---------------------- -- Cave Decorations -- ---------------------- -- Mushrooms and Speleothems -- These are instantiated by voxel.lua since the decoration manager -- only works at the surface of the world. local light_max = 9 loud_walking.time_factor = 10 minetest.register_node("loud_walking:huge_mushroom_cap", { description = "Huge Mushroom Cap", tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"}, is_ground_content = false, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.33, 0.5, -0.33, 0.33}, {-0.33, -0.5, 0.33, 0.33, -0.33, 0.5}, {-0.33, -0.5, -0.33, 0.33, -0.33, -0.5}, {-0.33, -0.33, -0.33, 0.33, -0.17, 0.33}, } }, light_source = 4, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, }) minetest.register_node("loud_walking:giant_mushroom_cap", { description = "Giant Mushroom Cap", tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"}, is_ground_content = false, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.4, 0.4, 0.0, 0.4}, {-0.75, -0.5, -0.4, -0.4, -0.25, 0.4}, {0.4, -0.5, -0.4, 0.75, -0.25, 0.4}, {-0.4, -0.5, -0.75, 0.4, -0.25, -0.4}, {-0.4, -0.5, 0.4, 0.4, -0.25, 0.75}, } }, light_source = 8, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, }) minetest.register_node("loud_walking:giant_mushroom_stem", { description = "Giant Mushroom Stem", tiles = {"loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png"}, is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1}, sounds = default.node_sound_wood_defaults(), paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }}, }) -- Mushroom stems can be used as wood, ala Journey to the Center of the Earth. minetest.register_craft({ output = "default:wood", recipe = { {"loud_walking:giant_mushroom_stem"} } }) -- Caps can be cooked and eaten. minetest.register_node("loud_walking:mushroom_steak", { description = "Mushroom Steak", drawtype = "plantlike", paramtype = "light", tiles = {"loud_walking_mushroom_steak.png"}, inventory_image = "loud_walking_mushroom_steak.png", on_use = minetest.item_eat(4), groups = {dig_immediate = 3, attached_node = 1}, }) minetest.register_craft({ type = "cooking", output = "loud_walking:mushroom_steak", recipe = "loud_walking:huge_mushroom_cap", cooktime = 2, }) minetest.register_craft({ type = "cooking", output = "loud_walking:mushroom_steak 2", recipe = "loud_walking:giant_mushroom_cap", cooktime = 2, }) -- Glowing fungal stone provides an eerie light. minetest.register_node("loud_walking:glowing_fungal_stone", { description = "Glowing Fungal Stone", tiles = {"default_stone.png^loud_walking_glowing_fungal.png",}, is_ground_content = true, light_source = 8, groups = {cracky=3, stone=1}, drop = {items={ {items={"default:cobble"},}, {items={"loud_walking:glowing_fungus",},},},}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("loud_walking:glowing_fungus", { description = "Glowing Fungus", drawtype = "plantlike", paramtype = "light", tiles = {"loud_walking_glowing_fungus.png"}, inventory_image = "loud_walking_glowing_fungus.png", groups = {dig_immediate = 3, attached_node = 1}, }) -- The fungus can be made into juice and then into glowing glass. minetest.register_node("loud_walking:moon_juice", { description = "Moon Juice", drawtype = "plantlike", paramtype = "light", tiles = {"loud_walking_moon_juice.png"}, inventory_image = "loud_walking_moon_juice.png", groups = {dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("loud_walking:moon_glass", { description = "Moon Glass", drawtype = "glasslike", tiles = {"default_glass.png",}, inventory_image = minetest.inventorycube("default_glass.png"), is_ground_content = true, light_source = default.LIGHT_MAX, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "loud_walking:moon_juice", recipe = { {"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"}, {"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"}, {"loud_walking:glowing_fungus", "vessels:glass_bottle", "loud_walking:glowing_fungus"}, }, }) minetest.register_craft({ output = "loud_walking:moon_glass", type = "shapeless", recipe = { "loud_walking:moon_juice", "loud_walking:moon_juice", "default:glass", }, }) -- What's a cave without speleothems? local spel = { {type1="stalactite", type2="stalagmite", tile="default_stone.png"}, {type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^loud_walking_algae.png"}, {type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^loud_walking_moss.png"}, {type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"}, } for _, desc in pairs(spel) do minetest.register_node("loud_walking:"..desc.type1, { description = (desc.desc or "Stalactite"), tiles = {desc.tile}, is_ground_content = true, walkable = false, paramtype = "light", --light_source = 14, drop = (desc.drop or "loud_walking:stalactite"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.07, 0.0, -0.07, 0.07, 0.5, 0.07}, {-0.04, -0.25, -0.04, 0.04, 0.0, 0.04}, {-0.02, -0.5, -0.02, 0.02, 0.25, 0.02}, } }, groups = {rock=1, cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("loud_walking:"..desc.type2, { description = (desc.desc or "Stalagmite"), tiles = {desc.tile}, is_ground_content = true, walkable = false, paramtype = "light", --light_source = 14, drop = "loud_walking:stalagmite", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.07, -0.5, -0.07, 0.07, 0.0, 0.07}, {-0.04, 0.0, -0.04, 0.04, 0.25, 0.04}, {-0.02, 0.25, -0.02, 0.02, 0.5, 0.02}, } }, groups = {rock=1, cracky=3}, sounds = default.node_sound_stone_defaults(), }) end -- They can be made into cobblestone, to get them out of inventory. minetest.register_craft({ output = "default:cobble", recipe = { {"", "", ""}, {"loud_walking:stalactite", "loud_walking:stalactite", ""}, {"loud_walking:stalactite", "loud_walking:stalactite", ""}, }, }) minetest.register_craft({ output = "default:cobble", recipe = { {"", "", ""}, {"loud_walking:stalagmite", "loud_walking:stalagmite", ""}, {"loud_walking:stalagmite", "loud_walking:stalagmite", ""}, }, }) minetest.register_node("loud_walking:glowing_dirt", { description = "Glowing Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil = 1}, light_source = default.LIGHT_MAX, sounds = default.node_sound_dirt_defaults(), soil = { base = "loud_walking:glowing_dirt", dry = "loud_walking:glowing_soil", wet = "loud_walking:glowing_soil_wet" }, }) minetest.register_node("loud_walking:glowing_soil", { description = "Glowing Soil", tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, drop = "loud_walking:glowing_dirt", groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, sounds = default.node_sound_dirt_defaults(), light_source = default.LIGHT_MAX, soil = { base = "loud_walking:glowing_dirt", dry = "loud_walking:glowing_soil", wet = "loud_walking:glowing_soil_wet" }, }) minetest.register_node("loud_walking:glowing_soil_wet", { description = "Wet Glowing Soil", tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, drop = "loud_walking:glowing_dirt", groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, sounds = default.node_sound_dirt_defaults(), light_source = default.LIGHT_MAX, soil = { base = "loud_walking:glowing_dirt", dry = "loud_walking:glowing_soil", wet = "loud_walking:glowing_soil_wet" }, }) minetest.register_craft({ output = "loud_walking:glowing_dirt", type = "shapeless", recipe = { "loud_walking:moon_juice", "default:dirt", }, }) --thin (transparent) ice minetest.register_node("loud_walking:thin_ice", { description = "Thin Ice", tiles = {"caverealms_thin_ice.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, light_source = 1, drawtype = "glasslike", sunlight_propagates = true, freezemelt = "default:water_source", paramtype = "light", }) minetest.register_node("loud_walking:stone_with_moss", { description = "Cave Stone with Moss", tiles = {"default_stone.png^loud_walking_moss.png"}, is_ground_content = true, light_source = 1, groups = {stone=1, crumbly=3}, drop = 'default:cobble', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("loud_walking:stone_with_lichen", { description = "Cave Stone with Lichen", tiles = {"default_stone.png^loud_walking_lichen.png"}, is_ground_content = true, light_source = 1, groups = {stone=1, crumbly=3}, drop = 'default:cobble', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("loud_walking:stone_with_algae", { description = "Cave Stone with Algae", tiles = {"default_stone.png^loud_walking_algae.png"}, is_ground_content = true, light_source = 1, groups = {stone=1, crumbly=3}, drop = 'default:cobble', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("loud_walking:stone_with_salt", { description = "Cave Stone with Salt", tiles = {"caverealms_salty2.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"}, light_source = 9, paramtype = "light", use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, is_ground_content = true, groups = {stone=1, crumbly=3}, sounds = default.node_sound_glass_defaults(), }) --Glow Obsidian minetest.register_node("loud_walking:glow_obsidian", { description = "Glowing Obsidian", tiles = {"caverealms_glow_obsidian.png"}, is_ground_content = true, groups = {stone=2, crumbly=1}, light_source = 7, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, }), }) --Glow Obsidian 2 - has traces of lava minetest.register_node("loud_walking:glow_obsidian_2", { description = "Hot Glow Obsidian", tiles = {"caverealms_glow_obsidian2.png"}, is_ground_content = true, groups = {stone=2, crumbly=1, hot=1}, damage_per_second = 1, light_source = 9, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, }), }) --minetest.register_node("loud_walking:bright_air", { -- drawtype = "glasslike", -- tiles = {"technic_light.png"}, -- paramtype = "light", -- groups = {not_in_creative_inventory=1}, -- drop = "", -- walkable = false, -- buildable_to = true, -- sunlight_propagates = true, -- light_source = LIGHT_MAX, -- pointable = false, --}) --define special flame so that it does not expire minetest.register_node("loud_walking:constant_flame", { description = "Fire", drawtype = "plantlike", tiles = {{ name="fire_basic_flame_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, }}, inventory_image = "fire_basic_flame.png", light_source = 14, groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1}, drop = '', walkable = false, buildable_to = true, damage_per_second = 4, --after_place_node = function(pos, placer) -- if pos.y > -7000 then -- minetest.remove_node(pos) -- end --end, }) --Hot Cobble - cobble with lava instead of mortar XD minetest.register_node("loud_walking:hot_cobble", { description = "Hot Cobble", tiles = {"caverealms_hot_cobble.png"}, is_ground_content = true, groups = {crumbly=2, hot=1}, damage_per_second = 1, light_source = 3, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, }), }) -- mushroom growth minetest.register_abm({ nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, interval = 50 * loud_walking.time_factor, chance = 100, action = function(pos, node) if pos.y > -50 then return end local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local node_up = minetest.get_node_or_nil(pos_up) if not node_up then return end if node_up.name ~= "air" then return end local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under then return end if minetest.get_item_group(node_under.name, "soil") ~= 0 and minetest.get_node_light(pos_up, nil) <= light_max then minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"}) minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"}) end end }) -- mushroom growth minetest.register_abm({ nodenames = {"loud_walking:huge_mushroom_cap"}, interval = 100 * loud_walking.time_factor, chance = 150, action = function(pos, node) if minetest.get_node_light(pos, nil) >= 14 then minetest.set_node(pos, {name = "air"}) return end local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local node_up = minetest.get_node_or_nil(pos_up) if not node_up then return end if node_up.name ~= "air" then return end local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under or node_under.name ~= "loud_walking:giant_mushroom_stem" then return end node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z}) if not node_under then return end if minetest.get_item_group(node_under.name, "soil") ~= 0 and minetest.get_node_light(pos_up, nil) <= light_max then minetest.set_node(pos_up, {name = "loud_walking:giant_mushroom_cap"}) minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"}) end end }) -- mushroom growth minetest.register_abm({ nodenames = {"loud_walking:giant_mushroom_stem"}, interval = 5 * loud_walking.time_factor, chance = 5, action = function(pos, node) local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local node_up = minetest.get_node_or_nil(pos_up) if not node_up then return end if node_up.name ~= "air" then return end if minetest.get_node_light(pos_up, nil) <= light_max then minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"}) end end }) -- mushroom spread minetest.register_abm({ nodenames = {"loud_walking:giant_mushroom_cap", "loud_walking:huge_mushroom_cap"}, interval = 3 * loud_walking.time_factor, chance = 40, action = function(pos, node) if minetest.get_node_light(pos, nil) >= 14 then minetest.set_node(pos, {name = "air"}) return end local pos_down = pos pos_down.y = pos_down.y - 1 local pos1, count = minetest.find_nodes_in_area_under_air(vector.subtract(pos_down, 4), vector.add(pos_down, 4), {"group:soil"}) if #pos1 < 1 then return end local random = pos1[math.random(1, #pos1)] random.y = random.y + 1 local mushroom_type if math.random(1,2) == 1 then mushroom_type = "flowers:mushroom_red" else mushroom_type = "flowers:mushroom_brown" end if minetest.get_node_light(random, nil) <= light_max then minetest.set_node(random, {name = mushroom_type}) end end })