-- Check for necessary mod functions and abort if they aren't available. if not minetest.get_biome_id then minetest.log() minetest.log("* Not loading Cityscape *") minetest.log("Cityscape requires mod functions which are") minetest.log(" not exposed by your Minetest build.") minetest.log() return end loud_walking = {} loud_walking.version = "1.0" loud_walking.path = minetest.get_modpath(minetest.get_current_modname()) loud_walking.first_flag = 0 minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) end) if default then if default.register_ores then default.register_ores() end if default.register_blobs then default.register_blobs() end if default.register_biomes then default.register_biomes() end if default.register_decorations then default.register_decorations() end if flowers.register_decorations then flowers.register_decorations() end end -- Modify a node to add a group function minetest.add_group(node, groups) local def = minetest.registered_items[node] if not def then return false end local def_groups = def.groups or {} for group, value in pairs(groups) do if value ~= 0 then def_groups[group] = value else def_groups[group] = nil end end minetest.override_item(node, {groups = def_groups}) return true end function loud_walking.clone_node(name) local node = minetest.registered_nodes[name] local node2 = table.copy(node) return node2 end function loud_walking.node(name) if not loud_walking.node_cache then loud_walking.node_cache = {} end if not loud_walking.node_cache[name] then loud_walking.node_cache[name] = minetest.get_content_id(name) if name ~= "ignore" and loud_walking.node_cache[name] == 127 then print("*** Failure to find node: "..name) end end return loud_walking.node_cache[name] end dofile(loud_walking.path .. "/chat.lua") dofile(loud_walking.path .. "/nodes.lua") dofile(loud_walking.path .. "/deco.lua") dofile(loud_walking.path .. "/deco_caves.lua") dofile(loud_walking.path .. "/mapgen.lua") minetest.register_on_newplayer(loud_walking.respawn) minetest.register_on_respawnplayer(loud_walking.respawn) -- Inserting helps to ensure that loud_walking operates first. table.insert(minetest.registered_on_generateds, 1, loud_walking.generate) minetest.register_on_joinplayer(function(player) player:set_sky("#000000", "plain", {}) end)