# DefOS Extra native OS functions for games written using the Defold game engine Currently supports macOS, Windows, Linux and HTML5. Contribute! ## Installation You can use DefOS in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your `game.project` file and in the dependencies field under project add: https://github.com/subsoap/defos/archive/master.zip ## Methods **Customize title bar** accessories and title. ```lua defos.disable_maximize_button() -- Not supported on HTML5 defos.disable_minimize_button() -- Not supported on HTML5 defos.disable_window_resize() -- Not supported on HTML5 defos.set_window_title("I set this title using Defos") ``` --- **Toggle window maximize** status. ```lua defos.set_maximized(bool_value) defos.toggle_maximized() bool_value = defos.is_maximized() ``` --- **Toggle full screen**. On HTML5, this only works from `defos.on_click()`. ```lua defos.set_fullscreen(bool_value) defos.toggle_fullscreen() bool_value = defos.is_fullscreen() ``` --- **Keep window on top**. Not supported on HTML5. ```lua defos.set_always_on_top(bool_value) defos.toggle_always_on_top() bool_value = defos.is_always_on_top() ``` --- **Minimize window**. Not supported on HTML5. ```lua defos.minimize() ``` --- **Get/set the window's size and position** in screen coordinates. The window area includes the title bar, so the actual contained game view area might be smaller than the given metrics. Passing `nil` for `x` and `y` will center the window in the middle of the display. Screen coordinates start at (0, 0) in the top-left corner of the main display. X axis goes right. Y axis goes down. ```lua x, y, w, h = defos.get_window_size() defos.set_window_size(x, y, w, h) ``` --- **Get/set the game view size and position** in screen coordinates. This adjusts the window so that its containing game view is at the desired size and position. The window will be larger than the given metrics because it includes the title bar. Passing `nil` for `x` and `y` will center the window in the middle of the display. ```lua x, y, w, h = defos.get_view_size() defos.set_view_size(x, y, w, h) ``` --- **Query displays**. `defos.get_displays()` returns a table which can be indexed with either number indices (like an array), either with display `id`s. Not supported on HTML5. ```lua displays = defos.get_displays() pprint(displays[1]) -- Print info about the main display current_display_id = defos.get_current_display_id() -- Get the ID of the game's current display pprint(displays[current_display_id]) -- Print info about the game's current display ``` A display info table has the following format: ```lua { id = , bounds = { -- This is the position and size in screen coordinates of the x = 0, -- display (relative to the top-left corner of the main display) y = 0, width = 1440, height = 900, } mode = { -- The current resolution mode of the display width = 2880, height = 1800, scaling_factor = 2, refresh_rate = 60, bits_per_pixel = 32, orientation = 0, reflect_x = false, reflect_y = false, }, name = "Built-in Retina Display", } ``` --- **Query resolution modes** for a display. Returns a table with all the resolution modes a display supports. Not supported on HTML5. ```lua display_id = defos.get_current_display_id() modes = defos.get_display_modes(display_id) pprint(modes[1]) -- Print information about the first available resolution mode ``` A resolution mode has the following format: ```lua { width = 2880, -- Full width/height in pixels (not points) height = 1800, scaling_factor = 2, -- Hi-DPI scaling factor refresh_rate = 60, bits_per_pixel = 32, orientation = 0, -- One of 0, 90, 180, 270 (degrees measured clockwise) reflect_x = false, -- Linux supports reflecting either of the axes, reflect_y = false, -- effectively flipping the image like a mirror } ``` --- **Show/hide the mouse cursor.** ```lua defos.set_cursor_visible(bool_value) bool_value = defos.is_cursor_visible() ``` --- **Respond to the mouse entering and leaving** the game view area. `on_mouse_enter()` / `on_mouse_leave()` not supported on Linux yet. ```lua bool_value = defos.is_mouse_in_view() defos.on_mouse_enter(function () print("Mouse entered view") end) defos.on_mouse_leave(function () print("Mouse left view") end) ``` --- **Get the cursor position**. ```lua x, y = defos.get_cursor_pos() -- In screen coordinates x, y = defos.get_cursor_pos_view() -- In game view coordinates ``` --- **Move the cursor** programatically. Not supported on HTML5. ```lua defos.set_cursor_pos(x, y) -- In screen coordinates defos.set_cursor_pos_view(x, y) -- In game view coordinates ``` --- **Clip cursor** to current game view area. Not supported on Linux and HTML5. ```lua defos.set_cursor_clipped(bool_value) bool_value = defos.is_cursor_clipped() ``` --- **Lock cursor movement**. On HTML5 this only works from `defos.on_click()`. Not supported on Linux yet. ```lua defos.set_cursor_locked(bool_value) bool_value = defos.is_cursor_locked() defos.on_cursor_lock_disabled(function () print("Called on HTML5 when the user presses ESC and the browser disables locking"); end) ``` --- **Load custom hardware cursors**. `cursor_data` must be: * On HTML5, an URL to an image (data URLs work as well). * On Windows, a path to an `.ani` or `.cur` file on the file system. * On Linux, a path to an X11 cursor file on the file system. * On macOS, a table of the form: ```lua { image = resource.load("cursor.tiff"), hot_spot_x = 18, hot_spot_y = 2, } ``` On macOS, custom cursors can be any image file supported by `NSImage`, but it's highly recommended to [create a TIFF][cursor-tiff] with two images, one at 72DPI (for low density displays) and another at 144DPI (for Retina displays). The hotspot is an anchor point within the image that will overlap with the functional position of the mouse pointer (eg. the tip of the arrow). [cursor-tiff]: https://developer.apple.com/library/content/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Optimizing/Optimizing.html#//apple_ref/doc/uid/TP40012302-CH7-SW27 ```lua local cursor = defos.load_cursor(cursor_data) ``` --- **Set custom hardware cursors**. `cursor` can be one of the following: * `nil`: Resets the cursor to default. Equivalent to `defos.reset_cursor()`. * `defos.CURSOR_ARROW` * `defos.CURSOR_HAND` * `defos.CURSOR_CROSSHAIR` * `defos.CURSOR_IBEAM` * A `cursor` value obtained with `defos.load_cursor()`. * A `cursor_data` value that will be used to create a single-use cursor. See `defos.load_cursor()` above for supported values. ```lua defos.set_cursor(cursor) defos.reset_cursor() ``` --- **Show/hide the console window** on Windows. Only works when not running from the Editor. ```lua defos.set_console_visible(bool_value) bool_value = defos.is_console_visible() ``` --- On HTML5 only, **get a synchronous event when the user clicks** in the canvas. This is necessary because some HTML5 functions only work when called synchronously from an event handler. This is currently needed for: * `defos.toggle_fullscreen()` * `defos.set_cursor_locked(true)` ```lua defos.on_click(function () print("The user has clicked. I have the chance to respond synchronously") end) ``` --- **Get the absolute path to the game's containing directory**. On macOS this will be the path to the .app bundle. On HTML5 this will be the page URL up until the last `/`. ```lua path = defos.get_bundle_root() ``` --- **The system path separator.** `"\\"` on Windows, `"/"` everywhere else. ```lua defos.PATH_SEP ``` --- **Change the game window's icon** at runtime. On Windows, this function accepts `.ico` files. On macOS this accepts any image file supported by `NSImage`. On Linux this function is not supported yet. ```lua defos.set_window_icon(path_to_icon_file) ``` --- **Returns a table of command line arguments** used to run the app. On HTML5, returns a table with a single string: the query string part of the URL (eg. `{ "?param1=foo¶m2=bar" }`). ```lua arguments = defos.get_arguments() ``` --- If you'd like to see any other features, open an issue. ## Example An example is made using [DirtyLarry](https://github.com/andsve/dirtylarry) ![Defos example screenshot](https://user-images.githubusercontent.com/2209596/37050119-158e6b34-2184-11e8-95fd-b2e293fba456.jpg)