# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Blitz 3D format (.b3d)", "author": "Joric", "blender": (2, 80, 0), "location": "File > Import-Export", "description": "Import-Export B3D, meshes, uvs, materials, textures, " "cameras & lamps", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Import-Export/Blitz3D_B3D", "support": 'OFFICIAL', "category": "Import-Export"} if "bpy" in locals(): import importlib if "import_b3d" in locals(): importlib.reload(import_b3d) if "export_b3d" in locals(): importlib.reload(export_b3d) import bpy from bpy.props import ( BoolProperty, EnumProperty, FloatProperty, StringProperty, ) from bpy_extras.io_utils import ( ImportHelper, ExportHelper, orientation_helper, axis_conversion, ) @orientation_helper(axis_forward='Y', axis_up='Z') class ImportB3D(bpy.types.Operator, ImportHelper): """Import from B3D file format (.b3d)""" bl_idname = "import_scene.blitz3d_b3d" bl_label = 'Import B3D' bl_options = {'UNDO'} filename_ext = ".b3d" filter_glob = StringProperty(default="*.b3d", options={'HIDDEN'}) constrain_size = FloatProperty( name="Size Constraint", description="Scale the model by 10 until it reaches the " "size constraint (0 to disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0, ) use_image_search = BoolProperty( name="Image Search", description="Search subdirectories for any associated images " "(Warning, may be slow)", default=True, ) use_apply_transform = BoolProperty( name="Apply Transform", description="Workaround for object transformations " "importing incorrectly", default=True, ) def execute(self, context): from . import import_b3d keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", )) global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up, ).to_4x4() keywords["global_matrix"] = global_matrix return import_b3d.load(self, context, **keywords) class ExportB3D(bpy.types.Operator, ExportHelper): """Export to B3D file format (.b3d)""" bl_idname = "export_scene.blitz3d_b3d" bl_label = 'Export B3D' filename_ext = ".b3d" filter_glob = StringProperty(default="*.b3d", options={'HIDDEN'}) use_selection = BoolProperty( name="Selection Only", description="Export selected objects only", default=False, ) def execute(self, context): from . import export_b3d export_b3d.b3d_parameters["vertex-normals"] = True export_b3d.b3d_parameters["export-selected"] = self.use_selection keywords = self.as_keywords(ignore=("filter_glob", "check_existing")) return export_b3d.save(self, context, **keywords) # Add to a menu def menu_func_export(self, context): self.layout.operator(ExportB3D.bl_idname, text="Blitz3D (.b3d)") def menu_func_import(self, context): self.layout.operator(ImportB3D.bl_idname, text="Blitz3D (.b3d)") class DebugMacro(bpy.types.Operator): bl_idname = "object.debug_macro" bl_label = "Debug Macro" bl_options = {'REGISTER', 'UNDO'} from . import import_b3d from . import export_b3d filepath = bpy.props.StringProperty(name="filepath", default=import_b3d.filepath) def execute(self, context: bpy.context): import sys,imp print("b3d, loading", self.filepath) for material in bpy.data.materials: bpy.data.materials.remove(material) for obj in bpy.context.scene.objects: bpy.data.objects.remove(obj, do_unlink=True) module = sys.modules['io_scene_b3d'] imp.reload(module) import_b3d.load(self, context, filepath=self.filepath) export_b3d.save(self, context, filepath=self.filepath.replace('.b3d','.exported.b3d')) """ bpy.ops.view3d.viewnumpad(type='FRONT', align_active=False) bpy.ops.view3d.view_all(use_all_regions=True, center=True) if bpy.context.region_data.is_perspective: bpy.ops.view3d.view_persportho() """ return {'FINISHED'} addon_keymaps = [] classes = ( ImportB3D, ExportB3D, DebugMacro ) def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.TOPBAR_MT_file_import.append(menu_func_import) bpy.types.TOPBAR_MT_file_export.append(menu_func_export) # handle the keymap wm = bpy.context.window_manager if wm.keyconfigs.addon: km = wm.keyconfigs.addon.keymaps.new(name="Window", space_type='EMPTY') kmi = km.keymap_items.new(DebugMacro.bl_idname, 'F', 'PRESS', ctrl=True, shift=True) addon_keymaps.append((km, kmi)) def unregister(): for cls in classes: bpy.utils.unregister_class(cls) bpy.types.TOPBAR_MT_file_import.remove(menu_func_import) bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) # handle the keymap for km, kmi in addon_keymaps: km.keymap_items.remove(kmi) del addon_keymaps[:] if __name__ == "__main__": register()