin_lump.png new file mode 100644 index 00000000..72bd339b Binary files /dev/null and b/mods/default/textures/default_tin_lump.png differ diff --git a/mods/default/tools.lua b/mods/default/tools.lua index 816a6475..d6602a66 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -379,57 +379,6 @@ minetest.register_tool("default:sword_diamond", { sound = {breaks = "default_tool_breaks"}, }) -minetest.register_tool("default:skeleton_key", { - description = "Skeleton Key", - inventory_image = "default_key_skeleton.png", - groups = {key = 1}, - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local def = minetest.registered_nodes[node.name] - if def and def.on_rightclick and - not (placer and placer:get_player_control().sneak) then - return def.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.under - node = minetest.get_node(pos) - - if not node then - return itemstack - end - - local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use - if on_skeleton_key_use then - -- make a new key secret in case the node callback needs it - local random = math.random - local newsecret = string.format( - "%04x%04x%04x%04x", - random(2^16) - 1, random(2^16) - 1, - random(2^16) - 1, random(2^16) - 1) - - local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret) - - if secret then - -- finish and return the new key - itemstack:take_item() - itemstack:add_item("default:key") - local meta = itemstack:get_meta() - meta:set_string("secret", secret) - meta:set_string("description", "Key to "..placer:get_player_name().."'s " - ..minetest.registered_nodes[node.name].description) - return itemstack - end - end - return nil - end -}) - minetest.register_tool("default:key", { description = "Key", inventory_image = "default_key.png", diff --git a/mods/default/trees.lua b/mods/default/trees.lua index 5f4d3f1e..81c9831e 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -77,6 +77,14 @@ function default.grow_sapling(pos) minetest.log("action", "An aspen sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_aspen_tree(pos) + elseif node.name == "default:bush_sapling" then + minetest.log("action", "A bush sapling grows into a bush at ".. + minetest.pos_to_string(pos)) + default.grow_bush(pos) + elseif node.name == "default:acacia_bush_sapling" then + minetest.log("action", "An acacia bush sapling grows into a bush at ".. + minetest.pos_to_string(pos)) + default.grow_acacia_bush(pos) end end @@ -426,6 +434,29 @@ function default.grow_new_aspen_tree(pos) end +-- Bushes do not need 'from sapling' schematic variants because +-- only the stem node is force-placed in the schematic. + +-- Bush + +function default.grow_bush(pos) + local path = minetest.get_modpath("default") .. + "/schematics/bush.mts" + minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, + path, "0", nil, false) +end + + +-- Acacia bush + +function default.grow_acacia_bush(pos) + local path = minetest.get_modpath("default") .. + "/schematics/acacia_bush.mts" + minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, + path, "0", nil, false) +end + + -- -- Sapling 'on place' function to check protection of node and resulting tree volume -- @@ -457,19 +488,47 @@ function default.sapling_on_place(itemstack, placer, pointed_thing, return itemstack end -- Check tree volume for protection - if not default.intersects_protection( + if default.intersects_protection( vector.add(pos, minp_relative), vector.add(pos, maxp_relative), player_name, interval) then - minetest.set_node(pos, {name = sapling_name}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - else minetest.record_protection_violation(pos, player_name) -- Print extra information to explain minetest.chat_send_player(player_name, "Tree will intersect protection") + return itemstack + end + + minetest.log("action", player_name .. " places node " + .. sapling_name .. " at " .. minetest.pos_to_string(pos)) + + local take_item = not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) + local newnode = {name = sapling_name} + local ndef = minetest.registered_nodes[sapling_name] + minetest.set_node(pos, newnode) + + -- Run callback + if ndef and ndef.after_place_node then + -- Deepcopy place_to and pointed_thing because callback can modify it + if ndef.after_place_node(table.copy(pos), placer, + itemstack, table.copy(pointed_thing)) then + take_item = false + end + end + + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + if callback(table.copy(pos), table.copy(newnode), + placer, table.copy(node or {}), + itemstack, table.copy(pointed_thing)) then + take_item = false + end + end + + if take_item then + itemstack:take_item() end return itemstack diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 0ceae661..1a44394b 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -6,6 +6,15 @@ local _doors = {} _doors.registered_doors = {} _doors.registered_trapdoors = {} +local function replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner and owner ~= "" then + meta:set_string("owner", owner) + meta:set_string("doors_owner", "") + end +end + -- returns an object to a door object or nil function doors.get(pos) local node_name = minetest.get_node(pos).name @@ -82,7 +91,7 @@ minetest.register_node("doors:hidden", { on_blast = function() end, tiles = {"doors_blank.png"}, -- 1px transparent block inside door hinge near node top. - nodebox = { + node_box = { type = "fixed", fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, }, @@ -139,28 +148,10 @@ function _doors.door_toggle(pos, node, clicker) state = tonumber(state) end - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - -- is player wielding the right key? - local item = clicker:get_wielded_item() - local owner = meta:get_string("doors_owner") - if item:get_name() == "default:key" then - local key_meta = item:get_meta() - local secret = meta:get_string("key_lock_secret") + replace_old_owner_information(pos) - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret) - item:set_metadata("") - end - - if secret ~= key_meta:get_string("secret") then - return false - end - - elseif owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end + if clicker and not default.can_interact_with_node(clicker, pos) then + return false end -- until Lua-5.2 we have no bitwise operators :( @@ -211,11 +202,13 @@ local function on_place_node(place_to, newnode, end local function can_dig_door(pos, digger) - local digger_name = digger and digger:get_player_name() - if digger_name and minetest.get_player_privs(digger_name).protection_bypass then + replace_old_owner_information(pos) + if default.can_interact_with_node(digger, pos) then return true + else + minetest.record_protection_violation(pos, digger:get_player_name()) + return false end - return minetest.get_meta(pos):get_string("doors_owner") == digger_name end function doors.register(name, def) @@ -261,6 +254,7 @@ function doors.register(name, def) minetest.register_craftitem(":" .. name, { description = def.description, inventory_image = def.inventory_image, + groups = table.copy(def.groups), on_place = function(itemstack, placer, pointed_thing) local pos @@ -330,14 +324,16 @@ function doors.register(name, def) meta:set_int("state", state) if def.protected then - meta:set_string("doors_owner", pn) + meta:set_string("owner", pn) meta:set_string("infotext", "Owned by " .. pn) end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then itemstack:take_item() end + minetest.sound_play(def.sounds.place, {pos = pos}) + on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) @@ -394,8 +390,9 @@ function doors.register(name, def) door:toggle(player) end def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") + local owner = meta:get_string("owner") local pname = player:get_player_name() -- verify placer is owner of lockable door @@ -532,28 +529,11 @@ end function _doors.trapdoor_toggle(pos, node, clicker) node = node or minetest.get_node(pos) - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - -- is player wielding the right key? - local item = clicker:get_wielded_item() - local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") - if item:get_name() == "default:key" then - local key_meta = item:get_meta() - local secret = meta:get_string("key_lock_secret") - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret) - end + replace_old_owner_information(pos) - if secret ~= key_meta:get_string("secret") then - return false - end - - elseif owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end + if clicker and not default.can_interact_with_node(clicker, pos) then + return false end local def = minetest.registered_nodes[node.name] @@ -595,10 +575,10 @@ function doors.register_trapdoor(name, def) def.after_place_node = function(pos, placer, itemstack, pointed_thing) local pn = placer:get_player_name() local meta = minetest.get_meta(pos) - meta:set_string("doors_owner", pn) + meta:set_string("owner", pn) meta:set_string("infotext", "Owned by "..pn) - return minetest.setting_getbool("creative_mode") + return (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) end def.on_blast = function() end @@ -607,8 +587,9 @@ function doors.register_trapdoor(name, def) door:toggle(player) end def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") + local owner = meta:get_string("owner") local pname = player:get_player_name() -- verify placer is owner of lockable door diff --git a/mods/dye/init.lua b/mods/dye/init.lua index 87f31d12..80284576 100644 --- a/mods/dye/init.lua +++ b/mods/dye/init.lua @@ -81,7 +81,6 @@ local dye_recipes = { {"yellow", "red", "orange"}, {"yellow", "blue", "green"}, -- RYB complementary mixes - {"red", "green", "dark_grey"}, {"yellow", "violet", "dark_grey"}, {"blue", "orange", "dark_grey"}, -- CMY mixes - approximation diff --git a/mods/farming/README.txt b/mods/farming/README.txt new file mode 100644 index 00000000..3ccd8c30 --- /dev/null +++ b/mods/farming/README.txt @@ -0,0 +1,37 @@ +Minetest Game mod: farming +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) +webdesigner97 (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +Created by PilzAdam (CC BY 3.0): + farming_bread.png + farming_soil.png + farming_soil_wet.png + farming_soil_wet_side.png + farming_string.png + +Created by BlockMen (CC BY 3.0): + farming_tool_diamondhoe.png + farming_tool_mesehoe.png + farming_tool_bronzehoe.png + farming_tool_steelhoe.png + farming_tool_stonehoe.png + farming_tool_woodhoe.png + +Created by MasterGollum (CC BY 3.0): + farming_straw.png + +Created by Gambit (CC BY 3.0): + farming_wheat.png + farming_wheat_*.png + farming_cotton_*.png + farming_flour.png + farming_cotton_seed.png + farming_wheat_seed.png diff --git a/mods/farming/api.lua b/mods/farming/api.lua new file mode 100644 index 00000000..35a77e9f --- /dev/null +++ b/mods/farming/api.lua @@ -0,0 +1,404 @@ + +-- Wear out hoes, place soil +-- TODO Ignore group:flower +farming.registered_plants = {} + +farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} + local above = minetest.get_node(p) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if the node above the pointed thing is air + if above.name ~= "air" then + return + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") ~= 1 then + return + end + + -- check if (wet) soil defined + local regN = minetest.registered_nodes + if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then + return + end + + if minetest.is_protected(pt.under, user:get_player_name()) then + minetest.record_protection_violation(pt.under, user:get_player_name()) + return + end + if minetest.is_protected(pt.above, user:get_player_name()) then + minetest.record_protection_violation(pt.above, user:get_player_name()) + return + end + + -- turn the node into soil and play sound + minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) + minetest.sound_play("default_dig_crumbly", { + pos = pt.under, + gain = 0.5, + }) + + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(user:get_player_name())) then + -- wear tool + local wdef = itemstack:get_definition() + itemstack:add_wear(65535/(uses-1)) + -- tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end + end + return itemstack +end + +-- Register new hoes +farming.register_hoe = function(name, def) + -- Check for : prefix (register new hoes in your mod's namespace) + if name:sub(1,1) ~= ":" then + name = ":" .. name + end + -- Check def table + if def.description == nil then + def.description = "Hoe" + end + if def.inventory_image == nil then + def.inventory_image = "unknown_item.png" + end + if def.recipe == nil then + def.recipe = { + {"air","air",""}, + {"","group:stick",""}, + {"","group:stick",""} + } + end + if def.max_uses == nil then + def.max_uses = 30 + end + -- Register the tool + minetest.register_tool(name, { + description = def.description, + inventory_image = def.inventory_image, + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) + end, + groups = def.groups, + sound = {breaks = "default_tool_breaks"}, + }) + -- Register its recipe + if def.material == nil then + minetest.register_craft({ + output = name:sub(2), + recipe = def.recipe + }) + else + minetest.register_craft({ + output = name:sub(2), + recipe = { + {def.material, def.material, ""}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + -- Reverse Recipe + minetest.register_craft({ + output = name:sub(2), + recipe = { + {"", def.material, def.material}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + end +end + +-- how often node timers for plants will tick, +/- some random value +local function tick(pos) + minetest.get_node_timer(pos):start(math.random(166, 286)) +end +-- how often a growth failure tick is retried (e.g. too dark) +local function tick_again(pos) + minetest.get_node_timer(pos):start(math.random(40, 80)) +end + +-- Seed placement +farming.place_seed = function(itemstack, placer, pointed_thing, plantname) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return itemstack + end + if pt.type ~= "node" then + return itemstack + end + + local under = minetest.get_node(pt.under) + local above = minetest.get_node(pt.above) + + if minetest.is_protected(pt.under, placer:get_player_name()) then + minetest.record_protection_violation(pt.under, placer:get_player_name()) + return + end + if minetest.is_protected(pt.above, placer:get_player_name()) then + minetest.record_protection_violation(pt.above, placer:get_player_name()) + return + end + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return itemstack + end + if not minetest.registered_nodes[above.name] then + return itemstack + end + + -- check if pointing at the top of the node + if pt.above.y ~= pt.under.y+1 then + return itemstack + end + + -- check if you can replace the node above the pointed node + if not minetest.registered_nodes[above.name].buildable_to then + return itemstack + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") < 2 then + return itemstack + end + + -- add the node and remove 1 item from the itemstack + minetest.add_node(pt.above, {name = plantname, param2 = 1}) + tick(pt.above) + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then + itemstack:take_item() + end + return itemstack +end + +farming.grow_plant = function(pos, elapsed) + local node = minetest.get_node(pos) + local name = node.name + local def = minetest.registered_nodes[name] + + if not def.next_plant then + -- disable timer for fully grown plant + return + end + + -- grow seed + if minetest.get_item_group(node.name, "seed") and def.fertility then + local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not soil_node then + tick_again(pos) + return + end + -- omitted is a check for light, we assume seeds can germinate in the dark. + for _, v in pairs(def.fertility) do + if minetest.get_item_group(soil_node.name, v) ~= 0 then + local placenode = {name = def.next_plant} + if def.place_param2 then + placenode.param2 = def.place_param2 + end + minetest.swap_node(pos, placenode) + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + return + end + end + end + + return + end + + -- check if on wet soil + local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) + if minetest.get_item_group(below.name, "soil") < 3 then + tick_again(pos) + return + end + + -- check light + local light = minetest.get_node_light(pos) + if not light or light < def.minlight or light > def.maxlight then + tick_again(pos) + return + end + + -- grow + local placenode = {name = def.next_plant} + if def.place_param2 then + placenode.param2 = def.place_param2 + end + minetest.swap_node(pos, placenode) + + -- new timer needed? + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + end + return +end + +-- Register plants +farming.register_plant = function(name, def) + local mname = name:split(":")[1] + local pname = name:split(":")[2] + + -- Check def table + if not def.description then + def.description = "Seed" + end + if not def.inventory_image then + def.inventory_image = "unknown_item.png" + end + if not def.steps then + return nil + end + if not def.minlight then + def.minlight = 1 + end + if not def.maxlight then + def.maxlight = 14 + end + if not def.fertility then + def.fertility = {} + end + + farming.registered_plants[pname] = def + + -- Register seed + local lbm_nodes = {mname .. ":seed_" .. pname} + local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2} + for k, v in pairs(def.fertility) do + g[v] = 1 + end + minetest.register_node(":" .. mname .. ":seed_" .. pname, { + description = def.description, + tiles = {def.inventory_image}, + inventory_image = def.inventory_image, + wield_image = def.inventory_image, + drawtype = "signlike", + groups = g, + paramtype = "light", + paramtype2 = "wallmounted", + place_param2 = def.place_param2 or nil, -- this isn't actually used for placement + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + fertility = def.fertility, + sounds = default.node_sound_dirt_defaults({ + dig = {name = "", gain = 0}, + dug = {name = "default_grass_footstep", gain = 0.2}, + place = {name = "default_place_node", gain = 0.25}, + }), + + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + + return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) + end, + next_plant = mname .. ":" .. pname .. "_1", + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + + -- Register harvest + minetest.register_craftitem(":" .. mname .. ":" .. pname, { + description = pname:gsub("^%l", string.upper), + inventory_image = mname .. "_" .. pname .. ".png", + groups = {flammable = 2}, + }) + + -- Register growing steps + for i = 1, def.steps do + local base_rarity = 1 + if def.steps ~= 1 then + base_rarity = 8 - (i - 1) * 7 / (def.steps - 1) + end + local drop = { + items = { + {items = {mname .. ":" .. pname}, rarity = base_rarity}, + {items = {mname .. ":" .. pname}, rarity = base_rarity * 2}, + {items = {mname .. ":seed_" .. pname}, rarity = base_rarity}, + {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2}, + } + } + local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} + nodegroups[pname] = i + + local next_plant = nil + + if i < def.steps then + next_plant = mname .. ":" .. pname .. "_" .. (i + 1) + lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i + end + + minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, { + drawtype = "plantlike", + waving = 1, + tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, + paramtype = "light", + paramtype2 = def.paramtype2 or nil, + place_param2 = def.place_param2 or nil, + walkable = false, + buildable_to = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = nodegroups, + sounds = default.node_sound_leaves_defaults(), + next_plant = next_plant, + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + end + + -- replacement LBM for pre-nodetimer plants + minetest.register_lbm({ + name = ":" .. mname .. ":start_nodetimer_" .. pname, + nodenames = lbm_nodes, + action = function(pos, node) + tick_again(pos) + end, + }) + + -- Return + local r = { + seed = mname .. ":seed_" .. pname, + harvest = mname .. ":" .. pname + } + return r +end diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt new file mode 100644 index 00000000..470ec30b --- /dev/null +++ b/mods/farming/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/farming/hoes.lua b/mods/farming/hoes.lua new file mode 100644 index 00000000..5aae3903 --- /dev/null +++ b/mods/farming/hoes.lua @@ -0,0 +1,42 @@ +farming.register_hoe(":farming:hoe_wood", { + description = "Wooden Hoe", + inventory_image = "farming_tool_woodhoe.png", + max_uses = 30, + material = "group:wood", + groups = {flammable = 2}, +}) + +farming.register_hoe(":farming:hoe_stone", { + description = "Stone Hoe", + inventory_image = "farming_tool_stonehoe.png", + max_uses = 90, + material = "group:stone" +}) + +farming.register_hoe(":farming:hoe_steel", { + description = "Steel Hoe", + inventory_image = "farming_tool_steelhoe.png", + max_uses = 200, + material = "default:steel_ingot" +}) + +farming.register_hoe(":farming:hoe_bronze", { + description = "Bronze Hoe", + inventory_image = "farming_tool_bronzehoe.png", + max_uses = 220, + material = "default:bronze_ingot" +}) + +farming.register_hoe(":farming:hoe_mese", { + description = "Mese Hoe", + inventory_image = "farming_tool_mesehoe.png", + max_uses = 350, + material = "default:mese_crystal" +}) + +farming.register_hoe(":farming:hoe_diamond", { + description = "Diamond Hoe", + inventory_image = "farming_tool_diamondhoe.png", + max_uses = 500, + material = "default:diamond" +}) diff --git a/mods/farming/init.lua b/mods/farming/init.lua new file mode 100644 index 00000000..97dc9b4a --- /dev/null +++ b/mods/farming/init.lua @@ -0,0 +1,109 @@ +-- Global farming namespace +farming = {} +farming.path = minetest.get_modpath("farming") + +-- Load files +dofile(farming.path .. "/api.lua") +dofile(farming.path .. "/nodes.lua") +dofile(farming.path .. "/hoes.lua") + +-- WHEAT +farming.register_plant("farming:wheat", { + description = "Wheat seed", + paramtype2 = "meshoptions", + inventory_image = "farming_wheat_seed.png", + steps = 8, + minlight = 13, + maxlight = default.LIGHT_MAX, + fertility = {"grassland"}, + groups = {flammable = 4}, + place_param2 = 3, +}) +minetest.register_craftitem("farming:flour", { + description = "Flour", + inventory_image = "farming_flour.png", + groups = {flammable = 1}, +}) + +minetest.register_craftitem("farming:bread", { + description = "Bread", + inventory_image = "farming_bread.png", + on_use = minetest.item_eat(5), + groups = {flammable = 2}, +}) + +minetest.register_craft({ + type = "shapeless", + output = "farming:flour", + recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} +}) + +minetest.register_craft({ + type = "cooking", + cooktime = 15, + output = "farming:bread", + recipe = "farming:flour" +}) + +-- Cotton +farming.register_plant("farming:cotton", { + description = "Cotton seed", + inventory_image = "farming_cotton_seed.png", + steps = 8, + minlight = 13, + maxlight = default.LIGHT_MAX, + fertility = {"grassland", "desert"}, + groups = {flammable = 4}, +}) + +minetest.register_alias("farming:string", "farming:cotton") + +minetest.register_craft({ + output = "wool:white", + recipe = { + {"farming:cotton", "farming:cotton"}, + {"farming:cotton", "farming:cotton"}, + } +}) + +-- Straw +minetest.register_craft({ + output = "farming:straw 3", + recipe = { + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + } +}) + +minetest.register_craft({ + output = "farming:wheat 3", + recipe = { + {"farming:straw"}, + } +}) + +-- Fuels +minetest.register_craft({ + type = "fuel", + recipe = "farming:straw", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:wheat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:cotton", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:hoe_wood", + burntime = 5, +}) diff --git a/mods/farming/license.txt b/mods/farming/license.txt new file mode 100644 index 00000000..8cbb63a8 --- /dev/null +++ b/mods/farming/license.txt @@ -0,0 +1,61 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 webdesigner97 +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +License of media (textures) +--------------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 MasterGollum +Copyright (C) 2015-2016 Gambit + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua new file mode 100644 index 00000000..c969d31b --- /dev/null +++ b/mods/farming/nodes.lua @@ -0,0 +1,171 @@ +minetest.override_item("default:dirt", { + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:dirt_with_grass", { + soil = { + base = "default:dirt_with_grass", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:dirt_with_dry_grass", { + soil = { + base = "default:dirt_with_dry_grass", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:dirt_with_rainforest_litter", { + soil = { + base = "default:dirt_with_rainforest_litter", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.register_node("farming:soil", { + description = "Soil", + tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, + drop = "default:dirt", + groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, + sounds = default.node_sound_dirt_defaults(), + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.register_node("farming:soil_wet", { + description = "Wet Soil", + tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, + drop = "default:dirt", + groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, + sounds = default.node_sound_dirt_defaults(), + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:desert_sand", { + groups = {crumbly=3, falling_node=1, sand=1, soil = 1}, + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) +minetest.register_node("farming:desert_sand_soil", { + description = "Desert Sand Soil", + drop = "default:desert_sand", + tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, + groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, + sounds = default.node_sound_sand_defaults(), + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) + +minetest.register_node("farming:desert_sand_soil_wet", { + description = "Wet Desert Sand Soil", + drop = "default:desert_sand", + tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, + groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, + sounds = default.node_sound_sand_defaults(), + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) + +minetest.register_node("farming:straw", { + description = "Straw", + tiles = {"farming_straw.png"}, + is_ground_content = false, + groups = {snappy=3, flammable=4, fall_damage_add_percent=-30}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_abm({ + label = "Farming soil", + nodenames = {"group:field"}, + interval = 15, + chance = 4, + action = function(pos, node) + local n_def = minetest.registered_nodes[node.name] or nil + local wet = n_def.soil.wet or nil + local base = n_def.soil.base or nil + local dry = n_def.soil.dry or nil + if not n_def or not n_def.soil or not wet or not base or not dry then + return + end + + pos.y = pos.y + 1 + local nn = minetest.get_node_or_nil(pos) + if not nn or not nn.name then + return + end + local nn_def = minetest.registered_nodes[nn.name] or nil + pos.y = pos.y - 1 + + if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then + minetest.set_node(pos, {name = base}) + return + end + -- check if there is water nearby + local wet_lvl = minetest.get_item_group(node.name, "wet") + if minetest.find_node_near(pos, 3, {"group:water"}) then + -- if it is dry soil and not base node, turn it into wet soil + if wet_lvl == 0 then + minetest.set_node(pos, {name = wet}) + end + else + -- only turn back if there are no unloaded blocks (and therefore + -- possible water sources) nearby + if not minetest.find_node_near(pos, 3, {"ignore"}) then + -- turn it back into base if it is already dry + if wet_lvl == 0 then + -- only turn it back if there is no plant/seed on top of it + if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then + minetest.set_node(pos, {name = base}) + end + + -- if its wet turn it back into dry soil + elseif wet_lvl == 1 then + minetest.set_node(pos, {name = dry}) + end + end + end + end, +}) + + +for i = 1, 5 do + minetest.override_item("default:grass_"..i, {drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'default:grass_1'}}, + } + }}) +end + +minetest.override_item("default:junglegrass", {drop = { + max_items = 1, + items = { + {items = {'farming:seed_cotton'},rarity = 8}, + {items = {'default:junglegrass'}}, + } +}}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png new file mode 100644 index 00000000..0c25678c Binary files /dev/null and b/mods/farming/textures/farming_bread.png differ diff --git a/mods/farming/textures/farming_cotton.png b/mods/farming/textures/farming_cotton.png new file mode 100644 index 00000000..e2bbfd7a Binary files /dev/null and b/mods/farming/textures/farming_cotton.png differ diff --git a/mods/farming/textures/farming_cotton_1.png b/mods/farming/textures/farming_cotton_1.png new file mode 100644 index 00000000..5fc21807 Binary files /dev/null and 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a/mods/farming/textures/farming_cotton_6.png b/mods/farming/textures/farming_cotton_6.png new file mode 100644 index 00000000..f4bd4fb3 Binary files /dev/null and b/mods/farming/textures/farming_cotton_6.png differ diff --git a/mods/farming/textures/farming_cotton_7.png b/mods/farming/textures/farming_cotton_7.png new file mode 100644 index 00000000..466d40a2 Binary files /dev/null and b/mods/farming/textures/farming_cotton_7.png differ diff --git a/mods/farming/textures/farming_cotton_8.png b/mods/farming/textures/farming_cotton_8.png new file mode 100644 index 00000000..f835ba5b Binary files /dev/null and b/mods/farming/textures/farming_cotton_8.png differ diff --git a/mods/farming/textures/farming_cotton_seed.png b/mods/farming/textures/farming_cotton_seed.png new file mode 100644 index 00000000..f1d5b8ab Binary files /dev/null and b/mods/farming/textures/farming_cotton_seed.png differ diff --git a/mods/farming/textures/farming_desert_sand_soil.png 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index 00000000..cc26ca96 Binary files /dev/null and b/mods/farming/textures/farming_wheat_7.png differ diff --git a/mods/farming/textures/farming_wheat_8.png b/mods/farming/textures/farming_wheat_8.png new file mode 100644 index 00000000..d0500934 Binary files /dev/null and b/mods/farming/textures/farming_wheat_8.png differ diff --git a/mods/farming/textures/farming_wheat_seed.png b/mods/farming/textures/farming_wheat_seed.png new file mode 100644 index 00000000..a9031fba Binary files /dev/null and b/mods/farming/textures/farming_wheat_seed.png differ diff --git a/mods/fire/init.lua b/mods/fire/init.lua index a846b289..2dbf5dfd 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -85,13 +85,13 @@ minetest.register_tool("fire:flint_and_steel", { "fire_flint_and_steel", {pos = sound_pos, gain = 0.5, max_hear_distance = 8} ) + local player_name = user:get_player_name() if pointed_thing.type == "node" then local node_under = minetest.get_node(pointed_thing.under).name local nodedef = minetest.registered_nodes[node_under] if not nodedef then return end - local player_name = user:get_player_name() if minetest.is_protected(pointed_thing.under, player_name) then minetest.chat_send_player(player_name, "This area is protected") return @@ -103,7 +103,8 @@ minetest.register_tool("fire:flint_and_steel", { minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) end end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(1000) @@ -291,9 +292,14 @@ minetest.register_abm({ local fire_enabled = minetest.setting_getbool("enable_fire") if fire_enabled == nil then - -- New setting not specified, check for old setting. - -- If old setting is also not specified, 'not nil' is true. - fire_enabled = not minetest.setting_getbool("disable_fire") + -- enable_fire setting not specified, check for disable_fire + local fire_disabled = minetest.setting_getbool("disable_fire") + if fire_disabled == nil then + -- Neither setting specified, check whether singleplayer + fire_enabled = minetest.is_singleplayer() + else + fire_enabled = not fire_disabled + end end if not fire_enabled then diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index 6674f4ca..6ebc85f6 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -107,11 +107,16 @@ function flowers.flower_spread(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 - if under.name == "default:desert_sand" then + -- Replace flora with dry shrub in desert sand and silver sand, + -- as this is the only way to generate them. + -- However, preserve grasses in sand dune biomes. + if minetest.get_item_group(under.name, "sand") == 1 and + under.name ~= "default:sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) return - elseif under.name ~= "default:dirt_with_grass" and - under.name ~= "default:dirt_with_dry_grass" then + end + + if minetest.get_item_group(under.name, "soil") == 0 then return end @@ -126,24 +131,26 @@ function flowers.flower_spread(pos, node) return end - local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, - {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) - if #seedling > 0 then - seedling = seedling[math.random(#seedling)] - seedling.y = seedling.y + 1 - light = minetest.get_node_light(seedling) - if not light or light < 13 then + local soils = minetest.find_nodes_in_area_under_air( + pos0, pos1, "group:soil") + if #soils > 0 then + local seedling = soils[math.random(#soils)] + local seedling_above = + {x = seedling.x, y = seedling.y + 1, z = seedling.z} + light = minetest.get_node_light(seedling_above) + if not light or light < 13 or + -- Desert sand is in the soil group + minetest.get_node(seedling).name == "default:desert_sand" then return end - minetest.set_node(seedling, {name = node.name}) + + minetest.set_node(seedling_above, {name = node.name}) end end minetest.register_abm({ label = "Flower spread", nodenames = {"group:flora"}, - neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", - "default:desert_sand"}, interval = 13, chance = 96, action = function(...) @@ -282,7 +289,8 @@ minetest.register_node("flowers:waterlily", { if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) then itemstack:take_item() end else diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua index f2d853b3..1bf6f5a5 100644 --- a/mods/flowers/mapgen.lua +++ b/mods/flowers/mapgen.lua @@ -94,7 +94,8 @@ local function register_flower(seed, name) octaves = 3, persist = 0.6 }, - biomes = {"grassland", "deciduous_forest", "coniferous_forest"}, + biomes = {"grassland", "deciduous_forest", "coniferous_forest", + "floatland_grassland", "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "flowers:"..name, @@ -114,7 +115,8 @@ local function register_mushroom(name) octaves = 3, persist = 0.66 }, - biomes = {"deciduous_forest", "coniferous_forest"}, + biomes = {"deciduous_forest", "coniferous_forest", + "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "flowers:"..name, diff --git a/mods/nyancat/README.txt b/mods/nyancat/README.txt deleted file mode 100644 index fadc1d23..00000000 --- a/mods/nyancat/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: nyancat -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media files ----------------------- -VanessaE (CC BY-SA 3.0): - nyancat_front.png - nyancat_back.png - nyancat_side.png - nyancat_rainbow.png diff --git a/mods/nyancat/init.lua b/mods/nyancat/init.lua deleted file mode 100644 index 2feaa9e5..00000000 --- a/mods/nyancat/init.lua +++ /dev/null @@ -1,92 +0,0 @@ -minetest.register_node("nyancat:nyancat", { - description = "Nyan Cat", - tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png", - "nyancat_side.png", "nyancat_back.png", "nyancat_front.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("nyancat:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = { - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png" - }, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat_rainbow", - burntime = 1, -}) - -nyancat = {} - -function nyancat.place(pos, facedir, length) - if facedir > 3 then - facedir = 0 - end - local tailvec = minetest.facedir_to_dir(facedir) - local p = {x = pos.x, y = pos.y, z = pos.z} - minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir}) - for i = 1, length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir}) - end -end - -function nyancat.generate(minp, maxp, seed) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) - local pr = PseudoRandom(seed + 9324342) - local max_num_nyancats = math.floor(volume / (16 * 16 * 16)) - for i = 1, max_num_nyancats do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x = x0, y = y0, z = z0} - nyancat.place(p0, pr:next(0, 3), pr:next(3, 15)) - end - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - nyancat.generate(minp, maxp, seed) -end) - --- Legacy -minetest.register_alias("default:nyancat", "nyancat:nyancat") -minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow") -minetest.register_alias("nyancat", "nyancat:nyancat") -minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow") -minetest.register_alias("default:nyancat_rainbow_doublepanel", "nyancat:nyancat_rainbow_doublepanel") -minetest.register_alias("default:nyancat_rainbow_outerstair", "nyancat:nyancat_rainbow_outerstair") - -default.make_nyancat = nyancat.place -default.generate_nyancats = nyancat.generate diff --git a/mods/nyancat/textures/nyancat_back.png b/mods/nyancat/textures/nyancat_back.png deleted file mode 100644 index e479ace8..00000000 Binary files a/mods/nyancat/textures/nyancat_back.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_front.png b/mods/nyancat/textures/nyancat_front.png deleted file mode 100644 index c9dd6a33..00000000 Binary files a/mods/nyancat/textures/nyancat_front.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_rainbow.png b/mods/nyancat/textures/nyancat_rainbow.png deleted file mode 100644 index 685a22cc..00000000 Binary files a/mods/nyancat/textures/nyancat_rainbow.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_side.png b/mods/nyancat/textures/nyancat_side.png deleted file mode 100644 index 3152c337..00000000 Binary files a/mods/nyancat/textures/nyancat_side.png and /dev/null differ diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index 3b24f005..dc498ea7 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -93,47 +93,48 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] + if not ndef then + return itemstack + end -- can we rotate this paramtype2? local fn = screwdriver.rotate[ndef.paramtype2] - if not fn then - return + if not fn and not ndef.on_rotate then + return itemstack end local should_rotate = true - local new_param2 = fn(pos, node, mode) + local new_param2 + if fn then + new_param2 = fn(pos, node, mode) + else + new_param2 = node.param2 + end -- Node provides a handler, so let the handler decide instead if the node can be rotated - if ndef and ndef.on_rotate then + if ndef.on_rotate then -- Copy pos and node because callback can modify it local result = ndef.on_rotate(vector.new(pos), {name = node.name, param1 = node.param1, param2 = node.param2}, user, mode, new_param2) if result == false then -- Disallow rotation - return + return itemstack elseif result == true then should_rotate = false end - else - if not ndef or - ndef.on_rotate == false or - (ndef.drawtype == "nodebox" and - (ndef.node_box and ndef.node_box.type ~= "fixed")) or - node.param2 == nil then - return - end - - if ndef.can_dig and not ndef.can_dig(pos, user) then - return - end + elseif ndef.on_rotate == false then + return itemstack + elseif ndef.can_dig and not ndef.can_dig(pos, user) then + return itemstack end - if should_rotate then + if should_rotate and new_param2 ~= node.param2 then node.param2 = new_param2 minetest.swap_node(pos, node) minetest.check_for_falling(pos) end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(user:get_player_name())) then itemstack:add_wear(65535 / ((uses or 200) - 1)) end diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua index e0fc453d..13a33e57 100644 --- a/mods/sethome/init.lua +++ b/mods/sethome/init.lua @@ -5,9 +5,9 @@ local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() - local input, err = io.open(homes_file, "r") + local input = io.open(homes_file, "r") if not input then - return minetest.log("info", "Could not load player homes file: " .. err) + return -- no longer an error end -- Iterate over all stored positions in the format "x y z player" for each line @@ -24,11 +24,13 @@ sethome.set = function(name, pos) if not player or not pos then return false end + player:set_attribute("sethome:home", minetest.pos_to_string(pos)) + -- remove `name` from the old storage file local data = {} - local output, err = io.open(homes_file, "w") + local output = io.open(homes_file, "w") if output then - homepos[name] = pos + homepos[name] = nil for i, v in pairs(homepos) do table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) end @@ -36,12 +38,18 @@ sethome.set = function(name, pos) io.close(output) return true end - minetest.log("action", "Unable to write to player homes file: " .. err) - return false + return true -- if the file doesn't exist - don't return an error. end sethome.get = function(name) - local pos = homepos[name] + local player = minetest.get_player_by_name(name) + local pos = minetest.string_to_pos(player:get_attribute("sethome:home")) + if pos then + return pos + end + + -- fetch old entry from storage table + pos = homepos[name] if pos then return vector.new(pos) else @@ -50,9 +58,10 @@ sethome.get = function(name) end sethome.go = function(name) + local pos = sethome.get(name) local player = minetest.get_player_by_name(name) - if player and homepos[name] then - player:setpos(homepos[name]) + if player and pos then + player:setpos(pos) return true end return false diff --git a/mods/sfinv/api.lua b/mods/sfinv/api.lua index ff6433b9..bd6de1ed 100644 --- a/mods/sfinv/api.lua +++ b/mods/sfinv/api.lua @@ -129,9 +129,7 @@ end minetest.register_on_joinplayer(function(player) if sfinv.enabled then - minetest.after(0.5, function() - sfinv.set_player_inventory_formspec(player) - end) + sfinv.set_player_inventory_formspec(player) end end) diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua index 0606916a..cd37d88e 100644 --- a/mods/stairs/init.lua +++ b/mods/stairs/init.lua @@ -20,6 +20,30 @@ minetest.register_alias("moretrees:slab_acacia_planks", "stairs:slab_acacia_wood local replace = minetest.setting_getbool("enable_stairs_replace_abm") +local function rotate_and_place(itemstack, placer, pointed_thing) + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) + end + + local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) + local fpos = finepos.y % 1 + + if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) + or (fpos < -0.5 and fpos > -0.999999999) then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + return minetest.item_place(itemstack, placer, pointed_thing, param2) +end -- Register stairs. -- Node will be called stairs:stair_ @@ -55,30 +79,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, return itemstack end - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - local dir = { - x = p1.x - placer_pos.x, - y = p1.y - placer_pos.y, - z = p1.z - placer_pos.z - } - param2 = minetest.dir_to_facedir(dir) - end - - if p0.y - 1 == p1.y then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) + return rotate_and_place(itemstack, placer, pointed_thing) end, }) @@ -129,8 +130,6 @@ end -- Slab facedir to placement 6d matching table local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} --- Slab facedir when placing initial slab against other surface -local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8} -- Register slabs. -- Node will be called stairs:slab_ @@ -153,8 +152,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, on_place = function(itemstack, placer, pointed_thing) local under = minetest.get_node(pointed_thing.under) local wield_item = itemstack:get_name() + local creative_enabled = (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) - if under and wield_item == under.name then + if under and under.name:find("stairs:slab_") then -- place slab using under node orientation local dir = minetest.dir_to_facedir(vector.subtract( pointed_thing.above, pointed_thing.under), true) @@ -162,7 +163,9 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, local p2 = under.param2 -- combine two slabs if possible - if slab_trans_dir[math.floor(p2 / 4)] == dir then + if slab_trans_dir[math.floor(p2 / 4)] == dir + and wield_item == under.name then + if not recipeitem then return itemstack end @@ -174,7 +177,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, return end minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) - if not minetest.setting_getbool("creative_mode") then + if not creative_enabled then itemstack:take_item() end return itemstack @@ -190,21 +193,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, -- else attempt to place node with proper param2 minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) - if not minetest.setting_getbool("creative_mode") then + if not creative_enabled then itemstack:take_item() end return itemstack else - -- place slab using look direction of player - local dir = minetest.dir_to_wallmounted(vector.subtract( - pointed_thing.above, pointed_thing.under), true) - - local rot = slab_trans_dir_place[dir] - if rot == 0 or rot == 20 then - rot = rot + minetest.dir_to_facedir(placer:get_look_dir()) - end - - return minetest.item_place(itemstack, placer, pointed_thing, rot) + return rotate_and_place(itemstack, placer, pointed_thing) end end, }) @@ -596,3 +590,27 @@ stairs.register_stair_and_slab( "Gold Block Slab", default.node_sound_metal_defaults() ) + +stairs.register_stair_and_slab( + "ice", + "default:ice", + {cracky = 3, puts_out_fire = 1, cools_lava = 1}, + {"default_ice.png"}, + "Ice Stair", + "Ice Slab", + default.node_sound_glass_defaults() +) + +stairs.register_stair_and_slab( + "snowblock", + "default:snowblock", + {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1}, + {"default_snow.png"}, + "Snow Block Stair", + "Snow Block Slab", + default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} + }) +) diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 46817731..45ac06f6 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -245,13 +245,15 @@ end function tnt.burn(pos, nodename) local name = nodename or minetest.get_node(pos).name - local group = minetest.get_item_group(name, "tnt") - if group > 0 then + local def = minetest.registered_nodes[name] + if not def then + return + elseif def.on_ignite then + def.on_ignite(pos) + elseif minetest.get_item_group(name, "tnt") > 0 then minetest.sound_play("tnt_ignite", {pos = pos}) minetest.set_node(pos, {name = name .. "_burning"}) minetest.get_node_timer(pos):start(1) - elseif name == "tnt:gunpowder" then - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) end end diff --git a/settingtypes.txt b/settingtypes.txt index eeea0bfc..855235c2 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -16,6 +16,9 @@ enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true +# Enable lavacooling. +enable_lavacooling (Lavacooling) bool true + # If enabled, steel tools, torches and cobblestone will be given to new # players. give_initial_stuff (Give initial items) bool false