130 lines
3.0 KiB
Lua
130 lines
3.0 KiB
Lua
local m_rules = {
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = -2},
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{x = 2, y = 0, z = 0},
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{x = -2, y = 0, z = 0},
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{x = 0, y = 0, z = 2},
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{x = 2, y = 2, z = 0},
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{x = 2, y = -2, z = 0},
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{x = -2, y = 2, z = 0},
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{x = -2, y = -2, z = 0},
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{x = 0, y = 2, z = 2},
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{x = 0, y = -2, z = 2},
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{x = 0, y = 2, z = -2},
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{x = 0, y = -2, z = -2},
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{x = 0, y = -2, z = 0},
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}
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local function a_action_on(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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loop = true,
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})
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local meta = minetest.get_meta(pos)
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local sounds = minetest.parse_json(meta:get_string("sounds"))
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if not sounds then sounds = {} end
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table.insert(sounds, sound)
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meta:set_string("sounds", minetest.write_json(sounds))
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end
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end
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local function a_action_off(pos, node)
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local meta = minetest.get_meta(pos)
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local sounds = minetest.parse_json(meta:get_string("sounds"))
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if not sounds then return end
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for _, sound in ipairs(sounds) do
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minetest.sound_stop(sound)
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end
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sounds = {}
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meta:set_string("sounds", minetest.write_json(sounds))
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end
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minetest.register_node("alarms:fire", {
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description = "Fire alarm",
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groups = {snappy = 1},
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tiles = {"red.png", "red.png", "red.png", "red.png", "red.png", "gray.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, 0.5, 0.2, 0.2, 0.4},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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a_action_off(pos, {name = "alarms:fire"})
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end,
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})
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minetest.register_node("alarms:nuclear", {
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description = "Nuclear alarm",
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groups = {choppy = 1},
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tiles = {"gray.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, -0.8, 0.2, 0.2, 0.8},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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a_action_off(pos, {name = "alarms:nuclear"})
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end,
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})
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minetest.register_node("alarms:intruder", {
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description = "Intruder alarm",
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groups = {snappy = 1},
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tiles = {"gray.png", "gray.png", "gray.png", "gray.png", "gray.png", "red.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, 0.5, 0.2, 0.2, 0.4},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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a_action_off(pos, {name = "alarms:nuclear"})
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end,
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})
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