diff --git a/nodes_furniture.lua b/nodes_furniture.lua index 5705c76..0a5e72b 100644 --- a/nodes_furniture.lua +++ b/nodes_furniture.lua @@ -393,7 +393,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing ) if( animation and animation.animation=="sit") then default.player_attached[pname] = false - clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z}) + clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z}) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_set_animation(clicker, "stand", 30) @@ -411,7 +411,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing ) end clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) - clicker:setpos( p2 ) + clicker:set_pos( p2 ) default.player_set_animation(clicker, "sit", 30) clicker:set_physics_override(0, 0, 0) default.player_attached[pname] = true @@ -553,7 +553,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) - clicker:setpos( p ); + clicker:set_pos( p ); default.player_set_animation(clicker, new_animation, 30) clicker:set_physics_override(0, 0, 0) default.player_attached[pname] = true