-- search/replace -- lets mobs change the terrain -- used for goblin traps and torch thieving loud_walking.search_replace = function(pos, search_rate, replace_what, replace_with) if not (pos and search_rate and replace_what and replace_with and type(search_rate) == 'number' and (type(replace_what) == 'string' or type(replace_what) == 'table') and type(replace_with) == 'string') then return end if math.random(search_rate) == 1 then local p1 = vector.subtract(pos, 1) local p2 = vector.add(pos, 1) --look for nodes local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what) if not (nodelist and type(nodelist) == 'table') then return end if #nodelist > 0 then for _, new_pos in pairs(nodelist) do minetest.set_node(new_pos, {name = replace_with}) return true -- only one at a time end end end end -- causes mobs to take damage from hot/cold surfaces loud_walking.surface_damage = function(self, cold_natured) if not self then return end local pos = self.object:getpos() if not pos then return end local minp = vector.subtract(pos, 1.5) local maxp = vector.add(pos, 1.5) local counts = 0 if self.lava_damage > 1 then counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"}) if not (counts and type(counts) == 'table') then return end if #counts > 0 then self.health = self.health - math.floor(self.lava_damage / 2) effect(pos, 5, "fire_basic_flame.png") end end if not cold_natured then counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"}) if not (counts and type(counts) == 'table') then return end if #counts > 0 then self.health = self.health - 1 end end check_for_death(self) end -- executed in a mob's do_custom() to regulate their actions -- if false, do nothing local custom_delay = 2000000 loud_walking.custom_ready = function(self, delay) if not self then return end local time = minetest.get_us_time() if not (time and type(time) == 'number') then return end if not delay then delay = custom_delay end if not self.custom_time or time - self.custom_time > delay then self.custom_time = time return true else return false end end -- Try to standardize creature stats based on (log of) mass. local mob_stats = { {name = 'kpgmobs:deer', hp = 20, damage = 2, armor = 100, reach = 2}, {name = 'kpgmobs:horse2', hp = 30, damage = 3, armor = 100, reach = 2}, {name = 'kpgmobs:horse3', hp = 30, damage = 3, armor = 100, reach = 2}, {name = 'kpgmobs:horse', hp = 30, damage = 3, armor = 100, reach = 2}, {name = 'kpgmobs:jeraf', hp = 32, damage = 3, armor = 100, reach = 2}, {name = 'kpgmobs:medved', hp = 26, damage = 3, armor = 100, reach = 2}, {name = 'kpgmobs:wolf', hp = 18, damage = 3, armor = 100, reach = 1}, {name = 'mobs_animal:bee', hp = 1, damage = 1, armor = 200, reach = 1}, {name = 'mobs_animal:bunny', hp = 2, damage = 1, armor = 100, reach = 1}, {name = 'mobs_animal:chicken', hp = 8, damage = 1, armor = 150, reach = 1}, {name = 'mobs_animal:cow', hp = 30, damage = 3, armor = 150, reach = 1}, {name = 'mobs_animal:kitten', hp = 8, damage = 1, armor = 100, reach = 1}, {name = 'mobs_animal:pumba', hp = 20, damage = 2, armor = 100, reach = 1}, {name = 'mobs_animal:rat', hp = 2, damage = 1, armor = 100, reach = 1}, {name = 'mobs_animal:sheep', hp = 18, damage = 1, armor = 150, reach = 1}, {name = 'mobs_bat:bat', hp = 2, damage = 1, armor = 150, reach = 1}, {name = 'mobs_birds:bird_lg', hp = 4, damage = 1, armor = 150, reach = 1}, {name = 'mobs_birds:bird_sm', hp = 2, damage = 1, armor = 150, reach = 1}, {name = 'mobs_birds:gull', hp = 4, damage = 1, armor = 150, reach = 1}, {name = 'mobs_butterfly:butterfly', hp = 1, damage = 0, armor = 200, reach = 1}, {name = 'mobs_creeper:creeper', hp = 14, damage = 2, armor = 150, reach = 1}, {name = 'mobs_crocs:crocodile_float', hp = 26, damage = 3, armor = 75, reach = 2}, {name = 'mobs_crocs:crocodile', hp = 26, damage = 3, armor = 75, reach = 2}, {name = 'mobs_crocs:crocodile_swim', hp = 26, damage = 3, armor = 75, reach = 2}, {name = 'mobs_fish:clownfish', hp = 2, damage = 0, armor = 100, reach = 1}, {name = 'mobs_fish:tropical', hp = 2, damage = 0, armor = 100, reach = 1}, {name = 'mobs_jellyfish:jellyfish', hp = 2, damage = 2, armor = 200, reach = 1}, {name = 'mobs_monster:dirt_monster', hp = 20, damage = 2, armor = 100, reach = 2}, {name = 'mobs_monster:dungeon_master', hp = 30, damage = 5, armor = 50, reach = 2}, {name = 'mobs_monster:lava_flan', hp = 16, damage = 3, armor = 50, reach = 2}, {name = 'mobs_monster:mese_monster', hp = 10, damage = 2, armor = 40, reach = 2}, {name = 'mobs_monster:oerkki', hp = 16, damage = 2, armor = 100, reach = 2}, {name = 'mobs_monster:sand_monster', hp = 20, damage = 2, armor = 200, reach = 2}, {name = 'mobs_monster:spider', hp = 22, damage = 2, armor = 100, reach = 2}, {name = 'mobs_monster:stone_monster', hp = 20, damage = 2, armor = 50, reach = 2}, {name = 'mobs_monster:tree_monster', hp = 18, damage = 2, armor = 75, reach = 2}, {name = 'mobs_sandworm:sandworm', hp = 42, damage = 7, armor = 100, reach = 3}, {name = 'mobs_sharks:shark_lg', hp = 34, damage = 5, armor = 80, reach = 3}, {name = 'mobs_sharks:shark_md', hp = 25, damage = 3, armor = 80, reach = 2}, {name = 'mobs_sharks:shark_sm', hp = 16, damage = 2, armor = 80, reach = 1}, {name = 'mobs_turtles:seaturtle', hp = 18, damage = 2, armor = 75, reach = 1}, {name = 'mobs_turtles:turtle', hp = 10, damage = 1, armor = 50, reach = 1}, {name = 'mobs_yeti:yeti', hp = 22, damage = 2, armor = 100, reach = 2}, } local colors = { 'black', 'blue', 'brown', 'cyan', 'dark_green', 'dark_grey', 'green', 'grey', 'magenta', 'orange', 'pink', 'red', 'violet', 'white', 'yellow',} for _, color in pairs(colors) do mob_stats[#mob_stats+1] = {name = 'mobs_animal:sheep_'..color, hp = 18, damage = 1, armor = 150} end for _, mob in pairs(mob_stats) do if string.find(mob.name, 'mobs_monster') or string.find(mob.name, 'mobs_animal') then local i, j = string.find(mob.name, ':') local suff = string.sub(mob.name, i) mob_stats[#mob_stats+1] = {name = 'mobs'..suff, hp = mob.hp, damage = mob.damage, armor = mob.armor} end end for _, mob in pairs(mob_stats) do if minetest.registered_entities[mob.name] then minetest.registered_entities[mob.name].damage = mob.damage minetest.registered_entities[mob.name].hp_min = math.ceil(mob.hp * 0.5) minetest.registered_entities[mob.name].hp_max = math.ceil(mob.hp * 1.5) minetest.registered_entities[mob.name].armor = mob.armor if mob.reach then minetest.registered_entities[mob.name].reach = mob.reach end if mob.meat then minetest.registered_entities[mob.name].drops[#minetest.registered_entities[mob.name].drops+1] = {name = "mobs:meat_raw", chance = 1, min = 1, max = mob.damage ^ 2} end end end if minetest.registered_entities["mobs:bee"] then mobs:register_spawn("mobs_animal:bee", {"group:flower"}, 20, 10, 300, 1, 31000, true) end if minetest.registered_entities["kpgmobs:wolf"] then local m = table.copy(minetest.registered_entities["kpgmobs:wolf"]) m.name = 'loud_walking:white_wolf' m.textures = { {"loud_walking_white_wolf.png"}, } m.base_texture = m.textures[1] minetest.registered_entities["loud_walking:white_wolf"] = m mobs.spawning_mobs["loud_walking:white_wolf"] = true mobs:register_spawn("loud_walking:white_wolf", {"default:dirt_with_snow"}, 20, -1, 11000, 3, 31000) mobs:register_egg("loud_walking:white_wolf", "White Wolf", "wool_white.png", 1) end if minetest.registered_entities["kpgmobs:medved"] then local m = table.copy(minetest.registered_entities["kpgmobs:medved"]) m.name = 'loud_walking:moon_bear' m.textures = { {"loud_walking_moon_bear.png"}, } m.type = 'monster' m.base_texture = m.textures[1] minetest.registered_entities["loud_walking:moon_bear"] = m mobs.spawning_mobs["loud_walking:moon_bear"] = true mobs:register_spawn("loud_walking:moon_bear", {"default:dirt_with_snow"}, 20, -1, 11000, 3, 31000, false) mobs:register_egg("loud_walking:moon_bear", "Moon Bear", "wool_white.png", 1) end if minetest.registered_entities["mobs_monster:spider"] then -- Deep spider local m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m.name = 'loud_walking:spider' m.docile_by_day = false m.drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, {name = "wool:black", chance = 1, min = 1, max = 3}, } m.water_damage = 0 m.do_custom = function(self) if not (self and loud_walking.custom_ready(self)) then return end loud_walking.surface_damage(self) end minetest.registered_entities["loud_walking:spider"] = m mobs.spawning_mobs["loud_walking:spider"] = true mobs:register_spawn("loud_walking:spider", 'group:stone', 5, 0, 2000, 2, 31000) mobs:register_egg("loud_walking:spider", "Deep Spider", "mobs_cobweb.png", 1) -- ice spider m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m.name = 'loud_walking:spider_ice' m.docile_by_day = false m.textures = { {"loud_walking_spider_ice.png"}, } m.base_texture = m.textures[1] m.drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, {name = "wool:white", chance = 1, min = 1, max = 3}, } m.water_damage = 0 m.do_custom = function(self) if not (self and loud_walking.custom_ready(self)) then return end loud_walking.surface_damage(self, true) end minetest.registered_entities["loud_walking:spider_ice"] = m mobs.spawning_mobs["loud_walking:spider_ice"] = true mobs:register_spawn("loud_walking:spider_ice", {"default:ice"}, 14, 0, 1000, 2, 31000) mobs:register_egg("loud_walking:spider_ice", "Ice Spider", "mobs_cobweb.png", 1) -- dangling spiders m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m.name = 'loud_walking:dangler' m.docile_by_day = false m.attacks_monsters = true m.damage = 2 m.hp_min = 9 m.hp_max = 27 m.armor = 100 m.water_damage = 0 m.fall_damage = 0 m.collisionbox = {-0.32, -0.0, -0.25, 0.25, 0.25, 0.25} m.visual_size = {x = 1.5, y = 1.5} m.drops = { {name = "mobs:meat_raw", chance = 2, min = 1, max = 4}, {name = "farming:cotton", chance = 2, min = 1, max = 4}, } m.do_custom = function(self) if not (self and loud_walking.custom_ready(self)) then return end loud_walking.climb(self) loud_walking.search_replace(self.object:getpos(), 30, {"air"}, "mobs:cobweb") loud_walking.surface_damage(self) end minetest.registered_entities["loud_walking:dangler"] = m mobs.spawning_mobs["loud_walking:dangler"] = true --mobs:register_spawn("loud_walking:dangler", loud_walking_stones, 14, 0, 1000, 3, 31000) mobs:register_egg("loud_walking:dangler", "Dangling Spider", "mobs_cobweb.png", 1) -- tarantula m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m.name = 'loud_walking:tarantula' m.type = "animal" m.reach = 1 m.damage = 1 m.hp_min = 1 m.hp_max = 2 m.collisionbox = {-0.15, -0.01, -0.15, 0.15, 0.1, 0.15} m.textures = { {"loud_walking_tarantula.png"}, } m.base_texture = m.textures[1] m.visual_size = {x = 1, y = 1} m.sounds = {} m.run_velocity = 2 m.jump = false m.drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, } m.do_custom = function(self) if not self then return end if not self.loud_walking_damage_timer then self.loud_walking_damage_timer = 0 end loud_walking.surface_damage(self) end minetest.registered_entities["loud_walking:tarantula"] = m mobs.spawning_mobs["loud_walking:tarantula"] = true mobs:register_spawn("loud_walking:tarantula", {"default:desert_sand", "default:dirt_with_dry_grass"}, 99, 0, 4000, 2, 31000) mobs:register_egg("loud_walking:tarantula", "Tarantula", "mobs_cobweb.png", 1) end if minetest.registered_entities["mobs_monster:sand_monster"] then local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) m.name = 'loud_walking:tar_monster' m.damage = 2 m.hp_min = 10 m.hp_max = 30 m.armor = 200 m.textures = { {"loud_walking_tar_monster.png"}, } m.base_texture = m.textures[1] m.drops = { {name = "default:coal_lump", chance = 1, min = 3, max = 5}, } m.water_damage = 1 m.lava_damage = 2 m.light_damage = 1 minetest.registered_entities["loud_walking:tar_monster"] = m mobs.spawning_mobs["loud_walking:tar_monster"] = true --mobs:register_spawn("loud_walking:tar_monster", {"loud_walking:black_sand"}, 20, 0, 4000, 1, 31000) mobs:register_egg("loud_walking:tar_monster", "Tar Monster", "loud_walking_black_sand.png", 1) m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) m.name = 'loud_walking:sand_monster' m.textures = { {"loud_walking_sand_monster.png"}, } m.base_texture = m.textures[1] m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, } minetest.registered_entities["loud_walking:sand_monster"] = m mobs.spawning_mobs["loud_walking:sand_monster"] = true --mobs:register_spawn("loud_walking:sand_monster", {"default:sand"}, 20, 0, 4000, 3, 31000) mobs:register_egg("loud_walking:sand_monster", "Deep Sand Monster", "default_sand.png", 1) --mobs:register_spawn("loud_walking:sand_monster", {"loud_walking:pyramid_1"}, 20, 0, 150, 5, 31000) end if minetest.registered_entities["mobs_monster:stone_monster"] then --mobs:register_spawn("mobs_monster:stone_monster", {"loud_walking:pyramid_1"}, 20, 0, 300, 5, 31000) --local stones = table.copy(loud_walking_stones) --stones[#stones+1] = 'loud_walking:hot_cobble' --stones[#stones+1] = 'loud_walking:salt' --mobs:register_spawn("mobs_monster:stone_monster", stones, 7, 0, 7000, 1, 31000) m = table.copy(minetest.registered_entities["mobs_monster:stone_monster"]) m.name = 'loud_walking:radiated_stone_monster' m.damage = 4 m.hp_min = 20 m.hp_max = 45 m.armor = 70 m.textures = { {"loud_walking_radiated_stone_monster.png"}, } m.base_texture = m.textures[1] m.drops = { {name = "loud_walking:radioactive_ore", chance = 1, min = 3, max = 5}, } minetest.registered_entities["loud_walking:radiated_stone_monster"] = m mobs.spawning_mobs["loud_walking:radiated_stone_monster"] = true --mobs:register_spawn("loud_walking:radiated_stone_monster", {"loud_walking:salt"}, 20, 0, 7000, 3, 31000) mobs:register_egg("loud_walking:radiated_stone_monster", "Radiated Stone Monster", "loud_walking_radioactive_ore.png", 1) end if minetest.registered_entities["mobs_monster:dungeon_master"] then mobs:register_spawn("mobs_monster:dungeon_master", 'group:stone', 7, 0, 7000, 1, 31000) end if minetest.registered_entities["mobs_monster:oerkki"] then mobs:register_spawn("mobs_monster:oerkki", 'group:stone', 7, 0, 7000, 1, 31000) end if minetest.registered_entities["mobs_monster:mese_monster"] then mobs:register_spawn("mobs_monster:mese_monster", 'group:stone', 7, 0, 5000, 1, 31000) end if minetest.registered_entities["mobs_bat:bat"] then mobs:spawn_specific("mobs_bat:bat", {"air"}, 'group:stone', 0, 6, 30, 20000, 2, -31000, 31000) end if minetest.registered_entities["mobs_monster:dirt_monster"] then -- check this mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt_with_dry_grass"}, 7, 0, 7000, 1, 31000, false) end if loud_walking.path then dofile(loud_walking.path.."/greenslimes.lua") dofile(loud_walking.path.."/dmobs.lua") dofile(loud_walking.path.."/goblin.lua") end