--minetest.register_chatcommand("armor", { -- params = "", -- description = "Display your armor values", -- privs = {}, -- func = function(player_name, param) -- if not (player_name and type(player_name) == 'string' and player_name ~= '' and fun_caves.db.status) then -- return -- end -- -- local player = minetest.get_player_by_name(player_name) -- if not player then -- return -- end -- -- local armor = player:get_armor_groups() -- if armor then -- minetest.chat_send_player(player_name, "Armor:") -- for group, value in pairs(armor) do -- minetest.chat_send_player(player_name, " "..group.." "..value) -- end -- -- if fun_caves.db.status[player_name].armor_elixir then -- local armor_time = fun_caves.db.status[player_name].armor_elixir.remove -- local game_time = minetest.get_gametime() -- if not (armor_time and type(armor_time) == 'number' and game_time and type(game_time) == 'number') then -- return -- end -- -- local min = math.floor(math.max(0, armor_time - game_time) / 60) -- minetest.chat_send_player(player_name, "Your armor elixir will expire in "..min..' minutes.') -- end -- end -- end, --}) --minetest.register_chatcommand("setspawn", { -- params = "", -- description = "change your spawn position", -- privs = {}, -- func = function(player_name, param) -- if not (player_name and type(player_name) == 'string' and player_name ~= '') then -- return -- end -- -- local player = minetest.get_player_by_name(player_name) -- if not player then -- return -- end -- -- local pos = player:getpos() -- beds.spawn[player_name] = pos -- minetest.chat_send_player(player_name, 'Your spawn position has been changed.') -- end, --}) minetest.register_chatcommand("fixlight", { params = "", description = "attempt to fix light bugs", privs = {}, func = function(player_name, param) if not (player_name and type(player_name) == 'string' and player_name ~= '') then return end local privs = minetest.check_player_privs(player_name, {server=true}) if not privs then return end print('Loud Walking: '..player_name..' used the fixlight command') local player = minetest.get_player_by_name(player_name) if not player then return end local pos = player:getpos() if not pos then return end pos = vector.round(pos) local radius = tonumber(param) or 50 radius = math.floor(radius) local minp = vector.subtract(pos, radius) local maxp = vector.add(pos, radius) local vm = minetest.get_voxel_manip(minp, maxp) if not vm then return end --vm:set_lighting({day = 0, night = 0}, minp, maxp) vm:calc_lighting(minp, maxp, false) vm:update_liquids() vm:write_to_map() vm:update_map() end, }) --minetest.register_chatcommand("sleep", { -- params = "", -- description = "Sleep on the ground", -- privs = {}, -- func = function(player_name, param) -- local player = minetest.get_player_by_name(player_name) -- if not (player and beds) then -- return -- end -- -- if (beds.player and beds.player[player_name]) then -- minetest.chat_send_player(player_name, 'You can\'t sleep.') -- return -- end -- -- local pos = player:getpos() -- if not pos then -- return -- end -- pos = vector.round(pos) -- -- local status, err = pcall(beds.on_rightclick, pos, player) -- -- if status then -- minetest.after(5, function() -- local time = minetest.get_timeofday() -- if not time or time < 0.23 or time > 0.3 then -- return -- end -- -- local hp = player:get_hp() -- if hp and type(hp) == 'number' then -- player:set_hp(hp - 1) -- end -- -- minetest.chat_send_player(player_name, 'You\'d sleep better in a bed.') -- end) -- end -- end, --})