bows.arrow_fire_object=function(self,target,hp,user,lastpos) bows.arrow_fire(self,lastpos,user,target:getpos()) return self end bows.arrow_fire=function(self,pos,user,lastpos) local name=user:get_player_name() local node=minetest.get_node(lastpos).name if minetest.is_protected(lastpos, name) then minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected") elseif minetest.registered_nodes[node].buildable_to then minetest.set_node(lastpos,{name="fire:basic_flame"}) end bows.arrow_remove(self) return self end bows.arrow_toxic=function(self,target,hp,user,lastpos) if self.object==nil or user==nil or target==nil or target:get_properties()==nil then bows.arrow_remove(self) return self end target:punch(user, 3,{full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil) local rnd=math.random(1,10) if rnd~=4 and target:get_hp()>0 then minetest.after(math.random(0.5,2), function(self,target,hp,user,lastpos) bows.arrow_toxic(self,target,hp,user,lastpos) end, self,target,hp,user,lastpos) else bows.arrow_remove(self) end end bows.arrow_admin_object=function(self,target,hp,user,lastpos) target:set_hp(0) target:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil) bows.arrow_remove(self) return self end bows.arrow_admin_node=function(self,pos,user,lastpos) bows.arrow_remove(self) return self end bows.arrow_rainbow_step=function(self,dtime,user,pos,lastpos) minetest.add_particlespawner({ amount = 20, time =0.5, minpos = pos, maxpos =pos, minvel = {x=-1, y=-1, z=-1}, maxvel = {x=1, y=-0.5, z=1}, minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=0, z=0}, minexptime = 1.0, maxexptime = 1.5, minsize = 1.6, maxsize = 0.2, texture = "bows_rainbow.png", }) end bows.arrow_rainbow_object=function(self,target,hp,user,lastpos) local pos=target:get_pos() minetest.add_particle({ pos = pos, velocity = vector.new(), acceleration = vector.new(), expirationtime = 0.4, size = 20, collisiondetection = true, vertical = false, texture = "bows_rainbow.png", }) minetest.add_particlespawner({ amount = 100, time = 0.5, minpos = vector.subtract(pos, 3), maxpos = vector.add(pos, 3), minvel = {x = -10, y = -10, z = -10}, maxvel = {x = 10, y = 10, z = 10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, maxexptime = 2.5, minsize = 3, maxsize = 9, texture = "bows_rainbow.png", }) end