From 7b30c26a456f31f40e55b0f18c4f114288633a0d Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 9 Oct 2016 23:33:07 +0100 Subject: [PATCH] Bucket: Add optional 'force-renew' bool to registration River water needs to be 'liquid_renewable = false' to avoid a mess caused by spreading of sources, however picking it up with a bucket then creates a hole in the river. Allow a 'force-renew' of the source node if it has a source neighbour. --- game_api.txt | 5 ++++- mods/bucket/init.lua | 20 +++++++++++++++++--- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/game_api.txt b/game_api.txt index a20ecd4f..f758499f 100644 --- a/game_api.txt +++ b/game_api.txt @@ -26,7 +26,10 @@ The bucket API allows registering new types of buckets for non-default liquids. "bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable) "bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil) "Lava Bucket", -- text description of the bucket item - {lava_bucket = 1} -- groups of the bucket item, OPTIONAL + {lava_bucket = 1}, -- groups of the bucket item, OPTIONAL + false -- force-renew, OPTIONAL. Force the liquid source to renew if it has + -- a source neighbour, even if defined as 'liquid_renewable = false'. + -- Needed to avoid creating holes in sloping rivers. ) Beds API diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua index a7cb0f27..638ce1f4 100644 --- a/mods/bucket/init.lua +++ b/mods/bucket/init.lua @@ -36,12 +36,17 @@ end -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- name = text description of the bucket item -- groups = (optional) groups of the bucket item, for example {water_bucket = 1} +-- force_renew = (optional) bool. Force the liquid source to renew if it has a +-- source neighbour, even if defined as 'liquid_renewable = false'. +-- Needed to avoid creating holes in sloping rivers. -- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups) +function bucket.register_liquid(source, flowing, itemname, inventory_image, name, + groups, force_renew) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, + force_renew = force_renew, } bucket.liquids[flowing] = bucket.liquids[source] @@ -149,7 +154,15 @@ minetest.register_craftitem("bucket:bucket_empty", { end - minetest.add_node(pointed_thing.under, {name="air"}) + -- force_renew requires a source neighbour + local source_neighbor = false + if liquiddef.force_renew then + source_neighbor = + minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) + end + if not (source_neighbor and liquiddef.force_renew) then + minetest.add_node(pointed_thing.under, {name = "air"}) + end return ItemStack(giving_back) end @@ -171,7 +184,8 @@ bucket.register_liquid( "bucket:bucket_river_water", "bucket_river_water.png", "River Water Bucket", - {water_bucket = 1} + {water_bucket = 1}, + true ) bucket.register_liquid(