minetest.register_node("farming:banana_sapling", { description = "Banana Tree Sapling", drawtype = "plantlike", tiles = {"farming_banana_sapling.png"}, inventory_image = "farming_banana_sapling.png", wield_image = "farming_banana_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("farming:banana_leaves", { drawtype = "allfaces_optional", tiles = {"farming_banana_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, leaves = 1, flammable=2, not_in_creative_inventory=1}, drop = { max_items = 1, items = { { items = {'farming:banana_sapling'}, rarity = 20, }, { items = {'farming:banana_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_abm({ nodenames = {"farming:banana_sapling"}, interval = 60, chance = 20, action = function(pos, node) farming.generate_tree(pos, "default:tree", "farming:banana_leaves", {"default:dirt", "default:dirt_with_grass"}, {["farming:banana"]=20}) end }) minetest.register_on_generated(function(minp, maxp, blockseed) if math.random(1, 100) > 5 then return end local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z} local pos = minetest.find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"}) if pos ~= nil then farming.generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "default:tree", "farming:banana_leaves", {"default:dirt", "default:dirt_with_grass"}, {["farming:banana"]=10}) end end) minetest.register_node("farming:banana", { description = "Banana", tiles = {"farming_banana.png"}, inventory_image = "farming_banana.png", wield_image = "farming_banana.png", drawtype = "torchlike", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, sounds = default.node_sound_defaults(), on_use = minetest.item_eat(6), }) -- to note is default:leaves here as this -- leafdecay registration conflicts with -- default trees because we have the -- default:tree in here - this makes -- the regular trees not decay anymore. default.register_leafdecay({ trunks = {"default:tree"}, leaves = {"farming:banana_leaves", "default:leaves", "farming:banana"}, radius = 3 })