--[[ Fate of the Gods - Adds roleplay mechanics. Copyright © 2020 Hamlet and contributors. Licensed under the EUPL, Version 1.2 or – as soon they will be approved by the European Commission – subsequent versions of the EUPL (the "Licence"); You may not use this work except in compliance with the Licence. You may obtain a copy of the Licence at: https://joinup.ec.europa.eu/software/page/eupl https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863 Unless required by applicable law or agreed to in writing, software distributed under the Licence is distributed on an "AS IS" basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licence for the specific language governing permissions and limitations under the Licence. --]] -- -- Functions -- -- Argument: username_tool_xp fog.fn_ToolXPread = function(a_s_keyword) local i_experience = fog.t_MOD_STORAGE:get_int(a_s_keyword) if (i_experience == nil) then i_experience = 0 end return i_experience end -- Argument: username_tool_lvl fog.fn_ToolLVLread = function(a_s_keyword) local i_level = fog.t_MOD_STORAGE:get_int(a_s_keyword) if (i_level == nil) then i_level = 0 end return i_level end -- Argument: username_tool_xp fog.fn_ToolClassCheck = function(a_i_tool_xp) local i_class = 0 -- Diamond capabilities if (a_i_tool_xp > fog.i_CLASS_B) then i_class = 1 -- Mese capabilities elseif (a_i_tool_xp <= fog.i_CLASS_B) and (a_i_tool_xp > fog.i_CLASS_C) then i_class = 2 -- Steel capabilities elseif (a_i_tool_xp <= fog.i_CLASS_C) and (a_i_tool_xp > fog.i_CLASS_D) then i_class = 3 -- Bronze capabilities elseif (a_i_tool_xp <= fog.i_CLASS_D) and (a_i_tool_xp > fog.i_CLASS_E) then i_class = 4 -- Stone capabilities elseif (a_i_tool_xp <= fog.i_CLASS_E) and (a_i_tool_xp > fog.i_CLASS_F) then i_class = 5 -- Wood capabilities else i_class = 6 end print('Tool class: ' .. i_class) return i_class end -- Used to determine an item's durability fog.fn_ToolsAxesUses = function(a_t_itemstack) local s_ITEM_NAME = a_t_itemstack:get_name() local i_ITEM_USES = 0 --print("Item name: " .. s_ITEM_NAME) if (string.match(s_ITEM_NAME, 'wood') ~= nil) then i_ITEM_USES = 10 elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then i_ITEM_USES = 30 end return i_ITEM_USES end -- Used to determine an item's durability fog.fn_ToolsPicksUses = function(a_t_itemstack) local s_ITEM_NAME = a_t_itemstack:get_name() local i_ITEM_USES = 0 --print("Item name: " .. s_ITEM_NAME) if (string.match(s_ITEM_NAME, 'wood') ~= nil) then i_ITEM_USES = 10 elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then i_ITEM_USES = 30 end return i_ITEM_USES end -- Used to determine an item's durability fog.fn_ToolsShovelsUses = function(a_t_itemstack) local s_ITEM_NAME = a_t_itemstack:get_name() local i_ITEM_USES = 0 --print("Item name: " .. s_ITEM_NAME) if (string.match(s_ITEM_NAME, 'wood') ~= nil) then i_ITEM_USES = 10 elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then i_ITEM_USES = 25 elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then i_ITEM_USES = 30 elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then i_ITEM_USES = 30 end return i_ITEM_USES end -- Used to determine an item's durability fog.fn_ToolsSwordsUses = function(a_t_itemstack) local s_ITEM_NAME = a_t_itemstack:get_name() local i_ITEM_USES = 0 --print("Item name: " .. s_ITEM_NAME) if (string.match(s_ITEM_NAME, 'wood') ~= nil) then i_ITEM_USES = 10 elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then i_ITEM_USES = 20 elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then i_ITEM_USES = 25 elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then i_ITEM_USES = 30 elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then i_ITEM_USES = 30 elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then i_ITEM_USES = 40 end return i_ITEM_USES end