local leaves = {"green","yellow","red"} minetest.register_node("jungletree:sapling", { description = "Jungle Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"jungletree_sapling.png"}, inventory_image = "jungletree_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, on_construct = function(pos) sumpf_make_jungletree(pos) end }) --if minetest.setting_get("new_style_leaves") == true then --leavesimg = {"jungletree_leaves_trans.png"} --else --leavesimg = {"jungletree_leaves.png"} --end for color = 1, 3 do local leave_name = "jungletree:leaves_"..leaves[color] minetest.register_node(leave_name, { description = "Jungle Tree Leaves", drawtype = "glasslike", tiles = {"jungletree_leaves_"..leaves[color]..".png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'jungletree:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {leave_name}, } } }, sounds = default.node_sound_leaves_defaults(), }) end --[[ minetest.register_node("jungletree:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "jungletree_bark.png"}, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, }) --]] --minetest.register_alias("jungletree:tree", "default:jungletree") local function add_tree_branch(pos) --chooze random leave --green leaves are more common local chance = math.random(5) local leave = "jungletree:leaves_"..leaves[1] if (chance < 2) then leave = "jungletree:leaves_"..leaves[math.random(1,3)] end minetest.env:add_node(pos, {name="default:jungletree"}) for i = math.random(2), -math.random(2), -1 do for k =math.random(2), -math.random(2), -1 do local p = {x=pos.x+i, y=pos.y, z=pos.z+k} local n = minetest.env:get_node(p) if (n.name=="air") then minetest.env:add_node(p, {name=leave}) end local chance = math.abs(i+k) if (chance < 1) then p = {x=pos.x+i, y=pos.y+1, z=pos.z+k} n = minetest.env:get_node(p) if (n.name=="air") then minetest.env:add_node(p, {name=leave}) end end end end end function sumpf_make_jungletree(pos) local height = 5 + math.random(15) if height < 10 then for i = height, -1, -1 do local p = {x=pos.x, y=pos.y+i, z=pos.z} minetest.env:add_node(p, {name="default:jungletree"}) if i == height then add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z}) add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}) add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}) end if height <= 0 then minetest.env:add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"}) end if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch(branch_pos) end end else for i = height, -2, -1 do if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch(branch_pos) end if i < math.random(0,1) then minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) end if i == height then add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+1}) add_tree_branch({x=pos.x+2, y=pos.y+i, z=pos.z-1}) add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-2}) add_tree_branch({x=pos.x-1, y=pos.y+i, z=pos.z}) add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+2}) add_tree_branch({x=pos.x+3, y=pos.y+i, z=pos.z-1}) add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-3}) add_tree_branch({x=pos.x-2, y=pos.y+i, z=pos.z}) add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z}) add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z-1}) add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-1}) add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z}) else minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) end end end end minetest.register_abm({ nodenames = {"jungletree:sapling"}, interval = 1, chance = 1, action = function(pos) sumpf_make_jungletree(pos) end }) --[[ minetest.register_craft({ output = 'default:wood 4', recipe = { {'default:jungletree'}, } })]] --old mod compatible --minetest.register_alias("jungletree:leaves", "jungletree:leaves_green") print("[Jungletree] Loaded!")