local function explode(pos, range) local t1 = os.clock() local manip = minetest.get_voxel_manip() local width = range+1 local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width}, {x=pos.x+width, y=pos.y+width, z=pos.z+width}) local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2} local nodes = manip:get_data() local pr = get_nuke_random(pos) local radius = range^2 + range for x=-range,range do for y=-range,range do for z=-range,range do local r = x^2+y^2+z^2 if r <= radius then local np={x=pos.x+x, y=pos.y+y, z=pos.z+z} -- local n = minetest.get_node(np) local p_np = area:index(np.x, np.y, np.z) local d_p_np = nodes[p_np] if d_p_np ~= c_air and d_p_np ~= c_chest then if math.floor(math.sqrt(r) +0.5) > range-1 then if pr:next(1,5) >= 2 then -- destroy_node(np) nodes[area:index(np.x, np.y, np.z)] = c_air elseif pr:next(1,10) == 1 then minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4}) end else -- destroy_node(np) nodes[area:index(np.x, np.y, np.z)] = c_air end end -- activate_if_tnt(n.name, np, pos, range) end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1)) if range <= 100 then local t1 = os.clock() manip:update_map() print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1)) end end local function explode_invert(pos, range) local t1 = os.clock() minetest.sound_play("nuke_explode", {pos = pos, gain = 1, max_hear_distance = range*2}) local manip = minetest.get_voxel_manip() local width = range+1 local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width}, {x=pos.x+width, y=pos.y+width, z=pos.z+width}) local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) local nodes = {} local ignore = minetest.get_content_id("ignore") for i = 1, get_volume(emerged_pos1, emerged_pos2) do nodes[i] = ignore end local c_air = minetest.get_content_id("air") local radius = range^2 + range for x=-range,range do for y=-range,range do for z=-range,range do local r = x^2+y^2+z^2 if r <= radius then local np={x=pos.x+x, y=pos.y+y, z=pos.z+z} local i_np=area:index(pos.x+x, pos.y-y, pos.z+z) local n = minetest.get_node(np).name local content = minetest.get_content_id(n) if math.floor(math.sqrt(r) +0.5) > range-1 then if math.random(1,5) >= 2 then nodes[i_np] = content elseif math.random(1,10) == 1 then minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4}) end else nodes[i_np] = content end activate_if_tnt(n.name, np, pos, range) end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1)) local t1 = os.clock() manip:update_map() print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1)) end local function destroy_node(pos) if nuke_preserve_items then local drops = minetest.get_node_drops(minetest.get_node(pos).name) if nuke_drop_items then for _, item in ipairs(drops) do if item ~= "default:cobble" then minetest.add_item(pos, item) end end elseif nuke_puncher ~= nil then local inv = nuke_puncher:get_inventory() if inv then for _, item in ipairs(drops) do if inv:room_for_item("main", item) then inv:add_item("main", item) else if nuke_chestpos == nil then set_chest(pos) end local chestinv = minetest.get_meta(nuke_chestpos):get_inventory() if not chestinv:room_for_item("main", item) then set_chest(pos) end chestinv:add_item("main", item) end end end end end end local function copy_meta(pos, p) local meta0 = minetest.get_meta(pos):to_table() local meta = minetest.get_meta(p) meta:from_table(meta0) end function activate_if_tnt(nname, np, tnt_np, tntr) if nname == "experimental:tnt" or nname == "nuke:iron_tnt" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then local e = spawn_tnt(np, nname) e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)}) end end local chest_descs = { {5, "You nuked. I HAVE NOT!"}, {10, "Hehe, I'm the result of your explosion hee!"}, {20, "Look into me, I'm fat!"}, {30, "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff."}, {300, "I'll follow you until I ate you. Like I did with the other objects here..."}, } function nuke.describe_chest() for _,i in pairs(chest_descs) do if math.random(i[1]) == 1 then return i[2] end end return "Feel free to take the nuked items out of me!" end function nuke.set_chest(pos) --add a chest minetest.add_node(pos, {name="default:chest"}) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.chest_formspec) meta:set_string("infotext", describe_chest()) local inve = meta:get_inventory() inve:set_size("main", 8*4) nuke_chestpos = pos end -- Hardcore minetest.register_craft({ output = 'nuke:hardcore_'..i[1]..'_tnt', recipe = { {'', c, ''}, {c, 'nuke:'..i[1]..'_tnt', c}, {'', c, ''} } }) , "nuke:mese_tnt", "nuke:hardcore_iron_tnt", "nuke:hardcore_mese_tnt" -- Hardcore Iron TNT minetest.register_node("nuke:hardcore_iron_tnt", { tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_hardcore_iron_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Hardcore Iron Bomb", }) minetest.register_on_punchnode(function(p, node) if node.name == "nuke:hardcore_iron_tnt" then minetest.remove_node(p) spawn_tnt(p, "nuke:hardcore_iron_tnt") nodeupdate(p) end end) local HARDCORE_IRON_TNT_RANGE = 6 local HARDCORE_IRON_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function HARDCORE_IRON_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function HARDCORE_IRON_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then local np={x=pos.x+x,y=pos.y,z=pos.z+z} minetest.add_entity(np, "nuke:iron_tnt") end end end self.object:remove() end end function HARDCORE_IRON_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1") end end minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT) -- Hardcore Mese TNT minetest.register_node("nuke:hardcore_mese_tnt", { tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_hardcore_mese_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Hardcore Mese Bomb", }) minetest.register_on_punchnode(function(p, node) if node.name == "nuke:hardcore_mese_tnt" then minetest.remove_node(p) spawn_tnt(p, "nuke:hardcore_mese_tnt") nodeupdate(p) end end) local HARDCORE_MESE_TNT_RANGE = 6 local HARDCORE_MESE_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function HARDCORE_MESE_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function HARDCORE_MESE_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then local np={x=pos.x+x,y=pos.y,z=pos.z+z} minetest.add_entity(np, "nuke:mese_tnt") end end end self.object:remove() end end function HARDCORE_MESE_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1") end end minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT) moss.register_moss({ node = "nuke:iron_tnt", result = "nuke:mossy_tnt" }) moss.register_moss({ node = "nuke:mese_tnt", result = "nuke:mossy_tnt" })