diff --git a/approved/addore/init.lua b/approved/addore/init.lua index 9a4b7ee..89c46d1 100644 --- a/approved/addore/init.lua +++ b/approved/addore/init.lua @@ -35,7 +35,7 @@ addore = function(mn,oreName, oreDescription, oreTexture, oreMaterial, if minp.y < minY or maxp.y > maxY or math.random(1, rarity) ~= 1 then return end - + for a = 0, maxAmountForChunk do local pos = { x = math.random( minp.x, maxp.x ), @@ -77,31 +77,31 @@ addore("check_ore","BAD ORE", -- quick iron add - local gen = function(minp,maxp) - if minp.y < -31000 or maxp.y > -120 or math.random(1, 25) ~= 1 then - return - end - - for a = 0, 4 do - local pos = { - x = math.random( minp.x, maxp.x ), - y = math.random( minp.y, maxp.y ), - z = math.random( minp.z, maxp.z ), - } - for i = -1, 4 - 1 do - for j = -1, 3 - 1 do - for k = -1, 3 - 1 do - if math.random(1, 5) > 2 then - else - local p = {x = pos.x + i, y = pos.y + j, z = pos.z + k} - local n = minetest.env:get_node(p) - if n.name == "default:stone" then - minetest.env:add_node(p, {name = "default:stone_with_iron"}) - end +local gen = function(minp,maxp) + if minp.y < -31000 or maxp.y > -120 or math.random(1, 8) ~= 1 then + return + end + + for a = 0, 2 do + local pos = { + x = math.random( minp.x, maxp.x ), + y = math.random( minp.y, maxp.y ), + z = math.random( minp.z, maxp.z ), + } + for i = -1, 4 - 1 do + for j = -1, 3 - 1 do + for k = -1, 3 - 1 do + if math.random(1, 5) > 2 then + else + local p = {x = pos.x + i, y = pos.y + j, z = pos.z + k} + local n = minetest.env:get_node(p) + if n.name == "default:stone" then + minetest.env:add_node(p, {name = "default:stone_with_iron"}) end end end end end end - minetest.register_on_generated(gen) +end +minetest.register_on_generated(gen) diff --git a/approved/gold/init.lua b/approved/gold/init.lua index 62a4098..4eb5437 100644 --- a/approved/gold/init.lua +++ b/approved/gold/init.lua @@ -1,29 +1,27 @@ addore("gold","gold_ore","Gold ore", "default_stone.png^gold_ore.png",minetest.digprop_stonelike(0.9), {"default:pick_steel","gold:pick_gold", "default:pick_mese"}, - 2, - 30,{ - x = 3, + 1, + 10,{ + x = 4, y = 2, - z = 3, + z = 4, }, -31000,-200, "gold_nugget", "Gold Nugget", "gold_nugget.png", 1) - -register_tool_type("gold", "Gold", "gold", "gold:gold_ingot", 0.5, 36, {sword_speed = -0.4}) + +register_tool_type("gold", "Gold", "gold", "gold:gold_ingot", 0.5, 80, {sword_speed = -0.4}) minetest.register_craftitem("gold:gold_ingot", { description = "Gold Ingot", image = "gold_ingot.png" }) - minetest.register_node("gold:gold_block", { description = "Gold Block", tile_images = {"gold_block.png"}, is_ground_content = true, material = minetest.digprop_stonelike(0.8), }) - minetest.register_craft({ output = 'gold:gold_block', recipe = { @@ -32,7 +30,6 @@ minetest.register_craft({ { 'gold:gold_ingot','gold:gold_ingot','gold:gold_ingot'}, } }) - minetest.register_craft({ type = "shapeless", type = "cooking", diff --git a/approved/lazurite/init.lua b/approved/lazurite/init.lua index 056c5b8..00bc975 100644 --- a/approved/lazurite/init.lua +++ b/approved/lazurite/init.lua @@ -1,22 +1,20 @@ addore("lazurite","lazurite_ore","Lazurite ore", "default_stone.png^lazurite_ore.png",minetest.digprop_stonelike(1.6), {"default:pick_steel","gold:pick_gold", "default:pick_mese"}, - 10, - 15,{ + 4, + 25,{ x = 4, y = 2, z = 2, }, - -31000,-300, + -31000,-320, "lazurite", "Lazurite", "dye_blue.png", 4) - minetest.register_node("lazurite:lazurite_block", { description = "Block of lazurite", tile_images = {"lazurite_block.png"}, is_ground_content = true, material = minetest.digprop_stonelike(1.2), }) - minetest.register_craft({ output = 'lazurite:lazurite_block', recipe = { diff --git a/approved/obsidian_rtmmp/init.lua b/approved/obsidian_rtmmp/init.lua index a8edbbf..17fd3fd 100644 --- a/approved/obsidian_rtmmp/init.lua +++ b/approved/obsidian_rtmmp/init.lua @@ -7,12 +7,12 @@ minetest.register_node("obsidian_rtmmp:obsidian_block", { inventory_image = minetest.inventorycube("obsidian_rtmmp_block.png"), is_ground_content = true, material = { - diggablity = "normal", - weight = 50, - crackiness = 0, - crumbliness = 0, - cuttability = 0, - } + diggablity = "normal", + weight = 50, + crackiness = 0, + crumbliness = 0, + cuttability = 0, + } }) local function check_water(pos, dx, dy, dz)