--[[ Nodestacking function by https://github.com/minetest-mods/gloopblocks ]] local nodes={"scaffolding:reinforced_iron_scaffolding", "scaffolding:iron_scaffolding", "scaffolding:scaffolding", "scaffolding:reinforced_scaffolding" } for i = 1, 4 do local nodes = nodes[i] minetest.override_item(nodes, { on_rightclick = function(pos, node, clicker, itemstack) if itemstack and itemstack:get_name() == node.name then for i = 1,19 do if minetest.get_node({x=pos.x,z=pos.z}).name == nodes and scafffound ~= 0 and scafffound ~= 1 then local scafffound = 1 return itemstack else break end end for i = 1,19 do if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "air" and scaffworked ~= 1 and scaffworked ~= 0 then minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z}, {name=nodes}) local scaffworked = 1 return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1))) elseif minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == nodes then else local scaffworked = 0 end end if scaffworked == 1 then return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1))) else return itemstack end else return itemstack end end, }) end