CTF PvP Engine ============== A highly modular framework for the Minetest game engine, in order to allow the development of Capture the Flag / City vs City games. Good for any sort of game where players can join teams - flags are optional, everything is highly configurable. Licenses ======== Created by: [rubenwardy](http://rubenwardy.com/). Copyright (c) 2013 - 2015 **Code:** LGPL 2.1 or later. **Textures:** CC-BY-SA 3.0 Modules ======= * ctf * core - adds saving, loading and settings. All modules depend on this. * teams - add the concepts of teams and players. All modules except core depend on this. * diplomacy - adds inter team states of war, peace and alliances. Requires ctf.teams * gui - adds the team gui on /team. Allows tabs to be registered. * hud - adds the name of the team in the TR of the screen, and sets the color of a player's name. * ctf_chat - adds chat commands and chat channels. * ctf_flag - adds flags and flag taking. * ctf_match - adds the concept of winning, match build time, and reseting the map / setting up a new game. Requires ctf_flag * ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag. * ctf_turret - Adds auto-firing turrets that fire on enemies.