diff --git a/building_blocks/node_stairs.lua b/building_blocks/node_stairs.lua index ba52b66..2436e22 100644 --- a/building_blocks/node_stairs.lua +++ b/building_blocks/node_stairs.lua @@ -40,6 +40,37 @@ local function building_blocks_stairs(nodename, def) end end +building_blocks_stairs("building_blocks:grate", { + drawtype = "glasslike", + description = S("Grate"), + tiles = {"building_blocks_grate.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_metal_defaults(), +}) +building_blocks_stairs("building_blocks:smoothglass", { + drawtype = "glasslike", + description = S("Streak Free Glass"), + tiles = {"building_blocks_sglass.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) +building_blocks_stairs("building_blocks:woodglass", { + drawtype = "glasslike", + description = S("Wood Framed Glass"), + tiles = {"building_blocks_wglass.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) + building_blocks_stairs("building_blocks:Adobe", { tiles = {"building_blocks_Adobe.png"}, description = S("Adobe"), @@ -56,16 +87,6 @@ building_blocks_stairs("building_blocks:fakegrass", { footstep = {name="default_grass_footstep", gain=0.4}, }), }) -building_blocks_stairs("building_blocks:grate", { - drawtype = "glasslike", - description = S("Grate"), - tiles = {"building_blocks_grate.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - groups = {cracky=1}, - sounds = default.node_sound_metal_defaults(), -}) building_blocks_stairs("building_blocks:hardwood", { tiles = {"building_blocks_hardwood.png"}, is_ground_content = true, @@ -95,27 +116,6 @@ building_blocks_stairs("building_blocks:Marble", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("building_blocks:smoothglass", { - drawtype = "glasslike", - description = S("Streak Free Glass"), - tiles = {"building_blocks_sglass.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) -minetest.register_node("building_blocks:woodglass", { - drawtype = "glasslike", - description = S("Wood Framed Glass"), - tiles = {"building_blocks_wglass.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - minetest.register_node("building_blocks:brobble_spread", { drawtype = "raillike", -- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".