From 928ec9dace08f12b4cb45fec559759837e9cf8bd Mon Sep 17 00:00:00 2001 From: rnd Date: Fri, 27 Jul 2018 19:52:49 +0200 Subject: [PATCH] help edits --- robogui.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/robogui.lua b/robogui.lua index 2218ade..6d802c7 100644 --- a/robogui.lua +++ b/robogui.lua @@ -251,19 +251,19 @@ local help_pages = { ["TECHNIC FUNCTIONALITY"] = { "back to [Commands reference]", "TECHNIC FUNCTIONALITY","", - " All commands are in namespace 'machine', for example machine.energy()" + " All commands are in namespace 'machine', for example machine.energy()", " most functions return: ok, error = true or nil, error", " To use some commands fully robot must be upgraded. 1 upgrade is", " goldblock+meseblock+diamonblock.", " energy() displays available energy", - " generate_power(fuel, amount) = energy, attempt to generate power" - " from fuel material. If amount>0 try generate amount of power" - " using builtin generator - this requires 40 upgrades for each" + " generate_power(fuel, amount) = energy, attempt to generate power", + " from fuel material. If amount>0 try generate amount of power", + " using builtin generator - this requires 40 upgrades for each", " 1 amount", " smelt(input,amount) = progress/true. works as a furnace, if amount>0", " try to use power to smelt - requires 10 upgrades for each 1 amount,", " energy cost of smelt is: 1/40*(1+amount)", - " grind(input) - grinds input material, requires upgrades for harder" + " grind(input) - grinds input material, requires upgrades for harder", " materials", " compress(input) - requires upgrades - energy intensive process", " transfer_power(amount,target_robot_name)", @@ -288,7 +288,7 @@ local help_pages = { " set_triggers({trigger1, trigger2,...}) sets and initializes spatial triggers", " check_triggers(pname) check if player is close to any trigger and run", " that trigger", - " set_node(pos,node) - set any node, limited to current protector" + " set_node(pos,node) - set any node, limited to current protector", " region", " get_player(pname) return player objRef in current protector region", " chat_send_player(pname, text)",