--.....this spacing the original coder put is insane..... minetest.register_node(":locks:shared_locked_chest", { description = "Shared locked chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, locked=3}, tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1} }, legacy_facedir_simple = true, on_construct = function(pos) local meta = minetest.env:get_meta(pos) -- prepare the lock of the chest locks:lock_init( pos, "size[8,10]".. -- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]".. -- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]".. "field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]".. "button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" ); -- "size[8,9]".. -- "list[current_name;main;0,0;8,4;]".. -- "list[current_player;main;0,5;8,4;]"); local inv = meta:get_inventory() inv:set_size("main", 8*4) end, after_place_node = function(pos, placer) if( locks.pipeworks_enabled ) then pipeworks.scan_for_tube_objects( pos ); end locks:lock_set_owner( pos, placer, "Shared locked chest" ); end, can_dig = function(pos,player) if player:get_wielded_item():get_tool_capabilities().groupcaps.locked then if player:get_wielded_item():get_tool_capabilities().groupcaps.locked >= 1 then return true end end if( not(locks:lock_allow_dig( pos, player ))) then return false; end local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_receive_fields = function(pos, formname, fields, sender) locks:lock_handle_input( pos, formname, fields, sender ); end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return count; end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked shared chest at "..minetest.pos_to_string(pos)) end, on_dig = function(pos, node, digger) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local inv_list = inv:get_list("main") --if player dug chest with a lockpick if digger:get_wielded_item():get_tool_capabilities().groupcaps.locked then if digger:get_wielded_item():get_tool_capabilities().groupcaps.locked.maxlevel >= 1 then local wielditem = digger:get_wielded_item() local wieldlevel = digger:get_wielded_item():get_tool_capabilities().max_drop_level if math.random() > math.pow(.66, wieldlevel) then minetest.set_node(pos, {name="default:chest",paramtype2="facedir"}) local n_meta = minetest.get_meta(pos) local n_inv = n_meta:get_inventory() n_inv:set_list("main", inv_list) else wielditem:clear() digger:set_wielded_item(wieldeditem) minetest.chat_send_player(digger:get_player_name(), "Your lockpick broke!") end end end end, after_dig_node = function( pos ) if( locks.pipeworks_enabled ) then pipeworks.scan_for_tube_objects(pos) end end })