# Size of pods in the x-axis. loud_walking_pod_size_x (Pod Size - X) int 100 # Size of pods in the y-ayis. loud_walking_pod_size_y (Pod Size - Y) int 100 # Size of pods in the z-azis. loud_walking_pod_size_z (Pod Size - Z) int 100 # Length of bridges. loud_walking_bridge_size (Bridge Size) int 50 # Vertical separation between pods. loud_walking_vertical_sep (Vertical Separation) int 300 # Set to false if you're using an armor mod. loud_walking_use_armor_elixirs (Use Armor Elixirs) bool true # If set, you will lose the effects of elixirs when you die. loud_walking_expire_elixir_on_death (Elixirs Expire On Death) bool true # Unset this to make wood breakable by hand. loud_walking_breakable_wood (Breakable Wood) bool false # Set to give wooden tools to starting players. loud_walking_starting_equipment (Starting Equipment) bool false # Set to use experimental leaf decay. loud_walking_quick_leaf_decay (Experimental Decay) bool false # Rarity of goblins from 0 to 10 loud_walking_goblin_rarity (Goblin Rarity) int 2