From 825579b43d6454cc33607ab8eff4e896b003b801 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 6 Oct 2019 13:45:31 +0200 Subject: [PATCH] Fix upright_sprite lighting when colors are set fixes #9020 --- src/client/content_cao.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 934f4354e..a15c1cc0b 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1264,18 +1264,19 @@ void GenericCAO::updateTextures(std::string mod) buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; - setMeshColor(mesh, m_prop.colors[1]); } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; - setMeshColor(mesh, m_prop.colors[0]); } buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } + // Set mesh color (only if lighting is disabled) + if (!m_prop.colors.empty() && m_glow < 0) + setMeshColor(mesh, m_prop.colors[0]); } } }