From 16756150ac0bfb6accfbb80353342cce08d3d008 Mon Sep 17 00:00:00 2001 From: Tim Date: Thu, 15 Jan 2015 12:56:00 +0100 Subject: [PATCH] make sure, that itemframes always remove their entities, even when worldediting --- itemframes/init.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/itemframes/init.lua b/itemframes/init.lua index f3b9acb..a75d2dd 100644 --- a/itemframes/init.lua +++ b/itemframes/init.lua @@ -137,6 +137,7 @@ minetest.register_node("itemframes:frame",{ local meta = minetest.get_meta(pos) return player:get_player_name() == meta:get_string("owner") end, + after_destruct = remove_item, }) @@ -181,6 +182,7 @@ minetest.register_node("itemframes:pedestal",{ local meta = minetest.get_meta(pos) return player:get_player_name() == meta:get_string("owner") end, + after_destruct = remove_item, }) -- automatically restore entities lost from frames/pedestals