illuna = {} dofile(minetest.get_modpath("illuna").."/nodes.lua") dofile(minetest.get_modpath("illuna").."/crafting.lua") dofile(minetest.get_modpath("illuna").."/commands.lua") dofile(minetest.get_modpath("illuna").."/register.lua") dofile(minetest.get_modpath("illuna").."/aliases.lua") dofile(minetest.get_modpath("illuna").."/functions.lua") dofile(minetest.get_modpath("illuna").."/craftitems.lua") dofile(minetest.get_modpath("illuna").."/shop.lua") dofile(minetest.get_modpath("illuna").."/stairs.lua") if minetest.get_modpath("moreblocks") then dofile(minetest.get_modpath("illuna").."/moreblocks.lua") end if not minetest.get_modpath("ethereal") then dofile(minetest.get_modpath("illuna").."/water.lua") end minetest.register_on_joinplayer(function(player) --skinname = player:get_player_name() local customskin=player:get_player_name()..".png" --local io.open(minetest.get_modpath("illuna").."/textures/"..player:get_player_name()..".png","r" --if customskin~=nil -- then -- io.close(customskin) player:set_properties({ visual = "mesh", mesh = "character.b3d", visual_size = {x=1, y=1}, textures = {"singleplayer.png"}, }) core.chat_send_all(customskin) --return "" -- else -- core.chat_send_all("found nothing :(, anyway...") --[[end player:set_properties({ visual = "mesh", textures = {texture..".png"}, visual_size = {x=1, y=1}, }) else return "meh.." end]] end)