diff --git a/src/game.cpp b/src/game.cpp index 74ae211bf..e27ec37dd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam) #ifdef ANDROID /* For Android, invert the meaning of holding down the fast button (i.e. - * holding down the fast button -- if there is one -- means walk), unless - * performing an action, sneaking or jumping. + * holding down the fast button -- if there is one -- means walk) */ - const u32 autofast_exludebits = - (1U << 4) | (1U << 6) // jump, sneak - | (1U << 7) | (1U << 8); // left state, right state - - if ((keypress_bits & autofast_exludebits) == 0) { - control.aux1 = control.aux1 ^ true; - keypress_bits ^= ((u32)(1U << 5)); - } + control.aux1 = control.aux1 ^ true; + keypress_bits ^= ((u32)(1U << 5)); #endif client->setPlayerControl(control);