diff --git a/abms.lua b/abms.lua deleted file mode 100644 index 5a2a989..0000000 --- a/abms.lua +++ /dev/null @@ -1,245 +0,0 @@ -------------------------------------------------------------------- --- Abms -------------------------------------------------------------------- - --- player surface damage and hunger -local dps_delay = 3 - -local last_dps_check = 0 -local cold_delay = 5 -local monster_delay = 3 -local hunger_delay = 60 -local dps_count = hunger_delay - -local time_factor = (loud_walking.time_factor or 10) -local light_max = (loud_walking.light_max or 10) - - ------------------------------------------------------------- --- all the loud_walking globalstep functions ------------------------------------------------------------- -local hot_stuff = {"group:surface_hot"} -local traps = {"group:trap"} -local cold_stuff = {"group:surface_cold"} -local poison_stuff = {"group:poison"} - - -local sparking = {} - -minetest.register_globalstep(function(dtime) - if not (dtime and type(dtime) == 'number') then - return - end - - if not (loud_walking.db.status and loud_walking.registered_status) then - return - end - - local time = minetest.get_gametime() - if not (time and type(time) == 'number') then - return - end - - -- Trap check - if last_dps_check and time - last_dps_check < 1 then - return - end - - local minetest_find_nodes_in_area = minetest.find_nodes_in_area - local players = minetest.get_connected_players() - if not (players and type(players) == 'table') then - return - end - - for i = 1, #players do - local player = players[i] - local pos = player:getpos() - pos = vector.round(pos) - local player_name = player:get_player_name() - - local minp = vector.subtract(pos, 2) - local maxp = vector.add(pos, 2) - local counts = minetest_find_nodes_in_area(minp, maxp, traps) - if counts and type(counts) == 'table' and #counts > 0 then - for _, tpos in ipairs(counts) do - local node = minetest.get_node_or_nil(tpos) - if not node then - return - end - if node.name == 'loud_walking:stone_with_coal_trap' then - minetest.set_node(tpos, {name="fire:basic_flame"}) - - local hp = player:get_hp() - if hp > 0 then - player:set_hp(hp - 1) - end - elseif node.name == 'loud_walking:stone_with_diamond_trap' then - loud_walking.diamond_trap(tpos, player) - elseif node.name == 'loud_walking:stone_with_gold_trap' then - loud_walking.gold_trap(tpos, player) - elseif node.name == 'loud_walking:mossycobble_trap' then - player:set_physics_override({speed = 0.1}) - minetest.after(1, function() -- this effect is temporary - player:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done. - end) - elseif node.name == 'loud_walking:ice_trap' then - loud_walking.ice_trap(tpos, player) - elseif node.name == 'loud_walking:stone_with_copper_trap' or node.name == 'loud_walking:stone_with_iron_trap' then - if not sparking[player_name] then - sparking[player_name] = true - loud_walking.copper_trap(tpos, player) - - minetest.after(1, function() - sparking[player_name] = nil - end) - end - else - minetest.remove_node(tpos) - end - end - end - - -- Execute only after an interval. - if last_dps_check and time - last_dps_check >= dps_delay then - -- environmental damage - local minp = vector.subtract(pos, 0.5) - local maxp = vector.add(pos, 0.5) - - -- Remove status effects. - local status = loud_walking.db.status[player_name] - for status_name, status_param in pairs(status) do - local def = loud_walking.registered_status[status_name] - if not def then - print('Loud Walking: Error - unregistered status ' .. status_name) - break - end - - local remove - if type(status_param.remove) == 'number' then - if status_param.remove < time then - remove = true - end - elseif def.remove then - remove = def.remove(player) - else - print('Loud Walking: Error in status remove for ' .. status_name) - end - - if remove then - loud_walking.remove_status(player_name, status_name) - elseif def.during then - def.during(player) - end - end - - if loud_walking.db.status[player_name]['breathe'] then - player:set_breath(11) - end - - -- ... from standing on or near hot objects. - local counts = minetest_find_nodes_in_area(minp, maxp, hot_stuff) - if not (counts and type(counts) == 'table') then - return - end - - if #counts > 1 then - player:set_hp(player:get_hp() - 1) - end - - -- ... from standing on or near poison. - local counts = minetest_find_nodes_in_area(minp, maxp, poison_stuff) - if not (counts and type(counts) == 'table') then - return - end - - if #counts > 1 then - player:set_hp(player:get_hp() - 1) - end - - -- ... from standing on or near cold objects (less often). - if dps_count % cold_delay == 0 then - counts = minetest_find_nodes_in_area(minp, maxp, cold_stuff) - if not (counts and type(counts) == 'table') then - return - end - - if #counts > 1 then - player:set_hp(player:get_hp() - 1) - end - end - - -- ... from hunger (even less often). - if dps_count % hunger_delay == 0 and loud_walking.hunger_change then - loud_walking.hunger_change(player, -1) - end - end - end - - -- Execute only after an interval. - if last_dps_check and time - last_dps_check < dps_delay then - return - end - - local out = io.open(loud_walking.world..'/loud_walking_data.txt','w') - if out then - out:write(minetest.serialize(loud_walking.db)) - out:close() - end - - -- Promote mobs based on spawn position - for _, mob in pairs(minetest.luaentities) do - if not mob.initial_promotion then - local pos = mob.object:getpos() - if mob.hp_max and mob.object and mob.health and mob.damage then - local factor = 1 + (math.max(math.abs(pos.x), math.abs(pos.y), math.abs(pos.z)) / 2000) - mob.hp_max = math.floor(mob.hp_max * factor) - mob.damage = math.floor(mob.damage * factor) - mob.health = math.floor(mob.health * factor) - mob.object:set_hp(mob.health) - mob.initial_promotion = true - check_for_death(mob) - - --local name = mob.object:get_entity_name() or '' - --print('Promoting '..name..': '..mob.health..' health, '..mob.damage..' damage') - end - end - end - - -- Set this outside of the player loop, to affect everyone. - if dps_count % hunger_delay == 0 then - dps_count = hunger_delay - end - - last_dps_check = minetest.get_gametime() - if not (last_dps_check and type(last_dps_check) == 'number') then - last_dps_check = 0 - end - dps_count = dps_count - 1 -end) - - ------------------------------------------------------------- --- abms ------------------------------------------------------------- - -minetest.register_abm({ - nodenames = {"loud_walking:flare",}, - interval = 5, - chance = 10, - action = function(pos, node) - if not (pos and node) then - return - end - - minetest.remove_node(pos) - end, -}) - -minetest.register_abm({ - nodenames = {"fire:basic_flame"}, - interval = 2 * time_factor, - chance = 50, - action = function(p0, node, _, _) - minetest.remove_node(p0) - end, -}) diff --git a/chat.lua b/chat.lua deleted file mode 100644 index b02437d..0000000 --- a/chat.lua +++ /dev/null @@ -1,142 +0,0 @@ ---minetest.register_chatcommand("armor", { --- params = "", --- description = "Display your armor values", --- privs = {}, --- func = function(player_name, param) --- if not (player_name and type(player_name) == 'string' and player_name ~= '' and fun_caves.db.status) then --- return --- end --- --- local player = minetest.get_player_by_name(player_name) --- if not player then --- return --- end --- --- local armor = player:get_armor_groups() --- if armor then --- minetest.chat_send_player(player_name, "Armor:") --- for group, value in pairs(armor) do --- minetest.chat_send_player(player_name, " "..group.." "..value) --- end --- --- if fun_caves.db.status[player_name].armor_elixir then --- local armor_time = fun_caves.db.status[player_name].armor_elixir.remove --- local game_time = minetest.get_gametime() --- if not (armor_time and type(armor_time) == 'number' and game_time and type(game_time) == 'number') then --- return --- end --- --- local min = math.floor(math.max(0, armor_time - game_time) / 60) --- minetest.chat_send_player(player_name, "Your armor elixir will expire in "..min..' minutes.') --- end --- end --- end, ---}) - - ---minetest.register_chatcommand("setspawn", { --- params = "", --- description = "change your spawn position", --- privs = {}, --- func = function(player_name, param) --- if not (player_name and type(player_name) == 'string' and player_name ~= '') then --- return --- end --- --- local player = minetest.get_player_by_name(player_name) --- if not player then --- return --- end --- --- local pos = player:getpos() --- beds.spawn[player_name] = pos --- minetest.chat_send_player(player_name, 'Your spawn position has been changed.') --- end, ---}) - - -minetest.register_chatcommand("fixlight", { - params = "", - description = "attempt to fix light bugs", - privs = {}, - func = function(player_name, param) - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return - end - - local privs = minetest.check_player_privs(player_name, {server=true}) - if not privs then - return - end - - print('Loud Walking: '..player_name..' used the fixlight command') - local player = minetest.get_player_by_name(player_name) - if not player then - return - end - - local pos = player:getpos() - if not pos then - return - end - pos = vector.round(pos) - - local radius = tonumber(param) or 50 - radius = math.floor(radius) - local minp = vector.subtract(pos, radius) - local maxp = vector.add(pos, radius) - - local vm = minetest.get_voxel_manip(minp, maxp) - if not vm then - return - end - - --vm:set_lighting({day = 0, night = 0}, minp, maxp) - vm:calc_lighting(minp, maxp, false) - vm:update_liquids() - vm:write_to_map() - vm:update_map() - end, -}) - - ---minetest.register_chatcommand("sleep", { --- params = "", --- description = "Sleep on the ground", --- privs = {}, --- func = function(player_name, param) --- local player = minetest.get_player_by_name(player_name) --- if not (player and beds) then --- return --- end --- --- if (beds.player and beds.player[player_name]) then --- minetest.chat_send_player(player_name, 'You can\'t sleep.') --- return --- end --- --- local pos = player:getpos() --- if not pos then --- return --- end --- pos = vector.round(pos) --- --- local status, err = pcall(beds.on_rightclick, pos, player) --- --- if status then --- minetest.after(5, function() --- local time = minetest.get_timeofday() --- if not time or time < 0.23 or time > 0.3 then --- return --- end --- --- local hp = player:get_hp() --- if hp and type(hp) == 'number' then --- player:set_hp(hp - 1) --- end --- --- minetest.chat_send_player(player_name, 'You\'d sleep better in a bed.') --- end) --- end --- end, ---}) diff --git a/deco.lua b/deco.lua index ee0076e..8b8c15c 100644 --- a/deco.lua +++ b/deco.lua @@ -1,204 +1,333 @@ -local low_size = 138 -local road_level = 1 -local dirt_depth = 5 -local water_diff = 8 -local water_level = road_level - water_diff - -loud_walking.schematics = {} - -local math_floor = math.floor -local math_ceil = math.ceil -local math_abs = math.abs -local math_random = math.random - -local csize - -local heat_noise = {offset = 50, scale = 50, seed = 5349, spread = {x = 750, y = 750, z = 750}, octaves = 3, persist = 0.5, lacunarity = 2} -local heat_blend_noise = {offset = 0, scale = 1.5, seed = 13, spread = {x = 8, y = 8, z = 8}, octaves = 2, persist = 1.0, lacunarity = 2} -local humidity_noise = {offset = 50, scale = 50, seed = 842, spread = {x = 750, y = 750, z = 750}, octaves = 3, persist = 0.5, lacunarity = 2} -local humidity_blend_noise = {offset = 0, scale = 1.5, seed = 90003, spread = {x = 8, y = 8, z = 8}, octaves = 2, persist = 1.0, lacunarity = 2} +-- Loud Walking deco.lua +-- Copyright Duane Robertson (duane@duanerobertson.com), 2017 +-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) -do - local biome_mod = { - coniferous_forest_dunes = { heat_point = 35, humidity_point = 60, }, - coniferous_forest = { heat_point = 35, humidity_point = 60, }, - coniferous_forest_ocean = { heat_point = 35, humidity_point = 60, }, - deciduous_forest = { heat_point = 60, humidity_point = 60, }, - deciduous_forest_ocean = { heat_point = 60, humidity_point = 60, }, - deciduous_forest_swamp = { heat_point = 60, humidity_point = 60, }, - desert = { heat_point = 80, humidity_point = 10, }, - desert_ocean = { heat_point = 80, humidity_point = 10, }, - glacier = {}, - glacier_ocean = {}, - rainforest = { heat_point = 85, humidity_point = 70, }, - rainforest_ocean = { heat_point = 85, humidity_point = 70, }, - rainforest_swamp = { heat_point = 85, humidity_point = 70, }, - sandstone_grassland_dunes = { heat_point = 55, humidity_point = 40, }, - sandstone_grassland = { heat_point = 55, humidity_point = 40, }, - sandstone_grassland_ocean = { heat_point = 55, humidity_point = 40, }, - savanna = { heat_point = 80, humidity_point = 25, }, - savanna_ocean = { heat_point = 80, humidity_point = 25, }, - savanna_swamp = { heat_point = 80, humidity_point = 25, }, - stone_grassland_dunes = { heat_point = 35, humidity_point = 40, }, - stone_grassland = { heat_point = 35, humidity_point = 40, }, - stone_grassland_ocean = { heat_point = 35, humidity_point = 40, }, - taiga = {}, - taiga_ocean = {}, - tundra = { node_river_water = "loud_walking:thin_ice", }, - tundra_beach = { node_river_water = "loud_walking:thin_ice", }, - tundra_ocean = {}, - } - local rereg = {} - - for n, bi in pairs(biome_mod) do - for i, rbi in pairs(minetest.registered_biomes) do - if rbi.name == n then - rereg[#rereg+1] = table.copy(rbi) - for j, prop in pairs(bi) do - rereg[#rereg][j] = prop - end - end - end - end - - minetest.clear_registered_biomes() - - for _, bi in pairs(rereg) do - minetest.register_biome(bi) - end - - rereg = {} - for _, dec in pairs(minetest.registered_decorations) do - rereg[#rereg+1] = dec - end - minetest.clear_registered_decorations() - for _, dec in pairs(rereg) do - minetest.register_decoration(dec) - end - rereg = nil - - - minetest.register_biome({ - name = "desertstone_grassland", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - node_stone = "default:desert_stone", - node_riverbed = "default:sand", - depth_riverbed = 2, - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - y_min = 6, - y_max = 31000, - heat_point = 80, - humidity_point = 55, - }) - - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"desertstone_grassland", }, - y_min = 1, - y_max = 31000, - decoration = "default:junglegrass", - }) -end - - -flowers.register_decorations() +dofile(loud_walking.path..'/schematics.lua') +local dangerous = true loud_walking.decorations = {} -local bad_deco = {} -for _, i in pairs({"apple_tree", "pine_tree", "jungle_tree", "acacia_tree", "aspen_tree", }) do - bad_deco[i] = true -end + do - for _, odeco in pairs(minetest.registered_decorations) do - if not odeco.schematic then - local deco = {} - if odeco.biomes then - deco.biomes = {} - for _, b in pairs(odeco.biomes) do - deco.biomes[b] = true - end - end + for _, odeco in pairs(minetest.registered_decorations) do + if not odeco.schematic then + local deco = {} + if odeco.biomes then + deco.biomes = {} + for _, b in pairs(odeco.biomes) do + deco.biomes[b] = true + end + end - deco.deco_type = odeco.deco_type - deco.decoration = odeco.decoration - deco.schematic = odeco.schematic - deco.fill_ratio = odeco.fill_ratio + deco.deco_type = odeco.deco_type + deco.decoration = odeco.decoration + deco.schematic = odeco.schematic + deco.fill_ratio = odeco.fill_ratio - if odeco.noise_params then - deco.fill_ratio = math.max(0.001, (odeco.noise_params.scale + odeco.noise_params.offset) / 4) - end + if odeco.noise_params then + deco.fill_ratio = math.max(0.001, (odeco.noise_params.scale + odeco.noise_params.offset) / 4) + end - local nod = minetest.registered_nodes[deco.decoration] - if nod and nod.groups and nod.groups.flower then - deco.flower = true - end + local nod = minetest.registered_nodes[deco.decoration] + if nod and nod.groups and nod.groups.flower then + deco.flower = true + end - loud_walking.decorations[#loud_walking.decorations+1] = deco - end - end + loud_walking.decorations[#loud_walking.decorations+1] = deco + end + end end -minetest.clear_registered_decorations() +loud_walking.biomes = {} +local biomes = loud_walking.biomes +local biome_names = {} +do + local biome_mod = { + cold_desert = { danger = 2, y_min = 1, }, + cold_desert_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + coniferous_forest = { danger = 0, y_min = 1, }, + coniferous_forest_ocean = { danger = 0, y_min = -loud_walking.max_height, y_max = 0, }, + deciduous_forest = { danger = 0, }, + deciduous_forest_ocean = { danger = 0, y_min = -loud_walking.max_height, }, + deciduous_forest_shore = { danger = 0, }, + desert = { danger = 2, y_min = 1, }, + desert_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + --glacier = { y_min = 1, node_water_top = 'loud_walking:thin_ice', depth_water_top = 1, }, + glacier = { danger = 2, y_min = 1, depth_water_top = 1, }, + glacier_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + grassland = { danger = 0, y_min = 1, }, + grassland_ocean = { danger = 0, y_min = -loud_walking.max_height, y_max = 0, }, + icesheet = { danger = 2, y_min = 1, }, + icesheet_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + rainforest = { danger = 1, node_riverbed = 'default:dirt', }, + rainforest_ocean = { danger = 1, y_min = -loud_walking.max_height, node_riverbed = 'default:dirt', }, + rainforest_swamp = { danger = 1,}, + sandstone_desert = { danger = 2, y_min = 1, }, + sandstone_desert_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + savanna = { danger = 1, }, + savanna_ocean = { danger = 1, y_min = -loud_walking.max_height, }, + savanna_shore = { danger = 1, }, + snowy_grassland = { danger = 1, y_min = 1, }, + snowy_grassland_ocean = { danger = 1, y_min = -loud_walking.max_height, y_max = 0, }, + --taiga = { y_min = 1, node_water_top = 'loud_walking:thin_ice', depth_water_top = 1, }, + taiga = { danger = 1, y_min = 1, depth_water_top = 1, }, + taiga_ocean = { danger = 1, y_min = -loud_walking.max_height, y_max = 0, }, + --tundra = { node_river_water = "loud_walking:thin_ice", }, + --tundra_beach = { node_river_water = "loud_walking:thin_ice", }, + --tundra = { node_top = 'default:snowblock', depth_top = 1, y_min = 1, node_water_top = 'loud_walking:thin_ice', depth_water_top = 1, }, + tundra = { danger = 2, node_top = 'default:snowblock', depth_top = 1, y_min = 1, depth_water_top = 1, }, + tundra_ocean = { danger = 2, y_min = -loud_walking.max_height, y_max = 0, }, + underground = {}, + } + + do + local tree_biomes = {} + tree_biomes["deciduous_forest"] = {"apple_tree", 'aspen_tree'} + tree_biomes["coniferous_forest"] = {"pine_tree"} + tree_biomes["taiga"] = {"pine_tree"} + tree_biomes["rainforest"] = {"jungle_tree"} + tree_biomes["rainforest_swamp"] = {"jungle_tree"} + tree_biomes["coniferous_forest"] = {"pine_tree"} + tree_biomes["savanna"] = {"acacia_tree"} + + for i, obiome in pairs(minetest.registered_biomes) do + local biome = table.copy(obiome) + + biome.special_trees = tree_biomes[biome.name] + biome.terrain_scale = 1 + biomes[biome.name] = biome + biome_names[#biome_names+1] = biome.name + + if string.find(biome.name, "ocean") then + biome.terrain_scale = 2 + end + if string.find(biome.name, "swamp") then + biome.terrain_scale = 0.5 + end + if string.find(biome.name, "beach") then + biome.terrain_scale = 0.5 + end + if string.find(biome.name, "^underground$") then + biome.node_top = "default:stone" + end + --if type(biome.depth_water_top) == 'string' then + -- print('** '..biome.name) + --end + + for n, bi in pairs(biome_mod) do + for i, rbi in pairs(biomes) do + if rbi.name == n then + for j, prop in pairs(bi) do + biomes[i][j] = prop + end + end + end + end + end + end + + biomes['tundra_beach'] = nil + biomes['grassland_dunes'] = nil + biomes['coniferous_forest_dunes'] = nil + biomes['deciduous_forest_shore'] = nil + biomes['savanna_shore'] = nil + + + biomes["desertstone_grassland"] = { + name = "desertstone_grassland", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + node_stone = "default:desert_stone", + node_riverbed = "default:sand", + depth_riverbed = 2, + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + y_min = 6, + y_max = loud_walking.max_height, + heat_point = 80, + humidity_point = 55, + terrain_scale = 1, + } + + if dangerous then + biomes["toxic_forest"] = { + name = "toxic_forest", + node_top = "loud_walking:polluted_dirt", + danger = 3, + depth_top = 1, + node_filler = "loud_walking:polluted_dirt", + depth_filler = 1, + node_riverbed = "loud_walking:polluted_dirt", + depth_riverbed = 1, + node_water = "loud_walking:water_poison_source", + node_river_water = "loud_walking:water_poison_source", + special_trees = {"decaying_tree"}, + y_min = 1, + y_max = loud_walking.max_height, + heat_point = 20, + humidity_point = 50, + terrain_scale = 0.75, + } + + biomes["toxic_forest_ocean"] = { + name = "toxic_forest_ocean", + node_top = "loud_walking:polluted_dirt", + danger = 3, + depth_top = 1, + node_filler = "loud_walking:polluted_dirt", + depth_filler = 1, + node_riverbed = "loud_walking:polluted_dirt", + depth_riverbed = 1, + node_water = "loud_walking:water_poison_source", + node_river_water = "loud_walking:water_poison_source", + y_min = -10, + y_max = 0, + heat_point = 20, + humidity_point = 50, + terrain_scale = 1, + } + + biomes["draconic"] = { + name = "draconic", + --node_dust = "", + node_top = "loud_walking:cracked_stone", + depth_top = 1, + node_filler = "loud_walking:granite_raw", + depth_filler = 1, + node_stone = "loud_walking:granite_raw", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + node_river_water = "loud_walking:basalt_raw", + node_riverbed = "loud_walking:basalt_raw", + depth_riverbed = 2, + danger = 3, + y_min = 1, + y_max = loud_walking.max_height, + heat_point = 80, + humidity_point = 20, + terrain_scale = 1, + } + + biomes["draconic_ocean"] = { + name = "draconic_ocean", + --node_dust = "", + node_top = "loud_walking:granite_raw", + depth_top = 1, + danger = 3, + node_filler = "loud_walking:granite_raw", + depth_filler = 3, + node_stone = "loud_walking:granite_raw", + y_min = -20, + y_max = 0, + heat_point = 80, + humidity_point = 20, + terrain_scale = 1, + } + + biomes["bizarre"] = { + name = "bizarre", + --node_dust = "", + node_top = "loud_walking:dirt_with_odd_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + node_stone = "loud_walking:basalt_raw", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "loud_walking:basalt_raw", + --node_riverbed = "loud_walking:basalt_raw", + --depth_riverbed = 2, + special_trees = {'fur_tree'}, + danger = 3, + y_min = 1, + y_max = loud_walking.max_height, + heat_point = 60, + humidity_point = 70, + terrain_scale = 1, + } + + biomes["bizarre_ocean"] = { + name = "bizarre_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + danger = 3, + node_filler = "default:sand", + depth_filler = 3, + node_stone = "loud_walking:basalt_raw", + y_min = -20, + y_max = 0, + heat_point = 60, + humidity_point = 70, + } + end + + loud_walking.decorations[#loud_walking.decorations+1] = { + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 80, + fill_ratio = 0.1, + biomes = {"desertstone_grassland", }, + y_min = 1, + y_max = loud_walking.max_height, + decoration = "default:junglegrass", + } +end local function register_flower(name, desc, biomes, chance) - local groups = {} - groups.snappy = 3 - groups.flammable = 2 - groups.flower = 1 - groups.flora = 1 - groups.attached_node = 1 + local groups = {} + groups.snappy = 3 + groups.flammable = 2 + groups.flower = 1 + groups.flora = 1 + groups.attached_node = 1 - minetest.register_node("loud_walking:" .. name, { - description = desc, - drawtype = "plantlike", - waving = 1, - tiles = {"loud_walking_" .. name .. ".png"}, - inventory_image = "loud_walking_" .. name .. ".png", - wield_image = "flowers_" .. name .. ".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - buildable_to = true, - stack_max = 99, - groups = groups, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - } - }) + minetest.register_node("loud_walking:" .. name, { + description = desc, + drawtype = "plantlike", + waving = 1, + tiles = {"loud_walking_" .. name .. ".png"}, + inventory_image = "loud_walking_" .. name .. ".png", + wield_image = "flowers_" .. name .. ".png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + stack_max = 99, + groups = groups, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + } + }) - local bi = {} - if biomes then - bi = {} - for _, b in pairs(biomes) do - bi[b] = true - end - end + local bi = {} + if biomes then + bi = {} + for _, b in pairs(biomes) do + bi[b] = true + end + end - loud_walking.decorations[#loud_walking.decorations+1] = { - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - biomes = bi, - fill_ratio = chance, - flower = true, - decoration = "loud_walking:"..name, - } + loud_walking.decorations[#loud_walking.decorations+1] = { + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + biomes = bi, + fill_ratio = chance, + flower = true, + decoration = "loud_walking:"..name, + } end register_flower("orchid", "Orchid", {"rainforest", "rainforest_swamp"}, 0.025) @@ -207,108 +336,46 @@ register_flower("gerbera", "Gerbera", {"savanna", "rainforest", "desertstone_gra local function register_decoration(deco, place_on, biomes, chance) - local bi = {} - if biomes then - bi = {} - for _, b in pairs(biomes) do - bi[b] = true - end - end + local bi = {} + if biomes then + bi = {} + for _, b in pairs(biomes) do + bi[b] = true + end + end - loud_walking.decorations[#loud_walking.decorations+1] = { - deco_type = "simple", - place_on = place_on, - biomes = bi, - fill_ratio = chance, - decoration = deco, - } + loud_walking.decorations[#loud_walking.decorations+1] = { + deco_type = "simple", + place_on = place_on, + biomes = bi, + fill_ratio = chance, + decoration = deco, + } end -loud_walking.biomes = {} -local biomes = loud_walking.biomes -local biome_names = {} -do - --local biome_terrain_scale = {} - --biome_terrain_scale["coniferous_forest"] = 0.75 - --biome_terrain_scale["rainforest"] = 0.33 - --biome_terrain_scale["underground"] = 1.5 +if dangerous then + --register_decoration('default:lava_source', 'loud_walking:cracked_stone', {'draconic'}, 0.0005) + register_decoration('loud_walking:blackened_shrub', 'loud_walking:polluted_dirt', {'toxic_forest'}, 0.05) + register_decoration('flowers:mushroom_red', 'loud_walking:polluted_dirt', {'toxic_forest'}, 0.05) + register_decoration('loud_walking:strange_plant_1', 'loud_walking:dirt_with_odd_grass', {'bizarre'}, 0.05) + register_decoration('loud_walking:strange_plant_2', 'loud_walking:dirt_with_odd_grass', {'bizarre'}, 0.05) - local tree_biomes = {} - tree_biomes["deciduous_forest"] = {"apple_tree", 'aspen_tree'} - tree_biomes["coniferous_forest"] = {"pine_tree"} - tree_biomes["taiga"] = {"pine_tree"} - tree_biomes["rainforest"] = {"jungle_tree"} - tree_biomes["rainforest_swamp"] = {"jungle_tree"} - tree_biomes["coniferous_forest"] = {"pine_tree"} - tree_biomes["savanna"] = {"acacia_tree"} - - for i, obiome in pairs(minetest.registered_biomes) do - local biome = table.copy(obiome) - biome.special_tree_prob = 2 * 25 - if string.match(biome.name, "^rainforest") then - biome.special_tree_prob = 0.8 * 25 - end - if biome.name == "savanna" then - biome.special_tree_prob = 30 * 25 - end - --biome.terrain_scale = biome_terrain_scale[biome] or 0.5 - --if string.find(biome.name, "ocean") then - -- biome.terrain_scale = 1 - --end - --if string.find(biome.name, "swamp") then - -- biome.terrain_scale = 0.25 - --end - --if string.find(biome.name, "beach") then - -- biome.terrain_scale = 0.25 - --end - --if string.find(biome.name, "^underground$") then - -- biome.node_top = "default:stone" - --end - biome.special_trees = tree_biomes[biome.name] - biomes[biome.name] = biome - biome_names[#biome_names+1] = biome.name - end + for i = 1, 4 do + register_decoration('loud_walking:stone_spike_'..i, 'loud_walking:cracked_stone', {'draconic'}, 0.02 / i) + end end local function get_decoration(biome_name) - for i, deco in pairs(loud_walking.decorations) do - if not deco.biomes or deco.biomes[biome_name] then - local range = 1000 - if deco.deco_type == "simple" then - if deco.fill_ratio and math.random(range) - 1 < deco.fill_ratio * 1000 then - return deco.decoration - end - else - -- nop - end - end - end + for i, deco in pairs(loud_walking.decorations) do + if not deco.biomes or deco.biomes[biome_name] then + if deco.deco_type == "simple" then + if deco.fill_ratio and math.random(1000) - 1 < deco.fill_ratio * 1000 then + return deco.decoration + end + end + end + end end - - --- Create and initialize a table for a schematic. -function loud_walking.schematic_array(width, height, depth) - -- Dimensions of data array. - local s = {size={x=width, y=height, z=depth}} - s.data = {} - - for z = 0,depth-1 do - for y = 0,height-1 do - for x = 0,width-1 do - local i = z*width*height + y*width + x + 1 - s.data[i] = {} - s.data[i].name = "air" - s.data[i].param1 = 000 - end - end - end - - s.yslice_prob = {} - - return s -end - - -dofile(loud_walking.path.."/deco_trees.lua") +loud_walking.get_decoration = get_decoration diff --git a/deco_caves.lua b/deco_caves.lua deleted file mode 100644 index ca73032..0000000 --- a/deco_caves.lua +++ /dev/null @@ -1,519 +0,0 @@ ----------------------- --- Cave Decorations -- ----------------------- - --- Mushrooms and Speleothems --- These are instantiated by voxel.lua since the decoration manager --- only works at the surface of the world. - -local light_max = 9 -loud_walking.time_factor = 10 - -minetest.register_node("loud_walking:huge_mushroom_cap", { - description = "Huge Mushroom Cap", - tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"}, - is_ground_content = false, - paramtype = "light", - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = { - {-0.5, -0.5, -0.33, 0.5, -0.33, 0.33}, - {-0.33, -0.5, 0.33, 0.33, -0.33, 0.5}, - {-0.33, -0.5, -0.33, 0.33, -0.33, -0.5}, - {-0.33, -0.33, -0.33, 0.33, -0.17, 0.33}, - } }, - light_source = 4, - groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, -}) - -minetest.register_node("loud_walking:giant_mushroom_cap", { - description = "Giant Mushroom Cap", - tiles = {"loud_walking_mushroom_giant_cap.png", "loud_walking_mushroom_giant_under.png", "loud_walking_mushroom_giant_cap.png"}, - is_ground_content = false, - paramtype = "light", - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = { - {-0.4, -0.5, -0.4, 0.4, 0.0, 0.4}, - {-0.75, -0.5, -0.4, -0.4, -0.25, 0.4}, - {0.4, -0.5, -0.4, 0.75, -0.25, 0.4}, - {-0.4, -0.5, -0.75, 0.4, -0.25, -0.4}, - {-0.4, -0.5, 0.4, 0.4, -0.25, 0.75}, - } }, - light_source = 8, - groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, -}) - -minetest.register_node("loud_walking:giant_mushroom_stem", { - description = "Giant Mushroom Stem", - tiles = {"loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png", "loud_walking_mushroom_giant_stem.png"}, - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - drawtype = "nodebox", - node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }}, -}) - --- Mushroom stems can be used as wood, ala Journey to the Center of the Earth. -minetest.register_craft({ - output = "default:wood", - recipe = { - {"loud_walking:giant_mushroom_stem"} - } -}) - --- Caps can be cooked and eaten. -minetest.register_node("loud_walking:mushroom_steak", { - description = "Mushroom Steak", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_mushroom_steak.png"}, - inventory_image = "loud_walking_mushroom_steak.png", - on_use = minetest.item_eat(4), - groups = {dig_immediate = 3, attached_node = 1}, -}) - -minetest.register_craft({ - type = "cooking", - output = "loud_walking:mushroom_steak", - recipe = "loud_walking:huge_mushroom_cap", - cooktime = 2, -}) - -minetest.register_craft({ - type = "cooking", - output = "loud_walking:mushroom_steak 2", - recipe = "loud_walking:giant_mushroom_cap", - cooktime = 2, -}) - --- Glowing fungal stone provides an eerie light. -minetest.register_node("loud_walking:glowing_fungal_stone", { - description = "Glowing Fungal Stone", - tiles = {"default_stone.png^loud_walking_glowing_fungal.png",}, - is_ground_content = true, - light_source = 8, - groups = {cracky=3, stone=1}, - drop = {items={ {items={"default:cobble"},}, {items={"loud_walking:glowing_fungus",},},},}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("loud_walking:glowing_fungus", { - description = "Glowing Fungus", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_glowing_fungus.png"}, - inventory_image = "loud_walking_glowing_fungus.png", - groups = {dig_immediate = 3, attached_node = 1}, -}) - --- The fungus can be made into juice and then into glowing glass. -minetest.register_node("loud_walking:moon_juice", { - description = "Moon Juice", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_moon_juice.png"}, - inventory_image = "loud_walking_moon_juice.png", - groups = {dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("loud_walking:moon_glass", { - description = "Moon Glass", - drawtype = "glasslike", - tiles = {"default_glass.png",}, - inventory_image = minetest.inventorycube("default_glass.png"), - is_ground_content = true, - light_source = default.LIGHT_MAX, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft({ - output = "loud_walking:moon_juice", - recipe = { - {"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"}, - {"loud_walking:glowing_fungus", "loud_walking:glowing_fungus", "loud_walking:glowing_fungus"}, - {"loud_walking:glowing_fungus", "vessels:glass_bottle", "loud_walking:glowing_fungus"}, - }, -}) - -minetest.register_craft({ - output = "loud_walking:moon_glass", - type = "shapeless", - recipe = { - "loud_walking:moon_juice", - "loud_walking:moon_juice", - "default:glass", - }, -}) - --- What's a cave without speleothems? -local spel = { - {type1="stalactite", type2="stalagmite", tile="default_stone.png"}, - {type1="stalactite_slimy", type2="stalagmite_slimy", tile="default_stone.png^loud_walking_algae.png"}, - {type1="stalactite_mossy", type2="stalagmite_mossy", tile="default_stone.png^loud_walking_moss.png"}, - {type1="icicle_down", type2="icicle_up", desc="Icicle", tile="caverealms_thin_ice.png", drop="default:ice"}, -} - -for _, desc in pairs(spel) do - minetest.register_node("loud_walking:"..desc.type1, { - description = (desc.desc or "Stalactite"), - tiles = {desc.tile}, - is_ground_content = true, - walkable = false, - paramtype = "light", - --light_source = 14, - drop = (desc.drop or "loud_walking:stalactite"), - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = { - {-0.07, 0.0, -0.07, 0.07, 0.5, 0.07}, - {-0.04, -0.25, -0.04, 0.04, 0.0, 0.04}, - {-0.02, -0.5, -0.02, 0.02, 0.25, 0.02}, - } }, - groups = {rock=1, cracky=3}, - sounds = default.node_sound_stone_defaults(), - }) - - minetest.register_node("loud_walking:"..desc.type2, { - description = (desc.desc or "Stalagmite"), - tiles = {desc.tile}, - is_ground_content = true, - walkable = false, - paramtype = "light", - --light_source = 14, - drop = "loud_walking:stalagmite", - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = { - {-0.07, -0.5, -0.07, 0.07, 0.0, 0.07}, - {-0.04, 0.0, -0.04, 0.04, 0.25, 0.04}, - {-0.02, 0.25, -0.02, 0.02, 0.5, 0.02}, - } }, - groups = {rock=1, cracky=3}, - sounds = default.node_sound_stone_defaults(), - }) -end - --- They can be made into cobblestone, to get them out of inventory. -minetest.register_craft({ - output = "default:cobble", - recipe = { - {"", "", ""}, - {"loud_walking:stalactite", "loud_walking:stalactite", ""}, - {"loud_walking:stalactite", "loud_walking:stalactite", ""}, - }, -}) - -minetest.register_craft({ - output = "default:cobble", - recipe = { - {"", "", ""}, - {"loud_walking:stalagmite", "loud_walking:stalagmite", ""}, - {"loud_walking:stalagmite", "loud_walking:stalagmite", ""}, - }, -}) - -minetest.register_node("loud_walking:glowing_dirt", { - description = "Glowing Dirt", - tiles = {"default_dirt.png"}, - groups = {crumbly = 3, soil = 1}, - light_source = default.LIGHT_MAX, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "loud_walking:glowing_dirt", - dry = "loud_walking:glowing_soil", - wet = "loud_walking:glowing_soil_wet" - }, -}) - -minetest.register_node("loud_walking:glowing_soil", { - description = "Glowing Soil", - tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, - drop = "loud_walking:glowing_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - light_source = default.LIGHT_MAX, - soil = { - base = "loud_walking:glowing_dirt", - dry = "loud_walking:glowing_soil", - wet = "loud_walking:glowing_soil_wet" - }, -}) - -minetest.register_node("loud_walking:glowing_soil_wet", { - description = "Wet Glowing Soil", - tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, - drop = "loud_walking:glowing_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - light_source = default.LIGHT_MAX, - soil = { - base = "loud_walking:glowing_dirt", - dry = "loud_walking:glowing_soil", - wet = "loud_walking:glowing_soil_wet" - }, -}) - -minetest.register_craft({ - output = "loud_walking:glowing_dirt", - type = "shapeless", - recipe = { - "loud_walking:moon_juice", - "default:dirt", - }, -}) - ---thin (transparent) ice -minetest.register_node("loud_walking:thin_ice", { - description = "Thin Ice", - tiles = {"caverealms_thin_ice.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - use_texture_alpha = true, - light_source = 1, - drawtype = "glasslike", - sunlight_propagates = true, - freezemelt = "default:water_source", - paramtype = "light", -}) - -minetest.register_node("loud_walking:stone_with_moss", { - description = "Cave Stone with Moss", - tiles = {"default_stone.png^loud_walking_moss.png"}, - is_ground_content = true, - light_source = 1, - groups = {stone=1, crumbly=3}, - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - -minetest.register_node("loud_walking:stone_with_lichen", { - description = "Cave Stone with Lichen", - tiles = {"default_stone.png^loud_walking_lichen.png"}, - is_ground_content = true, - light_source = 1, - groups = {stone=1, crumbly=3}, - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - -minetest.register_node("loud_walking:stone_with_algae", { - description = "Cave Stone with Algae", - tiles = {"default_stone.png^loud_walking_algae.png"}, - is_ground_content = true, - light_source = 1, - groups = {stone=1, crumbly=3}, - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - -minetest.register_node("loud_walking:stone_with_salt", { - description = "Cave Stone with Salt", - tiles = {"caverealms_salty2.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"}, - light_source = 9, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, - is_ground_content = true, - groups = {stone=1, crumbly=3}, - sounds = default.node_sound_glass_defaults(), -}) - ---Glow Obsidian -minetest.register_node("loud_walking:glow_obsidian", { - description = "Glowing Obsidian", - tiles = {"caverealms_glow_obsidian.png"}, - is_ground_content = true, - groups = {stone=2, crumbly=1}, - light_source = 7, - sounds = default.node_sound_stone_defaults({ - footstep = {name="default_stone_footstep", gain=0.25}, - }), -}) - ---Glow Obsidian 2 - has traces of lava -minetest.register_node("loud_walking:glow_obsidian_2", { - description = "Hot Glow Obsidian", - tiles = {"caverealms_glow_obsidian2.png"}, - is_ground_content = true, - groups = {stone=2, crumbly=1, hot=1}, - damage_per_second = 1, - light_source = 9, - sounds = default.node_sound_stone_defaults({ - footstep = {name="default_stone_footstep", gain=0.25}, - }), -}) - - ---minetest.register_node("loud_walking:bright_air", { --- drawtype = "glasslike", --- tiles = {"technic_light.png"}, --- paramtype = "light", --- groups = {not_in_creative_inventory=1}, --- drop = "", --- walkable = false, --- buildable_to = true, --- sunlight_propagates = true, --- light_source = LIGHT_MAX, --- pointable = false, ---}) - ---define special flame so that it does not expire -minetest.register_node("loud_walking:constant_flame", { - description = "Fire", - drawtype = "plantlike", - tiles = {{ - name="fire_basic_flame_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, - }}, - inventory_image = "fire_basic_flame.png", - light_source = 14, - groups = {igniter=2,dig_immediate=3,hot=3, not_in_creative_inventory=1}, - drop = '', - walkable = false, - buildable_to = true, - damage_per_second = 4, - - --after_place_node = function(pos, placer) - -- if pos.y > -7000 then - -- minetest.remove_node(pos) - -- end - --end, -}) - ---Hot Cobble - cobble with lava instead of mortar XD -minetest.register_node("loud_walking:hot_cobble", { - description = "Hot Cobble", - tiles = {"caverealms_hot_cobble.png"}, - is_ground_content = true, - groups = {crumbly=2, hot=1}, - damage_per_second = 1, - light_source = 3, - sounds = default.node_sound_stone_defaults({ - footstep = {name="default_stone_footstep", gain=0.25}, - }), -}) - --- mushroom growth -minetest.register_abm({ - nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, - interval = 50 * loud_walking.time_factor, - chance = 100, - action = function(pos, node) - if pos.y > -50 then - return - end - local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} - local node_up = minetest.get_node_or_nil(pos_up) - if not node_up then - return - end - if node_up.name ~= "air" then - return - end - local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not node_under then - return - end - if minetest.get_item_group(node_under.name, "soil") ~= 0 and - minetest.get_node_light(pos_up, nil) <= light_max then - minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"}) - minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"}) - end - end -}) - --- mushroom growth -minetest.register_abm({ - nodenames = {"loud_walking:huge_mushroom_cap"}, - interval = 100 * loud_walking.time_factor, - chance = 150, - action = function(pos, node) - if minetest.get_node_light(pos, nil) >= 14 then - minetest.set_node(pos, {name = "air"}) - return - end - local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} - local node_up = minetest.get_node_or_nil(pos_up) - if not node_up then - return - end - if node_up.name ~= "air" then - return - end - local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not node_under or node_under.name ~= "loud_walking:giant_mushroom_stem" then - return - end - node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z}) - if not node_under then - return - end - if minetest.get_item_group(node_under.name, "soil") ~= 0 and - minetest.get_node_light(pos_up, nil) <= light_max then - minetest.set_node(pos_up, {name = "loud_walking:giant_mushroom_cap"}) - minetest.set_node(pos, {name = "loud_walking:giant_mushroom_stem"}) - end - end -}) - --- mushroom growth -minetest.register_abm({ - nodenames = {"loud_walking:giant_mushroom_stem"}, - interval = 5 * loud_walking.time_factor, - chance = 5, - action = function(pos, node) - local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} - local node_up = minetest.get_node_or_nil(pos_up) - if not node_up then - return - end - if node_up.name ~= "air" then - return - end - if minetest.get_node_light(pos_up, nil) <= light_max then - minetest.set_node(pos_up, {name = "loud_walking:huge_mushroom_cap"}) - end - end -}) - --- mushroom spread -minetest.register_abm({ - nodenames = {"loud_walking:giant_mushroom_cap", "loud_walking:huge_mushroom_cap"}, - interval = 3 * loud_walking.time_factor, - chance = 40, - action = function(pos, node) - if minetest.get_node_light(pos, nil) >= 14 then - minetest.set_node(pos, {name = "air"}) - return - end - local pos_down = pos - pos_down.y = pos_down.y - 1 - local pos1, count = minetest.find_nodes_in_area_under_air(vector.subtract(pos_down, 4), vector.add(pos_down, 4), {"group:soil"}) - if #pos1 < 1 then - return - end - local random = pos1[math.random(1, #pos1)] - random.y = random.y + 1 - local mushroom_type - if math.random(1,2) == 1 then - mushroom_type = "flowers:mushroom_red" - else - mushroom_type = "flowers:mushroom_brown" - end - if minetest.get_node_light(random, nil) <= light_max then - minetest.set_node(random, {name = mushroom_type}) - end - end -}) diff --git a/deco_conifer.lua b/deco_conifer.lua deleted file mode 100644 index aa98be7..0000000 --- a/deco_conifer.lua +++ /dev/null @@ -1,193 +0,0 @@ -------------------- --- Conifer Trees -- -------------------- - --- Create different colored needles with the same properties. -newnode = loud_walking.clone_node("default:pine_needles") -if loud_walking.noleafdecay then - newnode.groups.leafdecay = 0 -end -newnode.tiles = {"default_pine_needles.png^[colorize:#FF0000:20"} -minetest.register_node("loud_walking:pine_needles2", newnode) -newnode.tiles = {"default_pine_needles.png^[colorize:#FFFF00:20"} -minetest.register_node("loud_walking:pine_needles3", newnode) -newnode.tiles = {"default_pine_needles.png^[colorize:#00FF00:20"} -minetest.register_node("loud_walking:pine_needles4", newnode) - -if loud_walking.glow then - minetest.register_node("loud_walking:pine_tree_glowing_moss", { - description = "Pine tree with glowing moss", - tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", - "default_pine_tree.png^trunks_moss.png"}, - paramtype2 = "facedir", - is_ground_content = false, - light_source = 4, - drop = 'default:pine_tree', - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node - }) -end - - --- similar to the general tree schematic, but basically vertical -function loud_walking.generate_conifer_schematic(trunk_height, radius, trunk, leaf) - local height = trunk_height + radius * 3 + 2 - local width = 2 * radius + 1 - local trunk_top = height - radius - 1 - local s = loud_walking.schematic_array(width, height, width) - - -- the main trunk - local probs = {200,150,100,75,50,25} - for z = -radius,radius do - for y = 1,trunk_top do - -- Gives it a vaguely conical shape. - local r1 = math.ceil((height - y) / 4) - -- But rounded at the bottom. - if y == trunk_height + 1 then - r1 = r1 -1 - end - - for x = -radius,radius do - local i = (z+radius)*width*height + y*width + (x+radius) + 1 - local dist = math.floor(math.sqrt(x^2 + z^2 + 0.5)) - if x == 0 and z == 0 then - if trunk == "default:pine_tree" and loud_walking.glow and math.random(1,10) == 1 then - s.data[i].name = "loud_walking:pine_tree_glowing_moss" - else - s.data[i].name = trunk - end - s.data[i].param1 = 255 - s.data[i].force_place = true - elseif y > trunk_height and dist <= r1 then - s.data[i].name = leaf - s.data[i].param1 = probs[dist] - end - end - end - end - - -- leaves at the top - for z = -1,1 do - for y = trunk_top, height-1 do - for x = -1,1 do - local i = (z+radius)*width*height + y*width + (x+radius) + 1 - if (x == 0 and z == 0) or y < height - 1 then - s.data[i].name = leaf - if x == 0 and z == 0 then - s.data[i].param1 = 255 - else - s.data[i].param1 = 200 - end - end - end - end - end - - return s -end - - --- the default pine schematic -function loud_walking.generate_default_conifer_schematic(trunk, leaf) - local height = 13 + 1 - local width = 5 - local s = loud_walking.schematic_array(width, height, width) - - -- the main trunk - local probs = {255,220,190} - - for p = 0,2 do - local c = math.floor(width / 2) - local y = height - p * 3 - 1 - for r = 0,2 do - for z = c-r,c+r do - for x = c-r,c+r do - local i = z*width*height + (y-r)*width + x + 1 - s.data[i].name = leaf - s.data[i].param1 = probs[r] - end - end - end - - s.yslice_prob = {} - for y = 1,height-3 do - local i = 2*width*height + y*width + 2 + 1 - if trunk == "default:pine_tree" and loud_walking.glow and math.random(1,10) == 1 then - s.data[i].name = "loud_walking:pine_tree_glowing_moss" - else - s.data[i].name = trunk - end - - s.data[i].param1 = 255 - s.data[i].force_place = true - - local j = (height - y - 1) / 3 - if j == 0 or j == 1 or j == 2 or y <= height - 11 then - s.yslice_prob[#s.yslice_prob+1] = {ypos=y,prob=170} - end - end - end - - return s -end - - --- generic conifers -loud_walking.schematics.conifer_trees = {} -leaves = {"default:pine_needles", "loud_walking:pine_needles2", "loud_walking:pine_needles3", "loud_walking:pine_needles4"} -for i = 1,#leaves do - local max_r = 4 - for r = 2,max_r do - local schem = loud_walking.generate_conifer_schematic(2, r, "default:pine_tree", leaves[i]) - - loud_walking.schematics.conifer_trees[#loud_walking.schematics.conifer_trees+1] = schem - - --minetest.register_decoration({ - -- deco_type = "schematic", - -- sidelen = 80, - -- place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, - -- fill_ratio = (max_r-r+1)/500, - -- biomes = {"coniferous_forest", "taiga",}, - -- schematic = schem, - -- flags = "place_center_x, place_center_z", - -- y_min = 2, - -- rotation = "random", - --}) - end -end - - -if false then - -- generic conifers - loud_walking.schematics.conifer_trees = {} - leaves = {"default:pine_needles", "loud_walking:pine_needles2", "loud_walking:pine_needles3", "loud_walking:pine_needles4"} - for i = 1,#leaves do - local schem = loud_walking.generate_default_conifer_schematic("default:pine_tree", leaves[i]) - - loud_walking.schematics.conifer_trees[#loud_walking.schematics.conifer_trees+1] = schem - - minetest.register_decoration({ - deco_type = "schematic", - sidelen = 80, - place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, - fill_ratio = 6/500, - biomes = {"coniferous_forest", "taiga",}, - schematic = schem, - flags = "place_center_x, place_center_z", - y_min = 2, - rotation = "random", - }) - end -end - --- Place the schematic when a sapling grows. -function default.grow_new_pine_tree(pos, bad) - local schem = loud_walking.schematics.conifer_trees[math.random(1,#loud_walking.schematics.conifer_trees)] - local adj = {x = pos.x - math.floor(schem.size.x / 2), - y = pos.y - 1, - z = pos.z - math.floor(schem.size.z / 2)} - minetest.place_schematic(adj, schem, 'random', nil, true) -end - diff --git a/deco_deciduous.lua b/deco_deciduous.lua deleted file mode 100644 index 269189c..0000000 --- a/deco_deciduous.lua +++ /dev/null @@ -1,164 +0,0 @@ ---------------------- --- Deciduous Trees -- ---------------------- - --- Make some leaves of different colors (but the same properties). -local newnode = loud_walking.clone_node("default:leaves") -if loud_walking.noleafdecay then - newnode.groups.leafdecay = 0 -end -newnode.tiles = {"default_leaves.png^[colorize:#FF0000:20"} -minetest.register_node("loud_walking:leaves2", newnode) -newnode.tiles = {"default_leaves.png^[colorize:#FFFF00:20"} -minetest.register_node("loud_walking:leaves3", newnode) -newnode.tiles = {"default_leaves.png^[colorize:#00FFFF:20"} -minetest.register_node("loud_walking:leaves4", newnode) -newnode.tiles = {"default_leaves.png^[colorize:#00FF00:20"} -minetest.register_node("loud_walking:leaves5", newnode) - -if loud_walking.glow then - minetest.register_node("loud_walking:tree_glowing_moss", { - description = "Tree with glowing moss", - tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png^trunks_moss.png"}, - paramtype2 = "facedir", - is_ground_content = false, - light_source = 4, - drop = 'default:tree', - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node - }) -end - --- create a schematic for a spherical tree. -function loud_walking.generate_tree_schematic(trunk_height, radii, trunk, leaf, fruit, limbs) - -- trunk_height refers to the amount of trunk visible below any leaves. - local height = trunk_height + radii.y * 2 + 2 - local width = 2 * radii.z + 1 - local trunk_top = height-radii.y-1 - - local s = loud_walking.schematic_array(width, height, width) - - -- the main trunk - for y = 1,trunk_top do - local i = radii.z*width*height + y*width + radii.x + 1 - if trunk == "default:tree" and loud_walking.glow and math.random(1,10) == 1 then - s.data[i].name = "loud_walking:tree_glowing_moss" - else - s.data[i].name = trunk - end - s.data[i].param1 = 255 - s.data[i].force_place = false - end - - -- some leaves for free - loud_walking.generate_leaves(s, leaf, {x=0, y=trunk_top, z=0}, radii.x, fruit) - - -- Specify a table of limb positions... - if radii.x > 3 and limbs then - for _, p in pairs(limbs) do - local i = (p.z+radii.z)*width*height + p.y*width + (p.x+radii.x) + 1 - s.data[i].name = trunk - s.data[i].param1 = 255 - s.data[i].force_place = false - loud_walking.generate_leaves(s, leaf, p, radii.x, fruit, true) - end - -- or just do it randomly. - elseif radii.x > 3 then - for z = -radii.z,radii.z do - for y = -radii.y,radii.y do - for x = -radii.x,radii.x do - -- a smaller spheroid inside the radii - if x^2/(radii.x-3)^2 + y^2/(radii.y-3)^2 + z^2/(radii.z-3)^2 <= 1 then - if math.random(1,6) == 1 then - local i = (z+radii.z)*width*height + (y+trunk_top)*width + (x+radii.x) + 1 - - s.data[i].name = trunk - s.data[i].param1 = 255 - s.data[i].force_place = false - loud_walking.generate_leaves(s, leaf, {x=x, y=trunk_top+y, z=z}, radii.x, fruit, true) - end - end - end - end - end - end - - return s -end - --- Create a spheroid of leaves. -function loud_walking.generate_leaves(s, leaf, pos, radius, fruit, adjust) - local height = s.size.y - local width = s.size.x - local rx = math.floor(s.size.x / 2) - local rz = math.floor(s.size.z / 2) - local r1 = math.min(3, radius) -- leaf decay radius - local probs = {255,200,150,100,75} - - for z = -r1,r1 do - for y = -r1,r1 do - for x = -r1,r1 do - if x+pos.x >= -rx and x+pos.x <= rx and y+pos.y >= 0 and y+pos.y < height and z+pos.z >= -rz and z+pos.z <= rz then - local i = (z+pos.z+rz)*width*height + (y+pos.y)*width + (x+pos.x+rx) + 1 - local dist1 = math.sqrt(x^2 + y^2 + z^2) - local dist2 = math.sqrt((x+pos.x)^2 + (z+pos.z)^2) - if dist1 <= r1 then - local newprob = probs[math.max(1, math.ceil(dist1))] - if s.data[i].name == "air" then - if fruit and (rx < 3 or dist2 / rx > 0.5) and math.random(1,10) == 1 then - s.data[i].name = fruit - s.data[i].param1 = 127 - else - s.data[i].name = leaf - s.data[i].param1 = newprob - end - elseif adjust and s.data[i].name == leaf then - s.data[i].param1 = math.max(s.data[i].param1, newprob) - end - end - end - end - end - end -end - --- generic deciduous trees -loud_walking.schematics.deciduous_trees = {} -local leaves = {"default:leaves", "loud_walking:leaves2", "loud_walking:leaves3", "loud_walking:leaves4", "loud_walking:leaves5"} -for i = 1,#leaves do - local max_r = 6 - local fruit = nil - - if i == 1 then - fruit = "default:apple" - end - - for r = 3,max_r do - local schem = loud_walking.generate_tree_schematic(2, {x=r, y=r, z=r}, "default:tree", leaves[i], fruit) - - loud_walking.schematics.deciduous_trees[#loud_walking.schematics.deciduous_trees+1] = schem - - --minetest.register_decoration({ - -- deco_type = "schematic", - -- sidelen = 80, - -- place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, - -- y_min = 4, - -- fill_ratio = (max_r-r+1)/1700, - -- biomes = {"deciduous_forest",}, - -- schematic = schem, - -- flags = "place_center_x, place_center_z", - -- rotation = "random", - --}) - end -end - --- Place the schematic when a sapling grows. -function default.grow_new_apple_tree(pos, bad) - local schem = loud_walking.schematics.deciduous_trees[math.random(1,#loud_walking.schematics.deciduous_trees)] - local adj = {x = pos.x - math.floor(schem.size.x / 2), - y = pos.y - 1, - z = pos.z - math.floor(schem.size.z / 2)} - minetest.place_schematic(adj, schem, 'random', nil, true) -end diff --git a/deco_jungle.lua b/deco_jungle.lua deleted file mode 100644 index 4b7aab6..0000000 --- a/deco_jungle.lua +++ /dev/null @@ -1,128 +0,0 @@ ------------------- --- Jungle Trees -- ------------------- - --- Create different colored leaves with the same properties. - -newnode = loud_walking.clone_node("default:jungleleaves") -newnode.tiles = {"default_jungleleaves.png^[colorize:#FF0000:10"} -minetest.register_node("loud_walking:jungleleaves2", newnode) -newnode.tiles = {"default_jungleleaves.png^[colorize:#FFFF00:30"} -minetest.register_node("loud_walking:jungleleaves3", newnode) - - --- Create a schematic for a jungle tree. -function loud_walking.generate_jungle_tree_schematic(trunk_height, trunk, leaf) - local height = trunk_height * 2 + 1 - local radius = 6 - local width = 2 * radius + 1 - local trunk_top = height - 4 - - local s = loud_walking.schematic_array(width, height, width) - - -- roots, trunk, and extra leaves - for z = -1,1 do - for y = 1,trunk_top do - for x = -1,1 do - local i = (z+radius)*width*height + y*width + (x+radius) + 1 - if x == 0 and z == 0 then - s.data[i].name = trunk - s.data[i].param1 = 255 - s.data[i].force_place = true - elseif (x == 0 or z == 0) and y < 3 then - s.data[i].name = trunk - s.data[i].param1 = 255 - s.data[i].force_place = true - elseif y > 3 then - s.data[i].name = leaf - s.data[i].param1 = 50 - end - end - end - end - - -- canopies - for y = 1,trunk_top+2 do - if y > trunk_height and (y == trunk_top or math.random(1,height - y) == 1) then - local x, z = 0, 0 - while x == 0 and z == 0 do - x = math.random(-1,1) * 2 - z = math.random(-1,1) * 2 - end - for j = -1,1,2 do - local i = (j*z + radius)*width*height + y*width + (j*x + radius) + 1 - s.data[i].name = trunk - s.data[i].param1 = 255 - s.data[i].force_place = true - loud_walking.generate_canopy(s, leaf, {x=j*x, y=y, z=j*z}) - end - end - end - - return s -end - --- Create a canopy of leaves. -function loud_walking.generate_canopy(s, leaf, pos) - local height = s.size.y - local width = s.size.x - local rx = math.floor(s.size.x / 2) - local rz = math.floor(s.size.z / 2) - local r1 = 4 -- leaf decay radius - local probs = {255,200,150,100,75} - - for z = -r1,r1 do - for y = 0,1 do - for x = -r1,r1 do - if x+pos.x >= -rx and x+pos.x <= rx and y+pos.y >= 0 and y+pos.y < height and z+pos.z >= -rz and z+pos.z <= rz then - local i = (z+pos.z+rz)*width*height + (y+pos.y)*width + (x+pos.x+rx) + 1 - local dist1 = math.sqrt(x^2 + y^2 + z^2) - local dist2 = math.sqrt((x+pos.x)^2 + (z+pos.z)^2) - if dist1 <= r1 then - local newprob = probs[math.max(1, math.ceil(dist1))] - if s.data[i].name == "air" then - s.data[i].name = leaf - s.data[i].param1 = newprob - elseif s.data[i].name == leaf then - s.data[i].param1 = math.max(s.data[i].param1, newprob) - end - end - end - end - end - end -end - --- generic jungle trees -loud_walking.schematics.jungle_trees = {} -leaves = {"default:jungleleaves", "loud_walking:jungleleaves2", "loud_walking:jungleleaves3"} -for i = 1,#leaves do - local max_h = 7 - for h = 5,max_h do - local schem = loud_walking.generate_jungle_tree_schematic(h*2, "default:jungletree", leaves[i]) - - loud_walking.schematics.jungle_trees[#loud_walking.schematics.jungle_trees+1] = schem - - --minetest.register_decoration({ - -- deco_type = "schematic", - -- sidelen = 80, - -- place_on = {"default:dirt_with_grass", "default:dirt"}, - -- fill_ratio = (max_h-h+1)/1200, - -- biomes = {"rainforest", "rainforest_swamp",}, - -- schematic = schem, - -- flags = "place_center_x, place_center_z", - -- y_min = 0, - -- rotation = "random", - --}) - end -end - --- Place the schematic when a sapling grows. -function default.grow_new_jungle_tree(pos, bad) - local schem = loud_walking.schematics.jungle_trees[math.random(1,#loud_walking.schematics.jungle_trees)] - local adj = {x = pos.x - math.floor(schem.size.x / 2), - y = pos.y - 1, - z = pos.z - math.floor(schem.size.z / 2)} - minetest.place_schematic(adj, schem, 'random', nil, true) -end - diff --git a/deco_trees.lua b/deco_trees.lua deleted file mode 100644 index 65d7353..0000000 --- a/deco_trees.lua +++ /dev/null @@ -1,57 +0,0 @@ ------------ --- Trees -- ------------ - --- Change leafdecay ratings -minetest.add_group("default:leaves", {leafdecay = 4}) -minetest.add_group("default:jungleleaves", {leafdecay = 4}) -minetest.add_group("default:pine_needles", {leafdecay = 5}) - - --- tree creation code -dofile(loud_walking.path.."/deco_deciduous.lua") -dofile(loud_walking.path.."/deco_conifer.lua") -dofile(loud_walking.path.."/deco_jungle.lua") - - -loud_walking.schematics.acacia_trees = {} -local mz = 9 -local mx = 9 -local my = 7 -local s = loud_walking.schematic_array(mx, my, mz) -for i = 1, #s.data do - s.data[i] = { name = "air", prob = 0 } -end - -local y1 = 5 -for z1 = 0, 5, 5 do - for x1 = 0, 5, 5 do - if x1 ~= z1 then - for z = 0, 3 do - for x = 0, 3 do - local i = (z + z1) * mx * my + y1 * mx + x1 + x + 1 - s.data[i] = { name = "default:acacia_leaves", prob = 240 } - end - end - end - end -end -y1 = 6 -for z1 = 4, 0, -4 do - for x1 = 0, 4, 4 do - if x1 == z1 then - for z = 0, 4 do - for x = 0, 4 do - local i = (z + z1) * mx * my + y1 * mx + x1 + x + 1 - s.data[i] = { name = "default:acacia_leaves", prob = 240 } - end - end - end - end -end -local trunk = {{4,0,4}, {4,1,4}, {4,2,4}, {4,3,4}, {3,4,3}, {5,4,5}, {3,3,5}, {5,3,3}, {2,5,2}, {6,5,6}, {2,4,6}, {6,4,2}} -for _, p in pairs(trunk) do - local i = p[3] * mx * my + p[2] * mx + p[1] + 1 - s.data[i] = { name = "default:acacia_tree", prob = 255 } -end -loud_walking.schematics.acacia_trees[#loud_walking.schematics.acacia_trees+1] = s diff --git a/dmobs.lua b/dmobs.lua deleted file mode 100644 index a6701c0..0000000 --- a/dmobs.lua +++ /dev/null @@ -1,539 +0,0 @@ --- This was taken more or less intact from loud_walking by D00Med - -mobs:register_mob("loud_walking:fox", { - type = "animal", - attacks_monsters = true, - reach = 1, - damage = 1, - attack_type = "dogfight", - hp_min = 4, - hp_max = 8, - armor = 100, - collisionbox = {-0.4, -0.6, -0.4, 0.3, 0.3, 0.3}, - runaway = true, - pathfinding = true, - visual = "mesh", - mesh = "fox.b3d", - textures = { - {"dmobs_fox.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=1.5, y=1.5}, - makes_footstep_sound = true, - walk_velocity = 1, - run_velocity = 2.5, - jump = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, - }, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - replace_rate = 10, - replace_what = {"farming:wheat_5", "default:fence_wood", "default:grass_5", "default:dirt_with_grass"}, - replace_with = "air", - follow = {"mobs:meat_raw"}, - view_range = 14, - animation = { - speed_normal = 6, - speed_run = 15, - walk_start = 25, - walk_end = 35, - stand_start = 51, - stand_end = 60, - run_start = 1, - run_end = 16, - punch_start = 36, - punch_end = 51, - }, - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - -mobs:register_spawn("loud_walking:fox", {"default:dirt_with_grass","default:dirt"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("loud_walking:fox", "Fox", "wool_orange.png", 1) - - -mobs:register_mob("loud_walking:hedgehog", { - type = "animal", - passive = true, - hp_min = 1, - hp_max = 2, - armor = 100, - collisionbox = {-0.1, -0.1, -0.2, 0.2, 0.2, 0.2}, - visual = "mesh", - mesh = "hedgehog.b3d", - textures = { - {"dmobs_hedgehog.png"}, - }, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2, y=2}, - makes_footstep_sound = true, - walk_velocity = 0.5, - run_velocity = 1, - jump = true, - water_damage = 2, - lava_damage = 2, - light_damage = 0, - view_range = 14, - follow = {"farming:bread"}, - animation = { - speed_normal = 5, - speed_run = 10, - walk_start = 1, - walk_end = 10, - stand_start = 1, - stand_end = 10, - run_start = 1, - run_end = 10, - - }, - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - -mobs:register_spawn("loud_walking:hedgehog", {"default:dirt_with_grass","default:pine_needles"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("loud_walking:hedgehog", "Hedgehog", "wool_brown.png", 1) - - -mobs:register_mob("loud_walking:elephant", { - type = "monster", - passive = false, - reach = 3, - damage = 5, - attack_type = "dogfight", - hp_min = 24, - hp_max = 40, - armor = 75, - collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9}, - visual = "mesh", - mesh = "elephant.b3d", - textures = { - {"dmobs_elephant.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2.5, y=2.5}, - makes_footstep_sound = true, - walk_velocity = 0.5, - run_velocity = 1, - jump = false, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - replace_rate = 10, - replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "ethereal:bamboo"}, - replace_with = "air", - follow = {"farming:wheat"}, - view_range = 14, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 9}, - }, - animation = { - speed_normal = 5, - speed_run = 10, - walk_start = 3, - walk_end = 19, - stand_start = 20, - stand_end = 30, - run_start = 3, - run_end = 19, - - }, - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - -mobs:register_spawn("loud_walking:elephant", {"default:dirt_with_dry_grass","default:desert_sand"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("loud_walking:elephant", "Elephant", "default_dry_grass.png", 1) - - -mobs:register_mob("loud_walking:whale", { - type = "animal", - passive = false, - reach = 2, - damage = 5, - attack_type = "dogfight", - hp_min = 52, - hp_max = 82, - armor = 100, - collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9}, - visual = "mesh", - mesh = "whale.b3d", - rotate = 180, - textures = { - {"dmobs_whale.png"}, - }, - sounds = { - random = "whale_1", - death = "whale_1", - distance = 128, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2.5, y=2.5}, - makes_footstep_sound = true, - walk_velocity = 0.5, - run_velocity = 1, - jump = false, - stepheight = 1.5, - fall_damage = 0, - fall_speed = -6, - fly = true, - fly_in = "default:water_source", - water_damage = 0, - lava_damage = 2, - light_damage = 0, - follow = {"fishing:fish_cooked"}, - view_range = 14, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, - }, - animation = { - speed_normal = 5, - speed_run = 10, - walk_start = 2, - walk_end = 39, - stand_start = 2, - stand_end = 39, - run_start = 2, - run_end = 39, - - }, - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - -mobs:register_spawn("loud_walking:whale", {"default:water_source"}, 20, 1, 15000, -20, 31000) - -mobs:register_egg("loud_walking:whale", "Whale", "default_water_source.png", 1) - - -mobs:register_mob("loud_walking:orc", { - type = "monster", - passive = false, - reach = 2, - damage = 2, - attack_type = "dogfight", - hp_min = 12, - hp_max = 22, - armor = 100, - collisionbox = {-0.4, -1.3, -0.4, 0.4, 1, 0.4}, - visual = "mesh", - mesh = "orc.b3d", - textures = { - {"dmobs_orc.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=3, y=3}, - makes_footstep_sound = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 4}, - }, - walk_velocity = 1, - run_velocity = 2, - jump = true, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 10, - speed_run = 20, - walk_start = 2, - walk_end = 18, - stand_start = 30, - stand_end = 40, - run_start = 2, - run_end = 18, - punch_start = 20, - punch_end = 30, - - }, -}) - -mobs:register_spawn("loud_walking:orc", {'group:stone', "default:snow","default:snow_block", "default:desert_sand"}, 20, -1, 11000, 2, 31000) - -mobs:register_egg("loud_walking:orc", "Orc", "default_desert_sand.png", 1) - - -mobs:register_mob("loud_walking:ogre", { - type = "monster", - passive = false, - reach = 3, - damage = 3, - attack_type = "dogfight", - hp_min = 15, - hp_max = 26, - armor = 70, - collisionbox = {-0.6, -1.3, -0.6, 0.6, 1.5, 0.6}, - visual = "mesh", - mesh = "ogre.b3d", - textures = { - {"dmobs_ogre.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=3.5, y=3.5}, - makes_footstep_sound = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 9}, - }, - walk_velocity = 1, - run_velocity = 2, - jump = true, - rotate = 180, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 10, - speed_run = 20, - walk_start = 3, - walk_end = 38, - stand_start = 40, - stand_end = 70, - run_start = 3, - run_end = 38, - punch_start = 70, - punch_end = 100, - - }, -}) - -mobs:register_spawn("loud_walking:ogre", {"default:snow","default:dirt_with_dry_grass", "default:desert_sand"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("loud_walking:ogre", "Ogre", "default_desert_sand.png", 1) - - -mobs:register_mob("loud_walking:badger", { - type = "animal", - passive = false, - reach = 1, - damage = 2, - attack_type = "dogfight", - hp_min = 6, - hp_max = 12, - armor = 100, - collisionbox = {-0.3, -0.15, -0.3, 0.3, 0.4, 0.3}, - visual = "mesh", - mesh = "badger.b3d", - textures = { - {"dmobs_badger.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2, y=2}, - makes_footstep_sound = true, - walk_velocity = 0.7, - run_velocity = 1, - jump = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, - }, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - follow = {"mobs:meat_raw"}, - view_range = 14, - animation = { - speed_normal = 12, - speed_run = 18, - walk_start = 34, - walk_end = 58, - stand_start = 1, - stand_end = 30, - run_start = 34, - run_end = 58, - punch_start = 60, - punch_end = 80, - - }, - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - -mobs:register_spawn("loud_walking:badger", {"default:dirt_with_grass","default:dirt"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("loud_walking:badger", "Badger", "default_obsidian.png", 1) - - ---dragon - -mobs:register_mob("loud_walking:dragon", { - type = "monster", - passive = false, - attacks_monsters = true, - damage = 6, - reach = 3, - attack_type = "dogshoot", - shoot_interval = 2.5, - dogshoot_switch = 2, - dogshoot_count = 0, - dogshoot_count_max =5, - arrow = "loud_walking:fireball", - shoot_offset = 1, - hp_min = 30, - hp_max = 40, - armor = 50, - collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, - visual = "mesh", - mesh = "dragon.b3d", - textures = { - {"dmobs_dragon.png"}, - {"dmobs_dragon2.png"}, - {"dmobs_dragon3.png"}, - {"dmobs_dragon4.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2, y=2}, - makes_footstep_sound = true, - runaway = false, - jump_chance = 30, - walk_chance = 80, - fall_speed = 0, - pathfinding = true, - fall_damage = 0, - sounds = { - shoot_attack = "mobs_fireball", - }, - walk_velocity = 3, - run_velocity = 5, - jump = true, - fly = true, - drops = { - {name = "mobs:lava_orb", chance = 1, min = 1, max = 1}, - {name = "mobs:meat_raw", chance = 1, min = 1, max = 9}, - }, - fall_speed = 0, - stepheight = 10, - water_damage = 2, - lava_damage = 0, - light_damage = 0, - view_range = 20, - animation = { - speed_normal = 10, - speed_run = 20, - walk_start = 1, - walk_end = 22, - stand_start = 1, - stand_end = 22, - run_start = 1, - run_end = 22, - punch_start = 22, - punch_end = 47, - }, - knock_back = 2, -}) - ---Thanks to Tenplus1 -mobs:register_arrow("loud_walking:fireball", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"dmobs_fire.png"}, - velocity = 8, - tail = 1, -- enable tail - tail_texture = "fire_basic_flame.png", - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_node = function(self, pos, node) - mobs:explosion(pos, 2, 1, 1) - end, -}) - - -mobs:spawn_specific("loud_walking:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -31000, 31000) - -mobs:register_egg("loud_walking:dragon", "Dragon", "default_apple.png", 1) - -if minetest.registered_entities["mobs_yeti:yeti"] then - local m = table.copy(minetest.registered_entities["loud_walking:dragon"]) - m.name = 'loud_walking:snow_dragon' - m.lava_damage = 4 - m.textures = { {"squaresville_snow_dragon.png"}, } - m.base_texture = m.textures[1] - m.arrow = "loud_walking:snow_blast" - m.attack_type = 'dogshoot' - m.shoot_interval = .7 - m.shoot_offset = 2 - m.drops = { - {name = "default:ice", chance = 1, min = 1, max = 3}, - {name = "mobs:meat_raw", chance = 1, min = 1, max = 9}, - } - - minetest.registered_entities["loud_walking:snow_dragon"] = m - mobs.spawning_mobs["loud_walking:snow_dragon"] = true - - local m = table.copy(minetest.registered_entities["mobs_yeti:snowball"]) - m.hit_player = function(self, player) - if not (self and player) then - return - end - - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end - - m.hit_mob = function(self, player) - if not (self and player) then - return - end - - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end - - minetest.registered_entities["loud_walking:snow_blast"] = m - - mobs:spawn_specific("loud_walking:snow_dragon", {"air"}, {'default:snow', 'default:ice', 'default:snow_block'}, -1, 20, 300, 15000, 2, -31000, 31000) -end diff --git a/goblin.lua b/goblin.lua deleted file mode 100644 index 71c6002..0000000 --- a/goblin.lua +++ /dev/null @@ -1,682 +0,0 @@ ---------------------------------------------------------------- --- GOBLINS ---------------------------------------------------------------- - -local spawn_frequency = 3000 -- 350 -local dig_freq = 5 -- 5 -local trap_freq = 25 -- 25 -local torch_freq = 2 -- 2 - -local diggable = { - 'default:dirt', - 'default:dirt_with_grass', - 'default:dirt_with_dry_grass', - 'default:dirt_with_snow', - 'default:sand', - 'default:stone', - 'default:sandstone', - 'default:desert_stone', - 'default:stone_with_coal', - 'default:stone_with_copper', - 'default:stone_with_diamond', - 'default:stone_with_gold', - 'default:stone_with_iron', - 'default:stone_with_mese', - 'loud_walking:stone_with_coal_trap', - 'loud_walking:stone_with_copper_trap', - 'loud_walking:stone_with_diamond_trap', - 'loud_walking:stone_with_gold_trap', - 'loud_walking:stone_with_iron_trap', - 'loud_walking:stone_with_salt', - 'loud_walking:stone_with_algae', - 'loud_walking:stone_with_lichen', - 'loud_walking:stone_with_moss', - 'loud_walking:giant_mushroom_cap', - 'loud_walking:huge_mushroom_cap', - 'loud_walking:giant_mushroom_stem', - 'loud_walking:stalactite', - 'loud_walking:stalagmite', - 'loud_walking:stalactite_slimy', - 'loud_walking:stalagmite_slimy', - 'loud_walking:stalactite_mossy', - 'loud_walking:stalagmite_mossy', - 'flowers:mushroom_red', - 'flowers:mushroom_brown' -} - - -local traps = { - 'loud_walking:mossycobble_trap', - 'loud_walking:stone_with_coal_trap', - 'loud_walking:stone_with_copper_trap', - 'loud_walking:stone_with_diamond_trap', - 'loud_walking:stone_with_gold_trap', - 'loud_walking:stone_with_iron_trap', -} - - -local function goblin_do(self) - if not (self and loud_walking.custom_ready and loud_walking.search_replace and loud_walking.surface_damage and loud_walking.custom_ready(self)) then - return - end - - local cold_natured = false - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - - -- dig - if self.name == 'loud_walking:goblin_digger' then - loud_walking.search_replace(pos, 1, diggable, 'air') - else - loud_walking.search_replace(pos, dig_freq, diggable, 'air') - end - - --loud_walking.search_replace(pos, dig_freq * 3, burnable, 'fire:basic_flame') - - -- steal torches - loud_walking.search_replace(self.object:getpos(), torch_freq, {"default:torch"}, "air") - - pos.y = pos.y - 0.5 - - -- place a mossycobble - local cobbling = trap_freq - if self.name == 'loud_walking:goblin_cobbler' then - cobbling = torch_freq - end - loud_walking.search_replace(pos, cobbling, {"group:stone", "default:sandstone"}, "default:mossycobble") - - -- place a trap - local trap = 'loud_walking:mossycobble_trap' - if self.name == 'loud_walking:goblin_ice' then - cold_natured = true - trap = 'loud_walking:ice_trap' - loud_walking.search_replace(pos, trap_freq, {"default:ice"}, trap) - else - if self.name == 'loud_walking:goblin_coal' then - trap = 'loud_walking:stone_with_coal_trap' - elseif self.name == 'loud_walking:goblin_copper' then - trap = 'loud_walking:stone_with_copper_trap' - elseif self.name == 'loud_walking:goblin_diamond' then - trap = 'loud_walking:stone_with_diamond_trap' - elseif self.name == 'loud_walking:goblin_gold' then - trap = 'loud_walking:stone_with_gold_trap' - elseif self.name == 'loud_walking:goblin_iron' then - trap = 'loud_walking:stone_with_iron_trap' - elseif self.name == 'loud_walking:goblin_king' then - trap = traps[math.random(#traps)] - end - loud_walking.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap) - end - - loud_walking.surface_damage(self, cold_natured) -end - - -local drops = { - digger = { - {name = "default:mossycobble", chance = 1, min = 1, max = 3}, - }, - --cobbler = { - -- {name = "loud_walking:glowing_fungus", chance = 1, min = 2, max = 5}, - --}, - coal = { - {name = "default:coal_lump", chance = 1, min = 1, max = 3}, - }, - copper = { - {name = "default:copper_lump", chance = 1, min = 1, max = 3}, - }, - diamond = { - {name = "default:diamond", chance = 5, min = 1, max = 3}, - }, - gold = { - {name = "default:gold_lump", chance = 1, min = 1, max = 3}, - }, - ice = { - {name = "default:coal_lump", chance = 1, min = 1, max = 3}, - }, - iron = { - {name = "default:iron_lump", chance = 1, min = 1, max = 3}, - }, - king = { - {name = "default:mese_crystal", chance = 1, min = 1, max = 3}, - }, -} -for name, drop in pairs(drops) do - if name == 'digger' or name == 'cobbler' or name == 'coal' or name == 'ice' then - drop[#drop+1] = {name = "default:pick_stone", chance = 3, min = 1, max = 3} - drop[#drop+1] = {name = "default:sword_stone", chance = 5, min = 1, max = 1} - elseif name == 'copper' or name == 'iron' then - drop[#drop+1] = {name = "default:pick_steel", chance = 3, min = 1, max = 3} - drop[#drop+1] = {name = "default:sword_steel", chance = 5, min = 1, max = 1} - elseif name == 'diamond' or name == 'gold' then - drop[#drop+1] = {name = "default:pick_diamond", chance = 3, min = 1, max = 3} - drop[#drop+1] = {name = "default:sword_diamond", chance = 5, min = 1, max = 1} - elseif name == 'king' then - drop[#drop+1] = {name = "default:pick_mese", chance = 3, min = 1, max = 3} - drop[#drop+1] = {name = "default:sword_mese", chance = 5, min = 1, max = 1} - end - - drop[#drop+1] = {name = "loud_walking:rotten_flesh", chance = 2, min = 1, max = 2} - drop[#drop+1] = {name = "default:torch", chance = 3, min = 1, max = 10} -end - - -mobs:register_mob("loud_walking:goblin_digger", { - description = "Digger Goblin", - type = "monster", - passive = false, - damage = 1, - attack_type = "dogfight", - attacks_monsters = true, - hp_min = 5, - hp_max = 10, - armor = 100, - fear_height = 4, - collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35}, - visual = "mesh", - mesh = "goblins_goblin.b3d", - drawtype = "front", - textures = { - {"goblins_goblin_digger.png"}, - }, - makes_footstep_sound = true, - sounds = { - random = "goblins_goblin_ambient", - warcry = "goblins_goblin_attack", - attack = "goblins_goblin_attack", - damage = "goblins_goblin_damage", - death = "goblins_goblin_death", - distance = 15, - }, - walk_velocity = 2, - run_velocity = 3, - jump = true, - drops = drops['digger'], - water_damage = 0, - lava_damage = 2, - light_damage = 0, - lifetimer = 60, - follow = {"default:diamond"}, - view_range = 10, - owner = "", - order = "follow", - animation = { - speed_normal = 30, - speed_run = 30, - stand_start = 0, - stand_end = 79, - walk_start = 168, - walk_end = 187, - run_start = 168, - run_end = 187, - punch_start = 200, - punch_end = 219, - }, - on_rightclick = nil, - do_custom = goblin_do, -}) - -mobs:register_egg("loud_walking:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_cobbler' -m.textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['cobbler'] -minetest.registered_entities["loud_walking:goblin_cobbler"] = m - -mobs:register_egg("loud_walking:goblin_cobbler", "Goblin Egg (cobbler)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_coal' -m.hp_min = 7 -m.hp_max = 15 -m.armor = 90 -m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['coal'] -minetest.registered_entities["loud_walking:goblin_coal"] = m - -mobs:register_egg("loud_walking:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_copper' -m.damage = 2 -m.hp_min = 7 -m.hp_max = 15 -m.armor = 70 -m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['copper'] -minetest.registered_entities["loud_walking:goblin_copper"] = m - -mobs:register_egg("loud_walking:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_diamond' -m.damage = 3 -m.hp_min = 7 -m.hp_max = 15 -m.armor = 50 -m.textures = { {"goblins_goblin_diamond1.png"}, {"goblins_goblin_diamond2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['diamond'] -minetest.registered_entities["loud_walking:goblin_diamond"] = m - -mobs:register_egg("loud_walking:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_gold' -m.damage = 3 -m.hp_min = 7 -m.hp_max = 15 -m.armor = 60 -m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['gold'] -minetest.registered_entities["loud_walking:goblin_gold"] = m - -mobs:register_egg("loud_walking:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_ice' -m.textures = { {"loud_walking_goblin_ice2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['ice'] -minetest.registered_entities["loud_walking:goblin_ice"] = m - -mobs:register_egg("loud_walking:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_iron' -m.damage = 2 -m.hp_min = 7 -m.hp_max = 15 -m.armor = 80 -m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['iron'] -minetest.registered_entities["loud_walking:goblin_iron"] = m - -mobs:register_egg("loud_walking:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1) - - -local m = table.copy(minetest.registered_entities["loud_walking:goblin_digger"]) -m.name = 'loud_walking:goblin_king' -m.damage = 3 -m.hp_min = 10 -m.hp_max = 20 -m.armor = 40 -m.textures = { {"goblins_goblin_king.png"}, } -m.base_texture = m.textures[1] -m.drops = drops['king'] -minetest.registered_entities["loud_walking:goblin_king"] = m - -mobs:register_egg("loud_walking:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1) - - ---------------------------------------------------------------- --- Traps ---------------------------------------------------------------- - -minetest.register_node("loud_walking:mossycobble_trap", { - description = "Messy Gobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1, trap = 1}, - sounds = default.node_sound_stone_defaults(), - paramtype = "light", - light_source = 4, -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "loud_walking:mossycobble_trap", -}) - -minetest.register_node("loud_walking:stone_with_coal_trap", { - description = "Coal Trap", - tiles = {"default_cobble.png^default_mineral_coal.png"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:coal_lump', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), -}) - -if minetest.registered_nodes['tnt:tnt_burning'] then - -- 5... 4... 3... 2... 1... - loud_walking.diamond_trap = function(pos, player) - if not (pos and player) then - return - end - - minetest.set_node(pos, {name="tnt:tnt_burning"}) - local timer = minetest.get_node_timer(pos) - if timer then - timer:start(5) - end - minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) - end -else - -- wimpier trap for non-tnt settings - loud_walking.diamond_trap = function(pos, player) - if not (pos and player) then - return - end - - minetest.set_node(pos, {name="default:lava_source"}) - local hp = player:get_hp() - if hp > 0 then - player:set_hp(hp - 2) - minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) - end - end -end - -minetest.register_node("loud_walking:stone_with_diamond_trap", { - description = "Diamond Trap", - tiles = {"default_cobble.png^(default_mineral_diamond.png^[colorize:#000000:160)"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:diamond', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_dig = function(pos, node, digger) - if not (pos and digger) then - return - end - - if math.random(3) == 1 then - loud_walking.diamond_trap(pos, digger) - else - minetest.node_dig(pos, node, digger) - end - end -}) - - -newnode = loud_walking.clone_node("default:lava_source") -newnode.description = "Molten Gold Source" -newnode.wield_image = "goblins_molten_gold.png" -newnode.tiles[1].name = "goblins_molten_gold_source_animated.png" -newnode.special_tiles[1].name = "goblins_molten_gold_source_animated.png" -newnode.liquid_alternative_flowing = "loud_walking:molten_gold_flowing" -newnode.liquid_alternative_source = "loud_walking:molten_gold_source" -newnode.liquid_renewable = false -newnode.post_effect_color = {a=192, r=255, g=64, b=0} -minetest.register_node("loud_walking:molten_gold_source", newnode) - -newnode = loud_walking.clone_node("default:lava_flowing") -newnode.description = "Flowing Molten Gold" -newnode.wield_image = "goblins_molten_gold.png" -newnode.tiles = {"goblins_molten_gold.png"} -newnode.special_tiles[1].name = "goblins_molten_gold_flowing_animated.png" -newnode.liquid_alternative_flowing = "loud_walking:molten_gold_flowing" -newnode.liquid_alternative_source = "loud_walking:molten_gold_source" -newnode.liquid_renewable = false -newnode.post_effect_color = {a=192, r=255, g=64, b=0} -minetest.register_node("loud_walking:molten_gold_flowing", newnode) - -bucket.register_liquid( - "loud_walking:molten_gold_source", - "loud_walking:molten_gold_flowing", - "loud_walking:bucket_molten_gold", - "loud_walking_bucket_molten_gold.png", - "Bucket of Molten Gold", - {} -) - -loud_walking.gold_trap = function(pos, player) - if not (pos and player) then - return - end - - minetest.set_node(pos, {name="loud_walking:molten_gold_source"}) - minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) - local hp = player:get_hp() - if hp > 0 then - player:set_hp(hp - 2) - end -end - -minetest.register_node("loud_walking:stone_with_gold_trap", { - description = "Gold Trap", - tiles = {"default_cobble.png^(default_mineral_gold.png^[colorize:#000000:160)"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:gold_lump', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_dig = function(pos, node, digger) - if not (pos and digger) then - return - end - - if math.random(3) == 1 then - loud_walking.gold_trap(pos, digger) - else - minetest.node_dig(pos, node, digger) - end - end -}) - - -loud_walking.ice_trap = function(pos, player) - if not (pos and player) then - return - end - - local ppos = player:getpos() - if ppos then - ppos.y = ppos.y + 1 - local p1 = vector.subtract(ppos, 2) - local p2 = vector.add(ppos, 2) - local nodes = minetest.find_nodes_in_area(p1, p2, 'air') - if not (nodes and type(nodes) == 'table') then - return - end - - for _, npos in pairs(nodes) do - minetest.set_node(npos, {name="default:ice"}) - end - - minetest.set_node(pos, {name="default:ice"}) - end -end - -minetest.register_node("loud_walking:ice_trap", { - description = "Ice Trap", - tiles = {"default_ice.png^loud_walking_mineral_moonstone.png"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:ice', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_dig = function(pos, node, digger) - if not (pos and digger) then - return - end - - if math.random(3) == 1 then - loud_walking.ice_trap(pos, digger) - else - minetest.node_dig(pos, node, digger) - end - end -}) - - -local function lightning_effects(pos, radius) - if not (pos and radius) then - return - end - - minetest.add_particlespawner({ - amount = 30, - time = 1, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x=-10, y=-10, z=-10}, - maxvel = {x=10, y=10, z=10}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = 1, - maxexptime = 3, - minsize = 16, - maxsize = 32, - texture = "goblins_lightning.png", - }) -end - -loud_walking.copper_trap = function(pos, player) - if not (pos and player) then - return - end - - local hp = player:get_hp() - if hp > 0 then - player:set_hp(hp - 1) - lightning_effects(pos, 3) - minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10}) - end -end - -minetest.register_node("loud_walking:stone_with_copper_trap", { - description = "Copper Trap", - tiles = {"default_cobble.png^(default_mineral_copper.png^[colorize:#000000:160)"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:copper_lump', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_dig = function(pos, node, digger) - if not (pos and digger) then - return - end - - if math.random(3) == 1 then - loud_walking.copper_trap(pos, digger) - else - minetest.node_dig(pos, node, digger) - end - end -}) - - --- summon a metallic goblin? --- pit of iron razors? -minetest.register_node("loud_walking:stone_with_iron_trap", { - description = "Iron Trap", - tiles = {"default_cobble.png^(default_mineral_iron.png^[colorize:#000000:160)"}, - groups = {cracky = 3, trap = 1}, - drop = 'default:iron_lump', - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_dig = function(pos, node, digger) - if not (pos and digger) then - return - end - - if math.random(3) == 1 then - loud_walking.copper_trap(pos, digger) - else - minetest.node_dig(pos, node, digger) - end - end -}) - - --- goblin spawner - -minetest.register_node("loud_walking:goblin_spawner", { - --tiles = {"default_obsidian.png^[colorize:#00FF00:10"}, - tiles = {"default_obsidian.png"}, - paramtype = "light", - description = "Goblin Throne", - groups = {cracky = 2, falling_node = 1}, - light_source = 4, - drop = 'default:mossycobble', - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = { - {-0.25, -0.5, -0.4, 0.25, 0.0, 0.4}, -- seat - {-0.25, 0.0, -0.25, -0.2, 0.5, 0.25}, -- back - {-0.25, 0.5, -0.4, -0.2, 1.0, 0.4}, -- back - } }, -}) - -local goblins = {} -goblins['loud_walking:goblin_king'] = 1 -goblins['loud_walking:goblin_diamond'] = 2 -goblins['loud_walking:goblin_gold'] = 2 -goblins['loud_walking:goblin_copper'] = 4 -goblins['loud_walking:goblin_iron'] = 4 -goblins['loud_walking:goblin_coal'] = 8 -goblins['loud_walking:goblin_digger'] = 8 -goblins['loud_walking:goblin_cobbler'] = 8 -local goblins_total = 0 -for name, rate in pairs(goblins) do - goblins_total = goblins_total + rate -end - --- spawner abm -minetest.register_abm({ - nodenames = {"loud_walking:goblin_spawner"}, - interval = 4, - chance = 6, - catch_up = false, - - action = function(pos, node, active_object_count, active_object_count_wider) - -- check objects inside 9x9 area around spawner - local objs = minetest.get_objects_inside_radius(pos, 9) - local count = 0 - - -- count mob objects of same type in area - for k, obj in pairs(objs) do - local ent = obj:get_luaentity() - - if ent and string.find(ent.name, 'goblin') then - count = count + 1 - end - end - - -- Are there too many of same type? - if count >= 12 then - return - end - - -- find air blocks within 5 nodes of spawner - local air = minetest.find_nodes_in_area( - {x = pos.x - 5, y = pos.y, z = pos.z - 5}, - {x = pos.x + 5, y = pos.y, z = pos.z + 5}, - {"air"}) - - -- spawn in random air block - if air and #air > 0 then - local choose - local r = math.random(goblins_total) - for name, rate in pairs(goblins) do - if r <= rate then - choose = name - break - else - r = r - rate - end - end - - local pos2 = air[math.random(#air)] - --local lig = minetest.get_node_light(pos2) or 0 - - pos2.y = pos2.y + 0.5 - - -- only if light levels are within range - --if lig >= mlig and lig <= xlig then - minetest.add_entity(pos2, choose) - --end - end - end -}) diff --git a/greenslimes.lua b/greenslimes.lua deleted file mode 100644 index 623d8e4..0000000 --- a/greenslimes.lua +++ /dev/null @@ -1,156 +0,0 @@ --- **CODE** --- -------- --- See Mobs.Redo license --- --- --- **MODELS/TEXTURES** --- ------------------- --- WTFPL --- Author/origin: Tomas J. Luis --- --- Jeija_glue texture by: Jeija --- --- **SOUNDS** --- ---------- --- Original sound for slime damage by RandomationPictures under licence CC0 1.0. --- http://www.freesound.org/people/RandomationPictures/sounds/138481/ --- --- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0. --- http://www.freesound.org/people/DrMinky/sounds/ - -local ENABLE_SPAWN_NODE = true - --- sounds -local green_sounds = { - damage = "slimes_damage", - death = "slimes_death", - jump = "slimes_jump", - attack = "slimes_attack" -} - --- textures -local green_textures = {"green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png", - "green_slime_sides.png", "green_slime_front.png", "green_slime_sides.png"} - --- small -mobs:register_mob("loud_walking:green_small", { - type = "monster", - visual = "cube", - textures = { green_textures }, - visual_size = {x = 0.5, y = 0.5}, - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, - sounds = green_sounds, - hp_min = 2, - hp_max = 4, - armor = 100, - knock_back = 3, - blood_amount = 3, - blood_texture = "green_slime_blood.png", - lava_damage = 3, - fall_damage = 0, - damage = 1, - reach = 1, - attack_type = "dogfight", - attacks_monsters = true, - view_range = 10, - walk_chance = 0, - walk_velocity = 2, - stepheight = 0.6, - jump_chance = 60, - drops = { - {name = "loud_walking:green_slimeball", chance = 2, min = 1, max = 2}, - } -}) - --- medium -mobs:register_mob("loud_walking:green_medium", { - type = "monster", - visual = "cube", - textures = { green_textures }, - visual_size = {x = 1, y = 1}, - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - sounds = green_sounds, - hp_min = 4, - hp_max = 8, - armor = 100, - knock_back = 2, - blood_amount = 4, - blood_texture = "green_slime_blood.png", - lava_damage = 7, - fall_damage = 0, - damage = 2, - reach = 2, - attack_type = "dogfight", - attacks_monsters = true, - view_range = 10, - walk_chance = 0, - walk_velocity = 2, - stepheight = 1.1, - jump_chance = 60, - on_die = function(self, pos) - local num = math.random(2, 4) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "loud_walking:green_small") - end - end -}) - --- big -mobs:register_mob("loud_walking:green_big", { - type = "monster", - visual = "cube", - textures = { green_textures }, - visual_size = {x = 2, y = 2}, - collisionbox = {-1, -1, -1, 1, 1, 1}, - sounds = green_sounds, - hp_min = 6, - hp_max = 12, - armor = 100, - knock_back = 1, - blood_amount = 5, - blood_texture = "green_slime_blood.png", - lava_damage = 11, - fall_damage = 0, - damage = 3, - reach = 3, - attack_type = "dogfight", - attacks_monsters = true, - view_range = 10, - walk_chance = 0, - walk_velocity = 2, - stepheight = 1.1, - jump_chance = 60, - on_die = function(self, pos) - local num = math.random(1, 2) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "loud_walking:green_medium") - end - end -}) - ---name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("loud_walking:green_big", - {"default:dirt_with_grass", "default:junglegrass", "default:mossycobble"}, - {"air"}, - -1, 20, 30, 30000, 1, -31000, 31000 -) -mobs:spawn_specific("loud_walking:green_medium", - {"default:dirt_with_grass", "default:junglegrass", "default:mossycobble"}, - {"air"}, - -1, 20, 30, 30000, 2, -31000, 31000 -) -mobs:spawn_specific("loud_walking:green_small", - {"default:dirt_with_grass", "default:junglegrass", "default:mossycobble"}, - {"air"}, - -1, 20, 30, 30000, 3, -31000, 31000 -) - -mobs:register_egg("loud_walking:green_small", "Small Green Slime", "green_slime_front.png", 0) -mobs:register_egg("loud_walking:green_medium", "Medium Green Slime", "green_slime_front.png", 0) -mobs:register_egg("loud_walking:green_big", "Big Green Slime", "green_slime_front.png", 0) - --- crafts -minetest.register_craftitem("loud_walking:green_slimeball", { - image = "jeija_glue.png", - description="Green Slime Ball", -}) diff --git a/init.lua b/init.lua index ef38ee4..fe32222 100644 --- a/init.lua +++ b/init.lua @@ -1,7 +1,5 @@ loud_walking = {} loud_walking.version = "1.0" -loud_walking.time_factor = 10 -- affects growth abms -loud_walking.light_max = 8 -- light intensity for mushroom growth loud_walking.path = minetest.get_modpath(minetest.get_current_modname()) loud_walking.world = minetest.get_worldpath() @@ -25,80 +23,15 @@ if loud_walking.bridge_size == nil then loud_walking.bridge_size = 50 end -loud_walking.vertical_sep = minetest.setting_get('loud_walking_vertical_sep') -if loud_walking.vertical_sep == nil then - loud_walking.vertical_sep = 300 -end - -loud_walking.breakable_wood = minetest.setting_getbool('loud_walking_breakable_wood') -if loud_walking.breakable_wood == nil then - loud_walking.breakable_wood = false -end - -local armor_mod = minetest.get_modpath("3d_armor") and armor and armor.set_player_armor - -loud_walking.elixir_armor = minetest.setting_getbool('loud_walking_use_armor_elixirs') -if loud_walking.elixir_armor == nil then - loud_walking.elixir_armor = true -end - -loud_walking.expire_elixir_on_death = minetest.setting_getbool('loud_walking_expire_elixir_on_death') -if loud_walking.expire_elixir_on_death == nil then - loud_walking.expire_elixir_on_death = true -end - -loud_walking.breakable_wood = minetest.setting_getbool('loud_walking_breakable_wood') -if loud_walking.breakable_wood == nil then - loud_walking.breakable_wood = false -end - -loud_walking.starting_equipment = minetest.setting_getbool('loud_walking_starting_equipment') -if loud_walking.starting_equipment == nil then - loud_walking.starting_equipment = false -end - -loud_walking.quick_leaf_decay = minetest.setting_getbool('loud_walking_quick_leaf_decay') -if loud_walking.quick_leaf_decay == nil then - loud_walking.quick_leaf_decay = false -end - -loud_walking.goblin_rarity = minetest.setting_get('loud_walking_goblin_rarity') -if loud_walking.goblin_rarity == nil then - loud_walking.goblin_rarity = 9 -end -loud_walking.goblin_rarity = 11 - loud_walking.goblin_rarity -print(loud_walking.goblin_rarity) - loud_walking.DEBUG = false -- for maintenance only - - -local inp = io.open(loud_walking.world..'/loud_walking_data.txt','r') -if inp then - local d = inp:read('*a') - loud_walking.db = minetest.deserialize(d) - inp:close() -end -if not loud_walking.db then - loud_walking.db = {} -end -for _, i in pairs({'teleport_data', 'hunger', 'status', 'translocators'}) do - if not loud_walking.db[i] then - loud_walking.db[i] = {} - end -end - - -if not minetest.set_mapgen_setting then - return -end - -minetest.register_on_mapgen_init(function(mgparams) - minetest.set_mapgen_params({mgname="singlenode", water_level=-31000, flags="nolight"}) -end) +loud_walking.max_height = 31000 +loud_walking.baseline = 28000 +loud_walking.extent_bottom = -400 +loud_walking.extent_top = 400 -- Modify a node to add a group -function minetest.add_group(node, groups) +function loud_walking.add_group(node, groups) local def = minetest.registered_items[node] if not (node and def and groups and type(groups) == 'table') then return false @@ -115,6 +48,7 @@ function minetest.add_group(node, groups) return true end + function loud_walking.clone_node(name) if not (name and type(name) == 'string') then return @@ -126,331 +60,44 @@ function loud_walking.clone_node(name) end -loud_walking.registered_status = {} -function loud_walking.register_status(def) - if not (def and loud_walking.registered_status and type(def) == 'table') then - return - end +-- This table looks up nodes that aren't already stored. +local node = setmetatable({}, { + __index = function(t, k) + if not (t and k and type(t) == 'table') then + return + end - loud_walking.registered_status[def.name] = { - remove = def.remove, - start = def.start, - during = def.during, - terminate = def.terminate, - } -end - -function loud_walking.set_status(player_name, status, time, param) - if not (player_name and type(player_name) == 'string' and status and type(status) == 'string') and loud_walking.db and loud_walking.db.status and loud_walking.db.status[player_name] then - return - end - - local player = minetest.get_player_by_name(player_name) - local def = loud_walking.registered_status[status] - if not (def and player) then - return - end - - if not param then - param = {} - end - - if time then - param.remove = (minetest.get_gametime() or 0) + time - end - - loud_walking.db.status[player_name][status] = param - if def.start then - def.start(player) - end -end - -function loud_walking.remove_status(player_name, status) - if not (player_name and type(player_name) == 'string' and status and type(status) == 'string') and loud_walking.db and loud_walking.db.status and loud_walking.db.status[player_name] then - return - end - - local player = minetest.get_player_by_name(player_name) - local def = loud_walking.registered_status[status] - if player and def then - if def.terminate then - loud_walking.db.status[player_name][status] = def.terminate(player) - else - loud_walking.db.status[player_name][status] = nil - end - end -end + t[k] = minetest.get_content_id(k) + if not t[k] or t[k] == 0 then + print('** error finding '..k) + end + return t[k] + end +}) +loud_walking.node = node --dofile(loud_walking.path .. "/recipe_list.lua") -dofile(loud_walking.path .. "/chat.lua") dofile(loud_walking.path .. "/nodes.lua") -dofile(loud_walking.path .. "/deco.lua") -dofile(loud_walking.path .. "/deco_caves.lua") ---dofile(loud_walking.path .. "/schematics.lua") ---dofile(loud_walking.path .. "/wallhammer.lua") + + +local ground_nodes = {} +ground_nodes[node['default:dirt']] = true +ground_nodes[node['default:stone']] = true +ground_nodes[node['default:dirt_with_grass']] = true +ground_nodes[node['default:dirt_with_snow']] = true +ground_nodes[node['loud_walking:polluted_dirt']] = true +ground_nodes[node['loud_walking:cracked_stone']] = true +ground_nodes[node['loud_walking:dirt_with_odd_grass']] = true +loud_walking.ground_nodes = ground_nodes + + dofile(loud_walking.path .. "/mapgen.lua") -dofile(loud_walking.path .. "/wooden_buckets.lua") -dofile(loud_walking.path .. "/tools.lua") ---dofile(loud_walking.path .. "/molotov.lua") ---dofile(loud_walking.path .. "/elixir.lua") ---dofile(loud_walking.path .. "/chat.lua") - -if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" then - dofile(loud_walking.path .. "/mobs.lua") -end - -dofile(loud_walking.path .. "/abms.lua") --loud_walking.print_recipes() --- Attempt to save data at shutdown (as well as periodically). -minetest.register_on_shutdown(function() - local out = io.open(loud_walking.world..'/loud_walking_data.txt','w') - if out then - print('Squaresville: Saving database at shutdown') - out:write(minetest.serialize(loud_walking.db)) - out:close() - end -end) - - -local hunger_mod = minetest.get_modpath("hunger") -loud_walking.hunger_id = {} - -function loud_walking.hunger_change(player, change) - if not (player and change and type(change) == 'number') then - return - end - - local player_name = player:get_player_name() - if hunger_mod then - if change < 0 and hunger and hunger.update_hunger and hunger.players then - hunger.update_hunger(player, hunger.players[player_name].lvl + change * 4) - end - return - end - - if not (loud_walking.db.hunger and loud_walking.hunger_id) then - return - end - - local hp = player:get_hp() - if not (hp and type(hp) == 'number') then - return - end - - if change < 0 or hp >= 16 then - loud_walking.db.hunger[player_name] = math.min(20, math.max(0, loud_walking.db.hunger[player_name] + change)) - player:hud_change(loud_walking.hunger_id[player_name], 'number', loud_walking.db.hunger[player_name]) - if loud_walking.db.hunger[player_name] == 0 then - player:set_hp(hp - 1) - end - end -end - -local hunger_hud -if not hunger_mod then - hunger_hud = function(player) - if not (player and loud_walking.db.hunger and loud_walking.hunger_id) then - return - end - - local player_name = player:get_player_name() - - if not loud_walking.db.hunger[player_name] then - loud_walking.db.hunger[player_name] = 20 - end - - local hunger_bar = { - hud_elem_type = 'statbar', - position = {x=0.52, y=1}, - offset = {x = 0, y = -90}, - name = "hunger", - text = "farming_bread.png", - number = loud_walking.db.hunger[player_name], - direction = 0, - size = { x=24, y=24 }, - } - - loud_walking.hunger_id[player_name] = player:hud_add(hunger_bar) - end - - minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) - if not (hp_change and type(hp_change) == 'number') then - return - end - - if hp_change > 0 then - loud_walking.hunger_change(user, hp_change) - end - end) -end - -minetest.register_on_dieplayer(function(player) - if loud_walking.db.status and not player then - return - end - - local player_name = player:get_player_name() - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return - end - - if loud_walking.db.status[player_name] then - for status in pairs(loud_walking.db.status[player_name]) do - local def = loud_walking.registered_status[status] - if not def.remain_after_death then - loud_walking.remove_status(player_name, status) - end - end - end - - if loud_walking.db.hunger and loud_walking.hunger_id and not hunger_mod then - loud_walking.db.hunger[player_name] = 20 - player:hud_change(loud_walking.hunger_id[player_name], 'number', 20) - end -end) - -loud_walking.armor_id = {} -local armor_hud -if not armor_mod then - armor_hud = function(player) - if not (player and loud_walking.armor_id) then - return - end - - local player_name = player:get_player_name() - if not player_name then - return - end - - local armor_icon = { - hud_elem_type = 'image', - name = "armor_icon", - text = 'loud_walking_shield.png', - scale = {x=1,y=1}, - position = {x=0.8, y=1}, - offset = {x = -30, y = -80}, - } - - local armor_text = { - hud_elem_type = 'text', - name = "armor_text", - text = '0%', - number = 0xFFFFFF, - position = {x=0.8, y=1}, - offset = {x = 0, y = -80}, - } - - loud_walking.armor_id[player_name] = {} - loud_walking.armor_id[player_name].icon = player:hud_add(armor_icon) - loud_walking.armor_id[player_name].text = player:hud_add(armor_text) - end - - loud_walking.display_armor = function(player) - if not (player and loud_walking.armor_id) then - return - end - - local player_name = player:get_player_name() - local armor = player:get_armor_groups() - if not (player_name and armor and armor.fleshy) then - return - end - - player:hud_change(loud_walking.armor_id[player_name].text, 'text', (100 - armor.fleshy)..'%') - end -end - - -if loud_walking.starting_equipment then - minetest.register_on_newplayer(function(player) - local inv = player:get_inventory() - inv:add_item("main", 'default:sword_wood') - inv:add_item("main", 'default:axe_wood') - inv:add_item("main", 'default:pick_wood') - inv:add_item("main", 'default:apple 10') - inv:add_item("main", 'default:torch 10') - if minetest.registered_items['unified_inventory:bag_small'] then - inv:add_item("main", 'unified_inventory:bag_small') - end - end) -end - - -minetest.register_on_joinplayer(function(player) - if not (player and loud_walking.db.status) then - return - end - - local player_name = player:get_player_name() - - if not (player_name and type(player_name) == 'string' and player_name ~= '') then - return - end - - if not loud_walking.db.status[player_name] then - loud_walking.db.status[player_name] = {} - end - - if armor_hud then - armor_hud(player) - end - - if hunger_hud then - hunger_hud(player) - end - - -- If there's an armor mod, we wait for it to load armor. - if loud_walking.load_armor_elixir and not armor_mod then - loud_walking.load_armor_elixir(player) - end -end) - --- support for 3d_armor --- This may or may not work with all versions. -if armor_mod then - local old_set_player_armor = armor.set_player_armor - - armor.set_player_armor = function(self, player) - old_set_player_armor(self, player) - if loud_walking.load_armor_elixir then - loud_walking.load_armor_elixir(player) - end - end -end - - ----------------------------------------------------------------------- - - -if loud_walking.quick_leaf_decay then - for name, node in pairs(minetest.registered_nodes) do - if node.groups.leafdecay then - node.groups.leafdecay = 0 - node.groups.qfc_leafdecay = 0 - end - end -end - - -local breakable = {} -breakable['loud_walking:wood_rotten'] = true -breakable['loud_walking:glowing_fungal_wood'] = true -if not loud_walking.breakable_wood then - print('* Loud Walking: Wood is NOT breakable by hand.') - for _, item in pairs(minetest.registered_items) do - if (item.groups.tree or item.groups.wood) and not breakable[item.name] then - local groups = table.copy(item.groups) - groups.oddly_breakable_by_hand = nil - minetest.override_item(item.name, {groups=groups}) - end - end -end - -minetest.register_on_joinplayer(function(player) - player:set_sky("#4070FF", "plain", {}) -end) +--minetest.register_on_joinplayer(function(player) +-- player:set_sky("#4070FF", "plain", {}) +--end) diff --git a/mapgen.lua b/mapgen.lua index ff7d039..fe8ee9b 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -1,677 +1,101 @@ --- This tables looks up nodes that aren't already stored. -local node = setmetatable({}, { - __index = function(t, k) - if not (t and k and type(t) == 'table') then - return - end +-- Loud Walking mapgen.lua +-- Copyright Duane Robertson (duane@duanerobertson.com), 2017 +-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) - t[k] = minetest.get_content_id(k) - return t[k] - end -}) -loud_walking.node = node +local DEBUG +local node = loud_walking.node +local max_height = 31000 -local math_abs = math.abs -local math_floor = math.floor - -local cloud_i = 0.5 -local glass = {"loud_walking:sky_scrith", "loud_walking:cloud_scrith", "loud_walking:transparent_scrith"} +local fun_caves_mod = minetest.get_modpath('fun_caves') local data = {} local p2data = {} -- vm rotation data buffer -local vm, emin, emax, a, csize, heightmap, biomemap -local div_sz_x, div_sz_z, minp, maxp, terrain, cave -local cloud - -local terrain_noise = {offset = 0, -scale = 20, seed = 8829, spread = {x = 40, y = 40, z = 40}, -octaves = 6, persist = 0.4, lacunarity = 2} - -local cave_noise = {offset = 0, scale = 1, -seed = -3977, spread = {x = 30, y = 30, z = 30}, octaves = 3, -persist = 0.8, lacunarity = 2} - -local cloud_noise = {offset = 0, scale = 1, -seed = -7874, spread = {x = 30, y = 30, z = 30}, octaves = 3, -persist = 0.8, lacunarity = 2} - -loud_walking.biomes = {} -local biomes = loud_walking.biomes -local biome_names = {} -biome_names["common"] = {} -biome_names["uncommon"] = {} -do - local biome_terrain_scale = {} - biome_terrain_scale["coniferous_forest"] = 0.75 - biome_terrain_scale["rainforest"] = 0.33 - biome_terrain_scale["underground"] = 1.5 - - local tree_biomes = {} - tree_biomes["deciduous_forest"] = {"deciduous_trees"} - tree_biomes["coniferous_forest"] = {"conifer_trees"} - tree_biomes["taiga"] = {"conifer_trees"} - tree_biomes["rainforest"] = {"jungle_trees"} - tree_biomes["rainforest_swamp"] = {"jungle_trees"} - tree_biomes["coniferous_forest"] = {"conifer_trees"} - tree_biomes["savanna"] = {"acacia_trees"} - - for i, obiome in pairs(minetest.registered_biomes) do - local biome = table.copy(obiome) - biome.special_tree_prob = 5 - if biome.name == "rainforest" or biome.name == 'rainforest_swamp' then - biome.special_tree_prob = 2 - end - if biome.name == "savanna" then - biome.special_tree_prob = 30 - end - local rarity = "common" - biome.terrain_scale = biome_terrain_scale[biome] or 0.5 - if string.find(biome.name, "ocean") then - biome.terrain_scale = 1 - rarity = "uncommon" - end - if string.find(biome.name, "swamp") then - biome.terrain_scale = 0.25 - rarity = "uncommon" - end - if string.find(biome.name, "beach") then - biome.terrain_scale = 0.25 - rarity = "uncommon" - end - if string.find(biome.name, "^underground$") then - biome.node_top = "default:stone" - rarity = "uncommon" - end - biome.special_trees = tree_biomes[biome.name] - biomes[biome.name] = biome - biome_names[rarity][#biome_names[rarity]+1] = biome.name - end -end -biomes["control"] = {} - -local cave_stones = { - "loud_walking:stone_with_moss", - "loud_walking:stone_with_lichen", - "loud_walking:stone_with_algae", - "loud_walking:stone_with_salt", -} -local mushroom_stones = {} -mushroom_stones[node["default:stone"]] = true -mushroom_stones[node["loud_walking:stone_with_algae"]] = true -mushroom_stones[node["loud_walking:stone_with_lichen"]] = true - -local function connection(x, y, z) - local min_x = math_floor((x + 32) / csize.x) - local min_y = math_floor((y + 32) / csize.y) - local min_z = math_floor((z + 32) / csize.z) - - --local seed_noise = minetest.get_perlin({offset = 0, scale = 32768, - --seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, - --persist = 0.4, lacunarity = 2}) - --math.randomseed(seed_noise:get2d({x=minp.x, y=minp.z})) - - local ct = min_x % 2 + min_y % 2 + min_z % 2 - local r = min_x % 2 + 2 * (min_y % 2) + 4 * (min_z % 2) - if ct == 1 then - return r - end - - return nil -end - -local function get_decoration(biome) - if not loud_walking.decorations then - return - end - - for i, deco in pairs(loud_walking.decorations) do - if not deco.biomes or deco.biomes[biome] then - local range = 1000 - if deco.deco_type == "simple" then - if deco.fill_ratio and math.random(range) - 1 < deco.fill_ratio * 1000 then - return deco.decoration - end - else - -- nop - end - end - end -end - - -local pod_size = {x=loud_walking.pod_size_x, y=loud_walking.pod_size_y, z=loud_walking.pod_size_z} -local half_pod = {x=math_floor(pod_size.x / 2), y=math_floor(pod_size.y / 2), z=math_floor(pod_size.z / 2)} -local bridge_size = loud_walking.bridge_size -local vert_sep = loud_walking.vertical_sep -local fcsize = {x=pod_size.x + bridge_size, y=pod_size.y + vert_sep, z=pod_size.z + bridge_size} -local bevel = half_pod.y -local room_size = 20 -local control_off = math_floor(room_size / 4) -local biome_look = {} -local cave_look = {} -local ore_look = {} -local tree_space = 3 - -loud_walking.fcsize = table.copy(fcsize) -loud_walking.pod_size = table.copy(pod_size) - - -local function place_schematic(pos, schem, center) - local rot = math.random(4) - 1 - local yslice = {} - if schem.yslice_prob then - for _, ys in pairs(schem.yslice_prob) do - yslice[ys.ypos] = ys.prob - end - end - - if center then - pos.x = pos.x - math_floor(schem.size.x / 2) - pos.z = pos.z - math_floor(schem.size.z / 2) - end - - for z1 = 0, schem.size.z - 1 do - for x1 = 0, schem.size.x - 1 do - local x, z - if rot == 0 then - x, z = x1, z1 - elseif rot == 1 then - x, z = schem.size.z - z1 - 1, x1 - elseif rot == 2 then - x, z = schem.size.x - x1 - 1, schem.size.z - z1 - 1 - elseif rot == 3 then - x, z = z1, schem.size.x - x1 - 1 - end - local fdz = (pos.z + z) % fcsize.z - local fdx = (pos.x + x) % fcsize.x - if fdz < pod_size.z - 1 and fdz > 0 and fdx < pod_size.x - 1 and fdx > 0 then - local ivm = a:index(pos.x + x, pos.y, pos.z + z) - local isch = z1 * schem.size.y * schem.size.x + x1 + 1 - for y = 0, schem.size.y - 1 do - if pos.y + y < maxp.y + 16 and pos.y + y > minp.y - 16 then - local fdy = (pos.y + y) % fcsize.y - if math.min(fdx, pod_size.x - fdx) + math.min(fdy, pod_size.y - fdy) + math.min(fdz, pod_size.z - fdz) > bevel then - if yslice[y] or 255 >= math.random(255) then - local prob = schem.data[isch].prob or schem.data[isch].param1 or 255 - if prob >= math.random(255) and schem.data[isch].name ~= "air" then - data[ivm] = node[schem.data[isch].name] - end - local param2 = schem.data[isch].param2 or 0 - p2data[ivm] = param2 - end - end - end - - ivm = ivm + a.ystride - isch = isch + schem.size.x - end - end - end - end -end - - -local function get_biome(x, y, z) - local px = math_floor(x / fcsize.x) - local py = math_floor(y / fcsize.y) - local pz = math_floor(z / fcsize.z) - - if px % 10 == 6 and pz % 10 == 6 then - return "control" - else - local hash = px * 1000000 + py * 1000 + pz - if not biome_look[hash] then - -- use the same seed (based on perlin noise). - local seed_noise = minetest.get_perlin({offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}) - math.randomseed(seed_noise:get3d({x=px, y=py, z=pz})) - - local rarity = "common" - if math.random(5) == 1 then - rarity = "uncommon" - end - biome_look[hash] = biome_names[rarity][math.random(#biome_names[rarity])] - - local cave_lining - if math.random(3) ~= 1 then - cave_lining = cave_stones[math.random(#cave_stones)] - end - cave_look[hash] = cave_lining - - local sr = math.random(100) - if sr == 1 then - ore_look[hash] = 'default:stone_with_mese' - elseif sr <= 3 then - ore_look[hash] = 'default:stone_with_diamond' - elseif sr <= 7 then - ore_look[hash] = 'default:stone_with_gold' - elseif sr <= 15 then - ore_look[hash] = 'default:stone_with_copper' - elseif sr <= 31 then - ore_look[hash] = 'default:stone_with_iron' - elseif sr <= 63 then - ore_look[hash] = 'default:stone_with_coal' - else - ore_look[hash] = 'default:stone' - end - end - - --return 'rainforest', cave_look[hash] - return biome_look[hash], cave_look[hash], ore_look[hash] - end -end - - -local function get_height(fdx, fdz, y, index, heights, terrain_scale, ocean) - local py = math_floor(y / fcsize.y) - - if not terrain_scale then - return - end - - if not heights[py] then - heights[py] = minetest.get_perlin_map(terrain_noise, csize):get2dMap_flat({x=minp.x, y=minp.z}) - end - - local terr = math_floor(heights[py][index] * terrain_scale + 0.5) - - local d = - math_abs(math_abs(fdx - (half_pod.x - 0.5)) - math_abs(fdz - (half_pod.z - 0.5))) - if math_abs(fdx - half_pod.x) > math_abs(fdz - half_pod.z) then - d = d + half_pod.x - 2 - else - d = d + half_pod.z - 2 - end - - if math_abs(terr) > d then - if terr > 0 then - terr = math_floor(d + 0.5) - elseif not ocean then - terr = math_floor(0.5 - d) - end - end - - return terr -end local function generate(p_minp, p_maxp, seed) - --local ta0, ta1, ta2 = 0, 0, 0 - local t0 = os.clock() - minp, maxp = p_minp, p_maxp - vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - vm:get_data(data) - --p2data = vm:get_param2_data() - a = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - csize = vector.add(vector.subtract(maxp, minp), 1) + if not (p_minp and p_maxp and seed) then + return + end - local ground = half_pod.y - local heights = {} - cloud = minetest.get_perlin_map(cloud_noise, csize):get2dMap_flat(minp) - cave = minetest.get_perlin_map(cave_noise, csize):get3dMap_flat(minp) - local goblin_spawner - if minetest.registered_nodes['loud_walking:goblin_spawner'] then - goblin_spawner = node['loud_walking:goblin_spawner'] - end + local baseline = loud_walking.baseline + local extent_bottom = loud_walking.extent_bottom + local extent_top = loud_walking.extent_top + local heightmap = {} - local t1 = os.clock() + local minp, maxp = p_minp, p_maxp + if maxp.y < baseline + extent_bottom or minp.y > baseline + extent_top then + return + end - local index = 0 - local index3d = 0 - local last_biome, last_px, last_py, last_pz, node_top, node_filler, node_water_top, node_water, depth_top, depth_water_top, depth_filler, node_stone, ocean, swamp, beach, dunes, height - local biome, cave_lining, room_type, room_type_below, ore_type + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + if not (vm and emin and emax) then + return + end - for z = minp.z, maxp.z do - local dz = z - minp.z - local fdz = z % fcsize.z - local pz = math_floor(z / fcsize.z) - for x = minp.x, maxp.x do - index = index + 1 - local dx = x - minp.x - local fdx = x % fcsize.x - local px = math_floor(x / fcsize.x) - local in_cave = false - index3d = dz * csize.y * csize.x + dx + 1 - local ivm = a:index(x, minp.y, z) - local cave_height = 0 - last_py = nil + vm:get_data(data) + p2data = vm:get_param2_data() + local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) + loud_walking.csize = vector.add(vector.subtract(maxp, minp), 1) - for y = minp.y, maxp.y do - local dy = y - minp.y - local fdy = y % fcsize.y - local py = math_floor(y / fcsize.y) + loud_walking.tree_map = {} - if biome == 'control' then - local room_px = math_floor((math_abs(fdx - half_pod.x) - 3) / room_size) - local room_py = math_floor(fdy / 5) - local room_pz = math_floor((math_abs(fdz - half_pod.z) - 3) / room_size) - room_type = math_floor((math_abs(room_pz * 1000000 + room_py * 1000 + room_px) % 17) / 3) - room_type_below = math_floor((math_abs(room_pz * 1000000 + (room_py - 1) * 1000 + room_px) % 17) / 3) - if room_type_below == 1 and room_type == 3 then - room_type = 0 - end - end + local t + local meta_data = {} + local schem = {} - if py ~= last_py or px ~= last_px or pz ~= last_pz then - biome, cave_lining, ore_type = get_biome(x, y, z) - end - if biome ~= last_biome then - node_top = biomes[biome].node_top or "default:dirt_with_grass" - node_filler = biomes[biome].node_filler or "default:dirt" - node_water_top = biomes[biome].node_water_top or "default:water_source" - node_water = biomes[biome].node_water or "default:water_source" - depth_top = biomes[biome].depth_top or 1 - depth_water_top = biomes[biome].node_water_top or 1 - depth_filler = biomes[biome].depth_filler or 1 - node_stone = biomes[biome].node_stone or "default:stone" - ocean = string.find(biome, "ocean") and true or false - swamp = string.find(biome, "swamp") and true or false - beach = string.find(biome, "beach") and true or false - dunes = string.find(biome, "dunes") and true or false - end + for fake_loop = 1, 1 do + loud_walking.terrain(minp, maxp, data, p2data, area, baseline, heightmap, schem) - if py ~= last_py then - height = half_pod.y - 5 - if not (biome == "underground" or biome == 'control') then - height = get_height(fdx, fdz, y, index, heights, biomes[biome].terrain_scale, ocean) - end - end + --loud_walking.caves(minp, maxp, data, p2data, area, node, baseline, heightmap) + end - if not (data[ivm] == node['air'] or data[ivm] == node['ignore']) then - -- nop - elseif biome == "control" and math_abs(fdx - half_pod.x) < 3 and math_abs(fdz - half_pod.z) < 3 then - data[ivm] = node["loud_walking:air_ladder"] - elseif fdz >= pod_size.z or fdx >= pod_size.x or fdy >= pod_size.y then - if (fdy == half_pod.y and fdx == half_pod.x) or (fdy == half_pod.y and fdz == half_pod.z) then - data[ivm] = node['loud_walking:scrith'] - else - --data[ivm] = node['air'] - end - elseif math.min(fdx, pod_size.x - fdx) + math.min(fdy, pod_size.y - fdy) + math.min(fdz, pod_size.z - fdz) < bevel then - --data[ivm] = node['air'] - in_cave = false - elseif (fdx == 0 or fdx == pod_size.x - 1) or (fdz == 0 or fdz == pod_size.z - 1) or (fdy == 0 or fdy == pod_size.y - 1) or math.min(fdx, pod_size.x - fdx) + math.min(fdy, pod_size.y - fdy) + math.min(fdz, pod_size.z - fdz) < bevel + 1 then - if math_abs(fdy - half_pod.y - 2) < 2 and (fdz == half_pod.z or fdx == half_pod.x) then - --data[ivm] = node["air"] - else - if biome == "control" then - data[ivm] = node[glass[3]] - elseif fdy < half_pod.y then - data[ivm] = node["loud_walking:scrith"] - elseif biome == "underground" then - data[ivm] = node["loud_walking:scrith"] - elseif fdy == pod_size.y - 1 then - data[ivm] = node[glass[cloud[index] < cloud_i and 1 or 2]] - else - data[ivm] = node[glass[1]] - end - end - elseif fdz == 0 and fdz == pod_size.z - 1 or fdx == 0 and fdx == pod_size.x - 1 or fdy == 0 and fdy == pod_size.y - 1 then - data[ivm] = node['loud_walking:scrith'] - elseif biome == "control" and fdy < pod_size.y then - if (math_abs(fdx - half_pod.x) < 3 or math_abs(fdz - half_pod.z) < 3) then - -- corridor - if fdy % 5 == 0 then - data[ivm] = node["loud_walking:control_floor"] - end - elseif ((math_abs(fdx - half_pod.x) % room_size == 3) or (math_abs(fdz - half_pod.z) % room_size == 3)) then - if fdy % 5 == 0 then - data[ivm] = node["loud_walking:control_floor"] - elseif ((math_abs(fdx - half_pod.x) % room_size == 3 and (math_abs(fdz - half_pod.z) - (math_floor(room_size / 2) + 2)) % room_size > 3) or (math_abs(fdz - half_pod.z) % room_size == 3 and (math_abs(fdx - half_pod.x) - (math_floor(room_size / 2) + 2)) % room_size > 3)) then - data[ivm] = node["loud_walking:control_wall"] - end - elseif fdy % 5 == 0 then - if room_type == 1 then - if room_type_below == 1 then - data[ivm] = node["loud_walking:control_floor_alert_both"] - else - data[ivm] = node["loud_walking:control_floor_alert_up"] - end - elseif room_type_below == 1 then - data[ivm] = node["loud_walking:control_floor_alert_down"] - elseif room_type == 3 then - data[ivm] = node["loud_walking:control_floor_growth"] - else - data[ivm] = node["loud_walking:control_floor"] - end - elseif room_type == 2 and fdy < pod_size.y then - if math_abs(fdx - half_pod.x) % 4 < 3 and math_abs(fdz - half_pod.z) % 4 < 3 then - data[ivm] = node["loud_walking:air_ladder"] - end - elseif room_type == 3 then - if fdy % 5 == 1 then - local sr2 = math.random(20) - if sr2 == 1 then - data[ivm] = node["loud_walking:control_plant_1"] - elseif sr2 == 2 then - data[ivm] = node["loud_walking:control_plant_2"] - end - end - elseif room_type == 4 then - if fdy % 5 == 4 and (((math_abs(fdx - half_pod.x) % room_size == 4 or math_abs(fdx - half_pod.x) % room_size == 2) and (math_abs(fdz - half_pod.z) - (math_floor(room_size / 2) + 2)) % room_size > 3) or ((math_abs(fdz - half_pod.z) % room_size == 4 or math_abs(fdz - half_pod.z) % room_size == 2) and (math_abs(fdx - half_pod.x) - (math_floor(room_size / 2) + 2)) % room_size > 3)) then - data[ivm] = node["loud_walking:controls"] - end - else - -- nop - end - elseif (((fdx == (half_pod.x - control_off) or fdx == (half_pod.x + control_off)) and fdz >= (half_pod.z - control_off) and fdz <= (half_pod.z + control_off)) or ((fdz == (half_pod.z - control_off) or fdz == (half_pod.z + control_off)) and fdx >= (half_pod.x - control_off) and fdx <= (half_pod.x + control_off))) and fdx ~= half_pod.x and fdz ~= half_pod.z and fdy == pod_size.y - 2 then - data[ivm] = node["loud_walking:controls"] - elseif (((fdx == (half_pod.x - control_off) or fdx == (half_pod.x + control_off)) and fdz >= (half_pod.z - control_off) and fdz <= (half_pod.z + control_off)) or ((fdz == (half_pod.z - control_off) or fdz == (half_pod.z + control_off)) and fdx >= (half_pod.x - control_off) and fdx <= (half_pod.x + control_off))) and fdx ~= half_pod.x and fdz ~= half_pod.z and fdy > pod_size.y - control_off then - data[ivm] = node[glass[3]] - elseif fdz >= (half_pod.z - control_off) and fdz <= (half_pod.z + control_off) and fdx >= (half_pod.x - control_off) and fdx <= (half_pod.x + control_off) and fdy == pod_size.y - control_off then - data[ivm] = node[glass[3]] - elseif not in_cave and (ocean or swamp or beach) and fdy > height + ground and fdy <= half_pod.y and fdy == height + ground + 1 then - -- ** water decorations ** - --local deco = get_decoration(biome) - --if deco then - -- data[ivm] = node[deco] - --end - elseif not in_cave and fdy == height + ground + 1 then - local deco = get_decoration(biome) - if deco then - data[ivm] = node[deco] - end - elseif (ocean or swamp or beach) and fdy > height + ground and fdy <= half_pod.y and fdy >= half_pod.y - depth_water_top then - data[ivm] = node[node_water_top] - in_cave = false - elseif (ocean or swamp or beach) and fdy > height + ground and fdy <= half_pod.y then - data[ivm] = node[node_water] - in_cave = false - elseif fdy > height + ground then - --data[ivm] = node["air"] - in_cave = false - elseif cave[index3d] ^ 2 > (biome == "underground" and 0.5 or 1.3 - math.sin(fdy / (half_pod.y * 0.2))) then - cave_height = cave_height + 1 - if height + ground >= fdy and not in_cave and fdy > height + ground - 10 then - data[ivm] = node[node_top] - elseif fdy == 1 then - if not cave_lining and not ocean and not swamp and not beach and biome ~= "glacier" and math.random(6) == 1 then - data[ivm] = node["default:lava_source"] - elseif ocean or swamp or beach then - data[ivm] = node[node_filler] - end - elseif (ocean or swamp or beach) and not in_cave and node_stone == "default:stone" and fdy < half_pod.y and math.random(20) == 1 then - data[ivm] = node["loud_walking:glowing_fungal_stone"] - elseif (ocean or swamp or beach) and fdy < half_pod.y then - data[ivm] = node[node_water] - elseif cave_height == 3 and node_filler == "default:dirt" and mushroom_stones[data[ivm - 3 * a.ystride]] and math.random(40) == 1 then - data[ivm] = node["loud_walking:giant_mushroom_cap"] - data[ivm - a.ystride] = node["loud_walking:giant_mushroom_stem"] - data[ivm - 2 * a.ystride] = node["loud_walking:giant_mushroom_stem"] - data[ivm - 3 * a.ystride] = node[node_filler] - elseif cave_height == 2 and node_filler == "default:dirt" and mushroom_stones[data[ivm - 2 * a.ystride]] and math.random(20) == 1 then - data[ivm] = node["loud_walking:huge_mushroom_cap"] - data[ivm - a.ystride] = node["loud_walking:giant_mushroom_stem"] - data[ivm - 2 * a.ystride] = node[node_filler] - elseif not in_cave and node_stone == "default:stone" and not cave_lining and math.random(10) == 1 then - data[ivm] = node["loud_walking:stalagmite"] - elseif not in_cave and node_stone == "default:ice" and math.random(10) == 1 then - data[ivm] = node["loud_walking:icicle_up"] - elseif not in_cave and goblin_spawner and loud_walking.goblin_rarity < 11 and math.random(loud_walking.goblin_rarity * 1000) == 1 then - data[ivm] = goblin_spawner - else - --data[ivm] = node["air"] - end - in_cave = true - elseif cave_lining and cave[index3d] ^ 2 > (biome == "underground" and 0.4 or 1.2 - math.sin(fdy / (half_pod.y * 0.2))) then - data[ivm] = node[cave_lining] - elseif fdy > height + ground - depth_top then - data[ivm] = node[node_top] - in_cave = false - elseif fdy > height + ground - depth_filler - depth_top then - data[ivm] = node[node_filler] - in_cave = false - else - data[ivm] = node[node_stone] - if math.random(100) == 1 then - data[ivm] = node[ore_type] - end + for _, s in ipairs(schem) do + loud_walking.place_schematic(minp, maxp, data, p2data, area, node, s.pos, loud_walking.schematics[s.name], true, s.bound) + end - if in_cave and node_stone == "default:stone" and math.random(20) == 1 then - data[ivm] = node["loud_walking:glowing_fungal_stone"] - elseif in_cave and not (ocean or swamp or beach) and node_stone == "default:stone" and not cave_lining and math.random(10) == 1 then - data[ivm - a.ystride] = node["loud_walking:stalactite"] - elseif in_cave and not (ocean or swamp or beach) and node_stone == "default:ice" and math.random(10) == 1 then - data[ivm - a.ystride] = node["loud_walking:icicle_down"] - end - in_cave = false - end - if not in_cave then - cave_height = 0 - end + vm:set_data(data) + vm:set_param2_data(p2data) + minetest.generate_ores(vm, minp, maxp) - last_biome = biome - last_py = py + if DEBUG then + vm:set_lighting({day = 15, night = 15}) + else + vm:set_lighting({day = 0, night = 0}, minp, maxp) + vm:calc_lighting() + end + vm:update_liquids() + vm:write_to_map() - ivm = ivm + a.ystride - index3d = index3d + csize.x - end - last_px = px - end - last_pz = pz - end + for _, t in ipairs(meta_data) do + local meta = minetest.get_meta({x=t.x, y=t.y, z=t.z}) + meta:from_table() + meta:from_table(t.meta) + end - local t2 = os.clock() + -- Clear any tables that won't be reused. + loud_walking.tree_map = nil +end - local index = 0 - for z = minp.z, maxp.z do - local fdz = z % fcsize.z - local pz = math_floor(z / fcsize.z) - for x = minp.x, maxp.x do - local fdx = x % fcsize.x - local px = math_floor(x / fcsize.x) - index = index + 1 - last_py = nil - for y = minp.y, maxp.y do - if fdz % tree_space == 0 and fdx % tree_space == 0 then - local fdy = y % fcsize.y - local py = math_floor(y / fcsize.y) - local pod = fdz < pod_size.z and fdx < pod_size.x and fdy < pod_size.y - if py ~= last_py or px ~= last_px or pz ~= last_pz then - biome, cave_lining = get_biome(x, y, z) - ocean = string.find(biome, "ocean") and true or false - swamp = string.find(biome, "swamp") and true or false - node_top = biomes[biome].node_top or "default:dirt_with_grass" - end - if py ~= last_py then - height = get_height(fdx, fdz, y, index, heights, biomes[biome].terrain_scale, ocean) - end - if biome ~= 'control' and pod and fdy == height + ground and biomes[biome].special_tree_prob and math.random(biomes[biome].special_tree_prob) == 1 then - local rx = x + math.random(tree_space) - 1 - local rz = z + math.random(tree_space) - 1 - - local ivm = a:index(rx, y, rz) - if (swamp or data[ivm + a.ystride] ~= node["default:water_source"]) and (data[ivm] == node[node_top]) then - if biomes[biome].special_trees then - local tree_type = biomes[biome].special_trees[math.random(#biomes[biome].special_trees)] - if tree_type and loud_walking.schematics then - local schem = loud_walking.schematics[tree_type][math.random(#loud_walking.schematics[tree_type])] - local pos = {x=rx, y=y, z=rz} - -- The minetest schematic functions don't seem very accurate. - place_schematic(pos, schem, true) - end - else - -- regular schematics? - end - end - end - end - end - end - end - - local t3 = os.clock() - - local t4 = os.clock() - - vm:set_data(data) - --minetest.generate_ores(vm, minp, maxp) - --vm:set_param2_data(p2data) - vm:set_lighting({day = 0, night = 0}, minp, maxp) - vm:update_liquids() - vm:calc_lighting(minp, maxp, false) - vm:write_to_map() - - local t5 = os.clock() - --print(' times: '..(t1 - t0)..', '..(t2 - t1)..', '..(t3 - t2)..', '..(t5 - t4)..' = '..(t5 - t0)) - --print(' also: '..ta1..', '..ta2) +if loud_walking.path then + dofile(loud_walking.path .. "/terrain.lua") + --dofile(loud_walking.path .. "/caves.lua") end local function pgenerate(...) - --local status, err = pcall(generate, ...) - local status, err = true - generate(...) - if not status then - print('Loud Walking: Could not generate terrain:') - print(dump(err)) - collectgarbage("collect") - end + --local status, err = pcall(generate, ...) + local status, err = true + generate(...) + if not status then + print('Loud Walking: Could not generate terrain:') + print(dump(err)) + collectgarbage("collect") + end end --- Inserting helps to ensure that squaresville operates first. -table.insert(minetest.registered_on_generateds, 1, pgenerate) - - -function loud_walking.respawn(player) - local player_name = player:get_player_name() - if not player_name then - return - end - - if beds and beds.spawn and beds.spawn[player_name] then - return - end - - while true do - local px = math.random(-10, 10) * 2 - 1 - local pz = math.random(-10, 10) * 2 - local x = fcsize.x * px + math.random(half_pod.x) + math_floor(half_pod.x / 2) - local z = fcsize.z * pz + math.random(half_pod.z) + math_floor(half_pod.z / 2) - local y = half_pod.y + 5 - local biome = get_biome(x,y,z) - if biome then - local terrain_scale = biomes[biome].terrain_scale - - local noise = minetest.get_perlin(terrain_noise) - if not noise then - return - end - - local height = noise:get2d({x=x, y=z}) * terrain_scale - local y = height + half_pod.y + 5 - local pos = {x=x,y=y,z=z} - local node = minetest.get_node_or_nil(pos) - if not node or node.name == 'air' then - player:setpos(pos) - return true - end - end - end -end - -minetest.register_on_newplayer(loud_walking.respawn) -minetest.register_on_respawnplayer(loud_walking.respawn) +minetest.register_on_generated(pgenerate) diff --git a/mobs.lua b/mobs.lua deleted file mode 100644 index 7f56896..0000000 --- a/mobs.lua +++ /dev/null @@ -1,411 +0,0 @@ --- search/replace -- lets mobs change the terrain --- used for goblin traps and torch thieving -loud_walking.search_replace = function(pos, search_rate, replace_what, replace_with) - if not (pos and search_rate and replace_what and replace_with and type(search_rate) == 'number' and (type(replace_what) == 'string' or type(replace_what) == 'table') and type(replace_with) == 'string') then - return - end - - if math.random(search_rate) == 1 then - local p1 = vector.subtract(pos, 1) - local p2 = vector.add(pos, 1) - - --look for nodes - local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what) - if not (nodelist and type(nodelist) == 'table') then - return - end - - if #nodelist > 0 then - for _, new_pos in pairs(nodelist) do - minetest.set_node(new_pos, {name = replace_with}) - return true -- only one at a time - end - end - end -end - --- causes mobs to take damage from hot/cold surfaces -loud_walking.surface_damage = function(self, cold_natured) - if not self then - return - end - - local pos = self.object:getpos() - if not pos then - return - end - - local minp = vector.subtract(pos, 1.5) - local maxp = vector.add(pos, 1.5) - local counts = 0 - if self.lava_damage > 1 then - counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"}) - if not (counts and type(counts) == 'table') then - return - end - - if #counts > 0 then - self.health = self.health - math.floor(self.lava_damage / 2) - effect(pos, 5, "fire_basic_flame.png") - end - end - - if not cold_natured then - counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"}) - if not (counts and type(counts) == 'table') then - return - end - - if #counts > 0 then - self.health = self.health - 1 - end - end - - check_for_death(self) -end - --- executed in a mob's do_custom() to regulate their actions --- if false, do nothing -local custom_delay = 2000000 -loud_walking.custom_ready = function(self, delay) - if not self then - return - end - - local time = minetest.get_us_time() - if not (time and type(time) == 'number') then - return - end - - if not delay then - delay = custom_delay - end - - if not self.custom_time or time - self.custom_time > delay then - self.custom_time = time - return true - else - return false - end -end - - --- Try to standardize creature stats based on (log of) mass. -local mob_stats = { - {name = 'kpgmobs:deer', hp = 20, damage = 2, armor = 100, reach = 2}, - {name = 'kpgmobs:horse2', hp = 30, damage = 3, armor = 100, reach = 2}, - {name = 'kpgmobs:horse3', hp = 30, damage = 3, armor = 100, reach = 2}, - {name = 'kpgmobs:horse', hp = 30, damage = 3, armor = 100, reach = 2}, - {name = 'kpgmobs:jeraf', hp = 32, damage = 3, armor = 100, reach = 2}, - {name = 'kpgmobs:medved', hp = 26, damage = 3, armor = 100, reach = 2}, - {name = 'kpgmobs:wolf', hp = 18, damage = 3, armor = 100, reach = 1}, - {name = 'mobs_animal:bee', hp = 1, damage = 1, armor = 200, reach = 1}, - {name = 'mobs_animal:bunny', hp = 2, damage = 1, armor = 100, reach = 1}, - {name = 'mobs_animal:chicken', hp = 8, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_animal:cow', hp = 30, damage = 3, armor = 150, reach = 1}, - {name = 'mobs_animal:kitten', hp = 8, damage = 1, armor = 100, reach = 1}, - {name = 'mobs_animal:pumba', hp = 20, damage = 2, armor = 100, reach = 1}, - {name = 'mobs_animal:rat', hp = 2, damage = 1, armor = 100, reach = 1}, - {name = 'mobs_animal:sheep', hp = 18, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_bat:bat', hp = 2, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_birds:bird_lg', hp = 4, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_birds:bird_sm', hp = 2, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_birds:gull', hp = 4, damage = 1, armor = 150, reach = 1}, - {name = 'mobs_butterfly:butterfly', hp = 1, damage = 0, armor = 200, reach = 1}, - {name = 'mobs_creeper:creeper', hp = 14, damage = 2, armor = 150, reach = 1}, - {name = 'mobs_crocs:crocodile_float', hp = 26, damage = 3, armor = 75, reach = 2}, - {name = 'mobs_crocs:crocodile', hp = 26, damage = 3, armor = 75, reach = 2}, - {name = 'mobs_crocs:crocodile_swim', hp = 26, damage = 3, armor = 75, reach = 2}, - {name = 'mobs_fish:clownfish', hp = 2, damage = 0, armor = 100, reach = 1}, - {name = 'mobs_fish:tropical', hp = 2, damage = 0, armor = 100, reach = 1}, - {name = 'mobs_jellyfish:jellyfish', hp = 2, damage = 2, armor = 200, reach = 1}, - {name = 'mobs_monster:dirt_monster', hp = 20, damage = 2, armor = 100, reach = 2}, - {name = 'mobs_monster:dungeon_master', hp = 30, damage = 5, armor = 50, reach = 2}, - {name = 'mobs_monster:lava_flan', hp = 16, damage = 3, armor = 50, reach = 2}, - {name = 'mobs_monster:mese_monster', hp = 10, damage = 2, armor = 40, reach = 2}, - {name = 'mobs_monster:oerkki', hp = 16, damage = 2, armor = 100, reach = 2}, - {name = 'mobs_monster:sand_monster', hp = 20, damage = 2, armor = 200, reach = 2}, - {name = 'mobs_monster:spider', hp = 22, damage = 2, armor = 100, reach = 2}, - {name = 'mobs_monster:stone_monster', hp = 20, damage = 2, armor = 50, reach = 2}, - {name = 'mobs_monster:tree_monster', hp = 18, damage = 2, armor = 75, reach = 2}, - {name = 'mobs_sandworm:sandworm', hp = 42, damage = 7, armor = 100, reach = 3}, - {name = 'mobs_sharks:shark_lg', hp = 34, damage = 5, armor = 80, reach = 3}, - {name = 'mobs_sharks:shark_md', hp = 25, damage = 3, armor = 80, reach = 2}, - {name = 'mobs_sharks:shark_sm', hp = 16, damage = 2, armor = 80, reach = 1}, - {name = 'mobs_turtles:seaturtle', hp = 18, damage = 2, armor = 75, reach = 1}, - {name = 'mobs_turtles:turtle', hp = 10, damage = 1, armor = 50, reach = 1}, - {name = 'mobs_yeti:yeti', hp = 22, damage = 2, armor = 100, reach = 2}, -} -local colors = { 'black', 'blue', 'brown', 'cyan', 'dark_green', 'dark_grey', 'green', 'grey', 'magenta', 'orange', 'pink', 'red', 'violet', 'white', 'yellow',} -for _, color in pairs(colors) do - mob_stats[#mob_stats+1] = {name = 'mobs_animal:sheep_'..color, hp = 18, damage = 1, armor = 150} -end -for _, mob in pairs(mob_stats) do - if string.find(mob.name, 'mobs_monster') or string.find(mob.name, 'mobs_animal') then - local i, j = string.find(mob.name, ':') - local suff = string.sub(mob.name, i) - mob_stats[#mob_stats+1] = {name = 'mobs'..suff, hp = mob.hp, damage = mob.damage, armor = mob.armor} - end -end - -for _, mob in pairs(mob_stats) do - if minetest.registered_entities[mob.name] then - minetest.registered_entities[mob.name].damage = mob.damage - minetest.registered_entities[mob.name].hp_min = math.ceil(mob.hp * 0.5) - minetest.registered_entities[mob.name].hp_max = math.ceil(mob.hp * 1.5) - minetest.registered_entities[mob.name].armor = mob.armor - if mob.reach then - minetest.registered_entities[mob.name].reach = mob.reach - end - if mob.meat then - minetest.registered_entities[mob.name].drops[#minetest.registered_entities[mob.name].drops+1] = {name = "mobs:meat_raw", chance = 1, min = 1, max = mob.damage ^ 2} - end - end -end - - -if minetest.registered_entities["mobs:bee"] then - mobs:register_spawn("mobs_animal:bee", {"group:flower"}, 20, 10, 300, 1, 31000, true) -end - -if minetest.registered_entities["kpgmobs:wolf"] then - local m = table.copy(minetest.registered_entities["kpgmobs:wolf"]) - m.name = 'loud_walking:white_wolf' - m.textures = { {"loud_walking_white_wolf.png"}, } - m.base_texture = m.textures[1] - - minetest.registered_entities["loud_walking:white_wolf"] = m - mobs.spawning_mobs["loud_walking:white_wolf"] = true - - mobs:register_spawn("loud_walking:white_wolf", {"default:dirt_with_snow"}, 20, -1, 11000, 3, 31000) - mobs:register_egg("loud_walking:white_wolf", "White Wolf", "wool_white.png", 1) -end - -if minetest.registered_entities["kpgmobs:medved"] then - local m = table.copy(minetest.registered_entities["kpgmobs:medved"]) - m.name = 'loud_walking:moon_bear' - m.textures = { {"loud_walking_moon_bear.png"}, } - m.type = 'monster' - m.base_texture = m.textures[1] - - minetest.registered_entities["loud_walking:moon_bear"] = m - mobs.spawning_mobs["loud_walking:moon_bear"] = true - - mobs:register_spawn("loud_walking:moon_bear", {"default:dirt_with_snow"}, 20, -1, 11000, 3, 31000, false) - mobs:register_egg("loud_walking:moon_bear", "Moon Bear", "wool_white.png", 1) -end - -if minetest.registered_entities["mobs_monster:spider"] then - -- Deep spider - local m = table.copy(minetest.registered_entities["mobs_monster:spider"]) - m.name = 'loud_walking:spider' - m.docile_by_day = false - m.drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, - {name = "wool:black", chance = 1, min = 1, max = 3}, - } - m.water_damage = 0 - m.do_custom = function(self) - if not (self and loud_walking.custom_ready(self)) then - return - end - - loud_walking.surface_damage(self) - end - - minetest.registered_entities["loud_walking:spider"] = m - mobs.spawning_mobs["loud_walking:spider"] = true - - mobs:register_spawn("loud_walking:spider", 'group:stone', 5, 0, 2000, 2, 31000) - - mobs:register_egg("loud_walking:spider", "Deep Spider", "mobs_cobweb.png", 1) - - - -- ice spider - m = table.copy(minetest.registered_entities["mobs_monster:spider"]) - m.name = 'loud_walking:spider_ice' - m.docile_by_day = false - m.textures = { {"loud_walking_spider_ice.png"}, } - m.base_texture = m.textures[1] - m.drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, - {name = "wool:white", chance = 1, min = 1, max = 3}, - } - m.water_damage = 0 - m.do_custom = function(self) - if not (self and loud_walking.custom_ready(self)) then - return - end - - loud_walking.surface_damage(self, true) - end - - minetest.registered_entities["loud_walking:spider_ice"] = m - mobs.spawning_mobs["loud_walking:spider_ice"] = true - - mobs:register_spawn("loud_walking:spider_ice", {"default:ice"}, 14, 0, 1000, 2, 31000) - - mobs:register_egg("loud_walking:spider_ice", "Ice Spider", "mobs_cobweb.png", 1) - - - -- dangling spiders - m = table.copy(minetest.registered_entities["mobs_monster:spider"]) - m.name = 'loud_walking:dangler' - m.docile_by_day = false - m.attacks_monsters = true - m.damage = 2 - m.hp_min = 9 - m.hp_max = 27 - m.armor = 100 - m.water_damage = 0 - m.fall_damage = 0 - m.collisionbox = {-0.32, -0.0, -0.25, 0.25, 0.25, 0.25} - m.visual_size = {x = 1.5, y = 1.5} - m.drops = { - {name = "mobs:meat_raw", chance = 2, min = 1, max = 4}, - {name = "farming:cotton", chance = 2, min = 1, max = 4}, - } - m.do_custom = function(self) - if not (self and loud_walking.custom_ready(self)) then - return - end - - loud_walking.climb(self) - loud_walking.search_replace(self.object:getpos(), 30, {"air"}, "mobs:cobweb") - - loud_walking.surface_damage(self) - end - - minetest.registered_entities["loud_walking:dangler"] = m - mobs.spawning_mobs["loud_walking:dangler"] = true - - --mobs:register_spawn("loud_walking:dangler", loud_walking_stones, 14, 0, 1000, 3, 31000) - - mobs:register_egg("loud_walking:dangler", "Dangling Spider", "mobs_cobweb.png", 1) - - - -- tarantula - m = table.copy(minetest.registered_entities["mobs_monster:spider"]) - m.name = 'loud_walking:tarantula' - m.type = "animal" - m.reach = 1 - m.damage = 1 - m.hp_min = 1 - m.hp_max = 2 - m.collisionbox = {-0.15, -0.01, -0.15, 0.15, 0.1, 0.15} - m.textures = { {"loud_walking_tarantula.png"}, } - m.base_texture = m.textures[1] - m.visual_size = {x = 1, y = 1} - m.sounds = {} - m.run_velocity = 2 - m.jump = false - m.drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, } - m.do_custom = function(self) - if not self then - return - end - - if not self.loud_walking_damage_timer then - self.loud_walking_damage_timer = 0 - end - - loud_walking.surface_damage(self) - end - minetest.registered_entities["loud_walking:tarantula"] = m - mobs.spawning_mobs["loud_walking:tarantula"] = true - - mobs:register_spawn("loud_walking:tarantula", {"default:desert_sand", "default:dirt_with_dry_grass"}, 99, 0, 4000, 2, 31000) - - mobs:register_egg("loud_walking:tarantula", "Tarantula", "mobs_cobweb.png", 1) -end - -if minetest.registered_entities["mobs_monster:sand_monster"] then - local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) - m.name = 'loud_walking:tar_monster' - m.damage = 2 - m.hp_min = 10 - m.hp_max = 30 - m.armor = 200 - m.textures = { {"loud_walking_tar_monster.png"}, } - m.base_texture = m.textures[1] - m.drops = { {name = "default:coal_lump", chance = 1, min = 3, max = 5}, } - m.water_damage = 1 - m.lava_damage = 2 - m.light_damage = 1 - - minetest.registered_entities["loud_walking:tar_monster"] = m - mobs.spawning_mobs["loud_walking:tar_monster"] = true - - --mobs:register_spawn("loud_walking:tar_monster", {"loud_walking:black_sand"}, 20, 0, 4000, 1, 31000) - - mobs:register_egg("loud_walking:tar_monster", "Tar Monster", "loud_walking_black_sand.png", 1) - - - m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) - m.name = 'loud_walking:sand_monster' - m.textures = { {"loud_walking_sand_monster.png"}, } - m.base_texture = m.textures[1] - m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, } - - minetest.registered_entities["loud_walking:sand_monster"] = m - mobs.spawning_mobs["loud_walking:sand_monster"] = true - - --mobs:register_spawn("loud_walking:sand_monster", {"default:sand"}, 20, 0, 4000, 3, 31000) - - mobs:register_egg("loud_walking:sand_monster", "Deep Sand Monster", "default_sand.png", 1) - - --mobs:register_spawn("loud_walking:sand_monster", {"loud_walking:pyramid_1"}, 20, 0, 150, 5, 31000) -end - -if minetest.registered_entities["mobs_monster:stone_monster"] then - --mobs:register_spawn("mobs_monster:stone_monster", {"loud_walking:pyramid_1"}, 20, 0, 300, 5, 31000) - --local stones = table.copy(loud_walking_stones) - --stones[#stones+1] = 'loud_walking:hot_cobble' - --stones[#stones+1] = 'loud_walking:salt' - --mobs:register_spawn("mobs_monster:stone_monster", stones, 7, 0, 7000, 1, 31000) - - m = table.copy(minetest.registered_entities["mobs_monster:stone_monster"]) - m.name = 'loud_walking:radiated_stone_monster' - m.damage = 4 - m.hp_min = 20 - m.hp_max = 45 - m.armor = 70 - m.textures = { {"loud_walking_radiated_stone_monster.png"}, } - m.base_texture = m.textures[1] - m.drops = { {name = "loud_walking:radioactive_ore", chance = 1, min = 3, max = 5}, } - - minetest.registered_entities["loud_walking:radiated_stone_monster"] = m - mobs.spawning_mobs["loud_walking:radiated_stone_monster"] = true - - --mobs:register_spawn("loud_walking:radiated_stone_monster", {"loud_walking:salt"}, 20, 0, 7000, 3, 31000) - - mobs:register_egg("loud_walking:radiated_stone_monster", "Radiated Stone Monster", "loud_walking_radioactive_ore.png", 1) - -end - -if minetest.registered_entities["mobs_monster:dungeon_master"] then - mobs:register_spawn("mobs_monster:dungeon_master", 'group:stone', 7, 0, 7000, 1, 31000) -end - -if minetest.registered_entities["mobs_monster:oerkki"] then - mobs:register_spawn("mobs_monster:oerkki", 'group:stone', 7, 0, 7000, 1, 31000) -end - -if minetest.registered_entities["mobs_monster:mese_monster"] then - mobs:register_spawn("mobs_monster:mese_monster", 'group:stone', 7, 0, 5000, 1, 31000) -end - -if minetest.registered_entities["mobs_bat:bat"] then - mobs:spawn_specific("mobs_bat:bat", {"air"}, 'group:stone', 0, 6, 30, 20000, 2, -31000, 31000) -end - -if minetest.registered_entities["mobs_monster:dirt_monster"] then - -- check this - mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt_with_dry_grass"}, 7, 0, 7000, 1, 31000, false) -end - -if loud_walking.path then - dofile(loud_walking.path.."/greenslimes.lua") - dofile(loud_walking.path.."/dmobs.lua") - dofile(loud_walking.path.."/goblin.lua") -end diff --git a/models/badger.b3d b/models/badger.b3d deleted file mode 100644 index 14a8600..0000000 Binary files a/models/badger.b3d and /dev/null differ diff --git a/models/creatures_mob.x b/models/creatures_mob.x deleted file mode 100644 index 186943f..0000000 --- a/models/creatures_mob.x +++ /dev/null @@ -1,5524 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000,-10.000000, 1.000000;; - } - Frame Armature_Body { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000, 0.000000, 6.750000, 1.000000;; - } - Frame Armature_Arm_Left { - FrameTransformMatrix { - 0.989214,-0.143886,-0.027450, 0.000000, - -0.143940,-0.989586,-0.000000, 0.000000, - -0.027164, 0.003951,-0.999623, 0.000000, - -2.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Arm_Left - Frame Armature_Arm_Right { - FrameTransformMatrix { - 0.989214, 0.143886, 0.027450, 0.000000, - 0.143940,-0.989586,-0.000000, 0.000000, - 0.027164, 0.003951,-0.999623, 0.000000, - 2.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Arm_Right - Frame Armature_Head { - FrameTransformMatrix { - -1.000000,-0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 6.750000, 0.000000, 1.000000;; - } - } // End of Armature_Head - Frame Armature_Leg_Left { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-1.000000,-0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - -1.000000, 0.000000,-0.000001, 1.000000;; - } - } // End of Armature_Leg_Left - Frame Armature_Leg_Right { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-1.000000,-0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 1.000000, 0.000000,-0.000001, 1.000000;; - } - } // End of Armature_Leg_Right - } // End of Armature_Body - Frame Player { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Mesh { // Player mesh - 168; - 2.000000;-1.000000;13.500000;, - -2.000000;-1.000000;13.500000;, - -2.000000;-1.000000; 6.750000;, - 2.000000;-1.000000; 6.750000;, - -2.000000;-1.000000;13.500000;, - -2.000000; 1.000000;13.500000;, - -2.000000; 1.000000; 6.750000;, - -2.000000;-1.000000; 6.750000;, - -2.000000; 1.000000;13.500000;, - 2.000000; 1.000000;13.500000;, - 2.000000; 1.000000; 6.750000;, - -2.000000; 1.000000; 6.750000;, - 2.000000; 1.000000; 6.750000;, - 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-2.000000;-2.000000;13.500000;, - 2.000000;-2.000000;13.500000;, - -2.000000;-2.000000;17.500000;, - -2.000000; 2.000000;17.500000;, - -2.000000; 2.000000;13.500000;, - -2.000000;-2.000000;13.500000;, - -2.000000; 2.000000;17.500000;, - 2.000000; 2.000000;17.500000;, - 2.000000; 2.000000;13.500000;, - -2.000000; 2.000000;13.500000;, - 2.000000; 2.000000;13.500000;, - 2.000000;-2.000000;13.500000;, - -2.000000;-2.000000;13.500000;, - -2.000000; 2.000000;13.500000;, - -2.000000; 2.000000;17.500000;, - -2.000000;-2.000000;17.500000;, - 2.000000;-2.000000;17.500000;, - 2.000000; 2.000000;17.500000;, - 0.000000;-1.000000; 6.750000;, - -2.000000;-1.000000; 6.750000;, - -2.000000;-1.000000; 0.000000;, - -0.000000;-1.000000; 0.000000;, - 2.000000; 1.000000; 6.750000;, - 2.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 0.000000;, - 0.000000; 1.000000; 6.750000;, - -2.000000; 1.000000; 6.750000;, - 0.000000; 1.000000; 6.750000;, - 0.000000; 1.000000; 0.000000;, - -2.000000; 1.000000; 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2.200000;17.700001;, - -2.200000;-2.200000;17.700001;, - 2.200000;-2.200000;17.700001;, - 2.200000; 2.200000;17.700001;, - 2.200000;-2.200000;17.700001;, - 2.200000;-2.200000;13.300000;, - 2.200000; 2.200000;13.300000;, - 2.200000; 2.200000;17.700001;; - 42; - 4;3,2,1,0;, - 4;7,6,5,4;, - 4;11,10,9,8;, - 4;15,14,13,12;, - 4;19,18,17,16;, - 4;23,22,21,20;, - 4;27,26,25,24;, - 4;31,30,29,28;, - 4;35,34,33,32;, - 4;39,38,37,36;, - 4;43,42,41,40;, - 4;47,46,45,44;, - 4;51,50,49,48;, - 4;55,54,53,52;, - 4;59,58,57,56;, - 4;63,62,61,60;, - 4;67,66,65,64;, - 4;71,70,69,68;, - 4;75,74,73,72;, - 4;79,78,77,76;, - 4;83,82,81,80;, - 4;87,86,85,84;, - 4;91,90,89,88;, - 4;95,94,93,92;, - 4;99,98,97,96;, - 4;103,102,101,100;, - 4;107,106,105,104;, - 4;111,110,109,108;, - 4;115,114,113,112;, - 4;119,118,117,116;, - 4;123,122,121,120;, - 4;127,126,125,124;, - 4;131,130,129,128;, - 4;135,134,133,132;, - 4;139,138,137,136;, - 4;143,142,141,140;, - 4;147,146,145,144;, - 4;151,150,149,148;, - 4;155,154,153,152;, - 4;159,158,157,156;, - 4;163,162,161,160;, - 4;167,166,165,164;; - MeshTextureCoords { // Player UV coordinates - 168; - 0.625000; 0.625000;, - 0.500000; 0.625000;, - 0.500000; 1.000000;, - 0.625000; 1.000000;, - 0.500000; 0.625000;, - 0.437500; 0.625000;, - 0.437500; 1.000000;, - 0.500000; 1.000000;, - 0.437500; 0.625000;, - 0.312500; 0.625000;, - 0.312500; 1.000000;, - 0.437500; 1.000000;, - 0.562500; 0.625000;, - 0.562500; 0.500000;, - 0.437500; 0.500000;, - 0.437500; 0.625000;, - 0.437500; 0.625000;, - 0.437500; 0.500000;, - 0.312500; 0.500000;, - 0.312500; 0.625000;, - 0.187500; 0.625000;, - 0.187500; 1.000000;, - 0.125000; 1.000000;, - 0.125000; 0.625000;, - 0.812500; 0.625000;, - 0.875000; 0.625000;, - 0.875000; 1.000000;, - 0.812500; 1.000000;, - 0.750000; 0.625000;, - 0.812500; 0.625000;, - 0.812500; 1.000000;, - 0.750000; 1.000000;, - 0.187500; 0.625000;, - 0.187500; 0.500000;, - 0.125000; 0.500000;, - 0.125000; 0.625000;, - 0.000000; 0.625000;, - 0.062500; 0.625000;, - 0.062500; 1.000000;, - 0.000000; 1.000000;, - 0.500000; 0.250000;, - 0.375000; 0.250000;, - 0.375000; 0.500000;, - 0.500000; 0.500000;, - 0.375000; 0.250000;, - 0.250000; 0.250000;, - 0.250000; 0.500000;, - 0.375000; 0.500000;, - 0.250000; 0.250000;, - 0.125000; 0.250000;, - 0.125000; 0.500000;, - 0.250000; 0.500000;, - 0.375000; 0.250000;, - 0.375000; 0.000000;, - 0.250000; 0.000000;, - 0.250000; 0.250000;, - 0.250000; 0.250000;, - 0.250000; 0.000000;, - 0.125000; 0.000000;, - 0.125000; 0.250000;, - 0.250000; 0.625000;, - 0.187500; 0.625000;, - 0.187500; 1.000000;, - 0.250000; 1.000000;, - 0.125000; 0.625000;, - 0.125000; 1.000000;, - 0.062500; 1.000000;, - 0.062500; 0.625000;, - 0.125000; 0.625000;, - 0.062500; 0.625000;, - 0.062500; 1.000000;, - 0.125000; 1.000000;, - 0.750000; 0.625000;, - 0.812500; 0.625000;, - 0.812500; 0.500000;, - 0.750000; 0.500000;, - 0.687500; 0.625000;, - 0.750000; 0.625000;, - 0.750000; 0.500000;, - 0.687500; 0.500000;, - 0.250000; 0.625000;, - 0.250000; 1.000000;, - 0.187500; 1.000000;, - 0.187500; 0.625000;, - 0.187500; 0.625000;, - 0.125000; 0.625000;, - 0.125000; 1.000000;, - 0.187500; 1.000000;, - 0.000000; 0.625000;, - 0.000000; 1.000000;, - 0.062500; 1.000000;, - 0.062500; 0.625000;, - 0.250000; 0.625000;, - 0.250000; 1.000000;, - 0.312500; 1.000000;, - 0.312500; 0.625000;, - 0.000000; 0.250000;, - 0.000000; 0.500000;, - 0.125000; 0.500000;, - 0.125000; 0.250000;, - 0.125000; 0.625000;, - 0.125000; 0.500000;, - 0.062500; 0.500000;, - 0.062500; 0.625000;, - 0.687500; 0.625000;, - 0.750000; 0.625000;, - 0.750000; 1.000000;, - 0.687500; 1.000000;, - 0.687500; 0.625000;, - 0.625000; 0.625000;, - 0.625000; 1.000000;, - 0.687500; 1.000000;, - 0.687500; 0.625000;, - 0.687500; 1.000000;, - 0.625000; 1.000000;, - 0.625000; 0.625000;, - 0.687500; 0.625000;, - 0.687500; 0.500000;, - 0.750000; 0.500000;, - 0.750000; 0.625000;, - 0.687500; 0.625000;, - 0.687500; 1.000000;, - 0.750000; 1.000000;, - 0.750000; 0.625000;, - 0.187500; 0.625000;, - 0.125000; 0.625000;, - 0.125000; 0.500000;, - 0.187500; 0.500000;, - 0.750000; 0.625000;, - 0.750000; 1.000000;, - 0.812500; 1.000000;, - 0.812500; 0.625000;, - 0.750000; 0.625000;, - 0.750000; 0.500000;, - 0.812500; 0.500000;, - 0.812500; 0.625000;, - 0.812500; 0.625000;, - 0.812500; 1.000000;, - 0.875000; 1.000000;, - 0.875000; 0.625000;, - 0.125000; 0.625000;, - 0.062500; 0.625000;, - 0.062500; 0.500000;, - 0.125000; 0.500000;, - 1.000000; 0.250000;, - 0.875000; 0.250000;, - 0.875000; 0.500000;, - 1.000000; 0.500000;, - 0.875000; 0.250000;, - 0.750000; 0.250000;, - 0.750000; 0.500000;, - 0.875000; 0.500000;, - 0.750000; 0.250000;, - 0.625000; 0.250000;, - 0.625000; 0.500000;, - 0.750000; 0.500000;, - 0.875000; 0.250000;, - 0.875000; 0.000000;, - 0.750000; 0.000000;, - 0.750000; 0.250000;, - 0.750000; 0.250000;, - 0.750000; 0.000000;, - 0.625000; 0.000000;, - 0.625000; 0.250000;, - 0.500000; 0.250000;, - 0.500000; 0.500000;, - 0.625000; 0.500000;, - 0.625000; 0.250000;; - } // End of Player UV coordinates - XSkinMeshHeader { - 1; - 3; - 6; - } - SkinWeights { - "Armature_Leg_Right"; - 24; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 140, - 141, - 142, - 143; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750001,-0.000001, 1.000000;; - } // End of Armature_Leg_Right skin weights - SkinWeights { - "Armature_Body"; - 24; - 0, - 1, - 2, - 3, - 4, - 5, - 6, - 7, - 8, - 9, - 10, - 11, - 12, - 13, - 14, - 15, - 16, - 17, - 18, - 19, - 92, - 93, - 94, - 95; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000,-6.750000,-0.000001, 1.000000;; - } // End of Armature_Body skin weights - SkinWeights { - "Armature_Arm_Right"; - 24; - 72, - 73, - 74, - 75, - 76, - 77, - 78, - 79, - 112, - 113, - 114, - 115, - 120, - 121, - 122, - 123, - 128, - 129, - 130, - 131, - 136, - 137, - 138, - 139; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214, 0.143940, 0.027164, 0.000000, - -0.027450,-0.000000, 0.999623, 0.000000, - 0.143886,-0.989587, 0.003951, 0.000000, - -3.920884,13.071540,-0.107668, 1.000000;; - } // End of Armature_Arm_Right skin weights - SkinWeights { - "Armature_Leg_Left"; - 24; - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 60, - 61, - 62, - 63, - 68, - 69, - 70, - 71, - 84, - 85, - 86, - 87, - 100, - 101, - 102, - 103; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - 1.000000, 6.750001,-0.000001, 1.000000;; - } // End of Armature_Leg_Left skin weights - SkinWeights { - "Armature_Arm_Left"; - 24; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 132, - 133, - 134, - 135; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214,-0.143940,-0.027164, 0.000000, - 0.027450,-0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920884,13.071540,-0.107668, 1.000000;; - } // End of Armature_Arm_Left skin weights - SkinWeights { - "Armature_Head"; - 48; - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47, - 48, - 49, - 50, - 51, - 52, - 53, - 54, - 55, - 56, - 57, - 58, - 59, - 96, - 97, - 98, - 99, - 144, - 145, - 146, - 147, - 148, - 149, - 150, - 151, - 152, - 153, - 154, - 155, - 156, - 157, - 158, - 159, - 160, - 161, - 162, - 163, - 164, - 165, - 166, - 167; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - -1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000,-13.500000,-0.000002, 1.000000;; - } // End of Armature_Head skin weights - } // End of Player mesh - } // End of Player - } // End of Armature -} // End of Root -AnimationSet ArmatureAction { - Animation { - {Armature} - AnimationKey { // Rotation - 0; - 189; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 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2.000000, 6.750000, 0.000000;;, - 10;3; 2.000000, 6.750000,-0.000000;;, - 11;3; 2.000000, 6.750000, 0.000000;;, - 12;3; 2.000000, 6.750000, 0.000000;;, - 13;3; 2.000000, 6.750000, 0.000000;;, - 14;3; 2.000000, 6.750000,-0.000000;;, - 15;3; 2.000000, 6.750000,-0.000000;;, - 16;3; 2.000000, 6.750000, 0.000000;;, - 17;3; 2.000000, 6.750001,-0.000000;;, - 18;3; 2.000000, 6.750000, 0.000000;;, - 19;3; 2.000000, 6.750000, 0.000000;;, - 20;3; 2.000000, 6.750000, 0.000000;;, - 21;3; 2.000000, 6.750000, 0.000000;;, - 22;3; 2.000000, 6.750000, 0.000000;;, - 23;3; 2.000000, 6.750001,-0.000000;;, - 24;3; 2.000000, 6.750000, 0.000000;;, - 25;3; 2.000000, 6.750000, 0.000000;;, - 26;3; 2.000000, 6.750000,-0.000000;;, - 27;3; 2.000000, 6.750000, 0.000000;;, - 28;3; 2.000000, 6.750000, 0.000000;;, - 29;3; 2.000000, 6.750000, 0.000000;;, - 30;3; 2.000000, 6.750000, 0.000000;;, - 31;3; 2.000000, 6.750000, 0.000000;;, - 32;3; 2.000000, 6.750000,-0.000000;;, - 33;3; 2.000000, 6.750000,-0.000000;;, - 34;3; 2.000000, 6.750000, 0.000000;;, - 35;3; 2.000000, 6.750000, 0.000000;;, - 36;3; 2.000000, 6.750000,-0.000000;;, - 37;3; 2.000000, 6.750000, 0.000000;;, - 38;3; 2.000000, 6.750000, 0.000000;;, - 39;3; 2.000000, 6.750000, 0.000000;;, - 40;3; 2.000000, 6.750000, 0.000000;;, - 41;3; 2.000000, 6.750000, 0.000000;;, - 42;3; 2.000000, 6.750000, 0.000000;;, - 43;3; 2.000000, 6.750000, 0.000000;;, - 44;3; 2.000000, 6.750000, 0.000000;;, - 45;3; 2.000000, 6.750000, 0.000000;;, - 46;3; 2.000000, 6.750000,-0.000000;;, - 47;3; 2.000000, 6.750000, 0.000000;;, - 48;3; 2.000000, 6.750000, 0.000000;;, - 49;3; 2.000000, 6.750000, 0.000000;;, - 50;3; 2.000000, 6.750000,-0.000000;;, - 51;3; 2.000000, 6.750000, 0.000000;;, - 52;3; 2.000000, 6.750000, 0.000000;;, - 53;3; 2.000000, 6.750000, 0.000000;;, - 54;3; 2.000000, 6.750000, 0.000000;;, - 55;3; 2.000000, 6.750000,-0.000000;;, - 56;3; 2.000000, 6.750000, 0.000000;;, - 57;3; 2.000000, 6.750001,-0.000000;;, - 58;3; 2.000000, 6.750000, 0.000000;;, - 59;3; 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2.000000, 6.750000, 0.000000;;, - 85;3; 2.000000, 6.750000,-0.000000;;, - 86;3; 2.000000, 6.750000, 0.000000;;, - 87;3; 2.000000, 6.750000,-0.000000;;, - 88;3; 2.000000, 6.750000, 0.000000;;, - 89;3; 2.000000, 6.750000,-0.000000;;, - 90;3; 2.000000, 6.750000,-0.000000;;, - 91;3; 2.000000, 6.750000, 0.000000;;, - 92;3; 2.000000, 6.750000,-0.000000;;, - 93;3; 2.000000, 6.750000,-0.000000;;, - 94;3; 2.000000, 6.750000,-0.000000;;, - 95;3; 2.000000, 6.750000, 0.000000;;, - 96;3; 2.000000, 6.750000,-0.000000;;, - 97;3; 2.000000, 6.750000, 0.000000;;, - 98;3; 2.000000, 6.750000, 0.000000;;, - 99;3; 2.000000, 6.750000,-0.000000;;, - 100;3; 2.000000, 6.750000, 0.000000;;, - 101;3; 2.000000, 6.750000, 0.000000;;, - 102;3; 2.000000, 6.750000,-0.000000;;, - 103;3; 2.000000, 6.750000, 0.000000;;, - 104;3; 2.000000, 6.750000, 0.000000;;, - 105;3; 2.000000, 6.750000, 0.000000;;, - 106;3; 2.000000, 6.750000, 0.000000;;, - 107;3; 2.000000, 6.750000,-0.000000;;, - 108;3; 2.000000, 6.750000, 0.000000;;, 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2.000000, 6.750000, 0.000000;;, - 134;3; 2.000000, 6.750000,-0.000000;;, - 135;3; 2.000000, 6.750000, 0.000000;;, - 136;3; 2.000000, 6.750000, 0.000000;;, - 137;3; 2.000000, 6.750000, 0.000000;;, - 138;3; 2.000000, 6.750000, 0.000000;;, - 139;3; 2.000000, 6.750000,-0.000000;;, - 140;3; 2.000000, 6.750000,-0.000000;;, - 141;3; 2.000000, 6.750000, 0.000000;;, - 142;3; 2.000000, 6.750000, 0.000000;;, - 143;3; 2.000000, 6.750000,-0.000000;;, - 144;3; 2.000000, 6.750000, 0.000000;;, - 145;3; 2.000000, 6.750000, 0.000000;;, - 146;3; 2.000000, 6.750000, 0.000000;;, - 147;3; 2.000000, 6.750000,-0.000000;;, - 148;3; 2.000000, 6.750000, 0.000000;;, - 149;3; 2.000000, 6.750000, 0.000000;;, - 150;3; 2.000000, 6.750000,-0.000000;;, - 151;3; 2.000000, 6.750000,-0.000000;;, - 152;3; 2.000000, 6.750000,-0.000000;;, - 153;3; 2.000000, 6.750000,-0.000000;;, - 154;3; 2.000000, 6.750000,-0.000000;;, - 155;3; 2.000000, 6.750000,-0.000000;;, - 156;3; 2.000000, 6.750000,-0.000000;;, - 157;3; 2.000000, 6.750000, 0.000000;;, - 158;3; 2.000000, 6.750000, 0.000000;;, - 159;3; 2.000000, 6.750000,-0.000000;;, - 160;3; 2.000000, 6.750000, 0.000000;;, - 161;3; 2.000000, 6.750000,-0.000000;;, - 162;3; 2.000000, 6.750000, 0.000000;;, - 163;3; 2.000000, 6.750000, 0.000000;;, - 164;3; 2.000000, 6.750000, 0.000000;;, - 165;3; 2.000000, 6.750000, 0.000000;;, - 166;3; 2.000000, 6.750000, 0.000000;;, - 167;3; 2.000000, 6.750000, 0.000000;;, - 168;3; 2.000000, 6.750000, 0.000000;;, - 169;3; 2.000000, 6.750000, 0.000000;;, - 170;3; 2.000000, 6.750000, 0.000000;;, - 171;3; 2.000000, 6.750000, 0.000000;;, - 172;3; 2.000000, 6.750000, 0.000000;;, - 173;3; 2.000000, 6.750000, 0.000000;;, - 174;3; 2.000000, 6.750000, 0.000000;;, - 175;3; 2.000000, 6.750000, 0.000000;;, - 176;3; 2.000000, 6.750000, 0.000000;;, - 177;3; 2.000000, 6.750000, 0.000000;;, - 178;3; 2.000000, 6.750000, 0.000000;;, - 179;3; 2.000000, 6.750000, 0.000000;;, - 180;3; 2.000000, 6.750000, 0.000000;;, - 181;3; 2.000000, 6.750000, 0.000000;;, - 182;3; 2.000000, 6.750000, 0.000000;;, - 183;3; 2.000000, 6.750000, 0.000000;;, - 184;3; 2.000000, 6.750000, 0.000000;;, - 185;3; 2.000000, 6.750000, 0.000000;;, - 186;3; 2.000000, 6.750000, 0.000000;;, - 187;3; 2.000000, 6.750000, 0.000000;;, - 188;3; 2.000000, 6.750000, 0.000000;;; - } - } - Animation { - {Armature_Leg_Right} - AnimationKey { // Rotation - 0; - 189; - 0;4; 0.000000, 1.000000,-0.000000,-0.000000;;, - 1;4;-0.000240, 0.999995,-0.000000,-0.000000;;, - 2;4;-0.000967, 0.999979,-0.000000,-0.000000;;, - 3;4;-0.002182, 0.999952,-0.000000,-0.000000;;, - 4;4;-0.003877, 0.999915,-0.000000,-0.000000;;, - 5;4;-0.006032, 0.999868,-0.000000,-0.000000;;, - 6;4;-0.008609, 0.999812,-0.000000,-0.000000;;, - 7;4;-0.011555, 0.999748,-0.000000,-0.000000;;, - 8;4;-0.014798, 0.999677,-0.000000,-0.000000;;, - 9;4;-0.018250, 0.999602,-0.000000,-0.000000;;, - 10;4;-0.021810, 0.999524,-0.000000,-0.000000;;, - 11;4;-0.025369, 0.999446,-0.000000,-0.000000;;, - 12;4;-0.028821, 0.999371,-0.000000,-0.000000;;, - 13;4;-0.032064, 0.999300,-0.000000,-0.000000;;, - 14;4;-0.035010, 0.999236,-0.000000,-0.000000;;, - 15;4;-0.037587, 0.999180,-0.000000,-0.000000;;, - 16;4;-0.039742, 0.999133,-0.000000,-0.000000;;, - 17;4;-0.041437, 0.999096,-0.000000,-0.000000;;, - 18;4;-0.042652, 0.999069,-0.000000,-0.000000;;, - 19;4;-0.043379, 0.999053,-0.000000,-0.000000;;, - 20;4;-0.043619, 0.999048,-0.000000,-0.000000;;, - 21;4;-0.043379, 0.999053,-0.000000,-0.000000;;, - 22;4;-0.042652, 0.999069,-0.000000,-0.000000;;, - 23;4;-0.041437, 0.999096,-0.000000,-0.000000;;, - 24;4;-0.039742, 0.999133,-0.000000,-0.000000;;, - 25;4;-0.037587, 0.999180,-0.000000,-0.000000;;, - 26;4;-0.035010, 0.999236,-0.000000,-0.000000;;, - 27;4;-0.032064, 0.999300,-0.000000,-0.000000;;, - 28;4;-0.028821, 0.999371,-0.000000,-0.000000;;, - 29;4;-0.025369, 0.999446,-0.000000,-0.000000;;, - 30;4;-0.021810, 0.999524,-0.000000,-0.000000;;, - 31;4;-0.018250, 0.999602,-0.000000,-0.000000;;, - 32;4;-0.014798, 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0.000000,-0.000001;;, - 178;3;-1.000000, 0.000000,-0.000001;;, - 179;3;-1.000000, 0.000000,-0.000001;;, - 180;3;-1.000000, 0.000000,-0.000001;;, - 181;3;-1.000000, 0.000000,-0.000001;;, - 182;3;-1.000000, 0.000000,-0.000001;;, - 183;3;-1.000000, 0.000000,-0.000001;;, - 184;3;-1.000000, 0.000000,-0.000001;;, - 185;3;-1.000000, 0.000000,-0.000001;;, - 186;3;-1.000000, 0.000000,-0.000001;;, - 187;3;-1.000000, 0.000000,-0.000001;;, - 188;3;-1.000000, 0.000000,-0.000001;;; - } - } -} // End of AnimationSet ArmatureAction -AnimationSet Default_Action { - Animation { - {Player} - AnimationKey { // Rotation - 0; - 189; - 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 31;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 32;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 33;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 34;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 35;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 36;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 37;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 38;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 39;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 40;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 41;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 42;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 43;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 44;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 45;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 46;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 47;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 48;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 49;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 50;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 51;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 52;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 53;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 54;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 55;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 56;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 57;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 58;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 59;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 60;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 61;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 62;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 63;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 64;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 65;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 66;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 67;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 68;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 69;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 70;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 71;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 72;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 73;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 74;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 75;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 76;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 77;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 78;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 79;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 80;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 81;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 82;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 83;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 84;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 85;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 86;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 87;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 88;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 89;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 90;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 91;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 92;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 93;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 94;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 95;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 96;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 97;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 98;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 99;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 100;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 101;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 102;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 103;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 104;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 105;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 106;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 107;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 108;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 109;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 110;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 111;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 112;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 113;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 114;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 115;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 116;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 117;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 118;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 119;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 120;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 121;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 122;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 123;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 124;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 125;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 126;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 127;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 128;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 129;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 130;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 131;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 132;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 133;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 134;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 135;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 136;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 137;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 138;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 139;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 140;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 141;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 142;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 143;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 144;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 145;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 146;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 147;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 148;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 149;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 150;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 151;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 152;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 153;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 154;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 155;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 156;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 157;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 158;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 159;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 160;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 161;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 162;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 163;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 164;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 165;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 166;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 167;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 168;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 169;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 170;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 171;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 172;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 173;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 174;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 175;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 176;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 177;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 178;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 179;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 180;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 181;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 182;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 183;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 184;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 185;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 186;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 187;4;-1.000000, 0.000000, 0.000000, 0.000000;;, - 188;4;-1.000000, 0.000000, 0.000000, 0.000000;;; - } - AnimationKey { // Scale - 1; - 189; - 0;3; 1.000000, 1.000000, 1.000000;;, - 1;3; 1.000000, 1.000000, 1.000000;;, - 2;3; 1.000000, 1.000000, 1.000000;;, - 3;3; 1.000000, 1.000000, 1.000000;;, - 4;3; 1.000000, 1.000000, 1.000000;;, - 5;3; 1.000000, 1.000000, 1.000000;;, - 6;3; 1.000000, 1.000000, 1.000000;;, - 7;3; 1.000000, 1.000000, 1.000000;;, - 8;3; 1.000000, 1.000000, 1.000000;;, - 9;3; 1.000000, 1.000000, 1.000000;;, - 10;3; 1.000000, 1.000000, 1.000000;;, - 11;3; 1.000000, 1.000000, 1.000000;;, - 12;3; 1.000000, 1.000000, 1.000000;;, - 13;3; 1.000000, 1.000000, 1.000000;;, - 14;3; 1.000000, 1.000000, 1.000000;;, - 15;3; 1.000000, 1.000000, 1.000000;;, - 16;3; 1.000000, 1.000000, 1.000000;;, - 17;3; 1.000000, 1.000000, 1.000000;;, - 18;3; 1.000000, 1.000000, 1.000000;;, - 19;3; 1.000000, 1.000000, 1.000000;;, - 20;3; 1.000000, 1.000000, 1.000000;;, - 21;3; 1.000000, 1.000000, 1.000000;;, - 22;3; 1.000000, 1.000000, 1.000000;;, - 23;3; 1.000000, 1.000000, 1.000000;;, - 24;3; 1.000000, 1.000000, 1.000000;;, - 25;3; 1.000000, 1.000000, 1.000000;;, - 26;3; 1.000000, 1.000000, 1.000000;;, - 27;3; 1.000000, 1.000000, 1.000000;;, - 28;3; 1.000000, 1.000000, 1.000000;;, - 29;3; 1.000000, 1.000000, 1.000000;;, - 30;3; 1.000000, 1.000000, 1.000000;;, - 31;3; 1.000000, 1.000000, 1.000000;;, - 32;3; 1.000000, 1.000000, 1.000000;;, - 33;3; 1.000000, 1.000000, 1.000000;;, - 34;3; 1.000000, 1.000000, 1.000000;;, - 35;3; 1.000000, 1.000000, 1.000000;;, - 36;3; 1.000000, 1.000000, 1.000000;;, - 37;3; 1.000000, 1.000000, 1.000000;;, - 38;3; 1.000000, 1.000000, 1.000000;;, - 39;3; 1.000000, 1.000000, 1.000000;;, - 40;3; 1.000000, 1.000000, 1.000000;;, - 41;3; 1.000000, 1.000000, 1.000000;;, - 42;3; 1.000000, 1.000000, 1.000000;;, - 43;3; 1.000000, 1.000000, 1.000000;;, - 44;3; 1.000000, 1.000000, 1.000000;;, - 45;3; 1.000000, 1.000000, 1.000000;;, - 46;3; 1.000000, 1.000000, 1.000000;;, - 47;3; 1.000000, 1.000000, 1.000000;;, - 48;3; 1.000000, 1.000000, 1.000000;;, - 49;3; 1.000000, 1.000000, 1.000000;;, - 50;3; 1.000000, 1.000000, 1.000000;;, - 51;3; 1.000000, 1.000000, 1.000000;;, - 52;3; 1.000000, 1.000000, 1.000000;;, - 53;3; 1.000000, 1.000000, 1.000000;;, - 54;3; 1.000000, 1.000000, 1.000000;;, - 55;3; 1.000000, 1.000000, 1.000000;;, - 56;3; 1.000000, 1.000000, 1.000000;;, - 57;3; 1.000000, 1.000000, 1.000000;;, - 58;3; 1.000000, 1.000000, 1.000000;;, - 59;3; 1.000000, 1.000000, 1.000000;;, - 60;3; 1.000000, 1.000000, 1.000000;;, - 61;3; 1.000000, 1.000000, 1.000000;;, - 62;3; 1.000000, 1.000000, 1.000000;;, - 63;3; 1.000000, 1.000000, 1.000000;;, - 64;3; 1.000000, 1.000000, 1.000000;;, - 65;3; 1.000000, 1.000000, 1.000000;;, - 66;3; 1.000000, 1.000000, 1.000000;;, - 67;3; 1.000000, 1.000000, 1.000000;;, - 68;3; 1.000000, 1.000000, 1.000000;;, - 69;3; 1.000000, 1.000000, 1.000000;;, - 70;3; 1.000000, 1.000000, 1.000000;;, - 71;3; 1.000000, 1.000000, 1.000000;;, - 72;3; 1.000000, 1.000000, 1.000000;;, - 73;3; 1.000000, 1.000000, 1.000000;;, - 74;3; 1.000000, 1.000000, 1.000000;;, - 75;3; 1.000000, 1.000000, 1.000000;;, - 76;3; 1.000000, 1.000000, 1.000000;;, - 77;3; 1.000000, 1.000000, 1.000000;;, - 78;3; 1.000000, 1.000000, 1.000000;;, - 79;3; 1.000000, 1.000000, 1.000000;;, - 80;3; 1.000000, 1.000000, 1.000000;;, - 81;3; 1.000000, 1.000000, 1.000000;;, - 82;3; 1.000000, 1.000000, 1.000000;;, - 83;3; 1.000000, 1.000000, 1.000000;;, - 84;3; 1.000000, 1.000000, 1.000000;;, - 85;3; 1.000000, 1.000000, 1.000000;;, - 86;3; 1.000000, 1.000000, 1.000000;;, - 87;3; 1.000000, 1.000000, 1.000000;;, - 88;3; 1.000000, 1.000000, 1.000000;;, - 89;3; 1.000000, 1.000000, 1.000000;;, - 90;3; 1.000000, 1.000000, 1.000000;;, - 91;3; 1.000000, 1.000000, 1.000000;;, - 92;3; 1.000000, 1.000000, 1.000000;;, - 93;3; 1.000000, 1.000000, 1.000000;;, - 94;3; 1.000000, 1.000000, 1.000000;;, - 95;3; 1.000000, 1.000000, 1.000000;;, - 96;3; 1.000000, 1.000000, 1.000000;;, - 97;3; 1.000000, 1.000000, 1.000000;;, - 98;3; 1.000000, 1.000000, 1.000000;;, - 99;3; 1.000000, 1.000000, 1.000000;;, - 100;3; 1.000000, 1.000000, 1.000000;;, - 101;3; 1.000000, 1.000000, 1.000000;;, - 102;3; 1.000000, 1.000000, 1.000000;;, - 103;3; 1.000000, 1.000000, 1.000000;;, - 104;3; 1.000000, 1.000000, 1.000000;;, - 105;3; 1.000000, 1.000000, 1.000000;;, - 106;3; 1.000000, 1.000000, 1.000000;;, - 107;3; 1.000000, 1.000000, 1.000000;;, - 108;3; 1.000000, 1.000000, 1.000000;;, - 109;3; 1.000000, 1.000000, 1.000000;;, - 110;3; 1.000000, 1.000000, 1.000000;;, - 111;3; 1.000000, 1.000000, 1.000000;;, - 112;3; 1.000000, 1.000000, 1.000000;;, - 113;3; 1.000000, 1.000000, 1.000000;;, - 114;3; 1.000000, 1.000000, 1.000000;;, - 115;3; 1.000000, 1.000000, 1.000000;;, - 116;3; 1.000000, 1.000000, 1.000000;;, - 117;3; 1.000000, 1.000000, 1.000000;;, - 118;3; 1.000000, 1.000000, 1.000000;;, - 119;3; 1.000000, 1.000000, 1.000000;;, - 120;3; 1.000000, 1.000000, 1.000000;;, - 121;3; 1.000000, 1.000000, 1.000000;;, - 122;3; 1.000000, 1.000000, 1.000000;;, - 123;3; 1.000000, 1.000000, 1.000000;;, - 124;3; 1.000000, 1.000000, 1.000000;;, - 125;3; 1.000000, 1.000000, 1.000000;;, - 126;3; 1.000000, 1.000000, 1.000000;;, - 127;3; 1.000000, 1.000000, 1.000000;;, - 128;3; 1.000000, 1.000000, 1.000000;;, - 129;3; 1.000000, 1.000000, 1.000000;;, - 130;3; 1.000000, 1.000000, 1.000000;;, - 131;3; 1.000000, 1.000000, 1.000000;;, - 132;3; 1.000000, 1.000000, 1.000000;;, - 133;3; 1.000000, 1.000000, 1.000000;;, - 134;3; 1.000000, 1.000000, 1.000000;;, - 135;3; 1.000000, 1.000000, 1.000000;;, - 136;3; 1.000000, 1.000000, 1.000000;;, - 137;3; 1.000000, 1.000000, 1.000000;;, - 138;3; 1.000000, 1.000000, 1.000000;;, - 139;3; 1.000000, 1.000000, 1.000000;;, - 140;3; 1.000000, 1.000000, 1.000000;;, - 141;3; 1.000000, 1.000000, 1.000000;;, - 142;3; 1.000000, 1.000000, 1.000000;;, - 143;3; 1.000000, 1.000000, 1.000000;;, - 144;3; 1.000000, 1.000000, 1.000000;;, - 145;3; 1.000000, 1.000000, 1.000000;;, - 146;3; 1.000000, 1.000000, 1.000000;;, - 147;3; 1.000000, 1.000000, 1.000000;;, - 148;3; 1.000000, 1.000000, 1.000000;;, - 149;3; 1.000000, 1.000000, 1.000000;;, - 150;3; 1.000000, 1.000000, 1.000000;;, - 151;3; 1.000000, 1.000000, 1.000000;;, - 152;3; 1.000000, 1.000000, 1.000000;;, - 153;3; 1.000000, 1.000000, 1.000000;;, - 154;3; 1.000000, 1.000000, 1.000000;;, - 155;3; 1.000000, 1.000000, 1.000000;;, - 156;3; 1.000000, 1.000000, 1.000000;;, - 157;3; 1.000000, 1.000000, 1.000000;;, - 158;3; 1.000000, 1.000000, 1.000000;;, - 159;3; 1.000000, 1.000000, 1.000000;;, - 160;3; 1.000000, 1.000000, 1.000000;;, - 161;3; 1.000000, 1.000000, 1.000000;;, - 162;3; 1.000000, 1.000000, 1.000000;;, - 163;3; 1.000000, 1.000000, 1.000000;;, - 164;3; 1.000000, 1.000000, 1.000000;;, - 165;3; 1.000000, 1.000000, 1.000000;;, - 166;3; 1.000000, 1.000000, 1.000000;;, - 167;3; 1.000000, 1.000000, 1.000000;;, - 168;3; 1.000000, 1.000000, 1.000000;;, - 169;3; 1.000000, 1.000000, 1.000000;;, - 170;3; 1.000000, 1.000000, 1.000000;;, - 171;3; 1.000000, 1.000000, 1.000000;;, - 172;3; 1.000000, 1.000000, 1.000000;;, - 173;3; 1.000000, 1.000000, 1.000000;;, - 174;3; 1.000000, 1.000000, 1.000000;;, - 175;3; 1.000000, 1.000000, 1.000000;;, - 176;3; 1.000000, 1.000000, 1.000000;;, - 177;3; 1.000000, 1.000000, 1.000000;;, - 178;3; 1.000000, 1.000000, 1.000000;;, - 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;, - 181;3; 1.000000, 1.000000, 1.000000;;, - 182;3; 1.000000, 1.000000, 1.000000;;, - 183;3; 1.000000, 1.000000, 1.000000;;, - 184;3; 1.000000, 1.000000, 1.000000;;, - 185;3; 1.000000, 1.000000, 1.000000;;, - 186;3; 1.000000, 1.000000, 1.000000;;, - 187;3; 1.000000, 1.000000, 1.000000;;, - 188;3; 1.000000, 1.000000, 1.000000;;; - } - AnimationKey { // Position - 2; - 189; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 0.000000, 0.000000;;, - 2;3; 0.000000, 0.000000, 0.000000;;, - 3;3; 0.000000, 0.000000, 0.000000;;, - 4;3; 0.000000, 0.000000, 0.000000;;, - 5;3; 0.000000, 0.000000, 0.000000;;, - 6;3; 0.000000, 0.000000, 0.000000;;, - 7;3; 0.000000, 0.000000, 0.000000;;, - 8;3; 0.000000, 0.000000, 0.000000;;, - 9;3; 0.000000, 0.000000, 0.000000;;, - 10;3; 0.000000, 0.000000, 0.000000;;, - 11;3; 0.000000, 0.000000, 0.000000;;, - 12;3; 0.000000, 0.000000, 0.000000;;, - 13;3; 0.000000, 0.000000, 0.000000;;, - 14;3; 0.000000, 0.000000, 0.000000;;, - 15;3; 0.000000, 0.000000, 0.000000;;, - 16;3; 0.000000, 0.000000, 0.000000;;, - 17;3; 0.000000, 0.000000, 0.000000;;, - 18;3; 0.000000, 0.000000, 0.000000;;, - 19;3; 0.000000, 0.000000, 0.000000;;, - 20;3; 0.000000, 0.000000, 0.000000;;, - 21;3; 0.000000, 0.000000, 0.000000;;, - 22;3; 0.000000, 0.000000, 0.000000;;, - 23;3; 0.000000, 0.000000, 0.000000;;, - 24;3; 0.000000, 0.000000, 0.000000;;, - 25;3; 0.000000, 0.000000, 0.000000;;, - 26;3; 0.000000, 0.000000, 0.000000;;, - 27;3; 0.000000, 0.000000, 0.000000;;, - 28;3; 0.000000, 0.000000, 0.000000;;, - 29;3; 0.000000, 0.000000, 0.000000;;, - 30;3; 0.000000, 0.000000, 0.000000;;, - 31;3; 0.000000, 0.000000, 0.000000;;, - 32;3; 0.000000, 0.000000, 0.000000;;, - 33;3; 0.000000, 0.000000, 0.000000;;, - 34;3; 0.000000, 0.000000, 0.000000;;, - 35;3; 0.000000, 0.000000, 0.000000;;, - 36;3; 0.000000, 0.000000, 0.000000;;, - 37;3; 0.000000, 0.000000, 0.000000;;, - 38;3; 0.000000, 0.000000, 0.000000;;, - 39;3; 0.000000, 0.000000, 0.000000;;, - 40;3; 0.000000, 0.000000, 0.000000;;, - 41;3; 0.000000, 0.000000, 0.000000;;, - 42;3; 0.000000, 0.000000, 0.000000;;, - 43;3; 0.000000, 0.000000, 0.000000;;, - 44;3; 0.000000, 0.000000, 0.000000;;, - 45;3; 0.000000, 0.000000, 0.000000;;, - 46;3; 0.000000, 0.000000, 0.000000;;, - 47;3; 0.000000, 0.000000, 0.000000;;, - 48;3; 0.000000, 0.000000, 0.000000;;, - 49;3; 0.000000, 0.000000, 0.000000;;, - 50;3; 0.000000, 0.000000, 0.000000;;, - 51;3; 0.000000, 0.000000, 0.000000;;, - 52;3; 0.000000, 0.000000, 0.000000;;, - 53;3; 0.000000, 0.000000, 0.000000;;, - 54;3; 0.000000, 0.000000, 0.000000;;, - 55;3; 0.000000, 0.000000, 0.000000;;, - 56;3; 0.000000, 0.000000, 0.000000;;, - 57;3; 0.000000, 0.000000, 0.000000;;, - 58;3; 0.000000, 0.000000, 0.000000;;, - 59;3; 0.000000, 0.000000, 0.000000;;, - 60;3; 0.000000, 0.000000, 0.000000;;, - 61;3; 0.000000, 0.000000, 0.000000;;, - 62;3; 0.000000, 0.000000, 0.000000;;, - 63;3; 0.000000, 0.000000, 0.000000;;, - 64;3; 0.000000, 0.000000, 0.000000;;, - 65;3; 0.000000, 0.000000, 0.000000;;, - 66;3; 0.000000, 0.000000, 0.000000;;, - 67;3; 0.000000, 0.000000, 0.000000;;, - 68;3; 0.000000, 0.000000, 0.000000;;, - 69;3; 0.000000, 0.000000, 0.000000;;, - 70;3; 0.000000, 0.000000, 0.000000;;, - 71;3; 0.000000, 0.000000, 0.000000;;, - 72;3; 0.000000, 0.000000, 0.000000;;, - 73;3; 0.000000, 0.000000, 0.000000;;, - 74;3; 0.000000, 0.000000, 0.000000;;, - 75;3; 0.000000, 0.000000, 0.000000;;, - 76;3; 0.000000, 0.000000, 0.000000;;, - 77;3; 0.000000, 0.000000, 0.000000;;, - 78;3; 0.000000, 0.000000, 0.000000;;, - 79;3; 0.000000, 0.000000, 0.000000;;, - 80;3; 0.000000, 0.000000, 0.000000;;, - 81;3; 0.000000, 0.000000, 0.000000;;, - 82;3; 0.000000, 0.000000, 0.000000;;, - 83;3; 0.000000, 0.000000, 0.000000;;, - 84;3; 0.000000, 0.000000, 0.000000;;, - 85;3; 0.000000, 0.000000, 0.000000;;, - 86;3; 0.000000, 0.000000, 0.000000;;, - 87;3; 0.000000, 0.000000, 0.000000;;, - 88;3; 0.000000, 0.000000, 0.000000;;, - 89;3; 0.000000, 0.000000, 0.000000;;, - 90;3; 0.000000, 0.000000, 0.000000;;, - 91;3; 0.000000, 0.000000, 0.000000;;, - 92;3; 0.000000, 0.000000, 0.000000;;, - 93;3; 0.000000, 0.000000, 0.000000;;, - 94;3; 0.000000, 0.000000, 0.000000;;, - 95;3; 0.000000, 0.000000, 0.000000;;, - 96;3; 0.000000, 0.000000, 0.000000;;, - 97;3; 0.000000, 0.000000, 0.000000;;, - 98;3; 0.000000, 0.000000, 0.000000;;, - 99;3; 0.000000, 0.000000, 0.000000;;, - 100;3; 0.000000, 0.000000, 0.000000;;, - 101;3; 0.000000, 0.000000, 0.000000;;, - 102;3; 0.000000, 0.000000, 0.000000;;, - 103;3; 0.000000, 0.000000, 0.000000;;, - 104;3; 0.000000, 0.000000, 0.000000;;, - 105;3; 0.000000, 0.000000, 0.000000;;, - 106;3; 0.000000, 0.000000, 0.000000;;, - 107;3; 0.000000, 0.000000, 0.000000;;, - 108;3; 0.000000, 0.000000, 0.000000;;, - 109;3; 0.000000, 0.000000, 0.000000;;, - 110;3; 0.000000, 0.000000, 0.000000;;, - 111;3; 0.000000, 0.000000, 0.000000;;, - 112;3; 0.000000, 0.000000, 0.000000;;, - 113;3; 0.000000, 0.000000, 0.000000;;, - 114;3; 0.000000, 0.000000, 0.000000;;, - 115;3; 0.000000, 0.000000, 0.000000;;, - 116;3; 0.000000, 0.000000, 0.000000;;, - 117;3; 0.000000, 0.000000, 0.000000;;, - 118;3; 0.000000, 0.000000, 0.000000;;, - 119;3; 0.000000, 0.000000, 0.000000;;, - 120;3; 0.000000, 0.000000, 0.000000;;, - 121;3; 0.000000, 0.000000, 0.000000;;, - 122;3; 0.000000, 0.000000, 0.000000;;, - 123;3; 0.000000, 0.000000, 0.000000;;, - 124;3; 0.000000, 0.000000, 0.000000;;, - 125;3; 0.000000, 0.000000, 0.000000;;, - 126;3; 0.000000, 0.000000, 0.000000;;, - 127;3; 0.000000, 0.000000, 0.000000;;, - 128;3; 0.000000, 0.000000, 0.000000;;, - 129;3; 0.000000, 0.000000, 0.000000;;, - 130;3; 0.000000, 0.000000, 0.000000;;, - 131;3; 0.000000, 0.000000, 0.000000;;, - 132;3; 0.000000, 0.000000, 0.000000;;, - 133;3; 0.000000, 0.000000, 0.000000;;, - 134;3; 0.000000, 0.000000, 0.000000;;, - 135;3; 0.000000, 0.000000, 0.000000;;, - 136;3; 0.000000, 0.000000, 0.000000;;, - 137;3; 0.000000, 0.000000, 0.000000;;, - 138;3; 0.000000, 0.000000, 0.000000;;, - 139;3; 0.000000, 0.000000, 0.000000;;, - 140;3; 0.000000, 0.000000, 0.000000;;, - 141;3; 0.000000, 0.000000, 0.000000;;, - 142;3; 0.000000, 0.000000, 0.000000;;, - 143;3; 0.000000, 0.000000, 0.000000;;, - 144;3; 0.000000, 0.000000, 0.000000;;, - 145;3; 0.000000, 0.000000, 0.000000;;, - 146;3; 0.000000, 0.000000, 0.000000;;, - 147;3; 0.000000, 0.000000, 0.000000;;, - 148;3; 0.000000, 0.000000, 0.000000;;, - 149;3; 0.000000, 0.000000, 0.000000;;, - 150;3; 0.000000, 0.000000, 0.000000;;, - 151;3; 0.000000, 0.000000, 0.000000;;, - 152;3; 0.000000, 0.000000, 0.000000;;, - 153;3; 0.000000, 0.000000, 0.000000;;, - 154;3; 0.000000, 0.000000, 0.000000;;, - 155;3; 0.000000, 0.000000, 0.000000;;, - 156;3; 0.000000, 0.000000, 0.000000;;, - 157;3; 0.000000, 0.000000, 0.000000;;, - 158;3; 0.000000, 0.000000, 0.000000;;, - 159;3; 0.000000, 0.000000, 0.000000;;, - 160;3; 0.000000, 0.000000, 0.000000;;, - 161;3; 0.000000, 0.000000, 0.000000;;, - 162;3; 0.000000, 0.000000, 0.000000;;, - 163;3; 0.000000, 0.000000, 0.000000;;, - 164;3; 0.000000, 0.000000, 0.000000;;, - 165;3; 0.000000, 0.000000, 0.000000;;, - 166;3; 0.000000, 0.000000, 0.000000;;, - 167;3; 0.000000, 0.000000, 0.000000;;, - 168;3; 0.000000, 0.000000, 0.000000;;, - 169;3; 0.000000, 0.000000, 0.000000;;, - 170;3; 0.000000, 0.000000, 0.000000;;, - 171;3; 0.000000, 0.000000, 0.000000;;, - 172;3; 0.000000, 0.000000, 0.000000;;, - 173;3; 0.000000, 0.000000, 0.000000;;, - 174;3; 0.000000, 0.000000, 0.000000;;, - 175;3; 0.000000, 0.000000, 0.000000;;, - 176;3; 0.000000, 0.000000, 0.000000;;, - 177;3; 0.000000, 0.000000, 0.000000;;, - 178;3; 0.000000, 0.000000, 0.000000;;, - 179;3; 0.000000, 0.000000, 0.000000;;, - 180;3; 0.000000, 0.000000, 0.000000;;, - 181;3; 0.000000, 0.000000, 0.000000;;, - 182;3; 0.000000, 0.000000, 0.000000;;, - 183;3; 0.000000, 0.000000, 0.000000;;, - 184;3; 0.000000, 0.000000, 0.000000;;, - 185;3; 0.000000, 0.000000, 0.000000;;, - 186;3; 0.000000, 0.000000, 0.000000;;, - 187;3; 0.000000, 0.000000, 0.000000;;, - 188;3; 0.000000, 0.000000, 0.000000;;; - } - } -} // End of AnimationSet Default_Action diff --git a/models/dragon.b3d b/models/dragon.b3d deleted file mode 100644 index 2624055..0000000 Binary files a/models/dragon.b3d and /dev/null differ diff --git a/models/egg.b3d b/models/egg.b3d deleted file mode 100644 index 5dfb540..0000000 Binary files a/models/egg.b3d and /dev/null differ diff --git a/models/elephant.b3d b/models/elephant.b3d deleted file mode 100644 index b39a7fa..0000000 Binary files a/models/elephant.b3d and /dev/null differ diff --git a/models/fox.b3d b/models/fox.b3d deleted file mode 100644 index bf7f2b0..0000000 Binary files a/models/fox.b3d and /dev/null differ diff --git a/models/goblins_goblin.b3d b/models/goblins_goblin.b3d deleted file mode 100644 index 62ec56f..0000000 Binary files a/models/goblins_goblin.b3d and /dev/null differ diff --git a/models/hedgehog.b3d b/models/hedgehog.b3d deleted file mode 100644 index 0c8be42..0000000 Binary files a/models/hedgehog.b3d and /dev/null differ diff --git a/models/model_licenses.txt b/models/model_licenses.txt deleted file mode 100644 index 7580aa2..0000000 --- a/models/model_licenses.txt +++ /dev/null @@ -1,13 +0,0 @@ - -The car model was created by Melkor, and distributed under the CC-BY-NC-SA license: -http://creativecommons.org/licenses/by-nc-sa/3.0/ - -The cars_car.obj model was taken from cheapie's non-laggy cars mod (https://github.com/cheapie/cars/blob/master/README), and is also CC-BY-NC-SA. - -All of the goblin code and art are taken from FreeLikeGNU's Goblins mod, -distributed under the CC-by-SA license. - -https://forum.minetest.net/viewtopic.php?f=9&t=13004&hilit=goblins -http://creativecommons.org/licenses/by-sa/3.0/ - -Many of the creatures were created by D00Med and are distributed under CC BY-SA 3.0. diff --git a/models/ogre.b3d b/models/ogre.b3d deleted file mode 100644 index abd6fbe..0000000 Binary files a/models/ogre.b3d and /dev/null differ diff --git a/models/orc.b3d b/models/orc.b3d deleted file mode 100644 index cb621cf..0000000 Binary files a/models/orc.b3d and /dev/null differ diff --git a/models/water_dragon.b3d b/models/water_dragon.b3d deleted file mode 100644 index 5446f7e..0000000 Binary files a/models/water_dragon.b3d and /dev/null differ diff --git a/models/whale.b3d b/models/whale.b3d deleted file mode 100644 index f86d3a2..0000000 Binary files a/models/whale.b3d and /dev/null differ diff --git a/models/wyvern.b3d b/models/wyvern.b3d deleted file mode 100644 index 85fcefe..0000000 Binary files a/models/wyvern.b3d and /dev/null differ diff --git a/nodes.lua b/nodes.lua index 3c38fa1..306d4ba 100644 --- a/nodes.lua +++ b/nodes.lua @@ -4,556 +4,6 @@ local light_max = 12 local max_depth = 31000 -local newnode = loud_walking.clone_node("farming:straw") -newnode.description = 'Bundle of Grass' -newnode.tiles = {'farming_straw.png^[colorize:#00FF00:50'} -minetest.register_node("loud_walking:bundle_of_grass", newnode) - -minetest.register_craft({ - output = 'loud_walking:bundle_of_grass', - recipe = { - {'default:grass_1', 'default:grass_1', 'default:grass_1'}, - {'default:grass_1', 'default:grass_1', 'default:grass_1'}, - {'default:grass_1', 'default:grass_1', 'default:grass_1'}, - } -}) - -minetest.register_craft({ - output = 'loud_walking:bundle_of_grass', - type = 'shapeless', - recipe = { - 'default:junglegrass', 'default:junglegrass', - 'default:junglegrass', 'default:junglegrass', - } -}) - -newnode = loud_walking.clone_node("farming:straw") -newnode.description = "Dry Fiber" -minetest.register_node("loud_walking:dry_fiber", newnode) - -minetest.register_craft({ - type = "cooking", - output = "loud_walking:dry_fiber", - recipe = 'loud_walking:bundle_of_grass', - cooktime = 3, -}) - -local function rope_remove(pos) - if not pos then - return - end - - for i = 1, 100 do - local newpos = table.copy(pos) - newpos.y = newpos.y - i - local node = minetest.get_node_or_nil(newpos) - if node and node.name and node.name == 'loud_walking:rope_ladder_piece' then - minetest.set_node(newpos, {name='air'}) - else - break - end - end -end - -local good_params = {nil, true, true, true, true} -for length = 10, 50, 10 do - minetest.register_node("loud_walking:rope_ladder_"..length, { - description = "Rope Ladder ("..length.." meter)", - drawtype = "signlike", - tiles = {"loud_walking_rope_ladder.png"}, - inventory_image = "loud_walking_rope_ladder.png", - wield_image = "loud_walking_rope_ladder.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - }, - groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2}, - legacy_wallmounted = true, - sounds = default.node_sound_leaves_defaults(), - after_place_node = function(pos, placer, itemstack, pointed_thing) - if not (pointed_thing and pointed_thing.above) then - return - end - - local pos_old = pointed_thing.above - local orig = minetest.get_node_or_nil(pos_old) - if orig and orig.name and orig.param2 and good_params[orig.param2] then - for i = 1, length do - local newpos = table.copy(pos_old) - newpos.y = newpos.y - i - local node = minetest.get_node_or_nil(newpos) - if node and node.name and node.name == 'air' then - minetest.set_node(newpos, {name='loud_walking:rope_ladder_piece', param2=orig.param2}) - else - break - end - end - end - end, - on_destruct = rope_remove, - }) - - if length > 10 then - rec = {} - for i = 10, length, 10 do - rec[#rec+1] = 'loud_walking:rope_ladder_10' - end - minetest.register_craft({ - output = 'loud_walking:rope_ladder_'..length, - type = 'shapeless', - recipe = rec, - }) - end -end - -minetest.register_node("loud_walking:rope_ladder_piece", { - description = "Rope Ladder", - drawtype = "signlike", - tiles = {"loud_walking_rope_ladder.png"}, - inventory_image = "loud_walking_rope_ladder.png", - wield_image = "loud_walking_rope_ladder.png", - drop = '', - paramtype = "light", - paramtype2 = "wallmounted", - buildable_to = true, - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - }, - groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2}, - legacy_wallmounted = true, - sounds = default.node_sound_leaves_defaults(), - on_destruct = rope_remove, -}) - -minetest.register_craft({ - output = 'loud_walking:rope_ladder_10', - recipe = { - {'loud_walking:dry_fiber', '', 'loud_walking:dry_fiber'}, - {'loud_walking:dry_fiber', 'loud_walking:dry_fiber', 'loud_walking:dry_fiber'}, - {'loud_walking:dry_fiber', '', 'loud_walking:dry_fiber'}, - } -}) - -minetest.register_craftitem("loud_walking:apple_pie_slice", { - description = "Apple Pie Slice", - inventory_image = "loud_walking_apple_pie_slice.png", - on_use = minetest.item_eat(5), -}) - -minetest.register_craft({ - output = 'loud_walking:apple_pie_slice 6', - type = 'shapeless', - recipe = { - 'loud_walking:apple_pie', - } -}) - -minetest.register_node("loud_walking:apple_pie", { - description = "Apple Pie", - drawtype = "raillike", - tiles = {"loud_walking_apple_pie.png"}, - inventory_image = "loud_walking_apple_pie.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.5, -0.4, 0.4} - }, - groups = {dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_craftitem("loud_walking:apple_pie_uncooked", { - description = "Uncooked Apple Pie", - inventory_image = "loud_walking_apple_pie_uncooked.png", -}) - -if minetest.registered_items['mobs:bucket_milk'] then - minetest.register_craft({ - output = 'loud_walking:apple_pie_uncooked', - type = 'shapeless', - recipe = { - 'default:apple', - 'default:apple', - 'farming:flour', - 'mobs:bucket_milk', - }, - replacements = { - {'mobs:bucket_milk', 'loud_walking:bucket_empty'}, - }, - }) -end - -if minetest.registered_items['mobs:honey'] then - minetest.register_craft({ - output = 'loud_walking:apple_pie_uncooked', - type = 'shapeless', - recipe = { - 'default:apple', - 'default:apple', - 'farming:flour', - 'mobs:honey', - }, - }) -end - -if minetest.registered_items['mobs:meat_raw'] then - minetest.register_craft({ - output = 'loud_walking:meat_pie_uncooked', - type = 'shapeless', - recipe = { - 'loud_walking:barely_edible_meat', - 'loud_walking:barely_edible_meat', - 'loud_walking:onion', - 'loud_walking:onion', - 'farming:flour', - }, - }) - - minetest.register_craftitem("loud_walking:meat_pie_uncooked", { - description = "Uncooked Meat Pie", - inventory_image = "loud_walking_meat_pie_uncooked.png", - }) - - minetest.register_craft({ - output = 'loud_walking:meat_pie_uncooked', - type = 'shapeless', - recipe = { - 'mobs:meat_raw', - 'mobs:meat_raw', - 'loud_walking:onion', - 'farming:flour', - }, - }) - - minetest.register_craftitem("loud_walking:barely_edible_meat", { - description = "Barely edible meat", - inventory_image = "mobs_meat.png^[colorize:#000000:150", - on_use = minetest.item_eat(1), - }) - - minetest.register_node("loud_walking:meat_pie", { - description = "Meat Pie", - drawtype = "raillike", - tiles = {"loud_walking_meat_pie.png"}, - inventory_image = "loud_walking_meat_pie.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.5, -0.4, 0.4} - }, - groups = {dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_dirt_defaults(), - }) - - minetest.register_craft({ - type = "cooking", - cooktime = 15, - output = "loud_walking:meat_pie", - recipe = "loud_walking:meat_pie_uncooked" - }) - - minetest.register_craftitem("loud_walking:meat_pie_slice", { - description = "Meat Pie Slice", - inventory_image = "loud_walking_meat_pie_slice.png", - on_use = minetest.item_eat(9), - }) - - minetest.register_craft({ - output = 'loud_walking:meat_pie_slice 5', - type = 'shapeless', - recipe = { - 'loud_walking:meat_pie', - } - }) -end - -farming.register_plant("loud_walking:onion", { - description = "Onion", - inventory_image = "loud_walking_onion.png", - steps = 3, - minlight = 13, - maxlight = default.LIGHT_MAX, - fertility = {"grassland"} -}) - -minetest.registered_items['loud_walking:seed_onion'] = nil -minetest.registered_nodes['loud_walking:seed_onion'] = nil -minetest.registered_craftitems['loud_walking:seed_onion'] = nil -minetest.register_alias('loud_walking:seed_onion', 'loud_walking:onion') -for i = 1, 3 do - local onion = minetest.registered_items['loud_walking:onion_'..i] - if onion then - onion.drop = { - max_items = i, - items = { - { items = {'loud_walking:onion'}, rarity = 4 - i, }, - { items = {'loud_walking:onion'}, rarity = (4 - i) * 2, }, - { items = {'loud_walking:onion'}, rarity = (4 - i) * 4, }, - }, - } - end -end - -minetest.register_node("loud_walking:onion", { - description = "Onion", - drawtype = "plantlike", - visual_scale = 0.75, - tiles = {"loud_walking_onion.png"}, - inventory_image = "loud_walking_onion.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - fertility = {'grassland'}, - groups = {seed = 1, fleshy = 3, dig_immediate = 3, flammable = 2}, - on_use = minetest.item_eat(2), - sounds = default.node_sound_leaves_defaults(), - next_plant = 'loud_walking:onion_1', - on_timer = farming.grow_plant, - minlight = 10, - maxlight = 15, - - on_place = function(itemstack, placer, pointed_thing) - local stack = farming.place_seed(itemstack, placer, pointed_thing, 'loud_walking:onion') - if stack then - return stack - end - - return minetest.item_place(itemstack, placer, pointed_thing) - end, -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 15, - output = "loud_walking:apple_pie", - recipe = "loud_walking:apple_pie_uncooked" -}) - - -for i = 3, 5 do - minetest.override_item("default:grass_" .. i, { - drop = { - max_items = 2, - items = { - { items = { "default:grass_1"}, }, - { items = {'farming:seed_wheat'},rarity = 5 }, - { items = {"loud_walking:onion",}, rarity = 5 }, - }, - }, - }) -end - -minetest.register_craftitem("loud_walking:wooden_bowl", { - description = "Wooden Bowl", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_wooden_bowl.png"}, - inventory_image = "loud_walking_wooden_bowl.png", - groups = {bowl = 1, dig_immediate = 3}, -}) - -minetest.register_craft({ - output = 'loud_walking:wooden_bowl 20', - recipe = { - {'group:wood', '', 'group:wood'}, - {'group:wood', '', 'group:wood'}, - {'', 'group:wood', ''}, - }, -}) - -minetest.register_craft({ - output = 'default:diamondblock', - recipe = { - {'default:coalblock', 'default:coalblock', 'default:coalblock'}, - {'default:coalblock', 'default:mese_crystal_fragment', 'default:coalblock'}, - {'default:coalblock', 'default:coalblock', 'default:coalblock'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal 2', - recipe = { - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'default:diamond', 'default:mese_crystal', 'default:diamond'}, - {'default:diamond', 'default:diamond', 'default:diamond'}, - } -}) - - -minetest.register_craftitem("loud_walking:charcoal", { - description = "Charcoal Briquette", - inventory_image = "default_coal_lump.png", - groups = {coal = 1} -}) - -minetest.register_craft({ - type = "fuel", - recipe = "loud_walking:charcoal", - burntime = 50, -}) - -minetest.register_craft({ - type = "cooking", - output = "loud_walking:charcoal", - recipe = "group:tree", -}) - -minetest.register_craft({ - output = 'default:torch 4', - recipe = { - {'group:coal'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:coalblock', - recipe = { - {'group:coal', 'group:coal', 'group:coal'}, - {'group:coal', 'group:coal', 'group:coal'}, - {'group:coal', 'group:coal', 'group:coal'}, - } -}) - -if minetest.get_modpath('tnt') then - minetest.register_craft({ - output = "tnt:gunpowder", - type = "shapeless", - recipe = {"group:coal", "default:gravel"} - }) -end - -minetest.register_craftitem("loud_walking:disgusting_gruel", { - description = "Disgusting Gruel", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_disgusting_gruel.png"}, - inventory_image = "loud_walking_disgusting_gruel.png", - on_use = minetest.item_eat(2), - groups = {dig_immediate = 3}, -}) - -minetest.register_craftitem("loud_walking:disgusting_gruel_raw", { - description = "Bowl Of Gluey Paste", - drawtype = "plantlike", - paramtype = "light", - tiles = {"loud_walking_disgusting_gruel_raw.png"}, - inventory_image = "loud_walking_disgusting_gruel_raw.png", - groups = {dig_immediate = 3}, -}) - -minetest.register_craft({ - type = "cooking", - output = "loud_walking:disgusting_gruel", - recipe = 'loud_walking:disgusting_gruel_raw', - cooktime = 2, -}) - -minetest.register_craft({ - output = "loud_walking:disgusting_gruel_raw", - type = 'shapeless', - recipe = { - 'loud_walking:dry_fiber', - 'group:water_bucket', - 'group:bowl', - }, - replacements = { - {'bucket:bucket_water', 'bucket:bucket_water'}, - {'bucket:bucket_river_water', 'bucket:bucket_river_water'}, - {'loud_walking:bucket_wood_water', 'loud_walking:bucket_wood_water'}, - {'loud_walking:bucket_wood_river_water', 'loud_walking:bucket_wood_river_water'}, - }, -}) - --- Glowing fungal stone provides an eerie light. -minetest.register_node("loud_walking:glowing_fungal_stone", { - description = "Glowing Fungal Stone", - tiles = {"default_stone.png^vmg_glowing_fungal.png",}, - is_ground_content = true, - light_source = light_max - 4, - groups = {cracky=3, stone=1}, - drop = {items={ {items={"default:cobble"},}, {items={"loud_walking:glowing_fungus",},},},}, - sounds = default.node_sound_stone_defaults(), -}) - --- Glowing fungus grows underground. -minetest.register_craftitem("loud_walking:glowing_fungus", { - description = "Glowing Fungus", - drawtype = "plantlike", - paramtype = "light", - tiles = {"vmg_glowing_fungus.png"}, - inventory_image = "vmg_glowing_fungus.png", - groups = {dig_immediate = 3}, -}) - --- moon glass (glows) -newnode = loud_walking.clone_node("default:glass") -newnode.description = "Glowing Glass" -newnode.light_source = default.LIGHT_MAX -minetest.register_node("loud_walking:moon_glass", newnode) - --- Moon juice is extracted from glowing fungus, to make glowing materials. -minetest.register_craftitem("loud_walking:moon_juice", { - description = "Moon Juice", - drawtype = "plantlike", - paramtype = "light", - tiles = {"vmg_moon_juice.png"}, - inventory_image = "vmg_moon_juice.png", - --groups = {dig_immediate = 3, attached_node = 1}, - groups = {dig_immediate = 3, vessel = 1}, - sounds = default.node_sound_glass_defaults(), -}) - --- moon juice from fungus -minetest.register_craft({ - output = "fun_caves:moon_juice", - recipe = { - {"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"}, - {"fun_caves:glowing_fungus", "fun_caves:glowing_fungus", "fun_caves:glowing_fungus"}, - {"fun_caves:glowing_fungus", "vessels:glass_bottle", "fun_caves:glowing_fungus"}, - }, -}) - -minetest.register_craft({ - output = "fun_caves:moon_glass", - type = "shapeless", - recipe = { - "fun_caves:moon_juice", - "fun_caves:moon_juice", - "default:glass", - }, -}) - - -minetest.register_node("loud_walking:plate_glass", { - description = "Plate Glass", - drawtype = "glasslike", - paramtype = "light", - sunlight_propagates = true, - tiles = {"loud_walking_plate_glass.png"}, - light_source = 8, - use_texture_alpha = true, - is_ground_content = false, - groups = {cracky = 3, level=1}, - sounds = default.node_sound_stone_defaults(), -}) - minetest.register_node("loud_walking:scrith", { description = "Scrith", paramtype = "light", @@ -634,7 +84,7 @@ loud_walking.control_fun = function(pos, node, puncher, pointed_thing) pos.x = math.random(-100, 100) * loud_walking.fcsize.x + math.floor(loud_walking.pod_size.x / 2) end while pos.y > 31000 or pos.y < -31000 do - pos.y = math.random(-100, 100) * loud_walking.fcsize.y + math.floor(loud_walking.pod_size.y - 3) + pos.y = loud_walking.baseline + math.floor(loud_walking.pod_size.y / 2) - 3 end while pos.z > 31000 or pos.z < -31000 do pos.z = math.random(-100, 100) * loud_walking.fcsize.z + math.floor(loud_walking.pod_size.z / 2) @@ -734,3 +184,206 @@ minetest.register_node("loud_walking:control_plant_2", { fixed = {0, 0, 0, 0, 0, 0}, }, }) + + +do + local n = loud_walking.clone_node('air') + n.drowning = 1 + minetest.register_node('loud_walking:vacuum', n) +end + + +-- Polluted dirt +newnode = loud_walking.clone_node("default:dirt") +newnode.description = "Polluted Dirt" +newnode.tiles = {"default_dirt.png^[colorize:#100020:100"} +newnode.groups.soil = 0 +minetest.register_node("loud_walking:polluted_dirt", newnode) + +-- Bare branches +minetest.register_node('loud_walking:sticks_default', { + description = 'Sticks', + drawtype = 'allfaces_optional', + waving = 1, + visual_scale = 1.3, + tiles = {'loud_walking_dry_twigs.png'}, + paramtype = 'light', + is_ground_content = false, + drop = 'default:stick 2', + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, +}) + +-- Black leaves +newnode = loud_walking.clone_node("default:leaves") +newnode.description = "Blackened Leaves" +newnode.tiles = {"default_leaves.png^[colorize:#100020:200"} +newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"} +newnode.groups = {snappy = 3, flammable = 2} +minetest.register_node("loud_walking:leaves_black", newnode) + + +newnode = loud_walking.clone_node("default:water_source") +newnode.description = "Poisonous Water" +newnode.groups.poison = 3 +--newnode.light_source = 6 +newnode.liquid_alternative_flowing = "loud_walking:water_poison_flowing" +newnode.liquid_alternative_source = "loud_walking:water_poison_source" +newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64} +newnode.special_tiles[1].name = "loud_walking_water_poison_source_animated.png" +newnode.tiles[1].name = "loud_walking_water_poison_source_animated.png" +minetest.register_node("loud_walking:water_poison_source", newnode) + +newnode = loud_walking.clone_node("default:water_flowing") +newnode.description = "Poisonous Water" +newnode.groups.poison = 3 +--newnode.light_source = 6 +newnode.liquid_alternative_flowing = "loud_walking:water_poison_flowing" +newnode.liquid_alternative_source = "loud_walking:water_poison_source" +newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64} +newnode.special_tiles[1].name = "loud_walking_water_poison_flowing_animated.png" +newnode.tiles[1] = "loud_walking_water_poison.png" +minetest.register_node("loud_walking:water_poison_flowing", newnode) + + +minetest.register_node("loud_walking:basalt_raw", { + description = "Basalt", + tiles = {"loud_walking_basalt.png"}, + is_ground_content = true, + groups = {cracky=1, level=2}, + drop = {max_items=2, items={ {items={"loud_walking:basalt"},}, {items={"default:gold_lump",}, rarity=30,}, {items={"default:diamond",}, rarity=60,}, {items={"default:mese_crystal",}, rarity=60,},},}, + sounds = default.node_sound_stone_defaults({ + footstep = {name="default_stone_footstep", gain=0.25}, + }), +}) +newnode = loud_walking.clone_node("loud_walking:basalt_raw") +newnode.drop = nil +minetest.register_node('loud_walking:basalt', newnode) + + +minetest.register_node("loud_walking:granite_raw", { + description = "Granite", + tiles = {"loud_walking_granite.png"}, + is_ground_content = true, + groups = {cracky=1, level=3}, + drop = {max_items=2, items={ {items={"loud_walking:granite"},}, {items={"default:gold_lump",}, rarity=15,}, {items={"default:diamond",}, rarity=20,}, {items={"default:mese_crystal",}, rarity=20,},},}, + sounds = default.node_sound_stone_defaults({ + footstep = {name="default_stone_footstep", gain=0.25}, + }), +}) +newnode = loud_walking.clone_node("loud_walking:granite_raw") +newnode.drop = nil +minetest.register_node('loud_walking:granite', newnode) + + +newnode = loud_walking.clone_node("default:stone") +newnode.tiles = {'loud_walking_cracked_stone.png'} +minetest.register_node('loud_walking:cracked_stone', newnode) + + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:lava_source", + wherein = "loud_walking:cracked_stone", + clust_scarcity = 10 * 10 * 10, + clust_num_ores = 1, + clust_size = 1, + y_min = 1, + y_max = 10, +}) + + +newnode = loud_walking.clone_node("default:dry_shrub") +newnode.tiles = {'loud_walking_black_shrub.png'} +minetest.register_node('loud_walking:blackened_shrub', newnode) + + +do + local size_name = 1 + for size = 1, 4 do + local name = 'loud_walking:stone_spike_'..size_name + minetest.register_node(name, { + description = "Stone Spike", + tiles = {"loud_walking_spike_1.png"}, + inventory_image = "loud_walking_spike_1.png", + wield_image = "loud_walking_spike_1.png", + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), + --light_source = 3, + paramtype = "light", + drawtype = "plantlike", + walkable = true, + buildable_to = true, + visual_scale = size, + selection_box = { + type = "fixed", + fixed = {-0.3*size, -0.5, -0.3*size, 0.3*size, -5/16, 0.3*size}, + } + }) + size_name = size_name + 1 + end +end + + +minetest.register_node('loud_walking:fur_tree', { + description = "Fur Fronds", + tiles = {"loud_walking_fur_frond.png"}, + inventory_image = "loud_walking_fur_frond.png", + wield_image = "loud_walking_fur_frond.png", + is_ground_content = true, + groups = {choppy=3}, + sounds = default.node_sound_wood_defaults(), + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + --visual_scale = 2, + selection_box = { + type = "fixed", + fixed = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}, + } +}) + + +newnode = loud_walking.clone_node("default:dirt_with_grass") +newnode.groups.spreading_dirt_type = nil +newnode.tiles = {"loud_walking_odd_grass_1.png", "default_dirt.png", +{name = "default_dirt.png^loud_walking_odd_grass_1.png", +tileable_vertical = false}} +minetest.register_node('loud_walking:dirt_with_odd_grass', newnode) + + +minetest.register_node("loud_walking:strange_plant_1", { + description = "Strange Plant", + drawtype = "plantlike", + waving = 1, + tiles = {"loud_walking_strange_plant_1.png"}, + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = { snappy = 3, flower = 1, flora = 1, attached_node = 1, }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + + +minetest.register_node("loud_walking:strange_plant_2", { + description = "Strange Plant", + drawtype = "plantlike", + waving = 1, + tiles = {"loud_walking_strange_plant_2.png"}, + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = { snappy = 3, flora = 1, attached_node = 1, }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) diff --git a/textures/loud_walking_basalt.png b/textures/loud_walking_basalt.png new file mode 100644 index 0000000..38d9d6f Binary files /dev/null and b/textures/loud_walking_basalt.png differ diff --git a/textures/loud_walking_black_shrub.png b/textures/loud_walking_black_shrub.png new file mode 100644 index 0000000..5a8afef Binary files /dev/null and b/textures/loud_walking_black_shrub.png differ diff --git a/textures/loud_walking_bucket_molten_gold.png b/textures/loud_walking_bucket_molten_gold.png new file mode 100644 index 0000000..0bf6a15 Binary files /dev/null and b/textures/loud_walking_bucket_molten_gold.png differ diff --git a/textures/loud_walking_cracked_stone.png b/textures/loud_walking_cracked_stone.png new file mode 100644 index 0000000..3873b68 Binary files /dev/null and b/textures/loud_walking_cracked_stone.png differ diff --git a/textures/loud_walking_dry_twigs.png b/textures/loud_walking_dry_twigs.png new file mode 100644 index 0000000..a278c80 Binary files /dev/null and b/textures/loud_walking_dry_twigs.png differ diff --git a/textures/loud_walking_fur_frond.png b/textures/loud_walking_fur_frond.png new file mode 100644 index 0000000..aae5949 Binary files /dev/null and b/textures/loud_walking_fur_frond.png differ diff --git a/textures/loud_walking_granite.png b/textures/loud_walking_granite.png new file mode 100644 index 0000000..ac5ec58 Binary files /dev/null and b/textures/loud_walking_granite.png differ diff --git a/textures/loud_walking_odd_grass_1.png b/textures/loud_walking_odd_grass_1.png new file mode 100644 index 0000000..a5050d2 Binary files /dev/null and b/textures/loud_walking_odd_grass_1.png differ diff --git a/textures/loud_walking_spike_1.png b/textures/loud_walking_spike_1.png new file mode 100644 index 0000000..857a33b Binary files /dev/null and b/textures/loud_walking_spike_1.png differ diff --git a/textures/loud_walking_water_poison.png b/textures/loud_walking_water_poison.png new file mode 100644 index 0000000..c4197c9 Binary files /dev/null and b/textures/loud_walking_water_poison.png differ diff --git a/textures/loud_walking_water_poison_flowing_animated.png b/textures/loud_walking_water_poison_flowing_animated.png new file mode 100644 index 0000000..15178ab Binary files /dev/null and b/textures/loud_walking_water_poison_flowing_animated.png differ diff --git a/textures/loud_walking_water_poison_source_animated.png b/textures/loud_walking_water_poison_source_animated.png new file mode 100644 index 0000000..2327d8d Binary files /dev/null and b/textures/loud_walking_water_poison_source_animated.png differ diff --git a/tools.lua b/tools.lua deleted file mode 100644 index cac26c1..0000000 --- a/tools.lua +++ /dev/null @@ -1,400 +0,0 @@ -local function floor(pos, blocks, node_name, user_name) - if not (pos and blocks and node_name and user_name and type(blocks) == 'number' and type(node_name) == 'string' and type(user_name) == 'string') then - return - end - - local p = {y = pos.y} - local count = 0 - for r = 1, blocks do - for z = -r, r do - p.z = pos.z + z - for x = -r, r do - p.x = pos.x + x - local node = minetest.get_node_or_nil(p) - - if node and (node.name == 'air' or node.name == 'default:water_source') and not minetest.is_protected(p, user_name) then - minetest.set_node(p, {name = node_name}) - count = count + 1 - if count > blocks then - return - end - end - end - end - end -end - - -if minetest.get_modpath('tnt') then - -- Floor bombs - local nodes = {{'default:sandstone', 'default:sandstone_block'}, {'default:wood', 'loud_walking:wood_block'}, {'default:stone', 'default:stone_block'},} - for _, node in pairs(nodes) do - local node_name = node[1] - local comp = node[2] or node_name - if not minetest.registered_items[node_name] or (not minetest.registered_items[comp] and not comp:find('^loud_walking')) then - break - end - - local node_texture = minetest.registered_items[node_name].tiles - if type(node_texture) == 'table' then - node_texture = node_texture[1] - end - local _, d_name = node_name:match('(.*:)(.*)') - local bomb_name = "loud_walking:"..d_name..'_floor_bomb' - local d_name_u = d_name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end) - - local newnode = loud_walking.clone_node(node_name) - newnode.description = d_name_u.." Floor Bomb" - newnode.inventory_image = '[inventorycube{'..node_texture..'{'..node_texture..'{'..node_texture..'^loud_walking_expand.png' - newnode.drop = bomb_name - newnode.on_punch = function(pos, node, puncher, pointed_thing) - if not (pos and puncher) then - return - end - - local wield = puncher:get_wielded_item() - if not wield or wield:get_name() ~= "default:torch" then - return - end - - minetest.after(5, function() - local pos_node = minetest.get_node_or_nil(pos) - if not (pos_node and pos_node.name == bomb_name) then - return - end - - floor(pos, 100, node_name, puncher:get_player_name()) - minetest.set_node(pos, {name = node_name}) - end) - end - minetest.register_node(bomb_name, newnode) - - if not minetest.registered_items[comp] then - newnode = loud_walking.clone_node(node_name) - newnode.description = newnode.description .. ' Block' - minetest.register_node(comp, newnode) - - minetest.register_craft({ - output = comp, - recipe = { - {node_name, node_name, node_name}, - {node_name, node_name, node_name}, - {node_name, node_name, node_name} - } - }) - end - - minetest.register_craft({ - output = "loud_walking:"..d_name..'_floor_bomb', - recipe = { - {comp, comp, comp}, - {comp, "tnt:gunpowder", comp}, - {comp, comp, comp} - } - }) - end -end - -local function power(player, pos, tool_type, max) - if not (player and pos and tool_type) then - return - end - - local player_pos = vector.round(player:getpos()) - local player_name = player:get_player_name() - local inv = player:get_inventory() - pos = vector.round(pos) - local node = minetest.get_node_or_nil(pos) - if not (node and player_pos and player_name and inv) then - return - end - - local maxr, node_type - if tool_type == 'axe' then - node_type = 'choppy' - maxr = {x = 2, y = 20, z = 2} - elseif tool_type == 'pick' then - node_type = 'cracky' - maxr = {x = 2, y = 4, z = 2} - else - return - end - - if minetest.get_item_group(node.name, node_type) == 0 then - return - end - - local max_nodes = max or 60 - local minp = vector.subtract(pos, 2) - local maxp = vector.add(pos, maxr) - local yloop_a, yloop_b, yloop_c - if pos.y >= player_pos.y then - minp.y = player_pos.y - yloop_a, yloop_b, yloop_c = minp.y, maxp.y, 1 - if node_type == 'cracky' and pos.y - player_pos.y < 3 then - maxp.y = player_pos.y + 3 - end - else - maxp.y = player_pos.y - yloop_a, yloop_b, yloop_c = maxp.y, minp.y, -1 - end - - local air = minetest.get_content_id('air') - local vm = minetest.get_voxel_manip() - if not vm then - return - end - - local emin, emax = vm:read_from_map(minp, maxp) - local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - local data = vm:get_data() - local drops = {} - local names = {} - local diggable = {} - local tree_like = {} - local leaf_like = {} - local stone_like = {} - local count = 0 - local p = {} - for y = yloop_a, yloop_b, yloop_c do - p.y = y - for z = minp.z, maxp.z do - p.z = z - local ivm = area:index(minp.x, y, z) - for x = minp.x, maxp.x do - p.x = x - if not names[data[ivm]] then - names[data[ivm]] = minetest.get_name_from_content_id(data[ivm]) - end - - if not diggable[data[ivm]] then - diggable[data[ivm]] = minetest.get_item_group(names[data[ivm]], node_type) or 0 - if node_type == 'choppy' then - diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'snappy') or 0 - diggable[data[ivm]] = diggable[data[ivm]] + minetest.get_item_group(names[data[ivm]], 'fleshy') or 0 - end - - if names[data[ivm]] and names[data[ivm]]:find('^door') then - diggable[data[ivm]] = 0 - end - end - - if count < max_nodes and diggable[data[ivm]] > 0 and not minetest.is_protected(p, player_name) then - drops[data[ivm]] = (drops[data[ivm]] or 0) + 1 - data[ivm] = air - count = count + 1 - end - ivm = ivm + 1 - end - end - end - vm:set_data(data) - vm:write_to_map() - vm:update_map() - - local tool = player:get_wielded_item() - for id, number in pairs(drops) do - for i = 1, number do - local drops = minetest.get_node_drops(names[id], tool:get_name()) - minetest.handle_node_drops(pos, drops, player) - end - - local tp = tool:get_tool_capabilities() - local def = ItemStack({name=names[id]}):get_definition() - local dp = minetest.get_dig_params(def.groups, tp) - if not dp then - return - end - - tool:add_wear(dp.wear * number) - end - - return tool -end - -minetest.register_tool("loud_walking:chainsaw", { - description = "Chainsaw", - inventory_image = "loud_walking_chainsaw.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=80, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, - on_use = function(itemstack, user, pointed_thing) - if not (user and pointed_thing) then - return - end - - minetest.sound_play('chainsaw', { - object = user, - gain = 0.1, - max_hear_distance = 30 - }) - - return power(user, pointed_thing.under, 'axe') - end, -}) - -minetest.register_tool("loud_walking:jackhammer", { - description = "Jackhammer", - inventory_image = "loud_walking_jackhammer.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=80, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, - on_use = function(itemstack, user, pointed_thing) - if not (user and pointed_thing) then - return - end - - minetest.sound_play('jackhammer', { - object = user, - gain = 0.1, - max_hear_distance = 30 - }) - - return power(user, pointed_thing.under, 'pick') - end, -}) - -minetest.register_craft({ - output = 'loud_walking:chainsaw', - recipe = { - {'', 'default:diamond', ''}, - {'', 'default:steelblock', ''}, - {'default:copper_ingot', 'default:coalblock', ''}, - } -}) - -minetest.register_craft({ - output = 'loud_walking:chainsaw', - recipe = { - {'', '', ''}, - {'', 'loud_walking:chainsaw', ''}, - {'', 'default:steelblock', 'default:coalblock'}, - } -}) - -minetest.register_craft({ - output = 'loud_walking:jackhammer', - recipe = { - {'default:copper_ingot', 'default:coalblock', ''}, - {'', 'default:steelblock', ''}, - {'', 'default:diamond', ''}, - } -}) - -minetest.register_craft({ - output = 'loud_walking:jackhammer', - recipe = { - {'', '', ''}, - {'', 'loud_walking:jackhammer', ''}, - {'', 'default:steelblock', 'default:coalblock'}, - } -}) - - -local function flares(player) - local dir = player:get_look_dir() - local pos = player:getpos() - if not pos then - return - end - pos.x = pos.x + dir.x * 10 - pos.y = pos.y + dir.y * 10 - pos.z = pos.z + dir.z * 10 - pos = vector.round(pos) - - local air = minetest.get_content_id('air') - local flare = minetest.get_content_id('loud_walking:flare') - local vm = minetest.get_voxel_manip() - if not vm then - return - end - - local r = 8 - local minp = vector.subtract(pos, r) - local maxp = vector.add(pos, r) - local emin, emax = vm:read_from_map(minp, maxp) - local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - local data = vm:get_data() - local count = 0 - for i = 1, 50 do - local x = pos.x + math.random(2 * r + 1) - r - 1 - local y = pos.y + math.random(2 * r + 1) - r - 1 - local z = pos.z + math.random(2 * r + 1) - r - 1 - local ivm = area:index(x, y, z) - if data[ivm] == air then - data[ivm] = flare - count = count + 1 - end - end - vm:set_data(data) - vm:calc_lighting(minp, maxp) - vm:update_liquids() - vm:write_to_map() - vm:update_map() - - return count -end - -minetest.register_node("loud_walking:flare", { - description = "Fungal tree fruit", - drawtype = "plantlike", - visual_scale = 0.75, - tiles = {"loud_walking_flare.png"}, - paramtype = "light", - sunlight_propagates = true, - light_source = 15, - walkable = false, - diggable = false, - pointable = false, - is_ground_content = false, -}) - -minetest.register_tool("loud_walking:flare_gun", { - description = "Flare Gun", - inventory_image = "loud_walking_flare_gun.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - }, - on_use = function(itemstack, user, pointed_thing) - if not user then - return - end - - local count = flares(user) - itemstack:add_wear(count * 400) - return itemstack - end, -}) - -minetest.register_craft({ - output = 'loud_walking:flare_gun', - recipe = { - {'', '', ''}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'tnt:gunpowder', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'loud_walking:flare_gun', - recipe = { - {'', '', ''}, - {'', 'loud_walking:flare_gun', ''}, - {'', 'tnt:gunpowder', ''}, - } -}) diff --git a/wooden_buckets.lua b/wooden_buckets.lua deleted file mode 100644 index dfac1ab..0000000 --- a/wooden_buckets.lua +++ /dev/null @@ -1,145 +0,0 @@ -local function register_liquid_wood(source, itemname, inventory_image, name, groups) - if not (source and itemname and inventory_image and name and type(source) == 'string' and type(itemname) == 'string' and type(inventory_image) == 'string') then - return - end - - inventory_image = inventory_image..'^loud_walking_wood_bucket_overlay.png' - minetest.register_craftitem(itemname, { - description = name, - inventory_image = inventory_image, - stack_max = 1, - liquids_pointable = true, - groups = groups, - - on_place = function(itemstack, user, pointed_thing) - if not (user and pointed_thing) then - return - end - - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - - local node = minetest.get_node_or_nil(pointed_thing.under) - local ndef = node and minetest.registered_nodes[node.name] - - -- Call on_rightclick if the pointed node defines it - if ndef and ndef.on_rightclick and - user and not user:get_player_control().sneak then - return ndef.on_rightclick(pointed_thing.under, node, user, itemstack) - end - - local lpos - - -- Check if pointing to a buildable node - if ndef and ndef.buildable_to then - -- buildable; replace the node - lpos = pointed_thing.under - else - -- not buildable to; place the liquid above - -- check if the node above can be replaced - lpos = pointed_thing.above - local node = minetest.get_node_or_nil(lpos) - if not node then - return - end - - local above_ndef = node and minetest.registered_nodes[node.name] - - if not above_ndef or not above_ndef.buildable_to then - -- do not remove the bucket with the liquid - return itemstack - end - end - - if minetest.is_protected(lpos, user and user:get_player_name() or "") then - return - end - - minetest.set_node(lpos, {name = source}) - return ItemStack("loud_walking:bucket_wood_empty") - end - }) -end - -for fluid, def in pairs(bucket.liquids) do - if not fluid:find('flowing') and not fluid:find('lava') and not fluid:find('molten') and not fluid:find('weightless') then - local item_name = def.itemname:gsub('[^:]+:bucket', 'loud_walking:bucket_wood') - local original = minetest.registered_items[def.itemname] - if original and item_name and item_name ~= def.itemname then - local new_name = original.description:gsub('Bucket', 'Wooden Bucket') - local new_image = original.inventory_image - register_liquid_wood(fluid, item_name, new_image, new_name, original.groups) - end - end -end - - -minetest.register_craft({ - output = 'loud_walking:bucket_wood_empty 1', - recipe = { - {'group:wood', '', 'group:wood'}, - {'', 'group:wood', ''}, - } -}) - -minetest.register_craftitem("loud_walking:bucket_wood_empty", { - description = "Empty Wooden Bucket", - inventory_image = "loud_walking_wood_bucket.png", - stack_max = 99, - liquids_pointable = true, - on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if not (user and pointed_thing and pointed_thing.type == "node") then - return - end - - -- Check if pointing to a liquid source - local node = minetest.get_node(pointed_thing.under) - if not node then - return - end - - local liquiddef = bucket.liquids[node.name] - if not liquiddef or node.name ~= liquiddef.source then - return - end - - if minetest.is_protected(pointed_thing.under, user:get_player_name()) then - return - end - - if node and node.name:find('lava') or node.name:find('molten') then - itemstack:set_count(itemstack:get_count() - 1) - return itemstack - end - - local item_count = user:get_wielded_item():get_count() - - -- default set to return filled bucket - local giving_back = liquiddef.itemname:gsub('^[^:]+:bucket', 'loud_walking:bucket_wood') - - -- check if holding more than 1 empty bucket - if item_count > 1 then - - -- if space in inventory add filled bucket, otherwise drop as item - local inv = user:get_inventory() - if inv:room_for_item("main", {name=giving_back}) then - inv:add_item("main", giving_back) - else - local pos = user:getpos() - pos.y = math.floor(pos.y + 0.5) - minetest.add_item(pos, giving_back) - end - - -- set to return empty buckets minus 1 - giving_back = "loud_walking:bucket_wood_empty "..tostring(item_count-1) - - end - - minetest.add_node(pointed_thing.under, {name="air"}) - - return ItemStack(giving_back) - end, -})