Initial commit
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local m_rules = {
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = -2},
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{x = 2, y = 0, z = 0},
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{x = -2, y = 0, z = 0},
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{x = 0, y = 0, z = 2},
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{x = 2, y = 2, z = 0},
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{x = 2, y = -2, z = 0},
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{x = -2, y = 2, z = 0},
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{x = -2, y = -2, z = 0},
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{x = 0, y = 2, z = 2},
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{x = 0, y = -2, z = 2},
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{x = 0, y = 2, z = -2},
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{x = 0, y = -2, z = -2},
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{x = 0, y = -2, z = 0},
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}
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minetest.register_node("alarms:fire", {
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description = "Fire alarm",
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groups = {snappy = 1},
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tiles = {"red.png", "red.png", "red.png", "red.png", "red.png", "gray.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, -0.5, 0.2, 0.2, -0.4},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if not obj:is_player() then return end
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local sound = minetest.sound_play("alarm_fire", {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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})
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end
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minetest.get_meta(pos):set_int("sound", sound)
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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})
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minetest.register_node("alarms:nuclear", {
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description = "Nuclear alarm",
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groups = {choppy = 1},
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tiles = {"gray.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, -0.8, 0.2, 0.2, 0.8},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if not obj:is_player() then return end
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local sound = minetest.sound_play("alarm_nuclear", {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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})
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end
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minetest.get_meta(pos):set_int("sound", sound)
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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})
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minetest.register_node("alarms:intruder", {
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description = "Intruder alarm",
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groups = {snappy = 1},
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tiles = {"gray.png", "gray.png", "gray.png", "gray.png", "gray.png", "red.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.2, -0.5, 0.2, 0.2, -0.4},
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},
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},
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if not obj:is_player() then return end
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local sound = minetest.sound_play("alarm_intruder", {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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})
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end
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minetest.get_meta(pos):set_int("sound", sound)
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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})
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@ -0,0 +1,3 @@
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name = alarms
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description = "Adds alarm nodes for minetest"
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depends = mesecons
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