local m_rules = { {x = 0, y = 0, z = -1}, {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 1, y = 1, z = 0}, {x = 1, y = -1, z = 0}, {x = -1, y = 1, z = 0}, {x = -1, y = -1, z = 0}, {x = 0, y = 1, z = 1}, {x = 0, y = -1, z = 1}, {x = 0, y = 1, z = -1}, {x = 0, y = -1, z = -1}, {x = 0, y = -1, z = 0}, {x = 0, y = 0, z = -2}, {x = 2, y = 0, z = 0}, {x = -2, y = 0, z = 0}, {x = 0, y = 0, z = 2}, {x = 2, y = 2, z = 0}, {x = 2, y = -2, z = 0}, {x = -2, y = 2, z = 0}, {x = -2, y = -2, z = 0}, {x = 0, y = 2, z = 2}, {x = 0, y = -2, z = 2}, {x = 0, y = 2, z = -2}, {x = 0, y = -2, z = -2}, {x = 0, y = -2, z = 0}, } local function a_action_on(pos, node) for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], { to_player = obj:get_player_name(), max_hear_distance = 20, gain = 10.0, loop = true, }) local meta = minetest.get_meta(pos) local sounds = minetest.parse_json(meta:get_string("sounds")) if not sounds then sounds = {} end table.insert(sounds, sound) meta:set_string("sounds", minetest.write_json(sounds)) end end local function a_action_off(pos, node) local meta = minetest.get_meta(pos) local sounds = minetest.parse_json(meta:get_string("sounds")) if not sounds then return end for _, sound in ipairs(sounds) do minetest.sound_stop(sound) end sounds = {} meta:set_string("sounds", minetest.write_json(sounds)) end minetest.register_node("alarms:fire", { description = "Fire alarm", groups = {snappy = 1}, tiles = {"red.png", "red.png", "red.png", "red.png", "red.png", "gray.png"}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.2, -0.2, 0.5, 0.2, 0.2, 0.4}, }, }, mesecons = { effector = { rules = m_rules, action_on = a_action_on, action_off = a_action_off, }, }, on_destruct = function(pos) a_action_off(pos, {name = "alarms:fire"}) end, }) minetest.register_node("alarms:nuclear", { description = "Nuclear alarm", groups = {choppy = 1}, tiles = {"gray.png"}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.2, -0.2, -0.8, 0.2, 0.2, 0.8}, }, }, mesecons = { effector = { rules = m_rules, action_on = a_action_on, action_off = a_action_off, }, }, on_destruct = function(pos) a_action_off(pos, {name = "alarms:nuclear"}) end, }) minetest.register_node("alarms:intruder", { description = "Intruder alarm", groups = {snappy = 1}, tiles = {"gray.png", "gray.png", "gray.png", "gray.png", "gray.png", "red.png"}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.2, -0.2, 0.5, 0.2, 0.2, 0.4}, }, }, mesecons = { effector = { rules = m_rules, action_on = a_action_on, action_off = a_action_off, }, }, on_destruct = function(pos) a_action_off(pos, {name = "alarms:nuclear"}) end, })