diff --git a/mods/beds/api.lua b/mods/beds/api.lua index cab2def5..d0494404 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -155,7 +155,8 @@ function beds.register_bed(name, def) paramtype2 = "facedir", is_ground_content = false, pointable = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, + not_in_creative_inventory = 1}, sounds = def.sounds or default.node_sound_wood_defaults(), drop = name .. "_bottom", node_box = { diff --git a/mods/default/tools.lua b/mods/default/tools.lua index e3c974c2..44468c56 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -4,9 +4,8 @@ local S = default.get_translator -- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", +-- Override the hand item registered in the engine in builtin/game/register.lua +minetest.override_item("", { wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 991aaf62..fd1f9e42 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -434,7 +434,7 @@ minetest.register_node("tnt:boom", { light_source = default.LIGHT_MAX, walkable = false, drop = "", - groups = {dig_immediate = 3}, + groups = {dig_immediate = 3, not_in_creative_inventory = 1}, -- unaffected by explosions on_blast = function() end, }) @@ -531,7 +531,8 @@ minetest.register_node("tnt:gunpowder_burning", { groups = { dig_immediate = 2, attached_node = 1, - connect_to_raillike = minetest.raillike_group("gunpowder") + connect_to_raillike = minetest.raillike_group("gunpowder"), + not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) @@ -678,7 +679,7 @@ function tnt.register_tnt(def) light_source = 5, drop = "", sounds = default.node_sound_wood_defaults(), - groups = {falling_node = 1}, + groups = {falling_node = 1, not_in_creative_inventory = 1}, on_timer = function(pos, elapsed) tnt.boom(pos, def) end,