-- mobspawn v.0.9 by HeroOfTheWinds -- WTFPL 2.0 -- Mod to add mob spawners to Minetest -- There are plans to add support for more mods... local redo = false --Switch to determine if the mobs mod is TenPlus1's mobs_redo... DETERMINED AUTOMATICALLY local SPAWN_INTERVAL = 30 --Rate at which mobs are spawned (in seconds) local CHANCE = 1 --Chance of mob spawning at each interval. 1=always local MAX_MOBS = 7 --Max number of mobs that can be in the vicinity of a spawner for a mob to spawn. If lag is a concern, keep to a low value. (A strong singleplayer PC can handle 10-20 though...) local MAX_LIGHT = 10 --Max light in which mobs are spawned --If the mod is "mobs", whose version is it? if (minetest.get_modpath("mobs")) then if mobs.mod == "redo" then redo = true end end mobspawn = {} --Container for whatever mobspawn.mobs = {} --List to hold all registered mobs that are to be affected by this mod -- -- MOB LISTINGS -- -- -- Comment/uncomment lines or groups of lines to enable or disable particular mobs -- Use this to prevent registering the same spawner multiple times for name conflicts between mods if (minetest.get_modpath("mobs")) then if redo then --List all the hostile mobs in Mobs Redo or Mobs++ table.insert(mobspawn.mobs, {name="dirt_monster", desc="Dirt Monster", code="mobs:dirt_monster"}) table.insert(mobspawn.mobs, {name="sand_monster", desc="Sand Monster", code="mobs:sand_monster"}) table.insert(mobspawn.mobs, {name="tree_monster", desc="Tree Monster", code="mobs:tree_monster"}) table.insert(mobspawn.mobs, {name="stone_monster", desc="Stone Monster", code="mobs:stone_monster"}) table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="mobs:oerkki"}) table.insert(mobspawn.mobs, {name="dungeon_master", desc="Dungeon Master", code="mobs:dungeon_master"}) table.insert(mobspawn.mobs, {name="spider", desc="Spider", code="mobs:spider"}) table.insert(mobspawn.mobs, {name="lava_flan", desc="Lava Flan", code="mobs:lava_flan"}) table.insert(mobspawn.mobs, {name="mese_monster", desc="Mese Monster", code="mobs:mese_monster"}) --Mobs++ Specific if (minetest.registered_entities["mobs:littlespider"]) then table.insert(mobspawn.mobs, {name="littlespider", desc="Little Spider", code="mobs:littlespider"}) end if (minetest.registered_entities["mobs:wardog"]) then table.insert(mobspawn.mobs, {name="wardog", desc="War Dog", code="mobs:wardog"}) end if (minetest.registered_entities["mobs:warspider"]) then table.insert(mobspawn.mobs, {name="warspider", desc="War Spider", code="mobs:warspider"}) end if (minetest.registered_entities["mobs:wolf"]) then table.insert(mobspawn.mobs, {name="wolf", desc="Wolf", code="mobs:wolf"}) end if (minetest.registered_entities["mobs:yeti"]) then table.insert(mobspawn.mobs, {name="yeti", desc="Yeti", code="mobs:yeti"}) end --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="mobs:sheep"}) --table.insert(mobspawn.mobs, {name="chicken", desc="Chicken", code="mobs:chicken"}) --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="mobs:rat"}) --table.insert(mobspawn.mobs, {name="cow", desc="Cow", code="mobs:cow"}) --table.insert(mobspawn.mobs, {name="bee", desc="Bee", code="mobs:bee"}) --table.insert(mobspawn.mobs, {name="warthog", desc="Warthog", code="mobs:warthog"}) else --List all the hostile mobs in Simple Mobs if (minetest.registered_entities["mobs:dirt_monster"]) then --use this to assume if Simple Mobs is installed rather than Minecraft Monsters table.insert(mobspawn.mobs, {name="dirt_monster", desc="Dirt Monster", code="mobs:dirt_monster"}) table.insert(mobspawn.mobs, {name="sand_monster", desc="Sand Monster", code="mobs:sand_monster"}) table.insert(mobspawn.mobs, {name="tree_monster", desc="Tree Monster", code="mobs:tree_monster"}) table.insert(mobspawn.mobs, {name="stone_monster", desc="Stone Monster", code="mobs:stone_monster"}) table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="mobs:oerkki"}) table.insert(mobspawn.mobs, {name="dungeon_master", desc="Dungeon Master", code="mobs:dungeon_master"}) end --Minecraft Monsters specific if (minetest.registered_entities["mobs:slime"]) then table.insert(mobspawn.mobs, {name="slime", desc="Slime", code="mobs:slime"}) end if (minetest.registered_entities["mobs:herobrine"]) then table.insert(mobspawn.mobs, {name="herobrine", desc="Herobrine", code="mobs:herobrine"}) end if (minetest.registered_entities["mobs:zombie"]) then table.insert(mobspawn.mobs, {name="zombie", desc="Zombie", code="mobs:zombie"}) end if (minetest.registered_entities["mobs:spider"]) then table.insert(mobspawn.mobs, {name="spider", desc="Spider", code="mobs:spider"}) end if (minetest.registered_entities["mobs:creeper"]) then table.insert(mobspawn.mobs, {name="creeper", desc="Creeper", code="mobs:creeper"}) end --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="mobs:sheep"}) --table.insert(mobspawn.mobs, {name="chicken", desc="Chicken", code="mobs:chicken"}) --table.insert(mobspawn.mobs, {name="rat", desc="Rat", code="mobs:rat"}) end end if minetest.get_modpath("zmobs") then --List all the hostile mobs in ZMobs table.insert(mobspawn.mobs, {name="lava_flan", desc="Lava Flan", code="zmobs:lava_flan"}) table.insert(mobspawn.mobs, {name="mese_monster", desc="Mese Monster", code="zmobs:mese_monster"}) end if minetest.get_modpath("creatures") then --List all the hostile mobs in Creatures mod table.insert(mobspawn.mobs, {name="ghost", desc="Ghost", code="creatures:ghost"}) table.insert(mobspawn.mobs, {name="zombie", desc="Zombie", code="creatures:zombie"}) --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="creatures:sheep"}) end if minetest.get_modpath("senderman") then --Add the Senderman table.insert(mobspawn.mobs, {name="senderman", desc="Senderman", code="senderman:senderman"}) end if minetest.get_modpath("carbone_mobs") then --Add the mobs from Carbone table.insert(mobspawn.mobs, {name="dirt_monster", desc="Dirt Monster", code="carbone_mobs:dirt_monster"}) table.insert(mobspawn.mobs, {name="sand_monster", desc="Sand Monster", code="carbone_mobs:sand_monster"}) table.insert(mobspawn.mobs, {name="tree_monster", desc="Tree Monster", code="carbone_mobs:tree_monster"}) table.insert(mobspawn.mobs, {name="stone_monster", desc="Stone Monster", code="carbone_mobs:stone_monster"}) table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="carbone_mobs:oerkki"}) table.insert(mobspawn.mobs, {name="dungeon_master", desc="Dungeon Master", code="carbone_mobs:dungeon_master"}) table.insert(mobspawn.mobs, {name="trooper", desc="Trooper", code="carbone_mobs:trooper"}) table.insert(mobspawn.mobs, {name="rhino", desc="Rhino", code="carbone_mobs:rhino"}) --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="carbone_mobs:sheep"}) --table.insert(mobspawn.mobs, {name="rat", desc="Rat", code="mobs:rat"}) end if minetest.get_modpath("mobf") then --Add mobf mobs if minetest.get_modpath("animal_big_red") then table.insert(mobspawn.mobs, {name="big_red", desc="Big Red", code="animal_big_red:big_red"}) end if minetest.get_modpath("animal_creeper") then table.insert(mobspawn.mobs, {name="creeper", desc="Creeper", code="animal_creeper:creeper"}) end if minetest.get_modpath("animal_dm") then table.insert(mobspawn.mobs, {name="dm", desc="DM", code="animal_dm:dm"}) end if minetest.get_modpath("animal_vombie") then table.insert(mobspawn.mobs, {name="vombie", desc="Vombie", code="animal_vombie:vombie"}) end if minetest.get_modpath("mob_archer") then table.insert(mobspawn.mobs, {name="archer", desc="Archer", code="mob_archer:archer"}) end if minetest.get_modpath("mob_guard") then table.insert(mobspawn.mobs, {name="guard", desc="Guard", code="mob_guard:guard"}) end if minetest.get_modpath("mob_oerkki") then table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="mob_oerkki:oerkki"}) end if minetest.get_modpath("mob_slime") then table.insert(mobspawn.mobs, {name="slime", desc="Slime", code="mob_slime:slime_M"}) end --Peaceful --if minetest.get_modpath("animal_chicken") then --table.insert(mobspawn.mobs, {name="chicken", desc="Chicken", code="animal_chicken:chicken"}) --table.insert(mobspawn.mobs, {name="rooster", desc="Rooster", code="animal_chicken:rooster"}) --table.insert(mobspawn.mobs, {name="chick_m", desc="Chick (Male)", code="animal_chicken:chick_m"}) --table.insert(mobspawn.mobs, {name="chick_f", desc="Chick (Female)", code="animal_chicken:chick_f"}) --end --if minetest.get_modpath("animal_clownfish") then --table.insert(mobspawn.mobs, {name="clownfish", desc="Clownfish", code="animal_clownfish:clownfish"}) --end --if minetest.get_modpath("animal_cow") then --table.insert(mobspawn.mobs, {name="cow", desc="Cow", code="animal_cow:cow"}) --table.insert(mobspawn.mobs, {name="steer", desc="Steer", code="animal_cow:steer"}) --table.insert(mobspawn.mobs, {name="baby_calf_m", desc="Baby Calf (Male)", code="animal_cow:baby_calf_m"}) --table.insert(mobspawn.mobs, {name="baby_calf_f", desc="Baby Calf (Female)", code="animal_cow:baby_calf_f"}) --end --if minetest.get_modpath("animal_deer") then --table.insert(mobspawn.mobs, {name="deer_m", desc="Deer (Male)", code="animal_deer:deer_m"}) --table.insert(mobspawn.mobs, {name="deer_f", desc="Deer (Female)", code="animal_deer:deer_f"}) --end --if minetest.get_modpath("animal_fish_blue_white") then --table.insert(mobspawn.mobs, {name="fish_blue_white", desc="Blue and White Fish", code="animal_fish_blue_white:fish_blue_white"}) --end --if minetest.get_modpath("animal_gull") then --table.insert(mobspawn.mobs, {name="gull", desc="Gull", code="animal_gull:gull"}) --end --if minetest.get_modpath("animal_rat") then --table.insert(mobspawn.mobs, {name="rat", desc="Rat", code="animal_rat:rat"}) --end --if minetest.get_modpath("animal_sheep") then --table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="animal_sheep:sheep"}) --table.insert(mobspawn.mobs, {name="lamb", desc="Lamb", code="animal_sheep:lamb"}) --end --if minetest.get_modpath("animal_wolf") then --table.insert(mobspawn.mobs, {name="wolf", desc="Wolf", code="animal_wolf:wolf"}) --end --if minetest.get_modpath("mob_bear") then --table.insert(mobspawn.mobs, {name="bear", desc="Bear", code="mob_bear:bear"}) --end --if minetest.get_modpath("mob_npc") then --table.insert(mobspawn.mobs, {name="npc", desc="NPC", code="mob_npc:npc"}) --end --if minetest.get_modpath("mob_ostrich") then --table.insert(mobspawn.mobs, {name="ostrich_m", desc="Ostrich (Male)", code="mob_ostrich:ostrich_m"}) --table.insert(mobspawn.mobs, {name="ostrich_f", desc="Ostrich (Female)", code="mob_ostrich:ostrich_f"}) --end --if minetest.get_modpath("mob_shark") then --table.insert(mobspawn.mobs, {name="shark", desc="Shark", code="mob_shark:shark"}) --end end if minetest.get_modpath("spidermob") then table.insert(mobspawn.mobs, {name="spider", desc="Spider", code="spidermob:spider"}) end if (minetest.get_modpath("ccmobs")) then table.insert(mobspawn.mobs, {name="cc_chicken", desc="Cubic Chicken", code="ccmobs:chicken"}) table.insert(mobspawn.mobs, {name="cc_cow", desc="Cubic Cow", code="ccmobs:cow"}) table.insert(mobspawn.mobs, {name="cc_nyan_cat", desc="Cubic Nyan Cat", code="ccmobs:nyan_cat"}) table.insert(mobspawn.mobs, {name="cc_pig", desc="Cubic Pig", code="ccmobs:pig"}) table.insert(mobspawn.mobs, {name="cc_rabbit", desc="Cubic Rabbit", code="ccmobs:rabbit"}) table.insert(mobspawn.mobs, {name="cc_sheep", desc="Cubic Sheep", code="ccmobs:sheep"}) end if (minetest.get_modpath("kpgmobs")) then table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="kpgmobs:sheep"}) table.insert(mobspawn.mobs, {name="rat", desc="Rat", code="kpgmobs:rat"}) table.insert(mobspawn.mobs, {name="bee", desc="Bee", code="kpgmobs:bee"}) table.insert(mobspawn.mobs, {name="deer", desc="Deer", code="kpgmobs:deer"}) table.insert(mobspawn.mobs, {name="horse", desc="Horse", code="kpgmobs:horse"}) table.insert(mobspawn.mobs, {name="horse3", desc="Horse 3", code="kpgmobs:horse3"}) table.insert(mobspawn.mobs, {name="horse2", desc="Horse 2", code="kpgmobs:horse2"}) table.insert(mobspawn.mobs, {name="horseh1", desc="Horse", code="kpgmobs:horseh1"}) table.insert(mobspawn.mobs, {name="horsepegh1", desc="Peg Horse", code="kpgmobs:horsepegh1"}) table.insert(mobspawn.mobs, {name="horsearah1", desc="Arabian Horse", code="kpgmobs:horseara1"}) table.insert(mobspawn.mobs, {name="wolf", desc="Wolf", code="kpgmobs:wolf"}) table.insert(mobspawn.mobs, {name="pumba", desc="Pumba", code="kpgmobs:pumba"}) table.insert(mobspawn.mobs, {name="jeraf", desc="Giraffe", code="kpgmobs:jeraf"}) table.insert(mobspawn.mobs, {name="medved", desc="Medved", code="kpgmobs:medved"}) table.insert(mobspawn.mobs, {name="cow", desc="Cow", code="kpgmobs:cow"}) end --Create a spawner for each mob for _,mob in pairs(mobspawn.mobs) do minetest.register_node("mobspawn:"..mob.name.."_spawner", { description = mob.desc.." Spawner", drawtype = "allfaces_optional", tiles = {"mobspawn_cage_top.png", "mobspawn_cage_bottom.png", "mobspawn_cage_side.png"}, is_ground_content = false, groups = {cracky=1}, light_source = 3, paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, }) --The heart of the mod, the spawning function minetest.register_abm({ nodenames = {"mobspawn:"..mob.name.."_spawner"}, interval = SPAWN_INTERVAL, chance = CHANCE, action = function(pos, node, active_object_count, active_object_count_wider) --Randomize spawn location local npos = {x=pos.x + math.random(-3,3), y=pos.y, z=pos.z + math.random(-3,3)} --Make sure it's a sufficiently dark room if (minetest.get_node_light(npos) < MAX_LIGHT) then local count = 0 --check how many mobs are nearby for _,ent in pairs(minetest.get_objects_inside_radius(pos, 6)) do count = count + 1 end if count < MAX_MOBS then --Prepare for trouble (sorry, it won't be double... yet) minetest.add_entity(npos, mob.code) end end end, }) end