From 38307da22a6c74b45f021ad627b21b73672dfe14 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 9 May 2022 20:44:06 +0200 Subject: [PATCH] Carts: Improve movement behaviour (#2951) Backported various changes from boost_cart Improved direction handling and code cleanup Smoothed-out 'end of rail' animation --- mods/carts/cart_entity.lua | 63 +++++++++++++++++++------------------- 1 file changed, 32 insertions(+), 31 deletions(-) diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua index b3b4ae41..3015409e 100644 --- a/mods/carts/cart_entity.lua +++ b/mods/carts/cart_entity.lua @@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s) return end self.railtype = data.railtype - if data.old_dir then - self.old_dir = data.old_dir - end + self.old_dir = data.old_dir or self.old_dir end function cart_entity:get_staticdata() @@ -192,11 +190,11 @@ local function rail_on_step(self, dtime) end local pos = self.object:get_pos() - local cart_dir = carts:velocity_to_dir(vel) - local same_dir = vector.equals(cart_dir, self.old_dir) + local dir = carts:velocity_to_dir(vel) + local dir_changed = not vector.equals(dir, self.old_dir) local update = {} - if self.old_pos and not self.punched and same_dir then + if self.old_pos and not self.punched and not dir_changed then local flo_pos = vector.round(pos) local flo_old = vector.round(self.old_pos) if vector.equals(flo_pos, flo_old) then @@ -216,7 +214,7 @@ local function rail_on_step(self, dtime) end local stop_wiggle = false - if self.old_pos and same_dir then + if self.old_pos and not dir_changed then -- Detection for "skipping" nodes (perhaps use average dtime?) -- It's sophisticated enough to take the acceleration in account local acc = self.object:get_acceleration() @@ -231,7 +229,7 @@ local function rail_on_step(self, dtime) -- No rail found: set to the expected position pos = new_pos update.pos = true - cart_dir = new_dir + dir = new_dir end elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then -- Stop wiggle @@ -241,21 +239,27 @@ local function rail_on_step(self, dtime) local railparams -- dir: New moving direction of the cart - -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node - local dir, switch_keys = carts:get_rail_direction( - pos, cart_dir, ctrl, self.old_switch, self.railtype + -- switch_keys: Currently pressed L(1) or R(2) key, + -- used to ignore the key on the next rail node + local switch_keys + dir, switch_keys = carts:get_rail_direction( + pos, dir, ctrl, self.old_switch, self.railtype ) - local dir_changed = not vector.equals(dir, self.old_dir) + dir_changed = not vector.equals(dir, self.old_dir) - local new_acc = {x=0, y=0, z=0} + local acc = 0 if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then + dir = vector.new(self.old_dir) vel = {x = 0, y = 0, z = 0} local pos_r = vector.round(pos) if not carts:is_rail(pos_r, self.railtype) and self.old_pos then pos = self.old_pos elseif not stop_wiggle then + -- End of rail: Smooth out. pos = pos_r + dir_changed = false + dir.y = 0 else pos.y = math.floor(pos.y + 0.5) end @@ -282,7 +286,7 @@ local function rail_on_step(self, dtime) end -- Slow down or speed up.. - local acc = dir.y * -4.0 + acc = dir.y * -4.0 -- Get rail for corrected position railparams = get_railparams(pos) @@ -300,25 +304,22 @@ local function rail_on_step(self, dtime) acc = acc - 0.4 end end - - new_acc = vector.multiply(dir, acc) end - -- Limits - local max_vel = carts.speed_max - for _, v in pairs({"x","y","z"}) do - if math.abs(vel[v]) > max_vel then - vel[v] = carts:get_sign(vel[v]) * max_vel - new_acc[v] = 0 - update.vel = true - end + -- Limit cart speed + local vel_len = vector.length(vel) + if vel_len > carts.speed_max then + vel = vector.multiply(vel, carts.speed_max / vel_len) + update.vel = true + end + if vel_len >= carts.speed_max and acc > 0 then + acc = 0 end - self.object:set_acceleration(new_acc) + self.object:set_acceleration(vector.multiply(dir, acc)) + self.old_pos = vector.round(pos) - if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then - self.old_dir = vector.new(dir) - end + self.old_dir = vector.new(dir) self.old_switch = switch_keys if self.punched then @@ -344,11 +345,11 @@ local function rail_on_step(self, dtime) end local yaw = 0 - if self.old_dir.x < 0 then + if dir.x < 0 then yaw = 0.5 - elseif self.old_dir.x > 0 then + elseif dir.x > 0 then yaw = 1.5 - elseif self.old_dir.z < 0 then + elseif dir.z < 0 then yaw = 1 end self.object:set_yaw(yaw * math.pi)