diff --git a/README.md b/README.md index 53b1ca0..647b5e4 100644 --- a/README.md +++ b/README.md @@ -1,28 +1,34 @@ -Capture The Flag -================ +CTF PvP Engine +============== -This is a highly customisable game for PvP servers. +A highly modular framework for the Minetest game engine, in order to allow +the development of Capture the Flag / City vs City games. Good for any +sort of game where players can join teams - flags are optional, everything +is highly configurable. -All settings and features can be modified by editing the settings in this game's configuration. +Licenses +======== -**See forum thread for instructions and feature** +Created by: [rubenwardy](http://rubenwardy.com/). +Copyright (c) 2013 - 2015 +**Code:** LGPL 2.1 or later. +**Textures:** CC-BY-SA 3.0 -What is this game for? ----------------------- +Modules +======= -This game can be used for many PvP purposes. - -* Traditional capture the flag. -* Country wars - players can make cities and defend them. -* Obstacle courses - players can make their bases hard to get to with traps. - -License -------- - -This mod was made by Andrew "rubenwardy" Ward. - -License for Code: LGPL 2.1 or later. -License for Textures: CC BY-SA 3.0 or later. - -This subgame is a fork of minetest_game with capture the flag mods added. -minetest_game is licensed under LGPL 2.1 or later for code, and CC BY-SA 3.0 or later for textures. +* ctf + * core - adds saving, loading and settings. All modules depend on this. + * teams - add the concepts of teams and players. All modules except core depend on this. + * diplomacy - adds inter team states of war, peace and alliances. + Requires ctf.teams + * gui - adds the team gui on /team. Allows tabs to be registered. + * hud - adds the name of the team in the TR of the screen, and sets the color + of a player's name. +* ctf_chat - adds chat commands and chat channels. +* ctf_flag - adds flags and flag taking. +* ctf_match - adds the concept of winning, match build time, + and reseting the map / setting up a new game. + Requires ctf_flag +* ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag. +* ctf_turret - Adds auto-firing turrets that fire on enemies. diff --git a/mods/capturetheflag/ctf/core.lua b/ctf/core.lua similarity index 100% rename from mods/capturetheflag/ctf/core.lua rename to ctf/core.lua diff --git a/mods/capturetheflag/ctf/depends.txt b/ctf/depends.txt similarity index 100% rename from mods/capturetheflag/ctf/depends.txt rename to ctf/depends.txt diff --git a/mods/capturetheflag/ctf/diplomacy.lua b/ctf/diplomacy.lua similarity index 100% rename from mods/capturetheflag/ctf/diplomacy.lua rename to ctf/diplomacy.lua diff --git a/mods/capturetheflag/ctf/gui.lua b/ctf/gui.lua similarity index 100% rename from mods/capturetheflag/ctf/gui.lua rename to ctf/gui.lua diff --git a/mods/capturetheflag/ctf/hud.lua b/ctf/hud.lua similarity index 100% rename from mods/capturetheflag/ctf/hud.lua rename to ctf/hud.lua diff --git a/mods/capturetheflag/ctf/init.lua b/ctf/init.lua similarity index 100% rename from mods/capturetheflag/ctf/init.lua rename to ctf/init.lua diff --git a/mods/capturetheflag/ctf/teams.lua b/ctf/teams.lua similarity index 100% rename from mods/capturetheflag/ctf/teams.lua rename to ctf/teams.lua diff --git a/mods/capturetheflag/ctf/textures/diplo_alliance.png b/ctf/textures/diplo_alliance.png similarity index 100% rename from mods/capturetheflag/ctf/textures/diplo_alliance.png rename to ctf/textures/diplo_alliance.png diff --git a/mods/capturetheflag/ctf/textures/diplo_peace.png b/ctf/textures/diplo_peace.png similarity index 100% rename from mods/capturetheflag/ctf/textures/diplo_peace.png rename to ctf/textures/diplo_peace.png diff --git a/mods/capturetheflag/ctf/textures/diplo_war.png b/ctf/textures/diplo_war.png similarity index 100% rename from mods/capturetheflag/ctf/textures/diplo_war.png rename to ctf/textures/diplo_war.png diff --git a/mods/capturetheflag/ctf_chat/depends.txt b/ctf_chat/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_chat/depends.txt rename to ctf_chat/depends.txt diff --git a/mods/capturetheflag/ctf_chat/init.lua b/ctf_chat/init.lua similarity index 100% rename from mods/capturetheflag/ctf_chat/init.lua rename to ctf_chat/init.lua diff --git a/mods/capturetheflag/ctf_endgame/depends.txt b/ctf_endgame/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_endgame/depends.txt rename to ctf_endgame/depends.txt diff --git a/mods/capturetheflag/ctf_endgame/init.lua b/ctf_endgame/init.lua similarity index 100% rename from mods/capturetheflag/ctf_endgame/init.lua rename to ctf_endgame/init.lua diff --git a/mods/capturetheflag/ctf_flag/depends.txt b/ctf_flag/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_flag/depends.txt rename to ctf_flag/depends.txt diff --git a/mods/capturetheflag/ctf_flag/flag_func.lua b/ctf_flag/flag_func.lua similarity index 100% rename from mods/capturetheflag/ctf_flag/flag_func.lua rename to ctf_flag/flag_func.lua diff --git a/mods/capturetheflag/ctf_flag/gui.lua b/ctf_flag/gui.lua similarity index 100% rename from mods/capturetheflag/ctf_flag/gui.lua rename to ctf_flag/gui.lua diff --git a/mods/capturetheflag/ctf_flag/init.lua b/ctf_flag/init.lua similarity index 100% rename from mods/capturetheflag/ctf_flag/init.lua rename to ctf_flag/init.lua diff --git a/mods/capturetheflag/ctf_flag/textures/flag_black.png b/ctf_flag/textures/flag_black.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_black.png rename to ctf_flag/textures/flag_black.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_black2.png b/ctf_flag/textures/flag_black2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_black2.png rename to ctf_flag/textures/flag_black2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_blue.png b/ctf_flag/textures/flag_blue.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_blue.png rename to ctf_flag/textures/flag_blue.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_blue2.png b/ctf_flag/textures/flag_blue2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_blue2.png rename to ctf_flag/textures/flag_blue2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_cyan.png b/ctf_flag/textures/flag_cyan.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_cyan.png rename to ctf_flag/textures/flag_cyan.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_cyan2.png b/ctf_flag/textures/flag_cyan2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_cyan2.png rename to ctf_flag/textures/flag_cyan2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_gold.png b/ctf_flag/textures/flag_gold.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_gold.png rename to ctf_flag/textures/flag_gold.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_gold2.png b/ctf_flag/textures/flag_gold2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_gold2.png rename to ctf_flag/textures/flag_gold2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_gray.png b/ctf_flag/textures/flag_gray.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_gray.png rename to ctf_flag/textures/flag_gray.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_gray2.png b/ctf_flag/textures/flag_gray2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_gray2.png rename to ctf_flag/textures/flag_gray2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_green.png b/ctf_flag/textures/flag_green.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_green.png rename to ctf_flag/textures/flag_green.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_green2.png b/ctf_flag/textures/flag_green2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_green2.png rename to ctf_flag/textures/flag_green2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_orange.png b/ctf_flag/textures/flag_orange.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_orange.png rename to ctf_flag/textures/flag_orange.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_orange2.png b/ctf_flag/textures/flag_orange2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_orange2.png rename to ctf_flag/textures/flag_orange2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_pink.png b/ctf_flag/textures/flag_pink.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_pink.png rename to ctf_flag/textures/flag_pink.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_pink2.png b/ctf_flag/textures/flag_pink2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_pink2.png rename to ctf_flag/textures/flag_pink2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_purple.png b/ctf_flag/textures/flag_purple.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_purple.png rename to ctf_flag/textures/flag_purple.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_purple2.png b/ctf_flag/textures/flag_purple2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_purple2.png rename to ctf_flag/textures/flag_purple2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_red.png b/ctf_flag/textures/flag_red.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_red.png rename to ctf_flag/textures/flag_red.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_red2.png b/ctf_flag/textures/flag_red2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_red2.png rename to ctf_flag/textures/flag_red2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_silver.png b/ctf_flag/textures/flag_silver.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_silver.png rename to ctf_flag/textures/flag_silver.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_silver2.png b/ctf_flag/textures/flag_silver2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_silver2.png rename to ctf_flag/textures/flag_silver2.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_yellow.png b/ctf_flag/textures/flag_yellow.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_yellow.png rename to ctf_flag/textures/flag_yellow.png diff --git a/mods/capturetheflag/ctf_flag/textures/flag_yellow2.png b/ctf_flag/textures/flag_yellow2.png similarity index 100% rename from mods/capturetheflag/ctf_flag/textures/flag_yellow2.png rename to ctf_flag/textures/flag_yellow2.png diff --git a/mods/capturetheflag/ctf_flash/depends.txt b/ctf_flash/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_flash/depends.txt rename to ctf_flash/depends.txt diff --git a/mods/capturetheflag/ctf_flash/init.lua b/ctf_flash/init.lua similarity index 100% rename from mods/capturetheflag/ctf_flash/init.lua rename to ctf_flash/init.lua diff --git a/mods/capturetheflag/ctf_protect/depends.txt b/ctf_protect/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_protect/depends.txt rename to ctf_protect/depends.txt diff --git a/mods/capturetheflag/ctf_protect/init.lua b/ctf_protect/init.lua similarity index 100% rename from mods/capturetheflag/ctf_protect/init.lua rename to ctf_protect/init.lua diff --git a/mods/capturetheflag/ctf_turret/depends.txt b/ctf_turret/depends.txt similarity index 100% rename from mods/capturetheflag/ctf_turret/depends.txt rename to ctf_turret/depends.txt diff --git a/mods/capturetheflag/ctf_turret/init.lua b/ctf_turret/init.lua similarity index 100% rename from mods/capturetheflag/ctf_turret/init.lua rename to ctf_turret/init.lua diff --git a/mods/capturetheflag/ctf_turret/sounds/Where to get sound.txt b/ctf_turret/sounds/Where to get sound.txt similarity index 100% rename from mods/capturetheflag/ctf_turret/sounds/Where to get sound.txt rename to ctf_turret/sounds/Where to get sound.txt diff --git a/mods/capturetheflag/ctf_turret/sounds/laser.ogg b/ctf_turret/sounds/laser.ogg similarity index 100% rename from mods/capturetheflag/ctf_turret/sounds/laser.ogg rename to ctf_turret/sounds/laser.ogg diff --git a/mods/capturetheflag/ctf_turret/textures/bullet.png b/ctf_turret/textures/bullet.png similarity index 100% rename from mods/capturetheflag/ctf_turret/textures/bullet.png rename to ctf_turret/textures/bullet.png diff --git a/game.conf b/game.conf deleted file mode 100644 index 995e78a..0000000 --- a/game.conf +++ /dev/null @@ -1 +0,0 @@ -name = Capture the flag \ No newline at end of file diff --git a/menu/header.png b/menu/header.png deleted file mode 100644 index c22192d..0000000 Binary files a/menu/header.png and /dev/null differ diff --git a/menu/icon.png b/menu/icon.png deleted file mode 100644 index 16f0ce7..0000000 Binary files a/menu/icon.png and /dev/null differ diff --git a/minetest.conf.example b/minetest.conf.example deleted file mode 100644 index dcaf6cc..0000000 --- a/minetest.conf.example +++ /dev/null @@ -1,67 +0,0 @@ -# These settings are out of date, -# look for `ctf._set(` lines in mods/capturetheflag/ etc and prepend `ctf.` - -# Whether teams own the nodes around their flag -#ctf.node_ownership = true -#ctf.flag_protect_distance = 25 - -# Can teams have multiple flags? -#ctf.multiple_flags = true - -# Whether flags need to be taken to other teams flag to win -#ctf.flag_capture_take = false - -# Are GUIs enabled -#ctf.gui = true - -# Is the HUD enabled -#ctf.hud = true - -# Team GUI on /team -#ctf.team_gui = true - -# Default tab when opening Team GUI -# news -# flags -# diplo -# settings -#ctf.gui.team.initial = news - -# Enable tabs in Team GUI -#ctf.flag_teleport_gui = true -#ctf.news_gui = true -#ctf.diplomacy = true - -# Show the spawn as a target in flag teleport Team GUI -#ctf.spawn_in_flag_teleport_gui = false - -# Can flags have names? -#ctf.flag_names = true - -# Do teams have their own chat channel? -#ctf.team_channel = true - -# Can players chat with other teams on /all. If team_channel is disabled, this setting does nothing. -#ctf.global_channel = true - -# Can players change teams using /join? -#ctf.players_can_change_team",true) - -# How are players allocated to teams? -# 0: none, -# 1: random, -# 2: one of first two largest groups, -# 3 smallest group -#ctf.allocate_mode = 0 - -# Maximum number in team, obeyed by allocation and /join. Admins don't obey this -#ctf.maximum_in_team = -1 - -# The default Diplomacy state (if diplomacy is enabled) -# war -# peace -# alliance -#ctf.default_diplo_state = war - -# Chatplus distance - how far players can hear each other -#ctf.chatplus_distance = -1 diff --git a/mods/capturetheflag/modpack.txt b/modpack.txt similarity index 100% rename from mods/capturetheflag/modpack.txt rename to modpack.txt diff --git a/mods/beds/Changelog.txt b/mods/beds/Changelog.txt deleted file mode 100644 index 988db2a..0000000 --- a/mods/beds/Changelog.txt +++ /dev/null @@ -1,18 +0,0 @@ -1.0.1 beta ----------- -- Add backwards compatibility with PilzAdam's beds mod -- Fix placement -- Fix small bugs -- Prevent possible crash - -1.1 ---- -- Add fancy bed model (based on jp's model) -- Add API to register beds -- Allow players always to detach from bed (by donat-b) -- If more than 50% of players want sleep they can skip the night -- Don't show sleep dialog in singleplayer - -1.1.1 ------ -- Prevent possbile crash by trying to reposition leaving players diff --git a/mods/beds/README.txt b/mods/beds/README.txt deleted file mode 100644 index 21d4433..0000000 --- a/mods/beds/README.txt +++ /dev/null @@ -1,29 +0,0 @@ -Minetest mod "Beds" -=================== -by BlockMen (c) 2014-2015 - -Version: 1.1.1 - -About -~~~~~ -This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing -in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other -players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced -if more than 50% of the players are lying in bed and use this option. - -Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point -is set to the beds location and you will respawn there after death. -You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf - - - -License of source code, textures: WTFPL ---------------------------------------- -(c) Copyright BlockMen (2014-2015) - - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. diff --git a/mods/beds/api.lua b/mods/beds/api.lua deleted file mode 100644 index 9104ee7..0000000 --- a/mods/beds/api.lua +++ /dev/null @@ -1,111 +0,0 @@ -function beds.register_bed(name, def) - minetest.register_node(name .. "_bottom", { - description = def.description, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - drawtype = "nodebox", - tiles = def.tiles.bottom, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - stack_max = 1, - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = def.nodebox.bottom, - }, - selection_box = { - type = "fixed", - fixed = def.selectionbox, - - }, - after_place_node = function(pos, placer, itemstack) - local n = minetest.get_node_or_nil(pos) - if not n or not n.param2 then - minetest.remove_node(pos) - return true - end - local dir = minetest.facedir_to_dir(n.param2) - local p = vector.add(pos, dir) - local n2 = minetest.get_node_or_nil(p) - local def = n2 and minetest.registered_items[n2.name] - if not def or not def.buildable_to then - minetest.remove_node(pos) - return true - end - minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) - return false - end, - on_destruct = function(pos) - local n = minetest.get_node_or_nil(pos) - if not n then return end - local dir = minetest.facedir_to_dir(n.param2) - local p = vector.add(pos, dir) - local n2 = minetest.get_node(p) - if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then - minetest.remove_node(p) - end - end, - on_rightclick = function(pos, node, clicker) - beds.on_rightclick(pos, clicker) - end, - on_rotate = function(pos, node, user, mode, new_param2) - local dir = minetest.facedir_to_dir(node.param2) - local p = vector.add(pos, dir) - local node2 = minetest.get_node_or_nil(p) - if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or - not node.param2 == node2.param2 then - return false - end - if minetest.is_protected(p, user:get_player_name()) then - minetest.record_protection_violation(p, user:get_player_name()) - return false - end - if mode ~= screwdriver.ROTATE_FACE then - return false - end - local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) - local node3 = minetest.get_node_or_nil(newp) - local def = node3 and minetest.registered_nodes[node3.name] - if not def or not def.buildable_to then - return false - end - if minetest.is_protected(newp, user:get_player_name()) then - minetest.record_protection_violation(newp, user:get_player_name()) - return false - end - node.param2 = new_param2 - minetest.swap_node(pos, node) - minetest.remove_node(p) - minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2}) - return true - end, - }) - - minetest.register_node(name .. "_top", { - drawtype = "nodebox", - tiles = def.tiles.top, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = def.nodebox.top, - }, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0}, - }, - }) - - minetest.register_alias(name, name .. "_bottom") - - -- register recipe - minetest.register_craft({ - output = name, - recipe = def.recipe - }) -end diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua deleted file mode 100644 index 43bf98e..0000000 --- a/mods/beds/beds.lua +++ /dev/null @@ -1,88 +0,0 @@ --- fancy shaped bed -beds.register_bed("beds:fancy_bed", { - description = "Fancy Bed", - inventory_image = "beds_bed_fancy.png", - wield_image = "beds_bed_fancy.png", - tiles = { - bottom = { - "beds_bed_top1.png", - "default_wood.png", - "beds_bed_side1.png", - "beds_bed_side1.png^[transformFX", - "default_wood.png", - "beds_bed_foot.png", - }, - top = { - "beds_bed_top2.png", - "default_wood.png", - "beds_bed_side2.png", - "beds_bed_side2.png^[transformFX", - "beds_bed_head.png", - "default_wood.png", - } - }, - nodebox = { - bottom = { - {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, - {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, - {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, - }, - top = { - {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, - {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, - {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, - {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, - } - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, - recipe = { - {"", "", "group:stick"}, - {"wool:red", "wool:red", "wool:white"}, - {"group:wood", "group:wood", "group:wood"}, - }, -}) - --- simple shaped bed -beds.register_bed("beds:bed", { - description = "Simple Bed", - inventory_image = "beds_bed.png", - wield_image = "beds_bed.png", - tiles = { - bottom = { - "beds_bed_top_bottom.png^[transformR90", - "default_wood.png", - "beds_bed_side_bottom_r.png", - "beds_bed_side_bottom_r.png^[transformfx", - "beds_transparent.png", - "beds_bed_side_bottom.png" - }, - top = { - "beds_bed_top_top.png^[transformR90", - "default_wood.png", - "beds_bed_side_top_r.png", - "beds_bed_side_top_r.png^[transformfx", - "beds_bed_side_top.png", - "beds_transparent.png", - } - }, - nodebox = { - bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, - top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, - recipe = { - {"wool:red", "wool:red", "wool:white"}, - {"group:wood", "group:wood", "group:wood"} - }, - -}) - --- aliases for PA's beds mod -minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") -minetest.register_alias("beds:bed_top_red", "beds:bed_top") diff --git a/mods/beds/depends.txt b/mods/beds/depends.txt deleted file mode 100644 index 470ec30..0000000 --- a/mods/beds/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -wool diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua deleted file mode 100644 index 4c5c7d1..0000000 --- a/mods/beds/functions.lua +++ /dev/null @@ -1,213 +0,0 @@ -local player_in_bed = 0 -local is_sp = minetest.is_singleplayer() -local enable_respawn = minetest.setting_getbool("enable_bed_respawn") -if enable_respawn == nil then - enable_respawn = true -end - - --- helper functions - -local function get_look_yaw(pos) - local n = minetest.get_node(pos) - if n.param2 == 1 then - return 7.9, n.param2 - elseif n.param2 == 3 then - return 4.75, n.param2 - elseif n.param2 == 0 then - return 3.15, n.param2 - else - return 6.28, n.param2 - end -end - -local function check_in_beds(players) - local in_bed = beds.player - if not players then - players = minetest.get_connected_players() - end - - for n, player in ipairs(players) do - local name = player:get_player_name() - if not in_bed[name] then - return false - end - end - - return #players > 0 -end - -local function lay_down(player, pos, bed_pos, state, skip) - local name = player:get_player_name() - local hud_flags = player:hud_get_flags() - - if not player or not name then - return - end - - -- stand up - if state ~= nil and not state then - local p = beds.pos[name] or nil - if beds.player[name] ~= nil then - beds.player[name] = nil - player_in_bed = player_in_bed - 1 - end - -- skip here to prevent sending player specific changes (used for leaving players) - if skip then - return - end - if p then - player:setpos(p) - end - - -- physics, eye_offset, etc - player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) - player:set_look_yaw(math.random(1, 180)/100) - default.player_attached[name] = false - player:set_physics_override(1, 1, 1) - hud_flags.wielditem = true - default.player_set_animation(player, "stand" , 30) - - -- lay down - else - beds.player[name] = 1 - beds.pos[name] = pos - player_in_bed = player_in_bed + 1 - - -- physics, eye_offset, etc - player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) - local yaw, param2 = get_look_yaw(bed_pos) - player:set_look_yaw(yaw) - local dir = minetest.facedir_to_dir(param2) - local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} - player:set_physics_override(0, 0, 0) - player:setpos(p) - default.player_attached[name] = true - hud_flags.wielditem = false - default.player_set_animation(player, "lay" , 0) - end - - player:hud_set_flags(hud_flags) -end - -local function update_formspecs(finished) - local ges = #minetest.get_connected_players() - local form_n = "" - local is_majority = (ges/2) < player_in_bed - - if finished then - form_n = beds.formspec .. - "label[2.7,11; Good morning.]" - else - form_n = beds.formspec .. - "label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]" - if is_majority then - form_n = form_n .. - "button_exit[2,8;4,0.75;force;Force night skip]" - end - end - - for name,_ in pairs(beds.player) do - minetest.show_formspec(name, "beds_form", form_n) - end -end - - --- public functions - -function beds.kick_players() - for name,_ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - lay_down(player, nil, nil, false) - end -end - -function beds.skip_night() - minetest.set_timeofday(0.23) - beds.set_spawns() -end - -function beds.on_rightclick(pos, player) - local name = player:get_player_name() - local ppos = player:getpos() - local tod = minetest.get_timeofday() - - if tod > 0.2 and tod < 0.805 then - if beds.player[name] then - lay_down(player, nil, nil, false) - end - minetest.chat_send_player(name, "You can only sleep at night.") - return - end - - -- move to bed - if not beds.player[name] then - lay_down(player, ppos, pos) - else - lay_down(player, nil, nil, false) - end - - if not is_sp then - update_formspecs(false) - end - - -- skip the night and let all players stand up - if check_in_beds() then - minetest.after(2, function() - beds.skip_night() - if not is_sp then - update_formspecs(true) - end - beds.kick_players() - end) - end -end - - --- callbacks - -minetest.register_on_joinplayer(function(player) - beds.read_spawns() -end) - --- respawn player at bed if enabled and valid position is found -minetest.register_on_respawnplayer(function(player) - if not enable_respawn then - return false - end - local name = player:get_player_name() - local pos = beds.spawn[name] or nil - if pos then - player:setpos(pos) - return true - end -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - lay_down(player, nil, nil, false, true) - beds.player[name] = nil - if check_in_beds() then - minetest.after(2, function() - beds.skip_night() - update_formspecs(true) - beds.kick_players() - end) - end -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "beds_form" then - return - end - if fields.quit or fields.leave then - lay_down(player, nil, nil, false) - update_formspecs(false) - end - - if fields.force then - beds.skip_night() - update_formspecs(true) - beds.kick_players() - end -end) diff --git a/mods/beds/init.lua b/mods/beds/init.lua deleted file mode 100644 index 09982c2..0000000 --- a/mods/beds/init.lua +++ /dev/null @@ -1,16 +0,0 @@ -beds = {} -beds.player = {} -beds.pos = {} -beds.spawn = {} - -beds.formspec = "size[8,15;true]".. - "bgcolor[#080808BB; true]".. - "button_exit[2,12;4,0.75;leave;Leave Bed]" - -local modpath = minetest.get_modpath("beds") - --- load files -dofile(modpath.."/functions.lua") -dofile(modpath.."/api.lua") -dofile(modpath.."/beds.lua") -dofile(modpath.."/spawns.lua") diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua deleted file mode 100644 index 6e087f8..0000000 --- a/mods/beds/spawns.lua +++ /dev/null @@ -1,58 +0,0 @@ -local world_path = minetest.get_worldpath() -local org_file = world_path .. "/beds_spawns" -local file = world_path .. "/beds_spawns" -local bkwd = false - --- check for PA's beds mod spawns -local cf = io.open(world_path .. "/beds_player_spawns", "r") -if cf ~= nil then - io.close(cf) - file = world_path .. "/beds_player_spawns" - bkwd = true -end - -function beds.read_spawns() - local spawns = beds.spawn - local input = io.open(file, "r") - if input and not bkwd then - repeat - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - spawns[name:sub(2)] = {x = x, y = y, z = z} - until input:read(0) == nil - io.close(input) - elseif input and bkwd then - beds.spawn = minetest.deserialize(input:read("*all")) - input:close() - beds.save_spawns() - os.rename(file, file .. ".backup") - file = org_file - else - spawns = {} - end -end - -function beds.save_spawns() - if not beds.spawn then - return - end - local output = io.open(org_file, "w") - for i, v in pairs(beds.spawn) do - output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") - end - io.close(output) -end - -function beds.set_spawns() - for name,_ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - local p = player:getpos() - beds.spawn[name] = p - end - beds.save_spawns() -end diff --git a/mods/beds/textures/beds_bed.png b/mods/beds/textures/beds_bed.png deleted file mode 100644 index 5c0054c..0000000 Binary files a/mods/beds/textures/beds_bed.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_fancy.png b/mods/beds/textures/beds_bed_fancy.png deleted file mode 100644 index 4f9e8a7..0000000 Binary files a/mods/beds/textures/beds_bed_fancy.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_foot.png b/mods/beds/textures/beds_bed_foot.png deleted file mode 100644 index 74d84c8..0000000 Binary files a/mods/beds/textures/beds_bed_foot.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_head.png b/mods/beds/textures/beds_bed_head.png deleted file mode 100644 index 763f5e1..0000000 Binary files a/mods/beds/textures/beds_bed_head.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side1.png b/mods/beds/textures/beds_bed_side1.png deleted file mode 100644 index 1ed8158..0000000 Binary files a/mods/beds/textures/beds_bed_side1.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side2.png b/mods/beds/textures/beds_bed_side2.png deleted file mode 100644 index 9d1384d..0000000 Binary files a/mods/beds/textures/beds_bed_side2.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_bottom.png b/mods/beds/textures/beds_bed_side_bottom.png deleted file mode 100644 index 99ff309..0000000 Binary files a/mods/beds/textures/beds_bed_side_bottom.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_bottom_r.png b/mods/beds/textures/beds_bed_side_bottom_r.png deleted file mode 100644 index 6f870e8..0000000 Binary files a/mods/beds/textures/beds_bed_side_bottom_r.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_top.png b/mods/beds/textures/beds_bed_side_top.png deleted file mode 100644 index b2807c5..0000000 Binary files a/mods/beds/textures/beds_bed_side_top.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_top_r.png b/mods/beds/textures/beds_bed_side_top_r.png deleted file mode 100644 index 429ad7d..0000000 Binary files a/mods/beds/textures/beds_bed_side_top_r.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top1.png b/mods/beds/textures/beds_bed_top1.png deleted file mode 100644 index b6fcc2c..0000000 Binary files a/mods/beds/textures/beds_bed_top1.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top2.png b/mods/beds/textures/beds_bed_top2.png deleted file mode 100644 index 2fe5bf2..0000000 Binary files a/mods/beds/textures/beds_bed_top2.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top_bottom.png b/mods/beds/textures/beds_bed_top_bottom.png deleted file mode 100644 index 9b78be6..0000000 Binary files a/mods/beds/textures/beds_bed_top_bottom.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top_top.png b/mods/beds/textures/beds_bed_top_top.png deleted file mode 100644 index e877c80..0000000 Binary files a/mods/beds/textures/beds_bed_top_top.png and /dev/null differ diff --git a/mods/beds/textures/beds_transparent.png b/mods/beds/textures/beds_transparent.png deleted file mode 100644 index 2dc0e3d..0000000 Binary files a/mods/beds/textures/beds_transparent.png and /dev/null differ diff --git a/mods/boats/README.txt b/mods/boats/README.txt deleted file mode 100644 index 5100481..0000000 --- a/mods/boats/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest 0.4 mod: boats -======================= -by PilzAdam, slightly modified for NeXt - -License of source code: ------------------------ -WTFPL - -License of media (textures and sounds): ---------------------------------------- -WTFPL - -Authors of media files: ------------------------ -textures: Zeg9 -model: thetoon and Zeg9, modified by PavelS(SokolovPavel) diff --git a/mods/boats/depends.txt b/mods/boats/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/boats/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/boats/init.lua b/mods/boats/init.lua deleted file mode 100644 index 8d61dc5..0000000 --- a/mods/boats/init.lua +++ /dev/null @@ -1,217 +0,0 @@ - --- --- Helper functions --- - -local function is_water(pos) - local nn = minetest.get_node(pos).name - return minetest.get_item_group(nn, "water") ~= 0 -end - -local function get_sign(i) - if i == 0 then - return 0 - else - return i / math.abs(i) - end -end - -local function get_velocity(v, yaw, y) - local x = -math.sin(yaw) * v - local z = math.cos(yaw) * v - return {x = x, y = y, z = z} -end - -local function get_v(v) - return math.sqrt(v.x ^ 2 + v.z ^ 2) -end - --- --- Boat entity --- - -local boat = { - physical = true, - collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, - visual = "mesh", - mesh = "boat.obj", - textures = {"default_wood.png"}, - - driver = nil, - v = 0, - last_v = 0, - removed = false -} - -function boat.on_rightclick(self, clicker) - if not clicker or not clicker:is_player() then - return - end - local name = clicker:get_player_name() - if self.driver and clicker == self.driver then - self.driver = nil - clicker:set_detach() - default.player_attached[name] = false - default.player_set_animation(clicker, "stand" , 30) - elseif not self.driver then - self.driver = clicker - clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) - default.player_attached[name] = true - minetest.after(0.2, function() - default.player_set_animation(clicker, "sit" , 30) - end) - self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) - end -end - -function boat.on_activate(self, staticdata, dtime_s) - self.object:set_armor_groups({immortal = 1}) - if staticdata then - self.v = tonumber(staticdata) - end - self.last_v = self.v -end - -function boat.get_staticdata(self) - return tostring(self.v) -end - -function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) - if not puncher or not puncher:is_player() or self.removed then - return - end - if self.driver and puncher == self.driver then - self.driver = nil - puncher:set_detach() - default.player_attached[puncher:get_player_name()] = false - end - if not self.driver then - self.removed = true - -- delay remove to ensure player is detached - minetest.after(0.1, function() - self.object:remove() - end) - if not minetest.setting_getbool("creative_mode") then - puncher:get_inventory():add_item("main", "boats:boat") - end - end -end - -function boat.on_step(self, dtime) - self.v = get_v(self.object:getvelocity()) * get_sign(self.v) - if self.driver then - local ctrl = self.driver:get_player_control() - local yaw = self.object:getyaw() - if ctrl.up then - self.v = self.v + 0.1 - elseif ctrl.down then - self.v = self.v - 0.1 - end - if ctrl.left then - if self.v < 0 then - self.object:setyaw(yaw - (1 + dtime) * 0.03) - else - self.object:setyaw(yaw + (1 + dtime) * 0.03) - end - elseif ctrl.right then - if self.v < 0 then - self.object:setyaw(yaw + (1 + dtime) * 0.03) - else - self.object:setyaw(yaw - (1 + dtime) * 0.03) - end - end - end - local velo = self.object:getvelocity() - if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then - self.object:setpos(self.object:getpos()) - return - end - local s = get_sign(self.v) - self.v = self.v - 0.02 * s - if s ~= get_sign(self.v) then - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.v = 0 - return - end - if math.abs(self.v) > 4.5 then - self.v = 4.5 * get_sign(self.v) - end - - local p = self.object:getpos() - p.y = p.y - 0.5 - local new_velo = {x = 0, y = 0, z = 0} - local new_acce = {x = 0, y = 0, z = 0} - if not is_water(p) then - local nodedef = minetest.registered_nodes[minetest.get_node(p).name] - if (not nodedef) or nodedef.walkable then - self.v = 0 - new_acce = {x = 0, y = 1, z = 0} - else - new_acce = {x = 0, y = -9.8, z = 0} - end - new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - else - p.y = p.y + 1 - if is_water(p) then - local y = self.object:getvelocity().y - if y >= 4.5 then - y = 4.5 - elseif y < 0 then - new_acce = {x = 0, y = 20, z = 0} - else - new_acce = {x = 0, y = 5, z = 0} - end - new_velo = get_velocity(self.v, self.object:getyaw(), y) - self.object:setpos(self.object:getpos()) - else - new_acce = {x = 0, y = 0, z = 0} - if math.abs(self.object:getvelocity().y) < 1 then - local pos = self.object:getpos() - pos.y = math.floor(pos.y) + 0.5 - self.object:setpos(pos) - new_velo = get_velocity(self.v, self.object:getyaw(), 0) - else - new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - end - end - end - self.object:setvelocity(new_velo) - self.object:setacceleration(new_acce) -end - -minetest.register_entity("boats:boat", boat) - -minetest.register_craftitem("boats:boat", { - description = "Boat", - inventory_image = "boat_inventory.png", - wield_image = "boat_wield.png", - wield_scale = {x = 2, y = 2, z = 1}, - liquids_pointable = true, - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return - end - if not is_water(pointed_thing.under) then - return - end - pointed_thing.under.y = pointed_thing.under.y + 0.5 - minetest.add_entity(pointed_thing.under, "boats:boat") - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, -}) - -minetest.register_craft({ - output = "boats:boat", - recipe = { - {"", "", "" }, - {"group:wood", "", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - }, -}) - diff --git a/mods/boats/textures/boat_inventory.png b/mods/boats/textures/boat_inventory.png deleted file mode 100644 index f9d082e..0000000 Binary files a/mods/boats/textures/boat_inventory.png and /dev/null differ diff --git a/mods/boats/textures/boat_wield.png b/mods/boats/textures/boat_wield.png deleted file mode 100644 index f998b5b..0000000 Binary files a/mods/boats/textures/boat_wield.png and /dev/null differ diff --git a/mods/bones/README.txt b/mods/bones/README.txt deleted file mode 100644 index b0ebed8..0000000 --- a/mods/bones/README.txt +++ /dev/null @@ -1,17 +0,0 @@ -Minetest 0.4 mod: bones -======================= - -License of source code: ------------------------ -Copyright (C) 2012 PilzAdam - -WTFPL - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ----------------------- -Bad_Command_ diff --git a/mods/bones/depends.txt b/mods/bones/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/bones/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/bones/init.lua b/mods/bones/init.lua deleted file mode 100644 index f35d519..0000000 --- a/mods/bones/init.lua +++ /dev/null @@ -1,219 +0,0 @@ --- Minetest 0.4 mod: bones --- See README.txt for licensing and other information. - -bones = {} - -local function is_owner(pos, name) - local owner = minetest.get_meta(pos):get_string("owner") - if owner == "" or owner == name then - return true - end - return false -end - -bones.bones_formspec = - "size[8,9]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;main;0,0.3;8,4;]".. - "list[current_player;main;0,4.85;8,1;]".. - "list[current_player;main;0,6.08;8,3;8]".. - default.get_hotbar_bg(0,4.85) - -local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200) -local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4)) - -minetest.register_node("bones:bones", { - description = "Bones", - tiles = { - "bones_top.png", - "bones_bottom.png", - "bones_side.png", - "bones_side.png", - "bones_rear.png", - "bones_front.png" - }, - paramtype2 = "facedir", - groups = {dig_immediate=2}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_gravel_footstep", gain=0.5}, - dug = {name="default_gravel_footstep", gain=1.0}, - }), - - can_dig = function(pos, player) - local inv = minetest.get_meta(pos):get_inventory() - return is_owner(pos, player:get_player_name()) and inv:is_empty("main") - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if is_owner(pos, player:get_player_name()) then - return count - end - return 0 - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - return 0 - end, - - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if is_owner(pos, player:get_player_name()) then - return stack:get_count() - end - return 0 - end, - - on_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if meta:get_inventory():is_empty("main") then - minetest.remove_node(pos) - end - end, - - on_punch = function(pos, node, player) - if(not is_owner(pos, player:get_player_name())) then - return - end - - local inv = minetest.get_meta(pos):get_inventory() - local player_inv = player:get_inventory() - local has_space = true - - for i=1,inv:get_size("main") do - local stk = inv:get_stack("main", i) - if player_inv:room_for_item("main", stk) then - inv:set_stack("main", i, nil) - player_inv:add_item("main", stk) - else - has_space = false - break - end - end - - -- remove bones if player emptied them - if has_space then - minetest.remove_node(pos) - end - end, - - on_timer = function(pos, elapsed) - local meta = minetest.get_meta(pos) - local time = meta:get_int("time") + elapsed - if time >= share_bones_time then - meta:set_string("infotext", meta:get_string("owner").."'s old bones") - meta:set_string("owner", "") - else - meta:set_int("time", time) - return true - end - end, -}) - -local function may_replace(pos, player) - local node_name = minetest.get_node(pos).name - local node_definition = minetest.registered_nodes[node_name] - - -- if the node is unknown, we let the protection mod decide - -- this is consistent with when a player could dig or not dig it - -- unknown decoration would often be removed - -- while unknown building materials in use would usually be left - if not node_definition then - -- only replace nodes that are not protected - return not minetest.is_protected(pos, player:get_player_name()) - end - - -- allow replacing air and liquids - if node_name == "air" or node_definition.liquidtype ~= "none" then - return true - end - - -- don't replace filled chests and other nodes that don't allow it - local can_dig_func = node_definition.can_dig - if can_dig_func and not can_dig_func(pos, player) then - return false - end - - -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? - -- flowers being squished by bones are more realistical than a squished stone, too - -- exception are of course any protected buildable_to - return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) -end - -minetest.register_on_dieplayer(function(player) - if minetest.setting_getbool("creative_mode") then - return - end - - local player_inv = player:get_inventory() - if player_inv:is_empty("main") and - player_inv:is_empty("craft") then - return - end - - local pos = player:getpos() - pos.x = math.floor(pos.x+0.5) - pos.y = math.floor(pos.y+0.5) - pos.z = math.floor(pos.z+0.5) - local param2 = minetest.dir_to_facedir(player:get_look_dir()) - local player_name = player:get_player_name() - local player_inv = player:get_inventory() - - if (not may_replace(pos, player)) then - if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then - -- drop one node above if there's space - -- this should solve most cases of protection related deaths in which players dig straight down - -- yet keeps the bones reachable - pos.y = pos.y+1 - else - -- drop items instead of delete - for i=1,player_inv:get_size("main") do - minetest.add_item(pos, player_inv:get_stack("main", i)) - end - for i=1,player_inv:get_size("craft") do - minetest.add_item(pos, player_inv:get_stack("craft", i)) - end - -- empty lists main and craft - player_inv:set_list("main", {}) - player_inv:set_list("craft", {}) - return - end - end - - minetest.set_node(pos, {name="bones:bones", param2=param2}) - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - inv:set_list("main", player_inv:get_list("main")) - - for i=1,player_inv:get_size("craft") do - local stack = player_inv:get_stack("craft", i) - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - else - --drop if no space left - minetest.add_item(pos, stack) - end - end - - player_inv:set_list("main", {}) - player_inv:set_list("craft", {}) - - meta:set_string("formspec", bones.bones_formspec) - meta:set_string("owner", player_name) - - if share_bones_time ~= 0 then - meta:set_string("infotext", player_name.."'s fresh bones") - - if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then - meta:set_int("time", 0) - else - meta:set_int("time", (share_bones_time - share_bones_time_early)) - end - - minetest.get_node_timer(pos):start(10) - else - meta:set_string("infotext", player_name.."'s bones") - end -end) diff --git a/mods/bones/textures/bones_bottom.png b/mods/bones/textures/bones_bottom.png deleted file mode 100644 index ada72ce..0000000 Binary files a/mods/bones/textures/bones_bottom.png and /dev/null differ diff --git a/mods/bones/textures/bones_front.png b/mods/bones/textures/bones_front.png deleted file mode 100644 index 9dcbb97..0000000 Binary files a/mods/bones/textures/bones_front.png and /dev/null differ diff --git a/mods/bones/textures/bones_rear.png b/mods/bones/textures/bones_rear.png deleted file mode 100644 index 8e1ac10..0000000 Binary files a/mods/bones/textures/bones_rear.png and /dev/null differ diff --git a/mods/bones/textures/bones_side.png b/mods/bones/textures/bones_side.png deleted file mode 100644 index 3b4810c..0000000 Binary files a/mods/bones/textures/bones_side.png and /dev/null differ diff --git a/mods/bones/textures/bones_top.png b/mods/bones/textures/bones_top.png deleted file mode 100644 index 6119864..0000000 Binary files a/mods/bones/textures/bones_top.png and /dev/null differ diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt deleted file mode 100644 index 7dad641..0000000 --- a/mods/bucket/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest 0.4 mod: bucket -========================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 Kahrl -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - - diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt deleted file mode 100644 index 3a7daa1..0000000 --- a/mods/bucket/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default - diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua deleted file mode 100644 index 89730de..0000000 --- a/mods/bucket/init.lua +++ /dev/null @@ -1,192 +0,0 @@ --- Minetest 0.4 mod: bucket --- See README.txt for licensing and other information. - -minetest.register_alias("bucket", "bucket:bucket_empty") -minetest.register_alias("bucket_water", "bucket:bucket_water") -minetest.register_alias("bucket_lava", "bucket:bucket_lava") - -minetest.register_craft({ - output = 'bucket:bucket_empty 1', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'', 'default:steel_ingot', ''}, - } -}) - -bucket = {} -bucket.liquids = {} - -local function check_protection(pos, name, text) - if minetest.is_protected(pos, name) then - minetest.log("action", (name ~= "" and name or "A mod") - .. " tried to " .. text - .. " at protected position " - .. minetest.pos_to_string(pos) - .. " with a bucket") - minetest.record_protection_violation(pos, name) - return true - end - return false -end - --- Register a new liquid --- source = name of the source node --- flowing = name of the flowing node --- itemname = name of the new bucket item (or nil if liquid is not takeable) --- inventory_image = texture of the new bucket item (ignored if itemname == nil) --- name = text description of the bucket item --- groups = (optional) groups of the bucket item, for example {water_bucket = 1} --- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups) - bucket.liquids[source] = { - source = source, - flowing = flowing, - itemname = itemname, - } - bucket.liquids[flowing] = bucket.liquids[source] - - if itemname ~= nil then - minetest.register_craftitem(itemname, { - description = name, - inventory_image = inventory_image, - stack_max = 1, - liquids_pointable = true, - groups = groups, - on_place = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - - local node = minetest.get_node_or_nil(pointed_thing.under) - local ndef - if node then - ndef = minetest.registered_nodes[node.name] - end - -- Call on_rightclick if the pointed node defines it - if ndef and ndef.on_rightclick and - user and not user:get_player_control().sneak then - return ndef.on_rightclick( - pointed_thing.under, - node, user, - itemstack) or itemstack - end - - local place_liquid = function(pos, node, source, flowing) - if check_protection(pos, - user and user:get_player_name() or "", - "place "..source) then - return - end - minetest.add_node(pos, {name=source}) - end - - -- Check if pointing to a buildable node - if ndef and ndef.buildable_to then - -- buildable; replace the node - place_liquid(pointed_thing.under, node, - source, flowing) - else - -- not buildable to; place the liquid above - -- check if the node above can be replaced - local node = minetest.get_node_or_nil(pointed_thing.above) - if node and minetest.registered_nodes[node.name].buildable_to then - place_liquid(pointed_thing.above, - node, source, - flowing) - else - -- do not remove the bucket with the liquid - return - end - end - return {name="bucket:bucket_empty"} - end - }) - end -end - -minetest.register_craftitem("bucket:bucket_empty", { - description = "Empty Bucket", - inventory_image = "bucket.png", - stack_max = 99, - liquids_pointable = true, - on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - -- Check if pointing to a liquid source - local node = minetest.get_node(pointed_thing.under) - local liquiddef = bucket.liquids[node.name] - local item_count = user:get_wielded_item():get_count() - - if liquiddef ~= nil - and liquiddef.itemname ~= nil - and node.name == liquiddef.source then - if check_protection(pointed_thing.under, - user:get_player_name(), - "take ".. node.name) then - return - end - - -- default set to return filled bucket - local giving_back = liquiddef.itemname - - -- check if holding more than 1 empty bucket - if item_count > 1 then - - -- if space in inventory add filled bucked, otherwise drop as item - local inv = user:get_inventory() - if inv:room_for_item("main", {name=liquiddef.itemname}) then - inv:add_item("main", liquiddef.itemname) - else - local pos = user:getpos() - pos.y = math.floor(pos.y + 0.5) - core.add_item(pos, liquiddef.itemname) - end - - -- set to return empty buckets minus 1 - giving_back = "bucket:bucket_empty "..tostring(item_count-1) - - end - - minetest.add_node(pointed_thing.under, {name="air"}) - - return ItemStack(giving_back) - end - end, -}) - -bucket.register_liquid( - "default:water_source", - "default:water_flowing", - "bucket:bucket_water", - "bucket_water.png", - "Water Bucket", - {water_bucket = 1} -) - -bucket.register_liquid( - "default:river_water_source", - "default:river_water_flowing", - "bucket:bucket_river_water", - "bucket_river_water.png", - "River Water Bucket", - {water_bucket = 1} -) - -bucket.register_liquid( - "default:lava_source", - "default:lava_flowing", - "bucket:bucket_lava", - "bucket_lava.png", - "Lava Bucket" -) - -minetest.register_craft({ - type = "fuel", - recipe = "bucket:bucket_lava", - burntime = 60, - replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, -}) - diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png deleted file mode 100644 index 6779528..0000000 Binary files a/mods/bucket/textures/bucket.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png deleted file mode 100644 index d2baeb9..0000000 Binary files a/mods/bucket/textures/bucket_lava.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_river_water.png b/mods/bucket/textures/bucket_river_water.png deleted file mode 100644 index 1d9e62a..0000000 Binary files a/mods/bucket/textures/bucket_river_water.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png deleted file mode 100644 index 877692a..0000000 Binary files a/mods/bucket/textures/bucket_water.png and /dev/null differ diff --git a/mods/creative/README.txt b/mods/creative/README.txt deleted file mode 100644 index 7d49b98..0000000 --- a/mods/creative/README.txt +++ /dev/null @@ -1,22 +0,0 @@ -Minetest 0.4 mod: creative -========================== - -Implements creative mode. - -Switch on by using the "creative_mode" setting. - -Registered items that -- have a description, and -- do not have the group not_in_creative_inventory -are added to the creative inventory. - -License of source code and media files: ---------------------------------------- -Copyright (C) 2012 Perttu Ahola (celeron55) - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - diff --git a/mods/creative/depends.txt b/mods/creative/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/creative/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/creative/init.lua b/mods/creative/init.lua deleted file mode 100644 index 68d5180..0000000 --- a/mods/creative/init.lua +++ /dev/null @@ -1,177 +0,0 @@ --- minetest/creative/init.lua - -creative_inventory = {} -creative_inventory.creative_inventory_size = 0 - --- Create detached creative inventory after loading all mods -minetest.after(0, function() - local inv = minetest.create_detached_inventory("creative", { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if minetest.setting_getbool("creative_mode") then - return count - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return -1 - else - return 0 - end - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - end, - on_put = function(inv, listname, index, stack, player) - end, - on_take = function(inv, listname, index, stack, player) - --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) - if stack then - minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") - --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) - end - end, - }) - local creative_list = {} - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) - and def.description and def.description ~= "" then - table.insert(creative_list, name) - end - end - table.sort(creative_list) - inv:set_size("main", #creative_list) - for _,itemstring in ipairs(creative_list) do - inv:add_item("main", ItemStack(itemstring)) - end - creative_inventory.creative_inventory_size = #creative_list - --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) -end) - --- Create the trash field -local trash = minetest.create_detached_inventory("creative_trash", { - -- Allow the stack to be placed and remove it in on_put() - -- This allows the creative inventory to restore the stack - allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, "") - end, -}) -trash:set_size("main", 1) - - -creative_inventory.set_creative_formspec = function(player, start_i, pagenum) - pagenum = math.floor(pagenum) - local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) - player:set_inventory_formspec( - "size[13,7.5]".. - --"image[6,0.6;1,2;player.png]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_player;main;5,3.5;8,1;]".. - "list[current_player;main;5,4.75;8,3;8]".. - "list[current_player;craft;8,0;3,3;]".. - "list[current_player;craftpreview;12,1;1,1;]".. - "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. - "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. - "button[0.3,6.5;1.6,1;creative_prev;<<]".. - "button[2.7,6.5;1.6,1;creative_next;>>]".. - "listring[current_player;main]".. - "listring[current_player;craft]".. - "listring[current_player;main]".. - "listring[detached:creative;main]".. - "label[5,1.5;Trash:]".. - "list[detached:creative_trash;main;5,2;1,1;]".. - default.get_hotbar_bg(5,3.5) - ) -end -minetest.register_on_joinplayer(function(player) - -- If in creative mode, modify player's inventory forms - if not minetest.setting_getbool("creative_mode") then - return - end - creative_inventory.set_creative_formspec(player, 0, 1) -end) -minetest.register_on_player_receive_fields(function(player, formname, fields) - if not minetest.setting_getbool("creative_mode") then - return - end - -- Figure out current page from formspec - local current_page = 0 - local formspec = player:get_inventory_formspec() - local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") - start_i = tonumber(start_i) or 0 - - if fields.creative_prev then - start_i = start_i - 4*6 - end - if fields.creative_next then - start_i = start_i + 4*6 - end - - if start_i < 0 then - start_i = start_i + 4*6 - end - if start_i >= creative_inventory.creative_inventory_size then - start_i = start_i - 4*6 - end - - if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then - start_i = 0 - end - - creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) -end) - -if minetest.setting_getbool("creative_mode") then - local digtime = 0.5 - minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - range = 10, - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 3, - groupcaps = { - crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, - cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, - snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, - choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, - oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, - }, - damage_groups = {fleshy = 10}, - } - }) - - minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - return true - end) - - function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() then - return - end - local inv = digger:get_inventory() - if inv then - for _,item in ipairs(drops) do - item = ItemStack(item):get_name() - if not inv:contains_item("main", item) then - inv:add_item("main", item) - end - end - end - end - -end diff --git a/mods/default/README.txt b/mods/default/README.txt deleted file mode 100644 index 9474e45..0000000 --- a/mods/default/README.txt +++ /dev/null @@ -1,204 +0,0 @@ -Minetest 0.4 mod: default -========================== - -License of source code: ------------------------ -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - -Cisoun's WTFPL texture pack: - default_jungletree.png - default_jungletree_top.png - default_lava.png - default_leaves.png - default_sapling.png - default_sign_wall.png - default_stone.png - default_tree.png - default_tree_top.png - default_water.png - -Cisoun's conifers mod (WTFPL): - default_pine_needles.png - -Originating from G4JC's Almost MC Texture Pack: - default_torch.png - default_torch_on_ceiling.png - default_torch_on_floor.png - -VanessaE's animated torches (WTFPL): - default_torch_animated.png - default_torch_on_ceiling_animated.png - default_torch_on_floor_animated.png - default_torch_on_floor.png - -RealBadAngel's animated water (WTFPL): - default_water_source_animated.png - default_water_flowing_animated.png - -VanessaE (WTFPL): - default_nc_back.png - default_nc_front.png - default_nc_rb.png - default_nc_side.png - default_grass_*.png - default_desert_sand.png - default_desert_stone.png - default_desert_stone_brick.png - default_sand.png - -Calinou (CC BY-SA): - default_brick.png - default_papyrus.png - default_mineral_copper.png - default_glass_detail.png - -MirceaKitsune (WTFPL): - character.x - -Jordach (CC BY-SA 3.0): - character.png - -PilzAdam (WTFPL): - default_jungleleaves.png - default_junglesapling.png - default_junglewood.png - default_obsidian_glass.png - default_obsidian_shard.png - default_mineral_gold.png - default_snowball.png - -jojoa1997 (WTFPL): - default_obsidian.png - -InfinityProject (WTFPL): - default_mineral_diamond.png - -Splizard (CC BY-SA 3.0): - default_snow.png - default_snow_side.png - default_ice.png - default_pine_sapling.png - -Zeg9 (CC BY-SA 3.0): - default_coal_block.png - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png - -paramat (CC BY-SA 3.0): - wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0) - default_pinetree.png - default_pinetree_top.png - default_pinewood.png - default_sandstone_brick.png - default_obsidian_brick.png - default_river_water.png - default_river_water_source_animated.png - default_river_water_flowing_animated.png - -brunob.santos (CC BY-SA 4.0): - default_desert_cobble.png - -BlockMen (CC BY-SA 3.0): - default_stone_brick.png - default_wood.png - default_clay_brick.png - default_iron_ingot.png - default_gold_ingot.png - default_tool_steelsword.png - default_diamond.png - default_book.png - default_tool_*.png - default_lava_source_animated.png - default_lava_flowing_animated.png - default_stick.png - default_chest_front.png - default_chest_lock.png - default_chest_side.png - default_chest_top.png - default_mineral_mese.png - default_meselamp.png - bubble.png - heart.png - gui_*.png - -Neuromancer (CC BY-SA 2.0): - default_cobble.png, based on texture by Brane praefect - default_mossycobble.png, based on texture by Brane praefect -Neuromancer (CC BY-SA 3.0): - default_dirt.png - default_furnace_*.png - -Philipbenr (CC BY-SA 3.0): - default_grass.png - default_grass_side.png - -Glass breaking sounds (CC BY 3.0): - 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ - 2: http://www.freesound.org/people/Tomlija/sounds/97669/ - 3: http://www.freesound.org/people/lsprice/sounds/88808/ - -Mito551 (sounds) (CC BY-SA): - default_dig_choppy.ogg - default_dig_cracky.ogg - default_dig_crumbly.1.ogg - default_dig_crumbly.2.ogg - default_dig_dig_immediate.ogg - default_dig_oddly_breakable_by_hand.ogg - default_dug_node.1.ogg - default_dug_node.2.ogg - default_grass_footstep.1.ogg - default_grass_footstep.2.ogg - default_grass_footstep.3.ogg - default_gravel_footstep.1.ogg - default_gravel_footstep.2.ogg - default_gravel_footstep.3.ogg - default_gravel_footstep.4.ogg - default_grass_footstep.1.ogg - default_place_node.1.ogg - default_place_node.2.ogg - default_place_node.3.ogg - default_place_node_hard.1.ogg - default_place_node_hard.2.ogg - default_snow_footstep.1.ogg - default_snow_footstep.2.ogg - default_hard_footstep.1.ogg - default_hard_footstep.2.ogg - default_hard_footstep.3.ogg - default_sand_footstep.1.ogg - default_sand_footstep.2.ogg - default_wood_footstep.1.ogg - default_wood_footstep.2.ogg - default_dirt_footstep.1.ogg - default_dirt_footstep.2.ogg - default_glass_footstep.ogg - -Gambit (WTFPL): - default_bronze_ingot.png - default_copper_ingot.png - default_copper_lump.png - default_iron_lump.png - default_gold_lump.png - default_clay_lump.png - default_coal.png - default_grass_*.png - default_paper.png - default_diamond_block.png diff --git a/mods/default/aliases.lua b/mods/default/aliases.lua deleted file mode 100644 index 7247751..0000000 --- a/mods/default/aliases.lua +++ /dev/null @@ -1,72 +0,0 @@ --- mods/default/aliases.lua - --- Aliases to support loading worlds using nodes following the old naming convention --- These can also be helpful when using chat commands, for example /giveme -minetest.register_alias("stone", "default:stone") -minetest.register_alias("stone_with_coal", "default:stone_with_coal") -minetest.register_alias("stone_with_iron", "default:stone_with_iron") -minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") -minetest.register_alias("dirt", "default:dirt") -minetest.register_alias("sand", "default:sand") -minetest.register_alias("gravel", "default:gravel") -minetest.register_alias("sandstone", "default:sandstone") -minetest.register_alias("clay", "default:clay") -minetest.register_alias("brick", "default:brick") -minetest.register_alias("tree", "default:tree") -minetest.register_alias("jungletree", "default:jungletree") -minetest.register_alias("junglegrass", "default:junglegrass") -minetest.register_alias("leaves", "default:leaves") -minetest.register_alias("cactus", "default:cactus") -minetest.register_alias("papyrus", "default:papyrus") -minetest.register_alias("bookshelf", "default:bookshelf") -minetest.register_alias("glass", "default:glass") -minetest.register_alias("wooden_fence", "default:fence_wood") -minetest.register_alias("rail", "default:rail") -minetest.register_alias("ladder", "default:ladder") -minetest.register_alias("wood", "default:wood") -minetest.register_alias("mese", "default:mese") -minetest.register_alias("cloud", "default:cloud") -minetest.register_alias("water_flowing", "default:water_flowing") -minetest.register_alias("water_source", "default:water_source") -minetest.register_alias("lava_flowing", "default:lava_flowing") -minetest.register_alias("lava_source", "default:lava_source") -minetest.register_alias("torch", "default:torch") -minetest.register_alias("sign_wall", "default:sign_wall") -minetest.register_alias("furnace", "default:furnace") -minetest.register_alias("chest", "default:chest") -minetest.register_alias("locked_chest", "default:chest_locked") -minetest.register_alias("cobble", "default:cobble") -minetest.register_alias("mossycobble", "default:mossycobble") -minetest.register_alias("steelblock", "default:steelblock") -minetest.register_alias("nyancat", "default:nyancat") -minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") -minetest.register_alias("sapling", "default:sapling") -minetest.register_alias("apple", "default:apple") - -minetest.register_alias("WPick", "default:pick_wood") -minetest.register_alias("STPick", "default:pick_stone") -minetest.register_alias("SteelPick", "default:pick_steel") -minetest.register_alias("MesePick", "default:pick_mese") -minetest.register_alias("WShovel", "default:shovel_wood") -minetest.register_alias("STShovel", "default:shovel_stone") -minetest.register_alias("SteelShovel", "default:shovel_steel") -minetest.register_alias("WAxe", "default:axe_wood") -minetest.register_alias("STAxe", "default:axe_stone") -minetest.register_alias("SteelAxe", "default:axe_steel") -minetest.register_alias("WSword", "default:sword_wood") -minetest.register_alias("STSword", "default:sword_stone") -minetest.register_alias("SteelSword", "default:sword_steel") - -minetest.register_alias("Stick", "default:stick") -minetest.register_alias("paper", "default:paper") -minetest.register_alias("book", "default:book") -minetest.register_alias("lump_of_coal", "default:coal_lump") -minetest.register_alias("lump_of_iron", "default:iron_lump") -minetest.register_alias("lump_of_clay", "default:clay_lump") -minetest.register_alias("steel_ingot", "default:steel_ingot") -minetest.register_alias("clay_brick", "default:clay_brick") -minetest.register_alias("snow", "default:snow") - --- Mese now comes in the form of blocks, ore, crystal and fragments -minetest.register_alias("default:mese", "default:mese_block") diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua deleted file mode 100644 index 354efa4..0000000 --- a/mods/default/crafting.lua +++ /dev/null @@ -1,838 +0,0 @@ --- mods/default/crafting.lua - -minetest.register_craft({ - output = 'default:wood 4', - recipe = { - {'default:tree'}, - } -}) - -minetest.register_craft({ - output = 'default:junglewood 4', - recipe = { - {'default:jungletree'}, - } -}) - -minetest.register_craft({ - output = 'default:pinewood 4', - recipe = { - {'default:pinetree'}, - } -}) - -minetest.register_craft({ - output = 'default:stick 4', - recipe = { - {'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:fence_wood 2', - recipe = { - {'group:stick', 'group:stick', 'group:stick'}, - {'group:stick', 'group:stick', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sign_wall', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:torch 4', - recipe = { - {'default:coal_lump'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:pick_wood', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_stone', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_diamond', - recipe = { - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_wood', - recipe = { - {'group:wood'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_stone', - recipe = { - {'group:stone'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_steel', - recipe = { - {'default:steel_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_bronze', - recipe = { - {'default:bronze_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_mese', - recipe = { - {'default:mese_crystal'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_diamond', - recipe = { - {'default:diamond'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'group:wood', 'group:wood'}, - {'group:wood', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'group:stone', 'group:stone'}, - {'group:stone', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_diamond', - recipe = { - {'default:diamond', 'default:diamond'}, - {'default:diamond', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'group:wood', 'group:wood'}, - {'group:stick', 'group:wood'}, - {'group:stick',''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'group:stone', 'group:stone'}, - {'group:stick', 'group:stone'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'group:stick', 'default:steel_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot'}, - {'group:stick', 'default:bronze_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal'}, - {'group:stick', 'default:mese_crystal'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_diamond', - recipe = { - {'default:diamond', 'default:diamond'}, - {'group:stick', 'default:diamond'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:sword_wood', - recipe = { - {'group:wood'}, - {'group:wood'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_stone', - recipe = { - {'group:stone'}, - {'group:stone'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_steel', - recipe = { - {'default:steel_ingot'}, - {'default:steel_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_bronze', - recipe = { - {'default:bronze_ingot'}, - {'default:bronze_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_mese', - recipe = { - {'default:mese_crystal'}, - {'default:mese_crystal'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_diamond', - recipe = { - {'default:diamond'}, - {'default:diamond'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:rail 24', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'default:steel_ingot', 'group:stick', 'default:steel_ingot'}, - {'default:steel_ingot', '', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:chest', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', '', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:chest_locked', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'default:steel_ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:furnace', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'group:stone', '', 'group:stone'}, - {'group:stone', 'group:stone', 'group:stone'}, - } -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:bronze_ingot", - recipe = {"default:steel_ingot", "default:copper_ingot"}, -}) - -minetest.register_craft({ - output = 'default:coalblock', - recipe = { - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:coal_lump 9', - recipe = { - {'default:coalblock'}, - } -}) - -minetest.register_craft({ - output = 'default:steelblock', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:steel_ingot 9', - recipe = { - {'default:steelblock'}, - } -}) - -minetest.register_craft({ - output = 'default:copperblock', - recipe = { - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:copper_ingot 9', - recipe = { - {'default:copperblock'}, - } -}) - -minetest.register_craft({ - output = 'default:bronzeblock', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:bronze_ingot 9', - recipe = { - {'default:bronzeblock'}, - } -}) - -minetest.register_craft({ - output = 'default:goldblock', - recipe = { - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:gold_ingot 9', - recipe = { - {'default:goldblock'}, - } -}) - -minetest.register_craft({ - output = 'default:diamondblock', - recipe = { - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'default:diamond', 'default:diamond', 'default:diamond'}, - } -}) - -minetest.register_craft({ - output = 'default:diamond 9', - recipe = { - {'default:diamondblock'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstone', - recipe = { - {'group:sand', 'group:sand'}, - {'group:sand', 'group:sand'}, - } -}) - -minetest.register_craft({ - output = 'default:sand 4', - recipe = { - {'default:sandstone'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstonebrick 4', - recipe = { - {'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone'}, - } -}) - -minetest.register_craft({ - output = 'default:clay', - recipe = { - {'default:clay_lump', 'default:clay_lump'}, - {'default:clay_lump', 'default:clay_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:brick', - recipe = { - {'default:clay_brick', 'default:clay_brick'}, - {'default:clay_brick', 'default:clay_brick'}, - } -}) - -minetest.register_craft({ - output = 'default:clay_brick 4', - recipe = { - {'default:brick'}, - } -}) - -minetest.register_craft({ - output = 'default:paper', - recipe = { - {'default:papyrus', 'default:papyrus', 'default:papyrus'}, - } -}) - -minetest.register_craft({ - output = 'default:book', - recipe = { - {'default:paper'}, - {'default:paper'}, - {'default:paper'}, - } -}) - -minetest.register_craft({ - output = 'default:bookshelf', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'default:book', 'default:book', 'default:book'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:ladder', - recipe = { - {'group:stick', '', 'group:stick'}, - {'group:stick', 'group:stick', 'group:stick'}, - {'group:stick', '', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal 9', - recipe = { - {'default:mese'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal_fragment 9', - recipe = { - {'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:meselamp 1', - recipe = { - {'', 'default:mese_crystal',''}, - {'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:obsidian_shard 9', - recipe = { - {'default:obsidian'} - } -}) - -minetest.register_craft({ - output = 'default:obsidian', - recipe = { - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - } -}) - -minetest.register_craft({ - output = 'default:obsidianbrick 4', - recipe = { - {'default:obsidian', 'default:obsidian'}, - {'default:obsidian', 'default:obsidian'} - } -}) - -minetest.register_craft({ - output = 'default:stonebrick 4', - recipe = { - {'default:stone', 'default:stone'}, - {'default:stone', 'default:stone'}, - } -}) - -minetest.register_craft({ - output = 'default:desert_stonebrick 4', - recipe = { - {'default:desert_stone', 'default:desert_stone'}, - {'default:desert_stone', 'default:desert_stone'}, - } -}) - -minetest.register_craft({ - output = 'default:snowblock', - recipe = { - {'default:snow', 'default:snow', 'default:snow'}, - {'default:snow', 'default:snow', 'default:snow'}, - {'default:snow', 'default:snow', 'default:snow'}, - } -}) - -minetest.register_craft({ - output = 'default:snow 9', - recipe = { - {'default:snowblock'}, - } -}) - --- --- Crafting (tool repair) --- -minetest.register_craft({ - type = "toolrepair", - additional_wear = -0.02, -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "group:sand", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:obsidian_glass", - recipe = "default:obsidian_shard", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:mossycobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:desert_stone", - recipe = "default:desert_cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:copper_ingot", - recipe = "default:copper_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:gold_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - --- --- Fuels --- - -minetest.register_craft({ - type = "fuel", - recipe = "group:tree", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglegrass", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:leaves", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:cactus", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:papyrus", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bookshelf", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:ladder", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:wood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:lava_source", - burntime = 60, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sign_wall", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat_rainbow", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:apple", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coalblock", - burntime = 370, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglesapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:grass_1", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_sapling", - burntime = 10, -}) - diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua deleted file mode 100644 index facff57..0000000 --- a/mods/default/craftitems.lua +++ /dev/null @@ -1,159 +0,0 @@ --- mods/default/craftitems.lua - -minetest.register_craftitem("default:stick", { - description = "Stick", - inventory_image = "default_stick.png", - groups = {stick=1}, -}) - -minetest.register_craftitem("default:paper", { - description = "Paper", - inventory_image = "default_paper.png", -}) - -local function book_on_use(itemstack, user, pointed_thing) - local player_name = user:get_player_name() - local data = minetest.deserialize(itemstack:get_metadata()) - local title, text, owner = "", "", player_name - if data then - title, text, owner = data.title, data.text, data.owner - end - local formspec - if owner == player_name then - formspec = "size[8,8]"..default.gui_bg.. - "field[0.5,1;7.5,0;title;Title:;".. - minetest.formspec_escape(title).."]".. - "textarea[0.5,1.5;7.5,7;text;Contents:;".. - minetest.formspec_escape(text).."]".. - "button_exit[2.5,7.5;3,1;save;Save]" - else - formspec = "size[8,8]"..default.gui_bg.. - "label[0.5,0.5;by "..owner.."]".. - "label[0.5,0;"..minetest.formspec_escape(title).."]".. - "textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]" - end - minetest.show_formspec(user:get_player_name(), "default:book", formspec) -end - -minetest.register_on_player_receive_fields(function(player, form_name, fields) - if form_name ~= "default:book" or not fields.save or - fields.title == "" or fields.text == "" then - return - end - local inv = player:get_inventory() - local stack = player:get_wielded_item() - local new_stack, data - if stack:get_name() ~= "default:book_written" then - local count = stack:get_count() - if count == 1 then - stack:set_name("default:book_written") - else - stack:set_count(count - 1) - new_stack = ItemStack("default:book_written") - end - else - data = minetest.deserialize(stack:get_metadata()) - end - if not data then data = {} end - data.title = fields.title - data.text = fields.text - data.owner = player:get_player_name() - local data_str = minetest.serialize(data) - if new_stack then - new_stack:set_metadata(data_str) - if inv:room_for_item("main", new_stack) then - inv:add_item("main", new_stack) - else - minetest.add_item(player:getpos(), new_stack) - end - else - stack:set_metadata(data_str) - end - player:set_wielded_item(stack) -end) - -minetest.register_craftitem("default:book", { - description = "Book", - inventory_image = "default_book.png", - groups = {book=1}, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:book_written", { - description = "Book With Text", - inventory_image = "default_book.png", - groups = {book=1, not_in_creative_inventory=1}, - stack_max = 1, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:coal_lump", { - description = "Coal Lump", - inventory_image = "default_coal_lump.png", - groups = {coal = 1} -}) - -minetest.register_craftitem("default:iron_lump", { - description = "Iron Lump", - inventory_image = "default_iron_lump.png", -}) - -minetest.register_craftitem("default:copper_lump", { - description = "Copper Lump", - inventory_image = "default_copper_lump.png", -}) - -minetest.register_craftitem("default:mese_crystal", { - description = "Mese Crystal", - inventory_image = "default_mese_crystal.png", -}) - -minetest.register_craftitem("default:gold_lump", { - description = "Gold Lump", - inventory_image = "default_gold_lump.png", -}) - -minetest.register_craftitem("default:diamond", { - description = "Diamond", - inventory_image = "default_diamond.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = "Clay Lump", - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:steel_ingot", { - description = "Steel Ingot", - inventory_image = "default_steel_ingot.png", -}) - -minetest.register_craftitem("default:copper_ingot", { - description = "Copper Ingot", - inventory_image = "default_copper_ingot.png", -}) - -minetest.register_craftitem("default:bronze_ingot", { - description = "Bronze Ingot", - inventory_image = "default_bronze_ingot.png", -}) - -minetest.register_craftitem("default:gold_ingot", { - description = "Gold Ingot", - inventory_image = "default_gold_ingot.png" -}) - -minetest.register_craftitem("default:mese_crystal_fragment", { - description = "Mese Crystal Fragment", - inventory_image = "default_mese_crystal_fragment.png", -}) - -minetest.register_craftitem("default:clay_brick", { - description = "Clay Brick", - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:obsidian_shard", { - description = "Obsidian Shard", - inventory_image = "default_obsidian_shard.png", -}) diff --git a/mods/default/functions.lua b/mods/default/functions.lua deleted file mode 100644 index 426e27c..0000000 --- a/mods/default/functions.lua +++ /dev/null @@ -1,345 +0,0 @@ --- mods/default/functions.lua - --- --- Sounds --- - -function default.node_sound_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "", gain = 1.0} - table.dug = table.dug or - {name = "default_dug_node", gain = 0.25} - table.place = table.place or - {name = "default_place_node_hard", gain = 1.0} - return table -end - -function default.node_sound_stone_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_hard_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_hard_footstep", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_dirt_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_dirt_footstep", gain = 1.0} - table.dug = table.dug or - {name = "default_dirt_footstep", gain = 1.5} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_sand_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_sand_footstep", gain = 0.2} - table.dug = table.dug or - {name = "default_sand_footstep", gain = 0.4} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_wood_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_wood_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_wood_footstep", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_leaves_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_grass_footstep", gain = 0.35} - table.dug = table.dug or - {name = "default_grass_footstep", gain = 0.7} - table.dig = table.dig or - {name = "default_dig_crumbly", gain = 0.4} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_glass_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_glass_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_break_glass", gain = 1.0} - default.node_sound_defaults(table) - return table -end - - --- --- Lavacooling --- - -default.cool_lava_source = function(pos) - minetest.set_node(pos, {name = "default:obsidian"}) - minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) -end - -default.cool_lava_flowing = function(pos) - minetest.set_node(pos, {name = "default:stone"}) - minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) -end - -minetest.register_abm({ - nodenames = {"default:lava_flowing"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - action = function(...) - default.cool_lava_flowing(...) - end, -}) - -minetest.register_abm({ - nodenames = {"default:lava_source"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - action = function(...) - default.cool_lava_source(...) - end, -}) - - --- --- Papyrus and cactus growing --- - --- wrapping the functions in abm action is necessary to make overriding them possible - -function default.grow_cactus(pos, node) - if node.param2 >= 4 then - return - end - pos.y = pos.y - 1 - if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:cactus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - minetest.set_node(pos, {name = "default:cactus"}) - return true -end - -function default.grow_papyrus(pos, node) - pos.y = pos.y - 1 - local name = minetest.get_node(pos).name - if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then - return - end - if not minetest.find_node_near(pos, 3, {"group:water"}) then - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:papyrus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - minetest.set_node(pos, {name = "default:papyrus"}) - return true -end - -minetest.register_abm({ - nodenames = {"default:cactus"}, - neighbors = {"group:sand"}, - interval = 50, - chance = 20, - action = function(...) - default.grow_cactus(...) - end -}) - -minetest.register_abm({ - nodenames = {"default:papyrus"}, - neighbors = {"default:dirt", "default:dirt_with_grass"}, - interval = 50, - chance = 20, - action = function(...) - default.grow_papyrus(...) - end -}) - - --- --- dig upwards --- - -function default.dig_up(pos, node, digger) - if digger == nil then return end - local np = {x = pos.x, y = pos.y + 1, z = pos.z} - local nn = minetest.get_node(np) - if nn.name == node.name then - minetest.node_dig(np, nn, digger) - end -end - - --- --- Leafdecay --- - -default.leafdecay_trunk_cache = {} -default.leafdecay_enable_cache = true --- Spread the load of finding trunks -default.leafdecay_trunk_find_allow_accumulator = 0 - -minetest.register_globalstep(function(dtime) - local finds_per_second = 5000 - default.leafdecay_trunk_find_allow_accumulator = - math.floor(dtime * finds_per_second) -end) - -default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) - local node = minetest.get_node(pos) - node.param2 = 1 - minetest.set_node(pos, node) -end - -minetest.register_abm({ - nodenames = {"group:leafdecay"}, - neighbors = {"air", "group:liquid"}, - -- A low interval and a high inverse chance spreads the load - interval = 2, - chance = 5, - - action = function(p0, node, _, _) - --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") - local do_preserve = false - local d = minetest.registered_nodes[node.name].groups.leafdecay - if not d or d == 0 then - --print("not groups.leafdecay") - return - end - local n0 = minetest.get_node(p0) - if n0.param2 ~= 0 then - --print("param2 ~= 0") - return - end - local p0_hash = nil - if default.leafdecay_enable_cache then - p0_hash = minetest.hash_node_position(p0) - local trunkp = default.leafdecay_trunk_cache[p0_hash] - if trunkp then - local n = minetest.get_node(trunkp) - local reg = minetest.registered_nodes[n.name] - -- Assume ignore is a trunk, to make the thing - -- work at the border of the active area - if n.name == "ignore" or (reg and reg.groups.tree and - reg.groups.tree ~= 0) then - --print("cached trunk still exists") - return - end - --print("cached trunk is invalid") - -- Cache is invalid - table.remove(default.leafdecay_trunk_cache, p0_hash) - end - end - if default.leafdecay_trunk_find_allow_accumulator <= 0 then - return - end - default.leafdecay_trunk_find_allow_accumulator = - default.leafdecay_trunk_find_allow_accumulator - 1 - -- Assume ignore is a trunk, to make the thing - -- work at the border of the active area - local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) - if p1 then - do_preserve = true - if default.leafdecay_enable_cache then - --print("caching trunk") - -- Cache the trunk - default.leafdecay_trunk_cache[p0_hash] = p1 - end - end - if not do_preserve then - -- Drop stuff other than the node itself - local itemstacks = minetest.get_node_drops(n0.name) - for _, itemname in ipairs(itemstacks) do - if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or - itemname ~= n0.name then - local p_drop = { - x = p0.x - 0.5 + math.random(), - y = p0.y - 0.5 + math.random(), - z = p0.z - 0.5 + math.random(), - } - minetest.add_item(p_drop, itemname) - end - end - -- Remove node - minetest.remove_node(p0) - nodeupdate(p0) - end - end -}) - - --- --- Grass growing --- - -minetest.register_abm({ - nodenames = {"default:dirt"}, - interval = 2, - chance = 200, - action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and - nodedef.liquidtype == "none" and - (minetest.get_node_light(above) or 0) >= 13 then - if name == "default:snow" or name == "default:snowblock" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - else - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - end - end - end -}) - -minetest.register_abm({ - nodenames = {"default:dirt_with_grass"}, - interval = 2, - chance = 20, - action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or - nodedef.paramtype == "light") and - nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = "default:dirt"}) - end - end -}) - diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua deleted file mode 100644 index 6d89aae..0000000 --- a/mods/default/furnace.lua +++ /dev/null @@ -1,291 +0,0 @@ - --- --- Formspecs --- - -local function active_formspec(fuel_percent, item_percent) - local formspec = - "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;src;2.75,0.5;1,1;]".. - "list[current_name;fuel;2.75,2.5;1,1;]".. - "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. - (100-fuel_percent)..":default_furnace_fire_fg.png]".. - "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. - (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. - "list[current_name;dst;4.75,0.96;2,2;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "listring[current_name;dst]".. - "listring[current_player;main]".. - "listring[current_name;src]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) - return formspec -end - -local inactive_formspec = - "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;src;2.75,0.5;1,1;]".. - "list[current_name;fuel;2.75,2.5;1,1;]".. - "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. - "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "list[current_name;dst;4.75,0.96;2,2;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "listring[current_name;dst]".. - "listring[current_player;main]".. - "listring[current_name;src]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) - --- --- Node callback functions that are the same for active and inactive furnace --- - -local function can_dig(pos, player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src") -end - -local function allow_metadata_inventory_put(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - return 0 - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if listname == "fuel" then - if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then - if inv:is_empty("src") then - meta:set_string("infotext", "Furnace is empty") - end - return stack:get_count() - else - return 0 - end - elseif listname == "src" then - return stack:get_count() - elseif listname == "dst" then - return 0 - end -end - -local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack(from_list, from_index) - return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) -end - -local function allow_metadata_inventory_take(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - return 0 - end - return stack:get_count() -end - --- --- Node definitions --- - -minetest.register_node("default:furnace", { - description = "Furnace", - tiles = { - "default_furnace_top.png", "default_furnace_bottom.png", - "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_front.png" - }, - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - - can_dig = can_dig, - - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_move = allow_metadata_inventory_move, - allow_metadata_inventory_take = allow_metadata_inventory_take, -}) - -minetest.register_node("default:furnace_active", { - description = "Furnace", - tiles = { - "default_furnace_top.png", "default_furnace_bottom.png", - "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", - { - image = "default_furnace_front_active.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.5 - }, - } - }, - paramtype2 = "facedir", - light_source = 8, - drop = "default:furnace", - groups = {cracky=2, not_in_creative_inventory=1}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - - can_dig = can_dig, - - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_move = allow_metadata_inventory_move, - allow_metadata_inventory_take = allow_metadata_inventory_take, -}) - --- --- ABM --- - -local function swap_node(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - -minetest.register_abm({ - nodenames = {"default:furnace", "default:furnace_active"}, - interval = 1.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - -- - -- Inizialize metadata - -- - local meta = minetest.get_meta(pos) - local fuel_time = meta:get_float("fuel_time") or 0 - local src_time = meta:get_float("src_time") or 0 - local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 - - -- - -- Inizialize inventory - -- - local inv = meta:get_inventory() - for listname, size in pairs({ - src = 1, - fuel = 1, - dst = 4, - }) do - if inv:get_size(listname) ~= size then - inv:set_size(listname, size) - end - end - local srclist = inv:get_list("src") - local fuellist = inv:get_list("fuel") - local dstlist = inv:get_list("dst") - - -- - -- Cooking - -- - - -- Check if we have cookable content - local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - local cookable = true - - if cooked.time == 0 then - cookable = false - end - - -- Check if we have enough fuel to burn - if fuel_time < fuel_totaltime then - -- The furnace is currently active and has enough fuel - fuel_time = fuel_time + 1 - - -- If there is a cookable item then check if it is ready yet - if cookable then - src_time = src_time + 1 - if src_time >= cooked.time then - -- Place result in dst list if possible - if inv:room_for_item("dst", cooked.item) then - inv:add_item("dst", cooked.item) - inv:set_stack("src", 1, aftercooked.items[1]) - src_time = 0 - end - end - end - else - -- Furnace ran out of fuel - if cookable then - -- We need to get new fuel - local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) - - if fuel.time == 0 then - -- No valid fuel in fuel list - fuel_totaltime = 0 - fuel_time = 0 - src_time = 0 - else - -- Take fuel from fuel list - inv:set_stack("fuel", 1, afterfuel.items[1]) - - fuel_totaltime = fuel.time - fuel_time = 0 - - end - else - -- We don't need to get new fuel since there is no cookable item - fuel_totaltime = 0 - fuel_time = 0 - src_time = 0 - end - end - - -- - -- Update formspec, infotext and node - -- - local formspec = inactive_formspec - local item_state = "" - local item_percent = 0 - if cookable then - item_percent = math.floor(src_time / cooked.time * 100) - item_state = item_percent .. "%" - else - if srclist[1]:is_empty() then - item_state = "Empty" - else - item_state = "Not cookable" - end - end - - local fuel_state = "Empty" - local active = "inactive " - if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then - active = "active " - local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) - fuel_state = fuel_percent .. "%" - formspec = active_formspec(fuel_percent, item_percent) - swap_node(pos, "default:furnace_active") - else - if not fuellist[1]:is_empty() then - fuel_state = "0%" - end - swap_node(pos, "default:furnace") - end - - local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" - - -- - -- Set meta values - -- - meta:set_float("fuel_totaltime", fuel_totaltime) - meta:set_float("fuel_time", fuel_time) - meta:set_float("src_time", src_time) - meta:set_string("formspec", formspec) - meta:set_string("infotext", infotext) - end, -}) diff --git a/mods/default/init.lua b/mods/default/init.lua deleted file mode 100644 index 6f1b148..0000000 --- a/mods/default/init.lua +++ /dev/null @@ -1,48 +0,0 @@ --- Minetest 0.4 mod: default --- See README.txt for licensing and other information. - --- The API documentation in here was moved into game_api.txt - --- Definitions made by this mod that other mods can use too -default = {} - -default.LIGHT_MAX = 14 - --- GUI related stuff -default.gui_bg = "bgcolor[#080808BB;true]" -default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" -default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" - -function default.get_hotbar_bg(x,y) - local out = "" - for i=0,7,1 do - out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" - end - return out -end - -default.gui_survival_form = "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "list[current_player;craft;1.75,0.5;3,3;]".. - "list[current_player;craftpreview;5.75,1.5;1,1;]".. - "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "listring[current_player;main]".. - "listring[current_player;craft]".. - default.get_hotbar_bg(0,4.25) - --- Load files -dofile(minetest.get_modpath("default").."/functions.lua") -dofile(minetest.get_modpath("default").."/nodes.lua") -dofile(minetest.get_modpath("default").."/furnace.lua") -dofile(minetest.get_modpath("default").."/tools.lua") -dofile(minetest.get_modpath("default").."/craftitems.lua") -dofile(minetest.get_modpath("default").."/crafting.lua") -dofile(minetest.get_modpath("default").."/mapgen.lua") -dofile(minetest.get_modpath("default").."/player.lua") -dofile(minetest.get_modpath("default").."/trees.lua") -dofile(minetest.get_modpath("default").."/aliases.lua") -dofile(minetest.get_modpath("default").."/legacy.lua") diff --git a/mods/default/legacy.lua b/mods/default/legacy.lua deleted file mode 100644 index 76fcc8e..0000000 --- a/mods/default/legacy.lua +++ /dev/null @@ -1,25 +0,0 @@ --- mods/default/legacy.lua - --- Horrible crap to support old code registering falling nodes --- Don't use this and never do what this does, it's completely wrong! --- (More specifically, the client and the C++ code doesn't get the group) -function default.register_falling_node(nodename, texture) - minetest.log("error", debug.traceback()) - minetest.log('error', "WARNING: default.register_falling_node is deprecated") - if minetest.registered_nodes[nodename] then - minetest.registered_nodes[nodename].groups.falling_node = 1 - end -end - -function default.spawn_falling_node(p, nodename) - spawn_falling_node(p, nodename) -end - --- Liquids -WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha -WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity -LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity -LIGHT_MAX = default.LIGHT_MAX - --- Formspecs -default.gui_suvival_form = default.gui_survival_form diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua deleted file mode 100644 index 4865341..0000000 --- a/mods/default/mapgen.lua +++ /dev/null @@ -1,711 +0,0 @@ --- --- Aliases for map generator outputs --- - - -minetest.register_alias("mapgen_stone", "default:stone") -minetest.register_alias("mapgen_dirt", "default:dirt") -minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("mapgen_sand", "default:sand") -minetest.register_alias("mapgen_water_source", "default:water_source") -minetest.register_alias("mapgen_river_water_source", "default:river_water_source") -minetest.register_alias("mapgen_lava_source", "default:lava_source") -minetest.register_alias("mapgen_gravel", "default:gravel") -minetest.register_alias("mapgen_desert_stone", "default:desert_stone") -minetest.register_alias("mapgen_desert_sand", "default:desert_sand") -minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") -minetest.register_alias("mapgen_snowblock", "default:snowblock") -minetest.register_alias("mapgen_snow", "default:snow") -minetest.register_alias("mapgen_ice", "default:ice") -minetest.register_alias("mapgen_sandstone", "default:sandstone") - -minetest.register_alias("mapgen_tree", "default:tree") -minetest.register_alias("mapgen_leaves", "default:leaves") -minetest.register_alias("mapgen_apple", "default:apple") -minetest.register_alias("mapgen_jungletree", "default:jungletree") -minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") -minetest.register_alias("mapgen_junglegrass", "default:junglegrass") -minetest.register_alias("mapgen_pinetree", "default:pinetree") -minetest.register_alias("mapgen_pine_needles", "default:pine_needles") - -minetest.register_alias("mapgen_cobble", "default:cobble") -minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") -minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") - - --- --- Register ores --- - - --- Blob ore first to avoid other ores inside blobs - -function default.register_ores() - minetest.register_ore({ - ore_type = "blob", - ore = "default:clay", - wherein = {"default:sand"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -15, - y_max = 0, - noise_threshhold = 0, - noise_params = { - offset = 0.35, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = -316, - octaves = 1, - persist = 0.5 - }, - }) - - minetest.register_ore({ - ore_type = "blob", - ore = "default:sand", - wherein = {"default:stone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -63, - y_max = 4, - noise_threshhold = 0, - noise_params = { - offset = 0.35, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 2316, - octaves = 1, - persist = 0.5 - }, - }) - - minetest.register_ore({ - ore_type = "blob", - ore = "default:dirt", - wherein = {"default:stone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -63, - y_max = 31000, - noise_threshhold = 0, - noise_params = { - offset = 0.35, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 17676, - octaves = 1, - persist = 0.5 - }, - }) - - minetest.register_ore({ - ore_type = "blob", - ore = "default:gravel", - wherein = {"default:stone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -31000, - y_max = 31000, - noise_threshhold = 0, - noise_params = { - offset = 0.35, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 766, - octaves = 1, - persist = 0.5 - }, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8 * 8 * 8, - clust_num_ores = 8, - clust_size = 3, - y_min = -31000, - y_max = 64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_min = -31000, - y_max = 0, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 3, - clust_size = 2, - y_min = -15, - y_max = 2, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_min = -63, - y_max = -16, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 5, - clust_size = 3, - y_min = -31000, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_min = -31000, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 18 * 18 * 18, - clust_num_ores = 3, - clust_size = 2, - y_min = -255, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_min = -31000, - y_max = -256, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 36 * 36 * 36, - clust_num_ores = 3, - clust_size = 2, - y_min = -31000, - y_max = -1024, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 3, - clust_size = 2, - y_min = -255, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_min = -31000, - y_max = -256, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 17 * 17 * 17, - clust_num_ores = 4, - clust_size = 3, - y_min = -255, - y_max = -128, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_min = -31000, - y_max = -256, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 4, - clust_size = 3, - y_min = -63, - y_max = -16, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_min = -31000, - y_max = -64, - }) -end - - --- --- Register biomes --- - - -function default.register_biomes() - minetest.clear_registered_biomes() - - minetest.register_biome({ - name = "default:grassland", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - y_min = 5, - y_max = 31000, - heat_point = 50, - humidity_point = 50, - }) - - minetest.register_biome({ - name = "default:grassland_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 2, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - y_min = -31000, - y_max = 4, - heat_point = 50, - humidity_point = 50, - }) -end - - --- --- Register mgv6 decorations --- - - -function default.register_mgv6_decorations() - - -- Papyrus - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 8, - noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 100, y = 100, z = 100}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - y_min = 1, - y_max = 1, - decoration = "default:papyrus", - height = 2, - height_max = 4, - spawn_by = "default:water_source", - num_spawn_by = 1, - }) - - -- Cacti - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.012, - scale = 0.024, - spread = {x = 100, y = 100, z = 100}, - seed = 230, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:cactus", - height = 3, - height_max = 4, - }) - - -- Grasses - - for length = 1, 5 do - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.007, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:grass_"..length, - }) - end - - -- Dry shrubs - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand", "default:dirt_with_snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.035, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:dry_shrub", - }) -end - - --- --- Register decorations --- - - -function default.register_decorations() - - -- Flowers - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "flowers:rose", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 19822, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = 33, - y_max = 31000, - decoration = "flowers:tulip", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 1220999, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "flowers:dandelion_yellow", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 36662, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "flowers:geranium", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 1133, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "flowers:viola", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.03, - spread = {x = 200, y = 200, z = 200}, - seed = 73133, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "flowers:dandelion_white", - }) - - -- Grasses - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.04, - scale = 0.04, - spread = {x = 200, y = 200, z = 200}, - seed = 66440, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "default:grass_1", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.02, - scale = 0.06, - spread = {x = 200, y = 200, z = 200}, - seed = 66440, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "default:grass_2", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.08, - spread = {x = 200, y = 200, z = 200}, - seed = 66440, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "default:grass_3", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.10, - spread = {x = 200, y = 200, z = 200}, - seed = 66440, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "default:grass_4", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.04, - scale = 0.12, - spread = {x = 200, y = 200, z = 200}, - seed = 66440, - octaves = 3, - persist = 0.6 - }, - biomes = {"default:grassland"}, - y_min = -31000, - y_max = 31000, - decoration = "default:grass_5", - }) -end - - --- --- Detect mapgen to select functions --- - - --- Mods using singlenode mapgen can call these functions to enable --- the use of minetest.generate_ores or minetest.generate_decorations - -local mg_params = minetest.get_mapgen_params() -if mg_params.mgname == "v6" then - default.register_ores() - default.register_mgv6_decorations() -elseif mg_params.mgname ~= "singlenode" then - default.register_ores() - default.register_biomes() - default.register_decorations() -end - - --- --- Generate nyan cats in all mapgens --- - - --- facedir: 0/1/2/3 (head node facedir value) --- length: length of rainbow tail -function default.make_nyancat(pos, facedir, length) - local tailvec = {x = 0, y = 0, z = 0} - if facedir == 0 then - tailvec.z = 1 - elseif facedir == 1 then - tailvec.x = 1 - elseif facedir == 2 then - tailvec.z = -1 - elseif facedir == 3 then - tailvec.x = -1 - else - --print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) - facedir = 0 - tailvec.z = 1 - end - local p = {x = pos.x, y = pos.y, z = pos.z} - minetest.set_node(p, {name = "default:nyancat", param2 = facedir}) - for i = 1, length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir}) - end -end - - -function default.generate_nyancats(minp, maxp, seed) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) - local pr = PseudoRandom(seed + 9324342) - local max_num_nyancats = math.floor(volume / (16 * 16 * 16)) - for i = 1, max_num_nyancats do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x = x0, y = y0, z = z0} - default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15)) - end - end -end - - -minetest.register_on_generated(default.generate_nyancats) diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d deleted file mode 100644 index bc9d927..0000000 Binary files a/mods/default/models/character.b3d and /dev/null differ diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend deleted file mode 100644 index 34c5624..0000000 Binary files a/mods/default/models/character.blend and /dev/null differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png deleted file mode 100644 index 0502178..0000000 Binary files a/mods/default/models/character.png and /dev/null differ diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua deleted file mode 100644 index 0796db5..0000000 --- a/mods/default/nodes.lua +++ /dev/null @@ -1,1597 +0,0 @@ --- mods/default/nodes.lua - ---[[ Index: - -Stone ------ -(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) - -default:stone -default:cobble -default:stonebrick -default:mossycobble - -default:desert_stone -default:desert_cobble -default:desert_stonebrick - -default:sandstone -default:sandstonebrick - -default:obsidian -default:obsidianbrick - -Soft / Non-Stone ----------------- -(1. Material [2. Modified forms]) - -default:dirt -default:dirt_with_grass -default:dirt_with_grass_footsteps -default:dirt_with_snow - -default:sand -default:desert_sand - -default:gravel - -default:clay - -default:snow -default:snowblock - -default:ice - -Trees ------ -(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) - -default:tree -default:wood -default:leaves -default:sapling -default:apple - -default:jungletree -default:junglewood -default:jungleleaves -default:junglesapling - -default:pinetree -default:pinewood -default:pine_needles -default:pine_sapling - -Ores ----- -(1. In stone 2. Block) - -default:stone_with_coal -default:coalblock - -default:stone_with_iron -default:steelblock - -default:stone_with_copper -default:copperblock -default:bronzeblock - -default:stone_with_gold -default:goldblock - -default:stone_with_mese -default:mese - -default:stone_with_diamond -default:diamondblock - -Plantlife (non-cubic) ---------------------- -default:cactus -default:papyrus -default:dry_shrub -default:junglegrass -default:grass_1 -default:grass_2 -default:grass_3 -default:grass_4 -default:grass_5 - -Liquids -------- -(1. Source 2. Flowing) - -default:water_source -default:water_flowing - -default:river_water_source -default:river_water_flowing - -default:lava_source -default:lava_flowing - -Tools / "Advanced" crafting / Non-"natural" -------------------------------------------- -default:torch - -default:chest -default:chest_locked - -default:bookshelf - -default:sign_wall -default:ladder -default:fence_wood - -default:glass -default:obsidian_glass - -default:rail - -default:brick - -default:meselamp - -Misc ----- -default:cloud -default:nyancat -default:nyancat_rainbow - ---]] - --- --- Stone --- - -minetest.register_node("default:stone", { - description = "Stone", - tiles = {"default_stone.png"}, - groups = {cracky=3, stone=1}, - drop = 'default:cobble', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:cobble", { - description = "Cobblestone", - tiles = {"default_cobble.png"}, - is_ground_content = false, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stonebrick", { - description = "Stone Brick", - tiles = {"default_stone_brick.png"}, - is_ground_content = false, - groups = {cracky=2, stone=1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossycobble", { - description = "Mossy Cobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = false, - groups = {cracky=3, stone=1}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:desert_stone", { - description = "Desert Stone", - tiles = {"default_desert_stone.png"}, - groups = {cracky=3, stone=1}, - drop = 'default:desert_cobble', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_cobble", { - description = "Desert Cobblestone", - tiles = {"default_desert_cobble.png"}, - is_ground_content = false, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stonebrick", { - description = "Desert Stone Brick", - tiles = {"default_desert_stone_brick.png"}, - is_ground_content = false, - groups = {cracky=2, stone=1}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles = {"default_sandstone.png"}, - groups = {crumbly=2,cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:sandstonebrick", { - description = "Sandstone Brick", - tiles = {"default_sandstone_brick.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:obsidian", { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - -minetest.register_node("default:obsidianbrick", { - description = "Obsidian Brick", - tiles = {"default_obsidian_brick.png"}, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - --- --- Soft / Non-Stone --- - -minetest.register_node("default:dirt", { - description = "Dirt", - tiles = {"default_dirt.png"}, - groups = {crumbly=3,soil=1}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:dirt_with_grass", { - description = "Dirt with Grass", - tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, - groups = {crumbly=3,soil=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - -minetest.register_node("default:dirt_with_grass_footsteps", { - description = "Dirt with Grass and Footsteps", - tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, - groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - -minetest.register_node("default:dirt_with_snow", { - description = "Dirt with Snow", - tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, - groups = {crumbly=3,soil=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - }), -}) - - - -minetest.register_node("default:sand", { - description = "Sand", - tiles = {"default_sand.png"}, - groups = {crumbly=3, falling_node=1, sand=1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:desert_sand", { - description = "Desert Sand", - tiles = {"default_desert_sand.png"}, - groups = {crumbly=3, falling_node=1, sand=1}, - sounds = default.node_sound_sand_defaults(), -}) - - - -minetest.register_node("default:gravel", { - description = "Gravel", - tiles = {"default_gravel.png"}, - groups = {crumbly=2, falling_node=1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_gravel_footstep", gain=0.5}, - dug = {name="default_gravel_footstep", gain=1.0}, - }), -}) - - - -minetest.register_node("default:clay", { - description = "Clay", - tiles = {"default_clay.png"}, - groups = {crumbly=3}, - drop = 'default:clay_lump 4', - sounds = default.node_sound_dirt_defaults(), -}) - - - -minetest.register_node("default:snow", { - description = "Snow", - tiles = {"default_snow.png"}, - inventory_image = "default_snowball.png", - wield_image = "default_snowball.png", - paramtype = "light", - buildable_to = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, - }, - }, - groups = {crumbly=3,falling_node=1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dug = {name="default_snow_footstep", gain=0.75}, - }), - - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name="default:dirt_with_snow"}) - end - end, -}) - - -minetest.register_node("default:snowblock", { - description = "Snow Block", - tiles = {"default_snow.png"}, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dug = {name="default_snow_footstep", gain=0.75}, - }), -}) - - - -minetest.register_node("default:ice", { - description = "Ice", - tiles = {"default_ice.png"}, - is_ground_content = false, - paramtype = "light", - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), -}) - --- --- Trees --- - -minetest.register_node("default:tree", { - description = "Tree", - tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:wood", { - description = "Wooden Planks", - tiles = {"default_wood.png"}, - is_ground_content = false, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:leaves", { - description = "Leaves", - drawtype = "allfaces_optional", - waving = 1, - visual_scale = 1.3, - tiles = {"default_leaves.png"}, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:sapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:leaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, - on_use = minetest.item_eat(2), - sounds = default.node_sound_leaves_defaults(), - - after_place_node = function(pos, placer, itemstack) - if placer:is_player() then - minetest.set_node(pos, {name="default:apple", param2=1}) - end - end, -}) - - - -minetest.register_node("default:jungletree", { - description = "Jungle Tree", - tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:junglewood", { - description = "Junglewood Planks", - tiles = {"default_junglewood.png"}, - is_ground_content = false, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:jungleleaves", { - description = "Jungle Leaves", - drawtype = "allfaces_optional", - waving = 1, - visual_scale = 1.3, - tiles = {"default_jungleleaves.png"}, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:junglesapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:jungleleaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:junglesapling", { - description = "Jungle Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_junglesapling.png"}, - inventory_image = "default_junglesapling.png", - wield_image = "default_junglesapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_leaves_defaults(), -}) - - - -minetest.register_node("default:pinetree", { - description = "Pine Tree", - tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:pinewood", { - description = "Pinewood Planks", - tiles = {"default_pinewood.png"}, - is_ground_content = false, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:pine_needles",{ - description = "Pine Needles", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_pine_needles.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {"default:pine_sapling"}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {"default:pine_needles"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:pine_sapling", { - description = "Pine Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_pine_sapling.png"}, - inventory_image = "default_pine_sapling.png", - wield_image = "default_pine_sapling.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_leaves_defaults(), -}) - --- --- Ores --- - -minetest.register_node("default:stone_with_coal", { - description = "Coal Ore", - tiles = {"default_stone.png^default_mineral_coal.png"}, - groups = {cracky=3}, - drop = 'default:coal_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coalblock", { - description = "Coal Block", - tiles = {"default_coal_block.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:stone_with_iron", { - description = "Iron Ore", - tiles = {"default_stone.png^default_mineral_iron.png"}, - groups = {cracky=2}, - drop = 'default:iron_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles = {"default_steel_block.png"}, - is_ground_content = false, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:stone_with_copper", { - description = "Copper Ore", - tiles = {"default_stone.png^default_mineral_copper.png"}, - groups = {cracky=2}, - drop = 'default:copper_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:copperblock", { - description = "Copper Block", - tiles = {"default_copper_block.png"}, - is_ground_content = false, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:bronzeblock", { - description = "Bronze Block", - tiles = {"default_bronze_block.png"}, - is_ground_content = false, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:stone_with_mese", { - description = "Mese Ore", - tiles = {"default_stone.png^default_mineral_mese.png"}, - paramtype = "light", - groups = {cracky = 1}, - drop = "default:mese_crystal", - sounds = default.node_sound_stone_defaults(), - light_source = 1, -}) - -minetest.register_node("default:mese", { - description = "Mese Block", - tiles = {"default_mese_block.png"}, - paramtype = "light", - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_stone_defaults(), - light_source = 3, -}) - - - - -minetest.register_node("default:stone_with_gold", { - description = "Gold Ore", - tiles = {"default_stone.png^default_mineral_gold.png"}, - groups = {cracky=2}, - drop = "default:gold_lump", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:goldblock", { - description = "Gold Block", - tiles = {"default_gold_block.png"}, - is_ground_content = false, - groups = {cracky=1}, - sounds = default.node_sound_stone_defaults(), -}) - - - -minetest.register_node("default:stone_with_diamond", { - description = "Diamond Ore", - tiles = {"default_stone.png^default_mineral_diamond.png"}, - groups = {cracky=1}, - drop = "default:diamond", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:diamondblock", { - description = "Diamond Block", - tiles = {"default_diamond_block.png"}, - is_ground_content = false, - groups = {cracky=1,level=3}, - sounds = default.node_sound_stone_defaults(), -}) - --- --- Plantlife (non-cubic) --- - -minetest.register_node("default:cactus", { - description = "Cactus", - tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, - paramtype2 = "facedir", - groups = {snappy=1,choppy=3,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, - - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, -}) - -minetest.register_node("default:papyrus", { - description = "Papyrus", - drawtype = "plantlike", - tiles = {"default_papyrus.png"}, - inventory_image = "default_papyrus.png", - wield_image = "default_papyrus.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} - }, - groups = {snappy=3,flammable=2}, - sounds = default.node_sound_leaves_defaults(), - - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, -}) - -minetest.register_node("default:dry_shrub", { - description = "Dry Shrub", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.0, - tiles = {"default_dry_shrub.png"}, - inventory_image = "default_dry_shrub.png", - wield_image = "default_dry_shrub.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=3,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.3, - tiles = {"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=2,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:grass_1", { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_1.png"}, - -- Use texture of a taller grass stage in inventory - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=3,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random grass node - local stack = ItemStack("default:grass_"..math.random(1,5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) - end, -}) - -for i=2,5 do - minetest.register_node("default:grass_"..i, { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_"..i..".png"}, - inventory_image = "default_grass_"..i..".png", - wield_image = "default_grass_"..i..".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - }) -end - --- --- Liquids --- - -minetest.register_node("default:water_source", { - description = "Water Source", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "liquid", - tiles = { - { - name = "default_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - special_tiles = { - -- New-style water source material (mostly unused) - { - name = "default_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - backface_culling = false, - }, - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - post_effect_color = {a=120, r=30, g=60, b=90}, - groups = {water=3, liquid=3, puts_out_fire=1}, -}) - -minetest.register_node("default:water_flowing", { - description = "Flowing Water", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { - { - name = "default_water_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - { - name = "default_water_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - post_effect_color = {a=120, r=30, g=60, b=90}, - groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, -}) - - -minetest.register_node("default:river_water_source", { - description = "River Water Source", - inventory_image = minetest.inventorycube("default_river_water.png"), - drawtype = "liquid", - tiles = { - { - name = "default_river_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - special_tiles = { - { - name = "default_river_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - backface_culling = false, - }, - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a=120, r=30, g=76, b=90}, - groups = {water=3, liquid=3, puts_out_fire=1}, -}) - -minetest.register_node("default:river_water_flowing", { - description = "Flowing River Water", - inventory_image = minetest.inventorycube("default_river_water.png"), - drawtype = "flowingliquid", - tiles = {"default_river_water.png"}, - special_tiles = { - { - name = "default_river_water_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - { - name = "default_river_water_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a=120, r=30, g=76, b=90}, - groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, -}) - - - -minetest.register_node("default:lava_source", { - description = "Lava Source", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "liquid", - tiles = { - { - name = "default_lava_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0, - }, - }, - }, - special_tiles = { - -- New-style lava source material (mostly unused) - { - name = "default_lava_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0, - }, - backface_culling = false, - }, - }, - paramtype = "light", - light_source = default.LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = 7, - liquid_renewable = false, - damage_per_second = 4 * 2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1}, -}) - -minetest.register_node("default:lava_flowing", { - description = "Flowing Lava", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "flowingliquid", - tiles = {"default_lava.png"}, - special_tiles = { - { - name = "default_lava_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.3, - }, - }, - { - name = "default_lava_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.3, - }, - }, - }, - paramtype = "light", - paramtype2 = "flowingliquid", - light_source = default.LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = 7, - liquid_renewable = false, - damage_per_second = 4 * 2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, -}) - --- --- Tools / "Advanced" crafting / Non-"natural" --- - -minetest.register_node("default:torch", { - description = "Torch", - drawtype = "torchlike", - tiles = { - { - name = "default_torch_on_floor_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - { - name="default_torch_on_ceiling_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - { - name="default_torch_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - }, - inventory_image = "default_torch_on_floor.png", - wield_image = "default_torch_on_floor.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - light_source = default.LIGHT_MAX - 1, - selection_box = { - type = "wallmounted", - wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, - wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, - wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, - }, - groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - - - -local chest_formspec = - "size[8,9]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;main;0,0.3;8,4;]".. - "list[current_player;main;0,4.85;8,1;]".. - "list[current_player;main;0,6.08;8,3;8]".. - "listring[current_name;main]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," ..pos.z - local formspec = - "size[8,9]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. - "list[current_player;main;0,4.85;8,1;]".. - "list[current_player;main;0,6.08;8,3;8]".. - "listring[nodemeta:".. spos .. ";main]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0,4.85) - return formspec -end - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, -}) - - - -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and has_locked_chest_privilege(meta, player) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker) - local meta = minetest.get_meta(pos) - if has_locked_chest_privilege(meta, clicker) then - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - end, - on_blast = function() end, -}) - - - -local bookshelf_formspec = - "size[8,7;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[context;books;0,0.3;8,2;]".. - "list[current_player;main;0,2.85;8,1;]".. - "list[current_player;main;0,4.08;8,3;8]".. - "listring[context;books]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0,2.85) - -minetest.register_node("default:bookshelf", { - description = "Bookshelf", - tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, - is_ground_content = false, - groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", bookshelf_formspec) - local inv = meta:get_inventory() - inv:set_size("books", 8*2) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("books") - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local to_stack = inv:get_stack(listname, index) - if listname == "books" then - if minetest.get_item_group(stack:get_name(), "book") ~= 0 - and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack(from_list, from_index) - local to_stack = inv:get_stack(to_list, to_index) - if to_list == "books" then - if minetest.get_item_group(stack:get_name(), "book") ~= 0 - and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, - - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) - end, -}) - - - -minetest.register_node("default:sign_wall", { - description = "Sign", - drawtype = "nodebox", - tiles = {"default_sign.png"}, - inventory_image = "default_sign_wall.png", - wield_image = "default_sign_wall.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - node_box = { - type = "wallmounted", - wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, - wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, - wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, - }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), - - on_construct = function(pos) - --local n = minetest.get_node(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - meta:set_string("infotext", "\"\"") - end, - on_receive_fields = function(pos, formname, fields, sender) - --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - if minetest.is_protected(pos, sender:get_player_name()) then - minetest.record_protection_violation(pos, sender:get_player_name()) - return - end - local meta = minetest.get_meta(pos) - if not fields.text then return end - minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. - "\" to sign at "..minetest.pos_to_string(pos)) - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - end, -}) - -minetest.register_node("default:ladder", { - description = "Ladder", - drawtype = "signlike", - tiles = {"default_ladder.png"}, - inventory_image = "default_ladder.png", - wield_image = "default_ladder.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, - legacy_wallmounted = true, - sounds = default.node_sound_wood_defaults(), -}) - -local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" -minetest.register_node("default:fence_wood", { - description = "Wooden Fence", - drawtype = "fencelike", - tiles = {"default_wood.png"}, - inventory_image = fence_texture, - wield_image = fence_texture, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) - - - -minetest.register_node("default:glass", { - description = "Glass", - drawtype = "glasslike_framed_optional", - tiles = {"default_glass.png", "default_glass_detail.png"}, - inventory_image = minetest.inventorycube("default_glass.png"), - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - groups = {cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("default:obsidian_glass", { - description = "Obsidian Glass", - drawtype = "glasslike", - tiles = {"default_obsidian_glass.png"}, - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - sounds = default.node_sound_glass_defaults(), - groups = {cracky=3,oddly_breakable_by_hand=3}, -}) - - - -minetest.register_node("default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")}, -}) - - - -minetest.register_node("default:brick", { - description = "Brick Block", - tiles = {"default_brick.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:meselamp", { - description = "Mese Lamp", - drawtype = "glasslike", - tiles = {"default_meselamp.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - sounds = default.node_sound_glass_defaults(), - light_source = default.LIGHT_MAX, -}) - --- --- Misc --- - -minetest.register_node("default:cloud", { - description = "Cloud", - tiles = {"default_cloud.png"}, - is_ground_content = false, - sounds = default.node_sound_defaults(), - groups = {not_in_creative_inventory=1}, -}) - -minetest.register_node("default:nyancat", { - description = "Nyan Cat", - tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", - "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = { - "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", - "default_nc_rb.png", "default_nc_rb.png" - }, - paramtype2 = "facedir", - groups = {cracky=2}, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) diff --git a/mods/default/player.lua b/mods/default/player.lua deleted file mode 100644 index e4fb2ad..0000000 --- a/mods/default/player.lua +++ /dev/null @@ -1,159 +0,0 @@ --- Minetest 0.4 mod: player --- See README.txt for licensing and other information. - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -local animation_blend = 0 - -default.registered_player_models = { } - --- Local for speed. -local models = default.registered_player_models - -function default.player_register_model(name, def) - models[name] = def -end - --- Default player appearance -default.player_register_model("character.b3d", { - animation_speed = 30, - textures = {"character.png", }, - animations = { - -- Standard animations. - stand = { x= 0, y= 79, }, - lay = { x=162, y=166, }, - walk = { x=168, y=187, }, - mine = { x=189, y=198, }, - walk_mine = { x=200, y=219, }, - -- Extra animations (not currently used by the game). - sit = { x= 81, y=160, }, - }, -}) - --- Player stats and animations -local player_model = {} -local player_textures = {} -local player_anim = {} -local player_sneak = {} -default.player_attached = {} - -function default.player_get_animation(player) - local name = player:get_player_name() - return { - model = player_model[name], - textures = player_textures[name], - animation = player_anim[name], - } -end - --- Called when a player's appearance needs to be updated -function default.player_set_model(player, model_name) - local name = player:get_player_name() - local model = models[model_name] - if model then - if player_model[name] == model_name then - return - end - player:set_properties({ - mesh = model_name, - textures = player_textures[name] or model.textures, - visual = "mesh", - visual_size = model.visual_size or {x=1, y=1}, - }) - default.player_set_animation(player, "stand") - else - player:set_properties({ - textures = { "player.png", "player_back.png", }, - visual = "upright_sprite", - }) - end - player_model[name] = model_name -end - -function default.player_set_textures(player, textures) - local name = player:get_player_name() - player_textures[name] = textures - player:set_properties({textures = textures,}) -end - -function default.player_set_animation(player, anim_name, speed) - local name = player:get_player_name() - if player_anim[name] == anim_name then - return - end - local model = player_model[name] and models[player_model[name]] - if not (model and model.animations[anim_name]) then - return - end - local anim = model.animations[anim_name] - player_anim[name] = anim_name - player:set_animation(anim, speed or model.animation_speed, animation_blend) -end - --- Update appearance when the player joins -minetest.register_on_joinplayer(function(player) - default.player_attached[player:get_player_name()] = false - default.player_set_model(player, "character.b3d") - player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) - - -- set GUI - if not minetest.setting_getbool("creative_mode") then - player:set_inventory_formspec(default.gui_survival_form) - end - player:hud_set_hotbar_image("gui_hotbar.png") - player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - player_model[name] = nil - player_anim[name] = nil - player_textures[name] = nil -end) - --- Localize for better performance. -local player_set_animation = default.player_set_animation -local player_attached = default.player_attached - --- Check each player and apply animations -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local model_name = player_model[name] - local model = model_name and models[model_name] - if model and not player_attached[name] then - local controls = player:get_player_control() - local walking = false - local animation_speed_mod = model.animation_speed or 30 - - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - walking = true - end - - -- Determine if the player is sneaking, and reduce animation speed if so - if controls.sneak then - animation_speed_mod = animation_speed_mod / 2 - end - - -- Apply animations based on what the player is doing - if player:get_hp() == 0 then - player_set_animation(player, "lay") - elseif walking then - if player_sneak[name] ~= controls.sneak then - player_anim[name] = nil - player_sneak[name] = controls.sneak - end - if controls.LMB then - player_set_animation(player, "walk_mine", animation_speed_mod) - else - player_set_animation(player, "walk", animation_speed_mod) - end - elseif controls.LMB then - player_set_animation(player, "mine") - else - player_set_animation(player, "stand", animation_speed_mod) - end - end - end -end) diff --git a/mods/default/sounds/default_break_glass.1.ogg b/mods/default/sounds/default_break_glass.1.ogg deleted file mode 100644 index b1ccc5f..0000000 Binary files a/mods/default/sounds/default_break_glass.1.ogg and /dev/null differ diff --git a/mods/default/sounds/default_break_glass.2.ogg b/mods/default/sounds/default_break_glass.2.ogg deleted file mode 100644 index b6cc9e8..0000000 Binary files a/mods/default/sounds/default_break_glass.2.ogg and /dev/null differ diff --git a/mods/default/sounds/default_break_glass.3.ogg b/mods/default/sounds/default_break_glass.3.ogg deleted file mode 100644 index ae6a6bf..0000000 Binary files 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a/mods/default/textures/player_back.png and /dev/null differ diff --git a/mods/default/textures/wieldhand.png b/mods/default/textures/wieldhand.png deleted file mode 100644 index 69f4b7b..0000000 Binary files a/mods/default/textures/wieldhand.png and /dev/null differ diff --git a/mods/default/tools.lua b/mods/default/tools.lua deleted file mode 100644 index a948886..0000000 --- a/mods/default/tools.lua +++ /dev/null @@ -1,332 +0,0 @@ --- mods/default/tools.lua - --- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, - snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, - oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} - }, - damage_groups = {fleshy=1}, - } -}) - --- --- Picks --- - -minetest.register_tool("default:pick_wood", { - description = "Wooden Pickaxe", - inventory_image = "default_tool_woodpick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - cracky = {times={[3]=1.60}, uses=10, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:pick_stone", { - description = "Stone Pickaxe", - inventory_image = "default_tool_stonepick.png", - tool_capabilities = { - full_punch_interval = 1.3, - max_drop_level=0, - groupcaps={ - cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1}, - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:pick_steel", { - description = "Steel Pickaxe", - inventory_image = "default_tool_steelpick.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:pick_bronze", { - description = "Bronze Pickaxe", - inventory_image = "default_tool_bronzepick.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:pick_mese", { - description = "Mese Pickaxe", - inventory_image = "default_tool_mesepick.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=3, - groupcaps={ - cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3}, - }, - damage_groups = {fleshy=5}, - }, -}) -minetest.register_tool("default:pick_diamond", { - description = "Diamond Pickaxe", - inventory_image = "default_tool_diamondpick.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=3, - groupcaps={ - cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=5}, - }, -}) - --- --- Shovels --- - -minetest.register_tool("default:shovel_wood", { - description = "Wooden Shovel", - inventory_image = "default_tool_woodshovel.png", - wield_image = "default_tool_woodshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:shovel_stone", { - description = "Stone Shovel", - inventory_image = "default_tool_stoneshovel.png", - wield_image = "default_tool_stoneshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.4, - max_drop_level=0, - groupcaps={ - crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:shovel_steel", { - description = "Steel Shovel", - inventory_image = "default_tool_steelshovel.png", - wield_image = "default_tool_steelshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.1, - max_drop_level=1, - groupcaps={ - crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:shovel_bronze", { - description = "Bronze Shovel", - inventory_image = "default_tool_bronzeshovel.png", - wield_image = "default_tool_bronzeshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.1, - max_drop_level=1, - groupcaps={ - crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:shovel_mese", { - description = "Mese Shovel", - inventory_image = "default_tool_meseshovel.png", - wield_image = "default_tool_meseshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=3, - groupcaps={ - crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:shovel_diamond", { - description = "Diamond Shovel", - inventory_image = "default_tool_diamondshovel.png", - wield_image = "default_tool_diamondshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=4}, - }, -}) - --- --- Axes --- - -minetest.register_tool("default:axe_wood", { - description = "Wooden Axe", - inventory_image = "default_tool_woodaxe.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:axe_stone", { - description = "Stone Axe", - inventory_image = "default_tool_stoneaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:axe_steel", { - description = "Steel Axe", - inventory_image = "default_tool_steelaxe.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:axe_bronze", { - description = "Bronze Axe", - inventory_image = "default_tool_bronzeaxe.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:axe_mese", { - description = "Mese Axe", - inventory_image = "default_tool_meseaxe.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, - }, - damage_groups = {fleshy=6}, - }, -}) -minetest.register_tool("default:axe_diamond", { - description = "Diamond Axe", - inventory_image = "default_tool_diamondaxe.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2}, - }, - damage_groups = {fleshy=7}, - }, -}) - --- --- Swords --- - -minetest.register_tool("default:sword_wood", { - description = "Wooden Sword", - inventory_image = "default_tool_woodsword.png", - tool_capabilities = { - full_punch_interval = 1, - max_drop_level=0, - groupcaps={ - snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, - }, - damage_groups = {fleshy=2}, - } -}) -minetest.register_tool("default:sword_stone", { - description = "Stone Sword", - inventory_image = "default_tool_stonesword.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, - }, - damage_groups = {fleshy=4}, - } -}) -minetest.register_tool("default:sword_steel", { - description = "Steel Sword", - inventory_image = "default_tool_steelsword.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, - }, - damage_groups = {fleshy=6}, - } -}) -minetest.register_tool("default:sword_bronze", { - description = "Bronze Sword", - inventory_image = "default_tool_bronzesword.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, - }, - damage_groups = {fleshy=6}, - } -}) -minetest.register_tool("default:sword_mese", { - description = "Mese Sword", - inventory_image = "default_tool_mesesword.png", - tool_capabilities = { - full_punch_interval = 0.7, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=7}, - } -}) -minetest.register_tool("default:sword_diamond", { - description = "Diamond Sword", - inventory_image = "default_tool_diamondsword.png", - tool_capabilities = { - full_punch_interval = 0.7, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, - }, - damage_groups = {fleshy=8}, - } -}) diff --git a/mods/default/trees.lua b/mods/default/trees.lua deleted file mode 100644 index 8e50355..0000000 --- a/mods/default/trees.lua +++ /dev/null @@ -1,348 +0,0 @@ --- --- Grow trees --- - -local random = math.random - -local function can_grow(pos) - local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not node_under then - return false - end - local name_under = node_under.name - local is_soil = minetest.get_item_group(name_under, "soil") - if is_soil == 0 then - return false - end - return true -end - --- Sapling ABMs - -minetest.register_abm({ - nodenames = {"default:sapling"}, - interval = 10, - chance = 50, - action = function(pos, node) - if not can_grow(pos) then - return - end - - minetest.log("action", "A sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_tree(pos, random(1, 4) == 1) - end -}) - -minetest.register_abm({ - nodenames = {"default:junglesapling"}, - interval = 11, - chance = 50, - action = function(pos, node) - if not can_grow(pos) then - return - end - - minetest.log("action", "A jungle sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_jungle_tree(pos) - end -}) - -minetest.register_abm({ - nodenames = {"default:pine_sapling"}, - interval = 12, - chance = 50, - action = function(pos, node) - if not can_grow(pos) then - return - end - - minetest.log("action", "A pine sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_pine_tree(pos) - end -}) - --- Appletree, jungletree function - -local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, - height, size, iters, is_apple_tree) - local x, y, z = pos.x, pos.y, pos.z - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_apple = minetest.get_content_id("default:apple") - - -- Trunk - data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling - for yy = y + 1, y + height - 1 do - local vi = a:index(x, yy, z) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then - data[vi] = tree_cid - end - end - - -- Force leaves near the trunk - for z_dist = -1, 1 do - for y_dist = -size, 1 do - local vi = a:index(x - 1, y + height + y_dist, z + z_dist) - for x_dist = -1, 1 do - if data[vi] == c_air or data[vi] == c_ignore then - if is_apple_tree and random(1, 8) == 1 then - data[vi] = c_apple - else - data[vi] = leaves_cid - end - end - vi = vi + 1 - end - end - end - - -- Randomly add leaves in 2x2x2 clusters. - for i = 1, iters do - local clust_x = x + random(-size, size - 1) - local clust_y = y + height + random(-size, 0) - local clust_z = z + random(-size, size - 1) - - for xi = 0, 1 do - for yi = 0, 1 do - for zi = 0, 1 do - local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) - if data[vi] == c_air or data[vi] == c_ignore then - if is_apple_tree and random(1, 8) == 1 then - data[vi] = c_apple - else - data[vi] = leaves_cid - end - end - end - end - end - end -end - --- Appletree - -function default.grow_tree(pos, is_apple_tree, bad) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - --]] - if bad then - error("Deprecated use of default.grow_tree") - end - - local x, y, z = pos.x, pos.y, pos.z - local height = random(4, 5) - local c_tree = minetest.get_content_id("default:tree") - local c_leaves = minetest.get_content_id("default:leaves") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = pos.x - 2, y = pos.y, z = pos.z - 2}, - {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree) - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - --- Jungletree - -function default.grow_jungle_tree(pos, bad) - --[[ - NOTE: Jungletree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - --]] - if bad then - error("Deprecated use of default.grow_jungle_tree") - end - - local x, y, z = pos.x, pos.y, pos.z - local height = random(8, 12) - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_jungletree = minetest.get_content_id("default:jungletree") - local c_jungleleaves = minetest.get_content_id("default:jungleleaves") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, - {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false) - - -- Roots - for z_dist = -1, 1 do - local vi_1 = a:index(x - 1, y - 1, z + z_dist) - local vi_2 = a:index(x - 1, y, z + z_dist) - for x_dist = -1, 1 do - if random(1, 3) >= 2 then - if data[vi_1] == c_air or data[vi_1] == c_ignore then - data[vi_1] = c_jungletree - elseif data[vi_2] == c_air or data[vi_2] == c_ignore then - data[vi_2] = c_jungletree - end - end - vi_1 = vi_1 + 1 - vi_2 = vi_2 + 1 - end - end - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - --- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat - -local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == c_snow then - data[vi] = c_pine_needles - end -end - -local function add_snow(data, vi, c_air, c_ignore, c_snow) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore then - data[vi] = c_snow - end -end - -function default.grow_pine_tree(pos) - local x, y, z = pos.x, pos.y, pos.z - local maxy = y + random(9, 13) -- Trunk top - - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_pinetree = minetest.get_content_id("default:pinetree") - local c_pine_needles = minetest.get_content_id("default:pine_needles") - local c_snow = minetest.get_content_id("default:snow") - local c_snowblock = minetest.get_content_id("default:snowblock") - local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 3, y = y - 1, z = z - 3}, - {x = x + 3, y = maxy + 3, z = z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - -- Scan for snow nodes near sapling to enable snow on branches - local snow = false - for yy = y - 1, y + 1 do - for zz = z - 1, z + 1 do - local vi = a:index(x - 1, yy, zz) - for xx = x - 1, x + 1 do - local nodid = data[vi] - if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then - snow = true - end - vi = vi + 1 - end - end - end - - -- Upper branches layer - local dev = 3 - for yy = maxy - 1, maxy + 1 do - for zz = z - dev, z + dev do - local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) - for xx = x - dev, x + dev do - if random() < 0.95 - dev * 0.05 then - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - end - vi = vi + 1 - via = via + 1 - end - end - dev = dev - 1 - end - - -- Centre top nodes - add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, - c_pine_needles) - add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, - c_pine_needles) -- Paramat added a pointy top node - if snow then - add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow) - end - - -- Lower branches layer - local my = 0 - for i = 1, 20 do -- Random 2x2 squares of needles - local xi = x + random(-3, 2) - local yy = maxy + random(-6, -5) - local zi = z + random(-3, 2) - if yy > my then - my = yy - end - for zz = zi, zi+1 do - local vi = a:index(xi, yy, zz) - local via = a:index(xi, yy + 1, zz) - for xx = xi, xi + 1 do - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - vi = vi + 1 - via = via + 1 - end - end - end - - local dev = 2 - for yy = my + 1, my + 2 do - for zz = z - dev, z + dev do - local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) - for xx = x - dev, x + dev do - if random() < 0.95 - dev * 0.05 then - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - end - vi = vi + 1 - via = via + 1 - end - end - dev = dev - 1 - end - - -- Trunk - data[a:index(x, y, z)] = c_pinetree -- Force-place lowest trunk node to replace sapling - for yy = y + 1, maxy do - local vi = a:index(x, yy, z) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == c_pine_needles then - data[vi] = c_pinetree - end - end - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - diff --git a/mods/doors/README.txt b/mods/doors/README.txt deleted file mode 100644 index 146af8e..0000000 --- a/mods/doors/README.txt +++ /dev/null @@ -1,46 +0,0 @@ -Minetest 0.4 mod: doors -======================= -version: 1.3 - -License of source code: ------------------------ -Copyright (C) 2012 PilzAdam -modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - -License of textures --------------------------------------- -following Textures created by Fernando Zapata (CC BY-SA 3.0): - door_wood.png - door_wood_a.png - door_wood_a_r.png - door_wood_b.png - door_wood_b_r.png - -following Textures created by BlockMen (WTFPL): - door_trapdoor.png - door_obsidian_glass_side.png - -following textures created by celeron55 (CC BY-SA 3.0): - door_trapdoor_side.png - door_glass_a.png - door_glass_b.png - -following Textures created by PenguinDad (CC BY-SA 4.0): - door_glass.png - door_obsidian_glass.png - -All other textures (created by PilzAdam): WTFPL - - -License of sounds --------------------------------------- -Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen - door_open.ogg -Closing-Sound created by bennstir (CC BY 3.0) - door_close.ogg diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt deleted file mode 100644 index 5e28bee..0000000 --- a/mods/doors/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -screwdriver? diff --git a/mods/doors/init.lua b/mods/doors/init.lua deleted file mode 100644 index a553565..0000000 --- a/mods/doors/init.lua +++ /dev/null @@ -1,502 +0,0 @@ -doors = {} - --- Registers a door -function doors.register_door(name, def) - def.groups.not_in_creative_inventory = 1 - - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box - end - - if not def.sound_close_door then - def.sound_close_door = "doors_door_close" - end - if not def.sound_open_door then - def.sound_open_door = "doors_door_open" - end - - - minetest.register_craftitem(name, { - description = def.description, - inventory_image = def.inventory_image, - - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return itemstack - end - - local ptu = pointed_thing.under - local nu = minetest.get_node(ptu) - if minetest.registered_nodes[nu.name].on_rightclick then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt = pointed_thing.above - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - if - not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or - not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or - not placer or - not placer:is_player() - then - return itemstack - end - - if minetest.is_protected(pt, placer:get_player_name()) or - minetest.is_protected(pt2, placer:get_player_name()) then - minetest.record_protection_violation(pt, placer:get_player_name()) - return itemstack - end - - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then - minetest.set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) - else - minetest.set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) - minetest.get_meta(pt):set_int("right", 1) - minetest.get_meta(pt2):set_int("right", 1) - end - - if def.only_placer_can_open then - local pn = placer:get_player_name() - local meta = minetest.get_meta(pt) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - meta = minetest.get_meta(pt2) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name, digger) - local node = minetest.get_node(pos) - if node.name == name then - minetest.node_dig(pos, node, digger) - end - end - - local function check_and_blast(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - minetest.remove_node(pos) - end - end - - local function make_on_blast(base_name, dir, door_type, other_door_type) - if def.only_placer_can_open then - return function() end - else - return function(pos, intensity) - check_and_blast(pos, base_name .. door_type) - pos.y = pos.y + dir - check_and_blast(pos, base_name .. other_door_type) - end - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if not minetest.get_node(pos).name == check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2+1] - - minetest.swap_node(pos, {name=replace_dir, param2=p2}) - - pos.y = pos.y-dir - minetest.swap_node(pos, {name=replace, param2=p2}) - - local snd_1 = def.sound_close_door - local snd_2 = def.sound_open_door - if params[1] == 3 then - snd_1 = def.sound_open_door - snd_2 = def.sound_close_door - end - - if minetest.get_meta(pos):get_int("right") ~= 0 then - minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then - return true - end - local meta = minetest.get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn - end - - local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) - if not check_player_priv(pos, user) then - return false - end - if mode ~= screwdriver.ROTATE_FACE then - return false - end - - pos.y = pos.y + dir - if not minetest.get_node(pos).name == check_name then - return false - end - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return false - end - - local node2 = minetest.get_node(pos) - node2.param2 = (node2.param2 + 1) % 4 - minetest.swap_node(pos, node2) - - pos.y = pos.y - dir - node.param2 = (node.param2 + 1) % 4 - minetest.swap_node(pos, node) - return true - end - - minetest.register_node(name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_1", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, 1, "_b_1", "_t_1") - }) - - minetest.register_node(name.."_t_1", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_1", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, -1, "_t_1", "_b_1") - }) - - minetest.register_node(name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_2", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, 1, "_b_2", "_t_2") - }) - - minetest.register_node(name.."_t_2", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_2", mode) - end, - - can_dig = check_player_priv, - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = make_on_blast(name, -1, "_t_2", "_b_2") - }) - -end - -doors.register_door("doors:door_wood", { - description = "Wooden Door", - inventory_image = "doors_wood.png", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, - tiles_top = {"doors_wood_a.png", "doors_brown.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.register_craft({ - output = "doors:door_wood", - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"} - } -}) - -doors.register_door("doors:door_steel", { - description = "Steel Door", - inventory_image = "doors_steel.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, - tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - only_placer_can_open = true, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.register_craft({ - output = "doors:door_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"} - } -}) - -doors.register_door("doors:door_glass", { - description = "Glass Door", - inventory_image = "doors_glass.png", - groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, - tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, - tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, - sounds = default.node_sound_glass_defaults(), - sunlight = true, -}) - -minetest.register_craft({ - output = "doors:door_glass", - recipe = { - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"} - } -}) - -doors.register_door("doors:door_obsidian_glass", { - description = "Obsidian Glass Door", - inventory_image = "doors_obsidian_glass.png", - groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, - tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, - tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, - sounds = default.node_sound_glass_defaults(), - sunlight = true, -}) - -minetest.register_craft({ - output = "doors:door_obsidian_glass", - recipe = { - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"} - } -}) - - -----trapdoor---- - -function doors.register_trapdoor(name, def) - local name_closed = name - local name_opened = name.."_open" - - def.on_rightclick = function (pos, node) - local newname = node.name == name_closed and name_opened or name_closed - local sound = false - if node.name == name_closed then sound = def.sound_open end - if node.name == name_opened then sound = def.sound_close end - if sound then - minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) - end - - def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple - - -- Common trapdoor configuration - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.is_ground_content = false - - local def_opened = table.copy(def) - local def_closed = table.copy(def) - - def_closed.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} - } - def_closed.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} - } - def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, - def.tile_side, def.tile_side } - - def_opened.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} - } - def_opened.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} - } - def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side, - def.tile_front, def.tile_front } - def_opened.drop = name_closed - def_opened.groups.not_in_creative_inventory = 1 - - minetest.register_node(name_opened, def_opened) - minetest.register_node(name_closed, def_closed) -end - - - -doors.register_trapdoor("doors:trapdoor", { - description = "Trapdoor", - inventory_image = "doors_trapdoor.png", - wield_image = "doors_trapdoor.png", - tile_front = "doors_trapdoor.png", - tile_side = "doors_trapdoor_side.png", - groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, - sounds = default.node_sound_wood_defaults(), - sound_open = "doors_door_open", - sound_close = "doors_door_close" -}) - -minetest.register_craft({ - output = 'doors:trapdoor 2', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', '', ''}, - } -}) diff --git a/mods/doors/sounds/doors_door_close.ogg b/mods/doors/sounds/doors_door_close.ogg deleted file mode 100644 index a39452b..0000000 Binary files a/mods/doors/sounds/doors_door_close.ogg and /dev/null differ diff --git a/mods/doors/sounds/doors_door_open.ogg b/mods/doors/sounds/doors_door_open.ogg deleted file mode 100644 index 7ec7f48..0000000 Binary files a/mods/doors/sounds/doors_door_open.ogg and /dev/null differ diff --git a/mods/doors/textures/doors_brown.png b/mods/doors/textures/doors_brown.png deleted file mode 100644 index 8c8e3d8..0000000 Binary files a/mods/doors/textures/doors_brown.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass.png b/mods/doors/textures/doors_glass.png deleted file mode 100644 index 49ec245..0000000 Binary files a/mods/doors/textures/doors_glass.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass_a.png b/mods/doors/textures/doors_glass_a.png deleted file mode 100644 index da25402..0000000 Binary files a/mods/doors/textures/doors_glass_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass_b.png b/mods/doors/textures/doors_glass_b.png deleted file mode 100644 index da25402..0000000 Binary files a/mods/doors/textures/doors_glass_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_glass_side.png b/mods/doors/textures/doors_glass_side.png deleted file mode 100644 index 755672b..0000000 Binary files a/mods/doors/textures/doors_glass_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_grey.png b/mods/doors/textures/doors_grey.png deleted file mode 100644 index ad110c7..0000000 Binary files a/mods/doors/textures/doors_grey.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass.png b/mods/doors/textures/doors_obsidian_glass.png deleted file mode 100644 index c327720..0000000 Binary files a/mods/doors/textures/doors_obsidian_glass.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass_a.png b/mods/doors/textures/doors_obsidian_glass_a.png deleted file mode 100644 index d5ac83d..0000000 Binary files a/mods/doors/textures/doors_obsidian_glass_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass_b.png b/mods/doors/textures/doors_obsidian_glass_b.png deleted file mode 100644 index d5ac83d..0000000 Binary files a/mods/doors/textures/doors_obsidian_glass_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_obsidian_glass_side.png b/mods/doors/textures/doors_obsidian_glass_side.png deleted file mode 100644 index aa4c63a..0000000 Binary files a/mods/doors/textures/doors_obsidian_glass_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel.png b/mods/doors/textures/doors_steel.png deleted file mode 100644 index 042a1bc..0000000 Binary files a/mods/doors/textures/doors_steel.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel_a.png b/mods/doors/textures/doors_steel_a.png deleted file mode 100644 index 84ff11d..0000000 Binary files a/mods/doors/textures/doors_steel_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_steel_b.png b/mods/doors/textures/doors_steel_b.png deleted file mode 100644 index 77ffbe3..0000000 Binary files a/mods/doors/textures/doors_steel_b.png and /dev/null differ diff --git a/mods/doors/textures/doors_trapdoor.png b/mods/doors/textures/doors_trapdoor.png deleted file mode 100644 index e92c8b2..0000000 Binary files a/mods/doors/textures/doors_trapdoor.png and /dev/null differ diff --git a/mods/doors/textures/doors_trapdoor_side.png b/mods/doors/textures/doors_trapdoor_side.png deleted file mode 100644 index c860523..0000000 Binary files a/mods/doors/textures/doors_trapdoor_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_wood.png b/mods/doors/textures/doors_wood.png deleted file mode 100644 index d3a62ab..0000000 Binary files a/mods/doors/textures/doors_wood.png and /dev/null differ diff --git a/mods/doors/textures/doors_wood_a.png b/mods/doors/textures/doors_wood_a.png deleted file mode 100644 index 86a747a..0000000 Binary files a/mods/doors/textures/doors_wood_a.png and /dev/null differ diff --git a/mods/doors/textures/doors_wood_b.png b/mods/doors/textures/doors_wood_b.png deleted file mode 100644 index 9665098..0000000 Binary files a/mods/doors/textures/doors_wood_b.png and /dev/null differ diff --git a/mods/dye/README.txt b/mods/dye/README.txt deleted file mode 100644 index d414c2c..0000000 --- a/mods/dye/README.txt +++ /dev/null @@ -1,15 +0,0 @@ -Minetest 0.4 mod: dye -====================== - -See init.lua for documentation. - -License of source code and media files: ---------------------------------------- -Copyright (C) 2012 Perttu Ahola (celeron55) - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - diff --git a/mods/dye/depends.txt b/mods/dye/depends.txt deleted file mode 100644 index e69de29..0000000 diff --git a/mods/dye/init.lua b/mods/dye/init.lua deleted file mode 100644 index d7d18f7..0000000 --- a/mods/dye/init.lua +++ /dev/null @@ -1,87 +0,0 @@ --- minetest/dye/init.lua - --- Other mods can use these for looping through available colors -dye = {} -dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} -dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} - --- Local stuff -local dyelocal = {} - --- This collection of colors is partly a historic thing, partly something else. -dyelocal.dyes = { - {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, - {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, - {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, - {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, - {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, - {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, - {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, - {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, - {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, - {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, - {"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}}, - {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, - {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, - {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, - {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, -} - --- Define items -for _, row in ipairs(dyelocal.dyes) do - local name = row[1] - local description = row[2] - local groups = row[3] - local item_name = "dye:"..name - local item_image = "dye_"..name..".png" - minetest.register_craftitem(item_name, { - inventory_image = item_image, - description = description, - groups = groups - }) - minetest.register_craft({ - type = "shapeless", - output = item_name.." 4", - recipe = {"group:flower,color_"..name}, - }) -end --- manually add coal->black dye -minetest.register_craft({ - type = "shapeless", - output = "dye:black 4", - recipe = {"group:coal"}, -}) - --- Mix recipes --- Just mix everything to everything somehow sanely - -dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} - -dyelocal.mixes = { - -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white - white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, - grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, - dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, - black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, - violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, - blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, - cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, - dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, - green = {"brown", "yellow","yellow","dark_green","green","green"}, - yellow= {"red", "orange", "yellow","orange", "yellow"}, - brown = {"brown", "brown","orange", "brown"}, - orange= {"red", "orange","orange"}, - red = {"magenta","red"}, - magenta={"magenta"}, -} - -for one,results in pairs(dyelocal.mixes) do - for i,result in ipairs(results) do - local another = dyelocal.mixbases[i] - minetest.register_craft({ - type = "shapeless", - output = 'dye:'..result..' 2', - recipe = {'dye:'..one, 'dye:'..another}, - }) - end -end diff --git a/mods/dye/textures/dye_black.png b/mods/dye/textures/dye_black.png deleted file mode 100644 index 1055b6c..0000000 Binary files a/mods/dye/textures/dye_black.png and /dev/null differ diff --git a/mods/dye/textures/dye_blue.png b/mods/dye/textures/dye_blue.png deleted file mode 100644 index d1377c6..0000000 Binary files a/mods/dye/textures/dye_blue.png and /dev/null differ diff --git a/mods/dye/textures/dye_brown.png b/mods/dye/textures/dye_brown.png deleted file mode 100644 index 77d475c..0000000 Binary files a/mods/dye/textures/dye_brown.png and /dev/null differ diff --git a/mods/dye/textures/dye_cyan.png b/mods/dye/textures/dye_cyan.png deleted file mode 100644 index 239d66c..0000000 Binary files a/mods/dye/textures/dye_cyan.png and /dev/null differ diff --git a/mods/dye/textures/dye_dark_green.png b/mods/dye/textures/dye_dark_green.png deleted file mode 100644 index 9606ccf..0000000 Binary files a/mods/dye/textures/dye_dark_green.png and /dev/null differ diff --git a/mods/dye/textures/dye_dark_grey.png b/mods/dye/textures/dye_dark_grey.png deleted file mode 100644 index 060737b..0000000 Binary files a/mods/dye/textures/dye_dark_grey.png and /dev/null differ diff --git a/mods/dye/textures/dye_green.png b/mods/dye/textures/dye_green.png deleted file mode 100644 index 0d99ee1..0000000 Binary files a/mods/dye/textures/dye_green.png and /dev/null differ diff --git a/mods/dye/textures/dye_grey.png b/mods/dye/textures/dye_grey.png deleted file mode 100644 index 5efb028..0000000 Binary files a/mods/dye/textures/dye_grey.png and /dev/null differ diff --git a/mods/dye/textures/dye_magenta.png b/mods/dye/textures/dye_magenta.png deleted file mode 100644 index c84df62..0000000 Binary files a/mods/dye/textures/dye_magenta.png and /dev/null differ diff --git a/mods/dye/textures/dye_orange.png b/mods/dye/textures/dye_orange.png deleted file mode 100644 index 0844907..0000000 Binary files a/mods/dye/textures/dye_orange.png and /dev/null differ diff --git a/mods/dye/textures/dye_pink.png b/mods/dye/textures/dye_pink.png deleted file mode 100644 index c3dec22..0000000 Binary files a/mods/dye/textures/dye_pink.png and /dev/null differ diff --git a/mods/dye/textures/dye_red.png b/mods/dye/textures/dye_red.png deleted file mode 100644 index 14eafbf..0000000 Binary files a/mods/dye/textures/dye_red.png and /dev/null differ diff --git a/mods/dye/textures/dye_violet.png b/mods/dye/textures/dye_violet.png deleted file mode 100644 index 600cbb4..0000000 Binary files a/mods/dye/textures/dye_violet.png and /dev/null differ diff --git a/mods/dye/textures/dye_white.png b/mods/dye/textures/dye_white.png deleted file mode 100644 index 2a840a4..0000000 Binary files a/mods/dye/textures/dye_white.png and /dev/null differ diff --git a/mods/dye/textures/dye_yellow.png b/mods/dye/textures/dye_yellow.png deleted file mode 100644 index fe75775..0000000 Binary files a/mods/dye/textures/dye_yellow.png and /dev/null differ diff --git a/mods/farming/API.txt b/mods/farming/API.txt deleted file mode 100644 index 171c3c3..0000000 --- a/mods/farming/API.txt +++ /dev/null @@ -1,28 +0,0 @@ -farming.register_hoe(name, hoe definition) - -> Register a new hoe, see [hoe definition] - -farming.register_plant(name, Plant definition) - -> Register a new growing plant, see [Plant definition] - -Hoe Definition -{ - description = "", -- Description for tooltip - inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image - max_uses = 30, -- Uses until destroyed - material = "", -- Material for recipes - recipe = { -- Craft recipe, if material isn't used - {"air", "air", "air"}, - {"", "group:stick"}, - {"", "group:stick"}, - } -} - -Plant definition -{ - description = "", -- Description of seed item - inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image - steps = 8, -- How many steps the plant has to grow, until it can be harvested - ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) - minlight = 13, -- Minimum light to grow - maxlight = default.LIGHT_MAX -- Maximum light to grow -} \ No newline at end of file diff --git a/mods/farming/README.txt b/mods/farming/README.txt deleted file mode 100644 index 6724695..0000000 --- a/mods/farming/README.txt +++ /dev/null @@ -1,48 +0,0 @@ -Minetest 0.4 mod: farming -========================= - -License of source code: ------------------------ -Copyright (C) 2014 webdesigner97 - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. - -License of media (textures): ----------------------------- -Created by PilzAdam (License: WTFPL): - farming_bread.png - farming_soil.png - farming_soil_wet.png - farming_soil_wet_side.png - farming_string.png - -Created by BlockMen (License: CC BY 3.0): - farming_tool_diamondhoe.png - farming_tool_mesehoe.png - farming_tool_bronzehoe.png - farming_tool_steelhoe.png - farming_tool_stonehoe.png - farming_tool_woodhoe.png - -Created by MasterGollum (License: WTFPL): - farming_straw.png - -Created by Gambit (License: WTFPL): - farming_wheat.png - farming_wheat_*.png - farming_cotton_*.png - farming_flour.png - farming_cotton_seed.png - farming_wheat_seed.png \ No newline at end of file diff --git a/mods/farming/api.lua b/mods/farming/api.lua deleted file mode 100644 index 4b6f561..0000000 --- a/mods/farming/api.lua +++ /dev/null @@ -1,303 +0,0 @@ --- Wear out hoes, place soil --- TODO Ignore group:flower -farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) - local pt = pointed_thing - -- check if pointing at a node - if not pt then - return - end - if pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} - local above = minetest.get_node(p) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] then - return - end - if not minetest.registered_nodes[above.name] then - return - end - - -- check if the node above the pointed thing is air - if above.name ~= "air" then - return - end - - -- check if pointing at soil - if minetest.get_item_group(under.name, "soil") ~= 1 then - return - end - - -- check if (wet) soil defined - local regN = minetest.registered_nodes - if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then - return - end - - -- turn the node into soil, wear out item and play sound - minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) - minetest.sound_play("default_dig_crumbly", { - pos = pt.under, - gain = 0.5, - }) - - if not minetest.setting_getbool("creative_mode") then - itemstack:add_wear(65535/(uses-1)) - end - return itemstack -end - --- Register new hoes -farming.register_hoe = function(name, def) - -- Check for : prefix (register new hoes in your mod's namespace) - if name:sub(1,1) ~= ":" then - name = ":" .. name - end - -- Check def table - if def.description == nil then - def.description = "Hoe" - end - if def.inventory_image == nil then - def.inventory_image = "unknown_item.png" - end - if def.recipe == nil then - def.recipe = { - {"air","air",""}, - {"","group:stick",""}, - {"","group:stick",""} - } - end - if def.max_uses == nil then - def.max_uses = 30 - end - -- Register the tool - minetest.register_tool(name, { - description = def.description, - inventory_image = def.inventory_image, - on_use = function(itemstack, user, pointed_thing) - return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) - end - }) - -- Register its recipe - if def.material == nil then - minetest.register_craft({ - output = name:sub(2), - recipe = def.recipe - }) - else - minetest.register_craft({ - output = name:sub(2), - recipe = { - {def.material, def.material, ""}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - -- Reverse Recipe - minetest.register_craft({ - output = name:sub(2), - recipe = { - {"", def.material, def.material}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - end -end - --- Seed placement -farming.place_seed = function(itemstack, placer, pointed_thing, plantname) - local pt = pointed_thing - -- check if pointing at a node - if not pt then - return - end - if pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local above = minetest.get_node(pt.above) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] then - return - end - if not minetest.registered_nodes[above.name] then - return - end - - -- check if pointing at the top of the node - if pt.above.y ~= pt.under.y+1 then - return - end - - -- check if you can replace the node above the pointed node - if not minetest.registered_nodes[above.name].buildable_to then - return - end - - -- check if pointing at soil - if minetest.get_item_group(under.name, "soil") < 2 then - return - end - - -- add the node and remove 1 item from the itemstack - minetest.add_node(pt.above, {name = plantname, param2 = 1}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack -end - --- Register plants -farming.register_plant = function(name, def) - local mname = name:split(":")[1] - local pname = name:split(":")[2] - - -- Check def table - if not def.description then - def.description = "Seed" - end - if not def.inventory_image then - def.inventory_image = "unknown_item.png" - end - if not def.steps then - return nil - end - if not def.minlight then - def.minlight = 1 - end - if not def.maxlight then - def.maxlight = 14 - end - if not def.fertility then - def.fertility = {} - end - - -- Register seed - local g = {seed = 1, snappy = 3, attached_node = 1} - for k, v in pairs(def.fertility) do - g[v] = 1 - end - minetest.register_node(":" .. mname .. ":seed_" .. pname, { - description = def.description, - tiles = {def.inventory_image}, - inventory_image = def.inventory_image, - wield_image = def.inventory_image, - drawtype = "signlike", - groups = g, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - fertility = def.fertility, - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) - end - }) - - -- Register harvest - minetest.register_craftitem(":" .. mname .. ":" .. pname, { - description = pname:gsub("^%l", string.upper), - inventory_image = mname .. "_" .. pname .. ".png", - }) - - -- Register growing steps - for i=1,def.steps do - local drop = { - items = { - {items = {mname .. ":" .. pname}, rarity = 9 - i}, - {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, - {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, - } - } - local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} - nodegroups[pname] = i - minetest.register_node(mname .. ":" .. pname .. "_" .. i, { - drawtype = "plantlike", - waving = 1, - tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, - paramtype = "light", - walkable = false, - buildable_to = true, - drop = drop, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - groups = nodegroups, - sounds = default.node_sound_leaves_defaults(), - }) - end - - -- Growing ABM - minetest.register_abm({ - nodenames = {"group:" .. pname, "group:seed"}, - neighbors = {"group:soil"}, - interval = 90, - chance = 2, - action = function(pos, node) - local plant_height = minetest.get_item_group(node.name, pname) - - -- return if already full grown - if plant_height == def.steps then - return - end - - local node_def = minetest.registered_items[node.name] or nil - - -- grow seed - if minetest.get_item_group(node.name, "seed") and node_def.fertility then - local can_grow = false - local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not soil_node then - return - end - for _, v in pairs(node_def.fertility) do - if minetest.get_item_group(soil_node.name, v) ~= 0 then - can_grow = true - end - end - if can_grow then - minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"}) - end - return - end - - -- check if on wet soil - pos.y = pos.y - 1 - local n = minetest.get_node(pos) - if minetest.get_item_group(n.name, "soil") < 3 then - return - end - pos.y = pos.y + 1 - - -- check light - local ll = minetest.get_node_light(pos) - - if not ll or ll < def.minlight or ll > def.maxlight then - return - end - - -- grow - minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. plant_height + 1}) - end - }) - - -- Return - local r = { - seed = mname .. ":seed_" .. pname, - harvest = mname .. ":" .. pname - } - return r -end diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt deleted file mode 100644 index 470ec30..0000000 --- a/mods/farming/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -wool diff --git a/mods/farming/hoes.lua b/mods/farming/hoes.lua deleted file mode 100644 index 31da19f..0000000 --- a/mods/farming/hoes.lua +++ /dev/null @@ -1,41 +0,0 @@ -farming.register_hoe(":farming:hoe_wood", { - description = "Wooden Hoe", - inventory_image = "farming_tool_woodhoe.png", - max_uses = 30, - material = "group:wood" -}) - -farming.register_hoe(":farming:hoe_stone", { - description = "Stone Hoe", - inventory_image = "farming_tool_stonehoe.png", - max_uses = 90, - material = "group:stone" -}) - -farming.register_hoe(":farming:hoe_steel", { - description = "Steel Hoe", - inventory_image = "farming_tool_steelhoe.png", - max_uses = 200, - material = "default:steel_ingot" -}) - -farming.register_hoe(":farming:hoe_bronze", { - description = "Bronze Hoe", - inventory_image = "farming_tool_bronzehoe.png", - max_uses = 220, - material = "default:bronze_ingot" -}) - -farming.register_hoe(":farming:hoe_mese", { - description = "Mese Hoe", - inventory_image = "farming_tool_mesehoe.png", - max_uses = 350, - material = "default:mese_crystal" -}) - -farming.register_hoe(":farming:hoe_diamond", { - description = "Diamond Hoe", - inventory_image = "farming_tool_diamondhoe.png", - max_uses = 500, - material = "default:diamond" -}) diff --git a/mods/farming/init.lua b/mods/farming/init.lua deleted file mode 100644 index 45370e7..0000000 --- a/mods/farming/init.lua +++ /dev/null @@ -1,78 +0,0 @@ --- Global farming namespace -farming = {} -farming.path = minetest.get_modpath("farming") - --- Load files -dofile(farming.path .. "/api.lua") -dofile(farming.path .. "/nodes.lua") -dofile(farming.path .. "/hoes.lua") - --- WHEAT -farming.register_plant("farming:wheat", { - description = "Wheat seed", - inventory_image = "farming_wheat_seed.png", - steps = 8, - minlight = 13, - maxlight = default.LIGHT_MAX, - fertility = {"grassland"} -}) -minetest.register_craftitem("farming:flour", { - description = "Flour", - inventory_image = "farming_flour.png", -}) - -minetest.register_craftitem("farming:bread", { - description = "Bread", - inventory_image = "farming_bread.png", - on_use = minetest.item_eat(5), -}) - -minetest.register_craft({ - type = "shapeless", - output = "farming:flour", - recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 15, - output = "farming:bread", - recipe = "farming:flour" -}) - --- Cotton -farming.register_plant("farming:cotton", { - description = "Cotton seed", - inventory_image = "farming_cotton_seed.png", - steps = 8, - minlight = 13, - maxlight = default.LIGHT_MAX, - fertility = {"grassland", "desert"} -}) - -minetest.register_alias("farming:string", "farming:cotton") - -minetest.register_craft({ - output = "wool:white", - recipe = { - {"farming:cotton", "farming:cotton"}, - {"farming:cotton", "farming:cotton"}, - } -}) - --- Straw -minetest.register_craft({ - output = "farming:straw 3", - recipe = { - {"farming:wheat", "farming:wheat", "farming:wheat"}, - {"farming:wheat", "farming:wheat", "farming:wheat"}, - {"farming:wheat", "farming:wheat", "farming:wheat"}, - } -}) - -minetest.register_craft({ - output = "farming:wheat 3", - recipe = { - {"farming:straw"}, - } -}) diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua deleted file mode 100644 index 3c0f940..0000000 --- a/mods/farming/nodes.lua +++ /dev/null @@ -1,156 +0,0 @@ -minetest.override_item("default:dirt", { - groups = {crumbly=3,soil=1}, - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.override_item("default:dirt_with_grass", { - groups = {crumbly=3,soil=1}, - soil = { - base = "default:dirt_with_grass", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.register_node("farming:soil", { - description = "Soil", - tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, - drop = "default:dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.register_node("farming:soil_wet", { - description = "Wet Soil", - tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, - drop = "default:dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.override_item("default:desert_sand", { - groups = {crumbly=3, falling_node=1, sand=1, soil = 1}, - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) -minetest.register_node("farming:desert_sand_soil", { - description = "Desert Sand Soil", - drop = "default:desert_sand", - tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, - groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, - sounds = default.node_sound_sand_defaults(), - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) - -minetest.register_node("farming:desert_sand_soil_wet", { - description = "Wet Desert Sand Soil", - drop = "default:desert_sand", - tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, - groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, - sounds = default.node_sound_sand_defaults(), - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) - -minetest.register_node("farming:straw", { - description = "Straw", - tiles = {"farming_straw.png"}, - is_ground_content = false, - groups = {snappy=3, flammable=4}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_abm({ - nodenames = {"group:field"}, - interval = 15, - chance = 4, - action = function(pos, node) - local n_def = minetest.registered_nodes[node.name] or nil - local wet = n_def.soil.wet or nil - local base = n_def.soil.base or nil - local dry = n_def.soil.dry or nil - if not n_def or not n_def.soil or not wet or not base or not dry then - return - end - - pos.y = pos.y + 1 - local nn = minetest.get_node_or_nil(pos) - if not nn or not nn.name then - return - end - local nn_def = minetest.registered_nodes[nn.name] or nil - pos.y = pos.y - 1 - - if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then - minetest.set_node(pos, {name = base}) - return - end - -- check if there is water nearby - local wet_lvl = minetest.get_item_group(node.name, "wet") - if minetest.find_node_near(pos, 3, {"group:water"}) then - -- if it is dry soil and not base node, turn it into wet soil - if wet_lvl == 0 then - minetest.set_node(pos, {name = wet}) - end - else - -- only turn back if there are no unloaded blocks (and therefore - -- possible water sources) nearby - if not minetest.find_node_near(pos, 3, {"ignore"}) then - -- turn it back into base if it is already dry - if wet_lvl == 0 then - -- only turn it back if there is no plant/seed on top of it - if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then - minetest.set_node(pos, {name = base}) - end - - -- if its wet turn it back into dry soil - elseif wet_lvl == 1 then - minetest.set_node(pos, {name = dry}) - end - end - end - end, -}) - - -for i = 1, 5 do - minetest.override_item("default:grass_"..i, {drop = { - max_items = 1, - items = { - {items = {'farming:seed_wheat'},rarity = 5}, - {items = {'default:grass_1'}}, - } - }}) -end - -minetest.override_item("default:junglegrass", {drop = { - max_items = 1, - items = { - {items = {'farming:seed_cotton'},rarity = 8}, - {items = {'default:junglegrass'}}, - } -}}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png deleted file mode 100644 index 0c25678..0000000 Binary files a/mods/farming/textures/farming_bread.png and /dev/null differ diff --git a/mods/farming/textures/farming_cotton.png b/mods/farming/textures/farming_cotton.png deleted file mode 100644 index e2bbfd7..0000000 Binary files a/mods/farming/textures/farming_cotton.png and /dev/null differ diff --git a/mods/farming/textures/farming_cotton_1.png 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files a/mods/farming/textures/farming_wheat_6.png and /dev/null differ diff --git a/mods/farming/textures/farming_wheat_7.png b/mods/farming/textures/farming_wheat_7.png deleted file mode 100644 index cc26ca9..0000000 Binary files a/mods/farming/textures/farming_wheat_7.png and /dev/null differ diff --git a/mods/farming/textures/farming_wheat_8.png b/mods/farming/textures/farming_wheat_8.png deleted file mode 100644 index d050093..0000000 Binary files a/mods/farming/textures/farming_wheat_8.png and /dev/null differ diff --git a/mods/farming/textures/farming_wheat_seed.png b/mods/farming/textures/farming_wheat_seed.png deleted file mode 100644 index a9031fb..0000000 Binary files a/mods/farming/textures/farming_wheat_seed.png and /dev/null differ diff --git a/mods/fire/README.txt b/mods/fire/README.txt deleted file mode 100644 index fdbce15..0000000 --- a/mods/fire/README.txt +++ /dev/null @@ -1,32 +0,0 @@ -Minetest 0.4 mod: fire -====================== - -License of source code: ------------------------ -Copyright (C) 2012 Perttu Ahola (celeron55) - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2012 Perttu Ahola (celeron55) - -fire_small.ogg sampled from: - http://www.freesound.org/people/dobroide/sounds/4211/ - -fire_large.ogg sampled from: - http://www.freesound.org/people/Dynamicell/sounds/17548/ - -fire_basic_flame_animated.png: - Muadtralk diff --git a/mods/fire/init.lua b/mods/fire/init.lua deleted file mode 100644 index 20b1dd2..0000000 --- a/mods/fire/init.lua +++ /dev/null @@ -1,189 +0,0 @@ --- minetest/fire/init.lua - -fire = {} - -minetest.register_node("fire:basic_flame", { - description = "Fire", - drawtype = "firelike", - tiles = {{ - name="fire_basic_flame_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, - }}, - inventory_image = "fire_basic_flame.png", - light_source = 14, - groups = {igniter=2,dig_immediate=3}, - drop = '', - walkable = false, - buildable_to = true, - damage_per_second = 4, - - on_construct = function(pos) - minetest.after(0, fire.on_flame_add_at, pos) - end, - - on_destruct = function(pos) - minetest.after(0, fire.on_flame_remove_at, pos) - end, - - -- unaffected by explosions - on_blast = function() end, -}) - -fire.D = 6 --- key: position hash of low corner of area --- value: {handle=sound handle, name=sound name} -fire.sounds = {} - -function fire.get_area_p0p1(pos) - local p0 = { - x=math.floor(pos.x/fire.D)*fire.D, - y=math.floor(pos.y/fire.D)*fire.D, - z=math.floor(pos.z/fire.D)*fire.D, - } - local p1 = { - x=p0.x+fire.D-1, - y=p0.y+fire.D-1, - z=p0.z+fire.D-1 - } - return p0, p1 -end - -function fire.update_sounds_around(pos) - local p0, p1 = fire.get_area_p0p1(pos) - local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} - local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"}) - --print("number of flames at "..minetest.pos_to_string(p0).."/" - -- ..minetest.pos_to_string(p1)..": "..#flames_p) - local should_have_sound = (#flames_p > 0) - local wanted_sound = nil - if #flames_p >= 9 then - wanted_sound = {name="fire_large", gain=1.5} - elseif #flames_p > 0 then - wanted_sound = {name="fire_small", gain=1.5} - end - local p0_hash = minetest.hash_node_position(p0) - local sound = fire.sounds[p0_hash] - if not sound then - if should_have_sound then - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), - name = wanted_sound.name, - } - end - else - if not wanted_sound then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = nil - elseif sound.name ~= wanted_sound.name then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), - name = wanted_sound.name, - } - end - end -end - -function fire.on_flame_add_at(pos) - fire.update_sounds_around(pos) -end - -function fire.on_flame_remove_at(pos) - fire.update_sounds_around(pos) -end - -function fire.find_pos_for_flame_around(pos) - return minetest.find_node_near(pos, 1, {"air"}) -end - -function fire.flame_should_extinguish(pos) - if minetest.setting_getbool("disable_fire") then return true end - --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) - local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} - local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} - local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) - return (#ps ~= 0) -end - --- Ignite neighboring nodes -minetest.register_abm({ - nodenames = {"group:flammable"}, - neighbors = {"group:igniter"}, - interval = 5, - chance = 2, - action = function(p0, node, _, _) - -- If there is water or stuff like that around flame, don't ignite - if fire.flame_should_extinguish(p0) then - return - end - local p = fire.find_pos_for_flame_around(p0) - if p then - minetest.set_node(p, {name="fire:basic_flame"}) - end - end, -}) - --- Rarely ignite things from far -minetest.register_abm({ - nodenames = {"group:igniter"}, - neighbors = {"air"}, - interval = 5, - chance = 10, - action = function(p0, node, _, _) - local reg = minetest.registered_nodes[node.name] - if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then - return - end - local d = reg.groups.igniter - local p = minetest.find_node_near(p0, d, {"group:flammable"}) - if p then - -- If there is water or stuff like that around flame, don't ignite - if fire.flame_should_extinguish(p) then - return - end - local p2 = fire.find_pos_for_flame_around(p) - if p2 then - minetest.set_node(p2, {name="fire:basic_flame"}) - end - end - end, -}) - --- Remove flammable nodes and flame -minetest.register_abm({ - nodenames = {"fire:basic_flame"}, - interval = 3, - chance = 2, - action = function(p0, node, _, _) - -- If there is water or stuff like that around flame, remove flame - if fire.flame_should_extinguish(p0) then - minetest.remove_node(p0) - return - end - -- Make the following things rarer - if math.random(1,3) == 1 then - return - end - -- If there are no flammable nodes around flame, remove flame - if not minetest.find_node_near(p0, 1, {"group:flammable"}) then - minetest.remove_node(p0) - return - end - if math.random(1,4) == 1 then - -- remove a flammable node around flame - local p = minetest.find_node_near(p0, 1, {"group:flammable"}) - if p then - -- If there is water or stuff like that around flame, don't remove - if fire.flame_should_extinguish(p0) then - return - end - minetest.remove_node(p) - nodeupdate(p) - end - else - -- remove flame - minetest.remove_node(p0) - end - end, -}) - diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg deleted file mode 100644 index fe78e62..0000000 Binary files a/mods/fire/sounds/fire_large.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg deleted file mode 100644 index 5aac595..0000000 Binary files a/mods/fire/sounds/fire_small.ogg and /dev/null differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png deleted file mode 100644 index 1da0702..0000000 Binary files a/mods/fire/textures/fire_basic_flame.png and /dev/null differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png deleted file mode 100644 index 1cdd9fd..0000000 Binary files a/mods/fire/textures/fire_basic_flame_animated.png and /dev/null differ diff --git a/mods/flowers/README.txt b/mods/flowers/README.txt deleted file mode 100644 index 04f96d9..0000000 --- a/mods/flowers/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest 0.4 mod: flowers -========================= - -License of source code: ------------------------ -Copyright (C) 2012-2013 Ironzorg, VanessaE - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - -License of media (textures and sounds) --------------------------------------- -WTFPL diff --git a/mods/flowers/depends.txt b/mods/flowers/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/flowers/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua deleted file mode 100644 index 672f8b5..0000000 --- a/mods/flowers/init.lua +++ /dev/null @@ -1,104 +0,0 @@ --- Minetest 0.4 mod: default --- See README.txt for licensing and other information. - --- Namespace for functions -flowers = {} - --- Map Generation -dofile(minetest.get_modpath("flowers").."/mapgen.lua") - --- Aliases for original flowers mod -minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") -minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") -minetest.register_alias("flowers:flower_geranium", "flowers:geranium") -minetest.register_alias("flowers:flower_rose", "flowers:rose") -minetest.register_alias("flowers:flower_tulip", "flowers:tulip") -minetest.register_alias("flowers:flower_viola", "flowers:viola") - --- Flower registration function -local function add_simple_flower(name, desc, box, f_groups) - -- Common flowers' groups - f_groups.snappy = 3 - f_groups.flammable = 2 - f_groups.flower = 1 - f_groups.flora = 1 - f_groups.attached_node = 1 - - minetest.register_node("flowers:"..name.."", { - description = desc, - drawtype = "plantlike", - tiles = { "flowers_" .. name .. ".png" }, - inventory_image = "flowers_" .. name .. ".png", - wield_image = "flowers_" .. name .. ".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - stack_max = 99, - groups = f_groups, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = box - } - }) -end - --- Registrations using the function above -flowers.datas = { - {"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}}, - {"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}}, - {"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}}, - {"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}}, - {"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}}, - {"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}} -} - -for _,item in pairs(flowers.datas) do - add_simple_flower(unpack(item)) -end - -minetest.register_abm({ - nodenames = {"group:flora"}, - neighbors = {"default:dirt_with_grass", "default:desert_sand"}, - interval = 50, - chance = 25, - action = function(pos, node) - pos.y = pos.y - 1 - local under = minetest.get_node(pos) - pos.y = pos.y + 1 - if under.name == "default:desert_sand" then - minetest.set_node(pos, {name="default:dry_shrub"}) - elseif under.name ~= "default:dirt_with_grass" then - return - end - - local light = minetest.get_node_light(pos) - if not light or light < 13 then - return - end - - local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4} - local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4} - if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then - return - end - - local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") - if #flowers > 3 then - return - end - - local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") - if #seedling > 0 then - seedling = seedling[math.random(#seedling)] - seedling.y = seedling.y + 1 - light = minetest.get_node_light(seedling) - if not light or light < 13 then - return - end - if minetest.get_node(seedling).name == "air" then - minetest.set_node(seedling, {name=node.name}) - end - end - end, -}) diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua deleted file mode 100644 index aa0380a..0000000 --- a/mods/flowers/mapgen.lua +++ /dev/null @@ -1,35 +0,0 @@ -local function register_flower(name) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x=100, y=100, z=100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "flowers:"..name, - }) -end - -function flowers.register_mgv6_decorations() - register_flower("rose") - register_flower("tulip") - register_flower("dandelion_yellow") - register_flower("geranium") - register_flower("viola") - register_flower("dandelion_white") -end - --- Enable in mapgen v6 only - -local mg_params = minetest.get_mapgen_params() -if mg_params.mgname == "v6" then - flowers.register_mgv6_decorations() -end - diff --git a/mods/flowers/textures/flowers_dandelion_white.png b/mods/flowers/textures/flowers_dandelion_white.png deleted file mode 100644 index 1bc02fb..0000000 Binary files a/mods/flowers/textures/flowers_dandelion_white.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_dandelion_yellow.png b/mods/flowers/textures/flowers_dandelion_yellow.png deleted file mode 100644 index ec11c1c..0000000 Binary files a/mods/flowers/textures/flowers_dandelion_yellow.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_geranium.png b/mods/flowers/textures/flowers_geranium.png deleted file mode 100644 index 88de1d7..0000000 Binary files a/mods/flowers/textures/flowers_geranium.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_rose.png b/mods/flowers/textures/flowers_rose.png deleted file mode 100644 index e3b841d..0000000 Binary files a/mods/flowers/textures/flowers_rose.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_tulip.png b/mods/flowers/textures/flowers_tulip.png deleted file mode 100644 index 471fcd3..0000000 Binary files a/mods/flowers/textures/flowers_tulip.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_viola.png b/mods/flowers/textures/flowers_viola.png deleted file mode 100644 index ca2d750..0000000 Binary files a/mods/flowers/textures/flowers_viola.png and /dev/null differ diff --git a/mods/give_initial_stuff/init.lua b/mods/give_initial_stuff/init.lua deleted file mode 100644 index e94d8d2..0000000 --- a/mods/give_initial_stuff/init.lua +++ /dev/null @@ -1,10 +0,0 @@ -function give_initial_stuff(player) - if minetest.setting_getbool("give_initial_stuff") then - minetest.log("action", "Giving initial stuff to player "..player:get_player_name()) - player:get_inventory():add_item('main', 'default:pick_steel') - player:get_inventory():add_item('main', 'default:sword_steel') - player:get_inventory():add_item('main', 'default:cobble 99') - end -end - -minetest.register_on_newplayer(give_initial_stuff) diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua deleted file mode 100644 index 0c77754..0000000 --- a/mods/screwdriver/init.lua +++ /dev/null @@ -1,113 +0,0 @@ -screwdriver = {} - -local function nextrange(x, max) - x = x + 1 - if x > max then - x = 0 - end - return x -end - -screwdriver.ROTATE_FACE = 1 -screwdriver.ROTATE_AXIS = 2 -screwdriver.disallow = function(pos, node, user, mode, new_param2) - return false -end -screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) - if mode ~= screwdriver.ROTATE_FACE then - return false - end -end -local USES = 200 - --- Handles rotation -local function screwdriver_handler(itemstack, user, pointed_thing, mode) - if pointed_thing.type ~= "node" then - return - end - - local pos = pointed_thing.under - - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return - end - - local node = minetest.get_node(pos) - local ndef = minetest.registered_nodes[node.name] - -- Compute param2 - local rotationPart = node.param2 % 32 -- get first 4 bits - local preservePart = node.param2 - rotationPart - local axisdir = math.floor(rotationPart / 4) - local rotation = rotationPart - axisdir * 4 - if mode == screwdriver.ROTATE_FACE then - rotationPart = axisdir * 4 + nextrange(rotation, 3) - elseif mode == screwdriver.ROTATE_AXIS then - rotationPart = nextrange(axisdir, 5) * 4 - end - - local new_param2 = preservePart + rotationPart - local should_rotate = true - - if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated - -- Copy pos and node because callback can modify it - local result = ndef.on_rotate(vector.new(pos), - {name = node.name, param1 = node.param1, param2 = node.param2}, - user, mode, new_param2) - if result == false then -- Disallow rotation - return - elseif result == true then - should_rotate = false - end - else - if not ndef or not ndef.paramtype2 == "facedir" or - (ndef.drawtype == "nodebox" and - not ndef.node_box.type == "fixed") or - node.param2 == nil then - return - end - - if ndef.can_dig and not ndef.can_dig(pos, user) then - return - end - end - - if should_rotate then - node.param2 = new_param2 - minetest.swap_node(pos, node) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:add_wear(65535 / (USES - 1)) - end - - return itemstack -end - --- Screwdriver -minetest.register_tool("screwdriver:screwdriver", { - description = "Screwdriver (left-click rotates face, right-click rotates axis)", - inventory_image = "screwdriver.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE) - return itemstack - end, - on_place = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS) - return itemstack - end, -}) - - -minetest.register_craft({ - output = "screwdriver:screwdriver", - recipe = { - {"default:steel_ingot"}, - {"group:stick"} - } -}) - -minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver") diff --git a/mods/screwdriver/readme.txt b/mods/screwdriver/readme.txt deleted file mode 100644 index ced1ff5..0000000 --- a/mods/screwdriver/readme.txt +++ /dev/null @@ -1,21 +0,0 @@ -Minetest mod: screwdriver -========================= - -License of source code: ------------------------ -Copyright (C) 2013 RealBadAngel, Maciej Kasatkin - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Created by Gambit (WTFPL): - screwdriver.png \ No newline at end of file diff --git a/mods/screwdriver/textures/screwdriver.png b/mods/screwdriver/textures/screwdriver.png deleted file mode 100644 index b2a56d5..0000000 Binary files a/mods/screwdriver/textures/screwdriver.png and /dev/null differ diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua deleted file mode 100644 index 590086b..0000000 --- a/mods/sethome/init.lua +++ /dev/null @@ -1,65 +0,0 @@ -local homes_file = minetest.get_worldpath() .. "/homes" -local homepos = {} - -local function loadhomes() - local input = io.open(homes_file, "r") - if input then - repeat - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - homepos[name:sub(2)] = {x = x, y = y, z = z} - until input:read(0) == nil - io.close(input) - else - homepos = {} - end -end - -loadhomes() - -minetest.register_privilege("home", "Can use /sethome and /home") - -local changed = false - -minetest.register_chatcommand("home", { - description = "Teleport you to your home point", - privs = {home=true}, - func = function(name) - local player = minetest.get_player_by_name(name) - if player == nil then - -- just a check to prevent the server crashing - return false - end - if homepos[player:get_player_name()] then - player:setpos(homepos[player:get_player_name()]) - minetest.chat_send_player(name, "Teleported to home!") - else - minetest.chat_send_player(name, "Set a home using /sethome") - end - end, -}) - -minetest.register_chatcommand("sethome", { - description = "Set your home point", - privs = {home=true}, - func = function(name) - local player = minetest.get_player_by_name(name) - local pos = player:getpos() - homepos[player:get_player_name()] = pos - minetest.chat_send_player(name, "Home set!") - changed = true - if changed then - local output = io.open(homes_file, "w") - for i, v in pairs(homepos) do - output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") - end - io.close(output) - changed = false - end - end, -}) diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt deleted file mode 100644 index 716a677..0000000 --- a/mods/stairs/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest 0.4 mod: stairs -========================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 Kahrl -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - - diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/stairs/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua deleted file mode 100644 index 7f84b4c..0000000 --- a/mods/stairs/init.lua +++ /dev/null @@ -1,319 +0,0 @@ --- Minetest 0.4 mod: stairs --- See README.txt for licensing and other information. - -stairs = {} - --- Node will be called stairs:stair_ -function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) - minetest.register_node(":stairs:stair_" .. subname, { - description = description, - drawtype = "mesh", - mesh = "stairs_stair.obj", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - local dir = { - x = p1.x - placer_pos.x, - y = p1.y - placer_pos.y, - z = p1.z - placer_pos.z - } - param2 = minetest.dir_to_facedir(dir) - end - - if p0.y-1 == p1.y then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end, - }) - - -- for replace ABM - minetest.register_node(":stairs:stair_" .. subname.."upside_down", { - replace_name = "stairs:stair_" .. subname, - groups = {slabs_replace=1}, - }) - - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 6', - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Flipped recipe for the silly minecrafters - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 6', - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) -end - --- Node will be called stairs:slab_ -function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) - minetest.register_node(":stairs:slab_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - -- If it's being placed on an another similar one, replace it with - -- a full block - local slabpos = nil - local slabnode = nil - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local n0 = minetest.get_node(p0) - local n1 = minetest.get_node(p1) - local param2 = 0 - - local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and - n0.param2 >= 20) - - if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then - slabpos = p0 - slabnode = n0 - elseif n1.name == "stairs:slab_" .. subname then - slabpos = p1 - slabnode = n1 - end - if slabpos then - -- Remove the slab at slabpos - minetest.remove_node(slabpos) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = slabpos - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(slabpos, slabnode) - end - return itemstack - end - - -- Upside down slabs - if p0.y-1 == p1.y then - -- Turn into full block if pointing at a existing slab - if n0_is_upside_down then - -- Remove the slab at the position of the slab - minetest.remove_node(p0) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = p0 - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(p0, n0) - end - return itemstack - end - - -- Place upside down slab - param2 = 20 - end - - -- If pointing at the side of a upside down slab - if n0_is_upside_down and p0.y+1 ~= p1.y then - param2 = 20 - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end, - }) - - -- for replace ABM - minetest.register_node(":stairs:slab_" .. subname.."upside_down", { - replace_name = "stairs:slab_"..subname, - groups = {slabs_replace=1}, - }) - - minetest.register_craft({ - output = 'stairs:slab_' .. subname .. ' 6', - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) -end - --- Replace old "upside_down" nodes with new param2 versions -minetest.register_abm({ - nodenames = {"group:slabs_replace"}, - interval = 1, - chance = 1, - action = function(pos, node) - node.name = minetest.registered_nodes[node.name].replace_name - node.param2 = node.param2 + 20 - if node.param2 == 21 then - node.param2 = 23 - elseif node.param2 == 23 then - node.param2 = 21 - end - minetest.set_node(pos, node) - end, -}) - --- Nodes will be called stairs:{stair,slab}_ -function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) - stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) - stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) -end - -stairs.register_stair_and_slab("wood", "default:wood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_wood.png"}, - "Wooden Stair", - "Wooden Slab", - default.node_sound_wood_defaults()) - -stairs.register_stair_and_slab("stone", "default:stone", - {cracky=3}, - {"default_stone.png"}, - "Stone Stair", - "Stone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("cobble", "default:cobble", - {cracky=3}, - {"default_cobble.png"}, - "Cobblestone Stair", - "Cobblestone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("desert_stone", "default:desert_stone", - {cracky=3}, - {"default_desert_stone.png"}, - "Desertstone Stair", - "Desertstone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble", - {cracky=3}, - {"default_desert_cobble.png"}, - "Desert Cobblestone Stair", - "Desert Cobblestone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick", - {cracky=3}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Stair", - "Desert Stone Brick Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("brick", "default:brick", - {cracky=3}, - {"default_brick.png"}, - "Brick Stair", - "Brick Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("sandstone", "default:sandstone", - {crumbly=2,cracky=2}, - {"default_sandstone.png"}, - "Sandstone Stair", - "Sandstone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick", - {crumbly=2,cracky=2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Stair", - "Sandstone Brick Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("junglewood", "default:junglewood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_junglewood.png"}, - "Junglewood Stair", - "Junglewood Slab", - default.node_sound_wood_defaults()) - -stairs.register_stair_and_slab("stonebrick", "default:stonebrick", - {cracky=3}, - {"default_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("pinewood", "default:pinewood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_pinewood.png"}, - "Pinewood Stair", - "Pinewood Slab", - default.node_sound_wood_defaults()) - -stairs.register_stair_and_slab("obsidian", "default:obsidian", - {cracky=1,level=2}, - {"default_obsidian.png"}, - "Obsidian Stair", - "Obsidian Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick", - {cracky=1,level=2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Stair", - "Obsidian Brick Slab", - default.node_sound_stone_defaults()) diff --git a/mods/tnt/README.txt b/mods/tnt/README.txt deleted file mode 100644 index 90a3467..0000000 --- a/mods/tnt/README.txt +++ /dev/null @@ -1,36 +0,0 @@ -=== TNT mod for Minetest === -by PilzAdam and ShadowNinja - -Introduction: -This mod adds TNT to Minetest. TNT is a tool to help the player -in mining. - -How to use the mod: -Craft gunpowder by placing coal and gravel in the crafting area. The -gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT -surround gunpowder with 4 wood in a + shape. -There are different ways to blow up TNT: - 1. Hit it with a torch. - 2. Hit a gunpowder fuze that leads to a TNT block with a torch. - 3. Activate it with mesecons (fastest way) -Be aware of the damage radius of 7 blocks! - -License: -WTFPL (see below) - -See also: -http://minetest.net/ - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/tnt/depends.txt b/mods/tnt/depends.txt deleted file mode 100644 index 5ff216f..0000000 --- a/mods/tnt/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -fire - diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua deleted file mode 100644 index 8ce018b..0000000 --- a/mods/tnt/init.lua +++ /dev/null @@ -1,390 +0,0 @@ - --- Default to enabled in singleplayer and disabled in multiplayer -local singleplayer = minetest.is_singleplayer() -local setting = minetest.setting_getbool("enable_tnt") -if (not singleplayer and setting ~= true) or - (singleplayer and setting == false) then - return -end - --- loss probabilities array (one in X will be lost) -local loss_prob = {} - -loss_prob["default:cobble"] = 3 -loss_prob["default:dirt"] = 4 - -local radius = tonumber(minetest.setting_get("tnt_radius") or 3) - --- Fill a list with data for content IDs, after all nodes are registered -local cid_data = {} -minetest.after(0, function() - for name, def in pairs(minetest.registered_nodes) do - cid_data[minetest.get_content_id(name)] = { - name = name, - drops = def.drops, - flammable = def.groups.flammable, - on_blast = def.on_blast, - } - end -end) - -local function rand_pos(center, pos, radius) - pos.x = center.x + math.random(-radius, radius) - pos.z = center.z + math.random(-radius, radius) -end - -local function eject_drops(drops, pos, radius) - local drop_pos = vector.new(pos) - for _, item in pairs(drops) do - local count = item:get_count() - local max = item:get_stack_max() - if count > max then - item:set_count(max) - end - while count > 0 do - if count < max then - item:set_count(count) - end - rand_pos(pos, drop_pos, radius) - local obj = minetest.add_item(drop_pos, item) - if obj then - obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(-3, 3), y=10, - z=math.random(-3, 3)}) - end - count = count - max - end - end -end - -local function add_drop(drops, item) - item = ItemStack(item) - local name = item:get_name() - if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then - return - end - - local drop = drops[name] - if drop == nil then - drops[name] = item - else - drop:set_count(drop:get_count() + item:get_count()) - end -end - -local fire_node = {name="fire:basic_flame"} - -local function destroy(drops, pos, cid) - if minetest.is_protected(pos, "") then - return - end - local def = cid_data[cid] - if def and def.on_blast then - def.on_blast(vector.new(pos), 1) - return - end - if def and def.flammable then - minetest.set_node(pos, fire_node) - else - minetest.remove_node(pos) - if def then - local node_drops = minetest.get_node_drops(def.name, "") - for _, item in ipairs(node_drops) do - add_drop(drops, item) - end - end - end -end - - -local function calc_velocity(pos1, pos2, old_vel, power) - local vel = vector.direction(pos1, pos2) - vel = vector.normalize(vel) - vel = vector.multiply(vel, power) - - -- Divide by distance - local dist = vector.distance(pos1, pos2) - dist = math.max(dist, 1) - vel = vector.divide(vel, dist) - - -- Add old velocity - vel = vector.add(vel, old_vel) - return vel -end - -local function entity_physics(pos, radius) - -- Make the damage radius larger than the destruction radius - radius = radius * 2 - local objs = minetest.get_objects_inside_radius(pos, radius) - for _, obj in pairs(objs) do - local obj_pos = obj:getpos() - local obj_vel = obj:getvelocity() - local dist = math.max(1, vector.distance(pos, obj_pos)) - - if obj_vel ~= nil then - obj:setvelocity(calc_velocity(pos, obj_pos, - obj_vel, radius * 10)) - end - - local damage = (4 / dist) * radius - obj:set_hp(obj:get_hp() - damage) - end -end - -local function add_effects(pos, radius) - minetest.add_particlespawner({ - amount = 128, - time = 1, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x=-20, y=-20, z=-20}, - maxvel = {x=20, y=20, z=20}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = 1, - maxexptime = 3, - minsize = 8, - maxsize = 16, - texture = "tnt_smoke.png", - }) -end - -local function burn(pos) - local name = minetest.get_node(pos).name - if name == "tnt:tnt" then - minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.set_node(pos, {name="tnt:tnt_burning"}) - minetest.get_node_timer(pos):start(1) - elseif name == "tnt:gunpowder" then - minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) - minetest.set_node(pos, {name="tnt:gunpowder_burning"}) - minetest.get_node_timer(pos):start(1) - end -end - -local function explode(pos, radius) - local pos = vector.round(pos) - local vm = VoxelManip() - local pr = PseudoRandom(os.time()) - local p1 = vector.subtract(pos, radius) - local p2 = vector.add(pos, radius) - local minp, maxp = vm:read_from_map(p1, p2) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - local drops = {} - local p = {} - - local c_air = minetest.get_content_id("air") - - for z = -radius, radius do - for y = -radius, radius do - local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) - for x = -radius, radius do - if (x * x) + (y * y) + (z * z) <= - (radius * radius) + pr:next(-radius, radius) then - local cid = data[vi] - p.x = pos.x + x - p.y = pos.y + y - p.z = pos.z + z - if cid ~= c_air then - destroy(drops, p, cid) - end - end - vi = vi + 1 - end - end - end - - return drops -end - - -local function boom(pos) - minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - minetest.set_node(pos, {name="tnt:boom"}) - minetest.get_node_timer(pos):start(0.5) - - local drops = explode(pos, radius) - entity_physics(pos, radius) - eject_drops(drops, pos, radius) - add_effects(pos, radius) -end - -minetest.register_node("tnt:tnt", { - description = "TNT", - tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"}, - is_ground_content = false, - groups = {dig_immediate=2, mesecon=2}, - sounds = default.node_sound_wood_defaults(), - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.set_node(pos, {name="tnt:tnt_burning"}) - minetest.get_node_timer(pos):start(4) - end - end, - on_blast = function(pos, intensity) - burn(pos) - end, - mesecons = {effector = {action_on = boom}}, -}) - -minetest.register_node("tnt:tnt_burning", { - tiles = { - { - name = "tnt_top_burning_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - "tnt_bottom.png", "tnt_side.png"}, - light_source = 5, - drop = "", - sounds = default.node_sound_wood_defaults(), - on_timer = boom, - -- unaffected by explosions - on_blast = function() end, -}) - -minetest.register_node("tnt:boom", { - drawtype = "plantlike", - tiles = {"tnt_boom.png"}, - light_source = default.LIGHT_MAX, - walkable = false, - drop = "", - groups = {dig_immediate=3}, - on_timer = function(pos, elapsed) - minetest.remove_node(pos) - end, - -- unaffected by explosions - on_blast = function() end, -}) - -minetest.register_node("tnt:gunpowder", { - description = "Gun Powder", - drawtype = "raillike", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, - inventory_image = "tnt_gunpowder_inventory.png", - wield_image = "tnt_gunpowder_inventory.png", - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")}, - sounds = default.node_sound_leaves_defaults(), - - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - burn(pos) - end - end, - on_blast = function(pos, intensity) - burn(pos) - end, -}) - -minetest.register_node("tnt:gunpowder_burning", { - drawtype = "raillike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - light_source = 5, - tiles = {{ - name = "tnt_gunpowder_burning_straight_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_curved_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_t_junction_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_crossing_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }}, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - drop = "", - groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")}, - sounds = default.node_sound_leaves_defaults(), - on_timer = function(pos, elapsed) - for dx = -1, 1 do - for dz = -1, 1 do - for dy = -1, 1 do - if not (dx == 0 and dz == 0) then - burn({ - x = pos.x + dx, - y = pos.y + dy, - z = pos.z + dz, - }) - end - end - end - end - minetest.remove_node(pos) - end, - -- unaffected by explosions - on_blast = function() end, -}) - -minetest.register_abm({ - nodenames = {"tnt:tnt", "tnt:gunpowder"}, - neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, - interval = 1, - chance = 1, - action = burn, -}) - -minetest.register_craft({ - output = "tnt:gunpowder", - type = "shapeless", - recipe = {"default:coal_lump", "default:gravel"} -}) - -minetest.register_craft({ - output = "tnt:tnt", - recipe = { - {"", "group:wood", ""}, - {"group:wood", "tnt:gunpowder", "group:wood"}, - {"", "group:wood", ""} - } -}) - -if minetest.setting_get("log_mods") then - minetest.debug("[TNT] Loaded!") -end - diff --git a/mods/tnt/sounds/tnt_explode.ogg b/mods/tnt/sounds/tnt_explode.ogg deleted file mode 100644 index a414ea0..0000000 Binary files a/mods/tnt/sounds/tnt_explode.ogg and /dev/null differ diff --git a/mods/tnt/sounds/tnt_gunpowder_burning.ogg b/mods/tnt/sounds/tnt_gunpowder_burning.ogg deleted file mode 100644 index 5c5bfaf..0000000 Binary files a/mods/tnt/sounds/tnt_gunpowder_burning.ogg and /dev/null differ diff --git a/mods/tnt/sounds/tnt_ignite.ogg b/mods/tnt/sounds/tnt_ignite.ogg deleted file mode 100644 index 199f206..0000000 Binary files a/mods/tnt/sounds/tnt_ignite.ogg and /dev/null differ diff --git a/mods/tnt/textures/tnt_boom.png b/mods/tnt/textures/tnt_boom.png deleted file mode 100644 index c848bfc..0000000 Binary files a/mods/tnt/textures/tnt_boom.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_bottom.png b/mods/tnt/textures/tnt_bottom.png deleted file mode 100644 index 95f66cb..0000000 Binary files a/mods/tnt/textures/tnt_bottom.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png deleted file mode 100644 index a901f7b..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png deleted file mode 100644 index bc01806..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png deleted file mode 100644 index c860ace..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png deleted file mode 100644 index a556072..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_crossing.png b/mods/tnt/textures/tnt_gunpowder_crossing.png deleted file mode 100644 index 916c84e..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_crossing.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_curved.png b/mods/tnt/textures/tnt_gunpowder_curved.png deleted file mode 100644 index cb8b4ea..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_curved.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_inventory.png b/mods/tnt/textures/tnt_gunpowder_inventory.png deleted file mode 100644 index 105a2d2..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_inventory.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_straight.png b/mods/tnt/textures/tnt_gunpowder_straight.png deleted file mode 100644 index 8ab0e3c..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_straight.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_gunpowder_t_junction.png b/mods/tnt/textures/tnt_gunpowder_t_junction.png deleted file mode 100644 index ac997a7..0000000 Binary files a/mods/tnt/textures/tnt_gunpowder_t_junction.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_side.png b/mods/tnt/textures/tnt_side.png deleted file mode 100644 index d303473..0000000 Binary files a/mods/tnt/textures/tnt_side.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_smoke.png b/mods/tnt/textures/tnt_smoke.png deleted file mode 100644 index 488b50f..0000000 Binary files a/mods/tnt/textures/tnt_smoke.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_top.png b/mods/tnt/textures/tnt_top.png deleted file mode 100644 index 31b807c..0000000 Binary files a/mods/tnt/textures/tnt_top.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_top_burning.png b/mods/tnt/textures/tnt_top_burning.png deleted file mode 100644 index fc0d490..0000000 Binary files a/mods/tnt/textures/tnt_top_burning.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_top_burning_animated.png b/mods/tnt/textures/tnt_top_burning_animated.png deleted file mode 100644 index 18a270f..0000000 Binary files a/mods/tnt/textures/tnt_top_burning_animated.png and /dev/null differ diff --git a/mods/vessels/README.txt b/mods/vessels/README.txt deleted file mode 100644 index 150b501..0000000 --- a/mods/vessels/README.txt +++ /dev/null @@ -1,45 +0,0 @@ -Minetest 0.4 mod: vessels -========================== - -Crafts -------- -Glass bottle (yields 10) - - G - G - G - G - - G - - -Drinking Glass (yields 14) - - G - G - G - G - G G G - -Heavy Steel Bottle (yields 5) - - S - S - S - S - - S - - -License of source code: ------------------------ -Copyright (C) 2012 Vanessa Ezekowitz -Version 2012-09-02 -Modifications by Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -WTFPL - -Authors of media files ------------------------ -Unless specifically noted, -Copyright (C) 2012 Vanessa Ezekowitz - diff --git a/mods/vessels/depends.txt b/mods/vessels/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/vessels/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua deleted file mode 100644 index 6389a24..0000000 --- a/mods/vessels/init.lua +++ /dev/null @@ -1,202 +0,0 @@ --- Minetest 0.4 mod: vessels --- See README.txt for licensing and other information. - -local vessels_shelf_formspec = - "size[8,7;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[context;vessels;0,0.3;8,2;]".. - "list[current_player;main;0,2.85;8,1;]".. - "list[current_player;main;0,4.08;8,3;8]".. - "listring[context;vessels]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0,2.85) - -minetest.register_node("vessels:shelf", { - description = "Vessels shelf", - tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"}, - is_ground_content = false, - groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", vessels_shelf_formspec) - local inv = meta:get_inventory() - inv:set_size("vessels", 8*2) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("vessels") - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local to_stack = inv:get_stack(listname, index) - if listname == "vessels" then - if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 - and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack(from_list, from_index) - local to_stack = inv:get_stack(to_list, to_index) - if to_list == "vessels" then - if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 - and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, - - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in vessels shelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to vessels shelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from vessels shelf at "..minetest.pos_to_string(pos)) - end, -}) - -minetest.register_craft({ - output = 'vessels:shelf', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:vessel', 'group:vessel', 'group:vessel'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_node("vessels:glass_bottle", { - description = "Glass Bottle (empty)", - drawtype = "plantlike", - tiles = {"vessels_glass_bottle.png"}, - inventory_image = "vessels_glass_bottle_inv.png", - wield_image = "vessels_glass_bottle.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} - }, - groups = {vessel=1,dig_immediate=3,attached_node=1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "vessels:glass_bottle 10", - recipe = { - { "default:glass", "", "default:glass" }, - { "default:glass", "", "default:glass" }, - { "", "default:glass", "" } - } -}) - -minetest.register_node("vessels:drinking_glass", { - description = "Drinking Glass (empty)", - drawtype = "plantlike", - tiles = {"vessels_drinking_glass.png"}, - inventory_image = "vessels_drinking_glass_inv.png", - wield_image = "vessels_drinking_glass.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} - }, - groups = {vessel=1,dig_immediate=3,attached_node=1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "vessels:drinking_glass 14", - recipe = { - { "default:glass", "", "default:glass" }, - { "default:glass", "", "default:glass" }, - { "default:glass", "default:glass", "default:glass" } - } -}) - -minetest.register_node("vessels:steel_bottle", { - description = "Heavy Steel Bottle (empty)", - drawtype = "plantlike", - tiles = {"vessels_steel_bottle.png"}, - inventory_image = "vessels_steel_bottle_inv.png", - wield_image = "vessels_steel_bottle.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} - }, - groups = {vessel=1,dig_immediate=3,attached_node=1}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_craft( { - output = "vessels:steel_bottle 5", - recipe = { - { "default:steel_ingot", "", "default:steel_ingot" }, - { "default:steel_ingot", "", "default:steel_ingot" }, - { "", "default:steel_ingot", "" } - } -}) - - --- Make sure we can recycle them - -minetest.register_craftitem("vessels:glass_fragments", { - description = "Pile of Glass Fragments", - inventory_image = "vessels_glass_fragments.png", -}) - -minetest.register_craft( { - type = "shapeless", - output = "vessels:glass_fragments", - recipe = { - "vessels:glass_bottle", - "vessels:glass_bottle", - }, -}) - -minetest.register_craft( { - type = "shapeless", - output = "vessels:glass_fragments", - recipe = { - "vessels:drinking_glass", - "vessels:drinking_glass", - }, -}) - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "vessels:glass_fragments", -}) - -minetest.register_craft( { - type = "cooking", - output = "default:steel_ingot", - recipe = "vessels:steel_bottle", -}) - diff --git a/mods/vessels/textures/vessels_drinking_glass.png b/mods/vessels/textures/vessels_drinking_glass.png deleted file mode 100644 index 4cff308..0000000 Binary files a/mods/vessels/textures/vessels_drinking_glass.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_drinking_glass_inv.png b/mods/vessels/textures/vessels_drinking_glass_inv.png deleted file mode 100644 index 4cff308..0000000 Binary files a/mods/vessels/textures/vessels_drinking_glass_inv.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_glass_bottle.png b/mods/vessels/textures/vessels_glass_bottle.png deleted file mode 100644 index e9dc683..0000000 Binary files a/mods/vessels/textures/vessels_glass_bottle.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_glass_bottle_inv.png b/mods/vessels/textures/vessels_glass_bottle_inv.png deleted file mode 100644 index e9dc683..0000000 Binary files a/mods/vessels/textures/vessels_glass_bottle_inv.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_glass_fragments.png b/mods/vessels/textures/vessels_glass_fragments.png deleted file mode 100644 index 7c6c488..0000000 Binary files a/mods/vessels/textures/vessels_glass_fragments.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_shelf.png b/mods/vessels/textures/vessels_shelf.png deleted file mode 100644 index 87c69b2..0000000 Binary files a/mods/vessels/textures/vessels_shelf.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_steel_bottle.png b/mods/vessels/textures/vessels_steel_bottle.png deleted file mode 100644 index 834a3d5..0000000 Binary files a/mods/vessels/textures/vessels_steel_bottle.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_steel_bottle_inv.png b/mods/vessels/textures/vessels_steel_bottle_inv.png deleted file mode 100644 index 834a3d5..0000000 Binary files a/mods/vessels/textures/vessels_steel_bottle_inv.png and /dev/null differ diff --git a/mods/wool/README.txt b/mods/wool/README.txt deleted file mode 100644 index 9db1332..0000000 --- a/mods/wool/README.txt +++ /dev/null @@ -1,28 +0,0 @@ -Minetest 0.4 mod: wool -====================== - -Mostly backward-compatible with jordach's 16-color wool mod. - -License of source code: ------------------------ -Copyright (C) 2012 Perttu Ahola (celeron55) - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Cisoun: -- wool_black.png wool_brown.png wool_dark_green.png wool_green.png -- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png -- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png -- wool_white.png - diff --git a/mods/wool/depends.txt b/mods/wool/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/wool/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/wool/init.lua b/mods/wool/init.lua deleted file mode 100644 index 9c17b0c..0000000 --- a/mods/wool/init.lua +++ /dev/null @@ -1,50 +0,0 @@ --- minetest/wool/init.lua - --- Backwards compatibility with jordach's 16-color wool mod -minetest.register_alias("wool:dark_blue", "wool:blue") -minetest.register_alias("wool:gold", "wool:yellow") - -local wool = {} --- This uses a trick: you can first define the recipes using all of the base --- colors, and then some recipes using more specific colors for a few non-base --- colors available. When crafting, the last recipes will be checked first. -wool.dyes = { - {"white", "White", nil}, - {"grey", "Grey", "basecolor_grey"}, - {"black", "Black", "basecolor_black"}, - {"red", "Red", "basecolor_red"}, - {"yellow", "Yellow", "basecolor_yellow"}, - {"green", "Green", "basecolor_green"}, - {"cyan", "Cyan", "basecolor_cyan"}, - {"blue", "Blue", "basecolor_blue"}, - {"magenta", "Magenta", "basecolor_magenta"}, - {"orange", "Orange", "excolor_orange"}, - {"violet", "Violet", "excolor_violet"}, - {"brown", "Brown", "unicolor_dark_orange"}, - {"pink", "Pink", "unicolor_light_red"}, - {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, - {"dark_green", "Dark Green", "unicolor_dark_green"}, -} - -for _, row in ipairs(wool.dyes) do - local name = row[1] - local desc = row[2] - local craft_color_group = row[3] - -- Node Definition - minetest.register_node("wool:"..name, { - description = desc.." Wool", - tiles = {"wool_"..name..".png"}, - is_ground_content = false, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, - sounds = default.node_sound_defaults(), - }) - if craft_color_group then - -- Crafting from dye and white wool - minetest.register_craft({ - type = "shapeless", - output = 'wool:'..name, - recipe = {'group:dye,'..craft_color_group, 'group:wool'}, - }) - end -end - diff --git a/mods/wool/textures/wool_black.png b/mods/wool/textures/wool_black.png deleted file mode 100644 index a9e566b..0000000 Binary files a/mods/wool/textures/wool_black.png and /dev/null differ diff --git a/mods/wool/textures/wool_blue.png b/mods/wool/textures/wool_blue.png deleted file mode 100644 index 035a8da..0000000 Binary files a/mods/wool/textures/wool_blue.png and /dev/null differ diff --git a/mods/wool/textures/wool_brown.png b/mods/wool/textures/wool_brown.png deleted file mode 100644 index 2620dfd..0000000 Binary files a/mods/wool/textures/wool_brown.png and /dev/null differ diff --git a/mods/wool/textures/wool_cyan.png b/mods/wool/textures/wool_cyan.png deleted file mode 100644 index 4e1e4a3..0000000 Binary files a/mods/wool/textures/wool_cyan.png and /dev/null differ diff --git a/mods/wool/textures/wool_dark_green.png b/mods/wool/textures/wool_dark_green.png deleted file mode 100644 index 92c5631..0000000 Binary files a/mods/wool/textures/wool_dark_green.png and /dev/null differ diff --git a/mods/wool/textures/wool_dark_grey.png b/mods/wool/textures/wool_dark_grey.png deleted file mode 100644 index 0624525..0000000 Binary files a/mods/wool/textures/wool_dark_grey.png and /dev/null differ diff --git a/mods/wool/textures/wool_green.png b/mods/wool/textures/wool_green.png deleted file mode 100644 index 554471a..0000000 Binary files a/mods/wool/textures/wool_green.png and /dev/null differ diff --git a/mods/wool/textures/wool_grey.png b/mods/wool/textures/wool_grey.png deleted file mode 100644 index ff38bf7..0000000 Binary files a/mods/wool/textures/wool_grey.png and /dev/null differ diff --git a/mods/wool/textures/wool_magenta.png b/mods/wool/textures/wool_magenta.png deleted file mode 100644 index 5b254e4..0000000 Binary files a/mods/wool/textures/wool_magenta.png and /dev/null differ diff --git a/mods/wool/textures/wool_orange.png b/mods/wool/textures/wool_orange.png deleted file mode 100644 index 64f34c0..0000000 Binary files a/mods/wool/textures/wool_orange.png and /dev/null differ diff --git a/mods/wool/textures/wool_pink.png b/mods/wool/textures/wool_pink.png deleted file mode 100644 index 0513540..0000000 Binary files a/mods/wool/textures/wool_pink.png and /dev/null differ diff --git a/mods/wool/textures/wool_red.png b/mods/wool/textures/wool_red.png deleted file mode 100644 index de05af1..0000000 Binary files a/mods/wool/textures/wool_red.png and /dev/null differ diff --git a/mods/wool/textures/wool_violet.png b/mods/wool/textures/wool_violet.png deleted file mode 100644 index a41a9f4..0000000 Binary files a/mods/wool/textures/wool_violet.png and /dev/null differ diff --git a/mods/wool/textures/wool_white.png b/mods/wool/textures/wool_white.png deleted file mode 100644 index 2bbb9cf..0000000 Binary files a/mods/wool/textures/wool_white.png and /dev/null differ diff --git a/mods/wool/textures/wool_yellow.png b/mods/wool/textures/wool_yellow.png deleted file mode 100644 index a95bb34..0000000 Binary files a/mods/wool/textures/wool_yellow.png and /dev/null differ diff --git a/mods/xpanes/README.txt b/mods/xpanes/README.txt deleted file mode 100644 index 233978c..0000000 --- a/mods/xpanes/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest 0.4.x mod: xpanes -========================== - -License: --------- -Copyright (C) xyz -modified by BlockMen (iron bars) - -Gambit (WTFPL): - xpanes_bar.png - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. diff --git a/mods/xpanes/depends.txt b/mods/xpanes/depends.txt deleted file mode 100644 index 331d858..0000000 --- a/mods/xpanes/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default \ No newline at end of file diff --git a/mods/xpanes/init.lua b/mods/xpanes/init.lua deleted file mode 100644 index 84221d6..0000000 --- a/mods/xpanes/init.lua +++ /dev/null @@ -1,195 +0,0 @@ -xpanes = {} - -local function rshift(x, by) - return math.floor(x / 2 ^ by) -end - -local directions = { - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = -1}, -} - -local function update_pane(pos, name) - if not minetest.get_node(pos).name:find("^xpanes:"..name) then - return - end - local sum = 0 - for i, dir in pairs(directions) do - local node = minetest.get_node({ - x = pos.x + dir.x, - y = pos.y + dir.y, - z = pos.z + dir.z - }) - local def = minetest.registered_nodes[node.name] - local pane_num = def and def.groups.pane or 0 - if pane_num > 0 or not def or (def.walkable ~= false and - def.drawtype ~= "nodebox") then - sum = sum + 2 ^ (i - 1) - end - end - if sum == 0 then - sum = 15 - end - minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum}) -end - -local function update_nearby(pos, node) - node = node or minetest.get_node(pos) - local name = node.name - if not name or node.name:sub(1, 7) ~= "xpanes:" then - return - end - local underscore_pos = string.find(name, "_[^_]*$") or 0 - local len = name:len() - local num = tonumber(name:sub(underscore_pos+1, len)) - if not num or num < 1 or num > 15 then - name = name:sub(8) - else - name = name:sub(8, underscore_pos - 1) - end - for i, dir in pairs(directions) do - update_pane({ - x = pos.x + dir.x, - y = pos.y + dir.y, - z = pos.z + dir.z - }, name) - end -end - -local half_boxes = { - {0, -0.5, -1/32, 0.5, 0.5, 1/32}, - {-1/32, -0.5, 0, 1/32, 0.5, 0.5}, - {-0.5, -0.5, -1/32, 0, 0.5, 1/32}, - {-1/32, -0.5, -0.5, 1/32, 0.5, 0} -} - -local full_boxes = { - {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32}, - {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5} -} - -local sb_half_boxes = { - {0, -0.5, -0.06, 0.5, 0.5, 0.06}, - {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, - {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, - {-0.06, -0.5, -0.5, 0.06, 0.5, 0} -} - -local sb_full_boxes = { - {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, - {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} -} - -function xpanes.register_pane(name, def) - for i = 1, 15 do - local need = {} - local cnt = 0 - for j = 1, 4 do - if rshift(i, j - 1) % 2 == 1 then - need[j] = true - cnt = cnt + 1 - end - end - local take = {} - local take2 = {} - if need[1] == true and need[3] == true then - need[1] = nil - need[3] = nil - table.insert(take, full_boxes[1]) - table.insert(take2, sb_full_boxes[1]) - end - if need[2] == true and need[4] == true then - need[2] = nil - need[4] = nil - table.insert(take, full_boxes[2]) - table.insert(take2, sb_full_boxes[2]) - end - for k in pairs(need) do - table.insert(take, half_boxes[k]) - table.insert(take2, sb_half_boxes[k]) - end - local texture = def.textures[1] - if cnt == 1 then - texture = def.textures[1].."^"..def.textures[2] - end - minetest.register_node(":xpanes:"..name.."_"..i, { - drawtype = "nodebox", - tiles = {def.textures[3], def.textures[3], texture}, - paramtype = "light", - groups = def.groups, - drop = "xpanes:"..name, - sounds = def.sounds, - node_box = { - type = "fixed", - fixed = take - }, - selection_box = { - type = "fixed", - fixed = take2 - } - }) - end - - def.on_construct = function(pos) - update_pane(pos, name) - end - - minetest.register_node(":xpanes:"..name, def) - - minetest.register_craft({ - output = "xpanes:"..name.." 16", - recipe = def.recipe - }) -end - -minetest.register_on_placenode(update_nearby) -minetest.register_on_dignode(update_nearby) - -xpanes.register_pane("pane", { - description = "Glass Pane", - tiles = {"xpanes_space.png"}, - drawtype = "airlike", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - air_equivalent = true, - textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, - inventory_image = "default_glass.png", - wield_image = "default_glass.png", - sounds = default.node_sound_glass_defaults(), - groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, - recipe = { - {'default:glass', 'default:glass', 'default:glass'}, - {'default:glass', 'default:glass', 'default:glass'} - } -}) - -xpanes.register_pane("bar", { - description = "Iron bar", - tiles = {"xpanes_space.png"}, - drawtype = "airlike", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - air_equivalent = true, - textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"}, - inventory_image = "xpanes_bar.png", - wield_image = "xpanes_bar.png", - groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, - sounds = default.node_sound_stone_defaults(), - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'} - } -}) - diff --git a/mods/xpanes/textures/xpanes_bar.png b/mods/xpanes/textures/xpanes_bar.png deleted file mode 100644 index 4d17ceb..0000000 Binary files a/mods/xpanes/textures/xpanes_bar.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_grey.png b/mods/xpanes/textures/xpanes_grey.png deleted file mode 100644 index e1c6f76..0000000 Binary files a/mods/xpanes/textures/xpanes_grey.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_pane_half.png b/mods/xpanes/textures/xpanes_pane_half.png deleted file mode 100644 index 4e846df..0000000 Binary files a/mods/xpanes/textures/xpanes_pane_half.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_space.png b/mods/xpanes/textures/xpanes_space.png deleted file mode 100644 index 016cb35..0000000 Binary files a/mods/xpanes/textures/xpanes_space.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_white.png b/mods/xpanes/textures/xpanes_white.png deleted file mode 100644 index 777bd60..0000000 Binary files a/mods/xpanes/textures/xpanes_white.png and /dev/null differ