-*-org-*- * v1.0.0 ** v0.1.0 *** v0.0.1 **** This kind of dashboard is smart https://grafana.qbuissondebon.info/dashboard/db/minetestforfun-external-monitoring - Could we have one ? **** See if we can implement unit tests for mods see https://rubenwardy.com/minetest_modding_book/en/quality/unit_testing.html **** TODO Animals are jumping over fence and walls - Maybe extended fences mod ? https://forum.minetest.net/viewtopic.php?t=18298 Installed, test it with new fences : No it doesn't work It seems sheep can't pass wood gate - [ ] Try to place a house door and see if they can pass **** TODO Make some colored beds CLOCK: [2018-09-10 lun. 11:12]--[2018-09-10 lun. 11:47] => 0:35 CLOCK: [2018-09-10 lun. 01:39]--[2018-09-10 lun. 01:41] => 0:02 CLOCK: [2018-09-09 dim. 23:56]--[2018-09-10 lun. 00:28] => 0:32 CLOCK: [2018-09-09 dim. 23:16]--[2018-09-09 dim. 23:56] => 0:40 CLOCK: [2018-09-09 dim. 23:13]--[2018-09-09 dim. 23:15] => 0:02 *Il est important de sauvegarder la valeur du dialogue /colorier/* *de the gimp. Pour garder la bonne couleur!* - Only red bed can be crafted (red-red-white whool). see mods/beds/ for more - [X] Start with yellow one - [X] Do not forget to call dofile if a new lua file has been created - [X] First, the beds_bed.png (to beds_{color}.png) Using the *colorier* tool of gimp - [X] Can we use subdir in textures dir ? *NO* - [X] Now, change 3D model - [X] Then, the fuel recipe. Simply add '_bottom' at the end of the bed's name - [X] Item in the hand is green (can't find beds_yellow) (wield image) - [X] Now create the fancy yellow bed - [ ] There is the wool color list in mods/wool wool_orange.png wool_black.png wool_dark_grey.png wool_pink.png wool_blue.png wool_green.png wool_red.png wool_brown.png wool_grey.png wool_violet.png wool_cyan.png wool_magenta.png wool_white.png wool_dark_green.png **** Improve minetestmapper *Should show factions* - [ ] Clone this project and create a gitlab project as minetestmapper-factions - [ ] Add a legend with all known factions - [ ] Add a little outline for all known protectors for each factions **** Improve Gameplay CLOCK: [2018-12-17 lun. 16:28]--[2018-12-17 lun. 16:35] => 0:07 CLOCK: [2018-09-06 jeu. 16:21]--[2018-09-06 jeu. 16:32] => 0:11 CLOCK: [2018-09-05 mer. 16:08]--[2018-09-05 mer. 16:16] => 0:08 - [X] Try to grow some animals - [X] Add a bed mod https://github.com/minetest/minetest_game/tree/master/mods/beds It is already present : seulement red, red, white ? Test it in creative. It works. So only red beds :( - [X] Try to find a lucky block mod from https://notabug.org/TenPlus1/lucky_block.git - [ ] Find more and more texture packs - [ ] Placing a block near a cactus should cut it - [ ] The actual death message about Serena is wrong (just a random one) - [ ] Try a faction mod - [ ] How many max animal we can grow (we can grow cow bu many ?) - [ ] Should search a double chest mod it seems minitest has it https://github.com/PilzAdam/MiniTest/tree/master/mods but where ? Downloading and testing it. Yes, called chest_top_big. in mods/default/ How to steal it ? - [ ] Add a nether mod ? https://forum.minetest.net/viewtopic.php?t=5790 **** Rename the mod CLOCK: [2018-09-05 mer. 16:16]--[2018-09-05 mer. 16:22] => 0:06 CLOCK: [2018-09-04 mar. 16:17]--[2018-09-04 mar. 16:37] => 0:20 - [X] Change icon.png : 1000 x 1000 - [X] Change menu/header.png : 924 x 191 - [X] Find a suitable license - [ ] Make some overlay images Create a storm/eclair image to split for actual overlays maybe with the words *PVP* and *faction* - [ ] Fix the default_torch.png ERROR **** Should have a good website CLOCK: [2018-09-06 jeu. 20:15]--[2018-09-06 jeu. 20:17] => 0:02 - [X] First, the map minetest-mapper should work Building the C++ version manually in ~/Jeux/minetestmapper. It works It's really fast. May be used on a website, to show the actual map. - [ ] Maybe we could have ranking etc... **** Some warnings - [ ] WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at .../.minetest/games/minetest-solebull/mods/hbarmor/init.lua:97) Still present with new client ? **** Multiplayer test CLOCK: [2018-09-16 dim. 18:28]--[2018-09-16 dim. 18:59] => 0:31 CLOCK: [2018-09-09 dim. 17:42]--[2018-09-09 dim. 21:11] => 3:29 *Before a player can join, add player to whitelist (/whitelist add ...)* - [X] mescons mod present ? OUI (with exaltion) - Silver pickaxe mine pas assez vite - [ ] Add a listplayers command to list connected players - [ ] Bigger player inventory **** TODO *New streamed test* CLOCK: [2018-12-21 ven. 02:39]--[2018-12-21 ven. 03:01] => 0:22 CLOCK: [2018-12-13 jeu. 15:01]--[2018-12-13 jeu. 15:30] => 0:29 - [X] *Tobe tested* - [X] Anyone should be able to buy a parcel - [X] Can another player can modify land in another one's parcel : NO - [X] Does my mapper understand and show the factions ? NO - [X] Explain in README : Shift+ click to send directly to the inventory - [X] We can't find a NPC in villages :( it's done by villagers mod but buggy https://github.com/ErrorNull0/villagers - [X] Is thje lag due to : autosave deactivated [playereffects] Autosaving mod data to playereffects.mt ... [playereffects] Wrote playereffects data into /home/rainbru/.minetest/worlds/Survie pour PNJ/playereffects.mt. - [X] Next stream test - [X] pvp_areas to protect spawn point against pvp - [ ] See that error [advanced_npc] ERROR: Unable to find building entrance! - [ ] See if we can change actual minecart With Froward/Backward touchs - [ ] May find an 'update aquatic' mod :) - [ ] Understand what are the bags tab in the inventory - [ ] Could we handle auto-run - [ ] Could code that : "When exitting craft table, inside stuff go directly to the player's inventory" - [ ] Find some female skins - [ ] See this error WARNING[Server]: Assignment to undeclared global "p2" inside a function at ...rainbru/.minetest/games/minetest-pvp/mods/ruins/init.lua:99. **** TODO [feature_AwardsFactionsLink] Could link awards with factions power *We could link each achievement to the player's faction's power* *Power can be seen as reputation* - [ ] Simply try to create a new mod that prints a etxt on enw award https://gitlab.com/solebull/minetest-pvp/tree/master/mods/awards#basic-api Maybe awards.register_on_unlock(func(name, def)) - [ ] Each player could have a personal power - [ ] Each achievement should have a different weight in power - [ ] At least wiin an achievment to create a faction - [ ] Each rank in a faction could be given to a minimum power - [ ] Maybe an XP/level thing that let us win power for eaxh hardly earned lvl **** Must find a way to graphically show parcel - [ ] Try to see how it's down by protector - [ ] see https://forum.minetest.net/viewtopic.php?id=4212 **** pvp shoudld be a privillege - So we can revoke it to some players **** TODO Continue to test factions and NPC mod CLOCK: [2018-12-24 lun. 01:04]--[2018-12-24 lun. 01:12] => 0:08 CLOCK: [2018-12-24 lun. 00:51]--[2018-12-24 lun. 00:52] => 0:01 CLOCK: [2018-12-23 dim. 18:16]--[2018-12-23 dim. 18:40] => 0:24 CLOCK: [2018-12-23 dim. 13:29]--[2018-12-23 dim. 14:37] => 1:08 CLOCK: [2018-12-21 ven. 00:50]--[2018-12-21 ven. 01:15] => 0:25 CLOCK: [2018-12-17 lun. 13:57]--[2018-12-17 lun. 14:56] => 0:59 CLOCK: [2018-12-17 lun. 04:02]--[2018-12-17 lun. 04:10] => 0:08 - [X] Can set luacmd public (need he lua privillege) - [X] Trying a new factions mod with rank etc... https://github.com/agrecascino/factions - former one moved to OLD - [X] Must list available command (from chatcommands.lua) - Add these commands to README.md - [X] Then, try to understand this power thing It seems we earn a little amount per tick/death and attack But the max power is set to 0 Tryin to set it to 10 - [X] Always this *cannot claim any (more) parcel(s)* message basically at 0.5 power - [X] Which is a parcel size : 16x15 - [X] Also find the craft for faction chest to test it chest_locked : wood everywhere but steel lingot at center "default:chest_locked", "default:steel_ingot" - [X] Should be tested "degats entre alliés" : activés par default And can't be deactivated with new factions mod - [X] Try to add villagers mod for NPC NPC are inside map :( and is buggy - [X] Remove mg_villages debug infos - [X] It seems we can have areas mod: added - [X] PVP areas seems to be broken : can't PVP everywhere - [X] Maybe install https://github.com/Sokomine/mob_world_interaction To fix our NPC absence issue : Installed but no NPC - [X] The game is now deadly slow maybe due to playerefects Deactivated autosave every 10 seconds in playereffects/settings.lua - [ ] modified mg_villages.ENABLE_PROTECTION from true to false Doen't work anymore - [ ] No PVP at -150 of depth - [ ] Even with protection, we can take what's in villagers' chests Try to add them as protected chest - [ ] Too much stuff in NPC villages How to change that Try to edit mts files in mods/mg_villages/schems/ These are schematics files sued with worldedit : not really usable Changing it from code could be easier - maybe see handle_schematics/build_chest - [ ] Faction chest must be for faction only (no parcel needed) - [ ] Try to find a protector mod, test it - [ ] Make the protector/faction_protector available to all members of the faction - [ ] The faction spawn seems to be broken - [ ] We should be able to create a hoe fom the right Actually only stone:stone empty:wood Should also be wood:empty - [ ] https://github.com/Sokomine/gates_long could be fine - [ ] Maybe add a little UI for the faction as the inventoy tab but formspec are difficult to use - [ ] See this errors [mg_villages] ERROR: Did not find a suitable replacement for cottages:shelf (suggested but inexistant: cottages:shelf). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:bench (suggested but inexistant: cottages:bench). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:table (suggested but inexistant: cottages:table). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:hatch_wood (suggested but inexistant: cottages:hatch_wood). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:fence_small (suggested but inexistant: cottages:fence_small). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:wood_flat (suggested but inexistant: cottages:wood_flat). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:fence_corner (suggested but inexistant: cottages:fence_corner). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:hatch_steel (suggested but inexistant: cottages:hatch_steel). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:barrel_lying (suggested but inexistant: cottages:barrel_lying). Building: chateau_without_garden. [mg_villages] ERROR: Did not find a suitable replacement for cottages:barrel (suggested but inexistant: cottages:barrel). Building: chateau_without_garden. **** DONE Install and configure a mumble server CLOCK: [2018-12-23 dim. 11:22]--[2018-12-23 dim. 11:43] => 0:21 CLOCK: [2018-12-23 dim. 10:12]--[2018-12-23 dim. 11:12] => 1:00 CLOCK: [2018-09-16 dim. 19:13]--[2018-09-16 dim. 21:09] => 1:56 - With positional audio : https://gist.github.com/iqualfragile/bc0864e1cc9830d40e0a - The server part is called murmur. The port is port=64738 (TCP/UDP) - [X] Install - [X] Open the given port on the router : port=64738 (TCP/UDP) - [X] configure - [X] Test it with Ilyas : good **** DONE Protect the map spawn point CLOCK: [2018-12-20 jeu. 16:09]--[2018-12-20 jeu. 16:26] => 0:17 - because some faction could spawn kill new players - [X] See and configure https://forum.minetest.net/viewtopic.php?t=15480 - [X] Can't see inversion setting he said "The inversion of this can be achieved by setting Settings -> Mods -> pvp_areas -> PvP by Default" Maybe as a local mod ? - [X] Explain this in README" On new map, define the spawn point as "No PVP area" /pvp_areas pos1 /pvp_areas pos2 /pvp_areas set **** DONE Should add a LICENSE file - [ ] What is the licensing terms of Minetest ? same as Minetest game : LGPL-2.1 Add it as LICENSE file **** DONE [feature_Factions] Try to add factions mod CLOCK: [2018-12-17 lun. 02:08]--[2018-12-17 lun. 03:03] => 0:55 CLOCK: [2018-12-17 lun. 00:53]--[2018-12-17 lun. 01:41] => 0:48 CLOCK: [2018-12-16 dim. 23:31]--[2018-12-17 lun. 00:10] => 0:39 CLOCK: [2018-12-16 dim. 19:42]--[2018-12-16 dim. 20:12] => 0:30 CLOCK: [2018-12-16 dim. 18:14]--[2018-12-16 dim. 19:16] => 1:02 CLOCK: [2018-12-16 dim. 16:34]--[2018-12-16 dim. 17:31] => 0:57 CLOCK: [2018-12-15 sam. 15:56]--[2018-12-15 sam. 16:47] => 0:51 CLOCK: [2018-12-15 sam. 15:44]--[2018-12-15 sam. 15:49] => 0:05 *To be done for Wed. 19 Dec. 2018* - See a factions mod https://forum.minetest.net/viewtopic.php?t=15352 - [X] First install https://github.com/Jonjeg/localisation No error - [X] Then https://github.com/Jonjeg/factions - [X] Test if it works /f for faction channel /faction create /faction info - [X] See and fix this error : factions can't save file - [X] Rename the baby zombie as Serena - [X] May change death message to "Victimisé par Serena") - [X] Try to find some texture packs Try with 2/3 popular new texture packs - [X] PixelBOX : ok - [X] Pixel-Perfection/ : not so new, many woods are the same - [X] Isabell II ok - [X] Vilija ok - [X] See that "You are inside of the area of the village... The inhabitants do not allow any modifications" Its new, since w ehave new factions mod modified mg_villages.ENABLE_PROTECTION from true to false - [X] Again a LuaEntity name "mobs_mc:baby_zombie" not defined ERROR Maybe because on a generated map before changed baby_zimbie name Test it for a long time with a new mat **** DONE [feature_WelcomePopup] Add a simple welcome message CLOCK: [2018-12-16 dim. 22:06]--[2018-12-16 dim. 22:31] => 0:25 - [X] Find a way to print a server popup It seems we have to show a formspec Started in welcome_popup/ - [X] FIXED, we need a first size[] command - [X] Continue with more text and maybe a button **** DONE [NPC_village] Testing a NPC village mod CLOCK: [2018-12-14 ven. 16:10]--[2018-12-14 ven. 16:27] => 0:17 CLOCK: [2018-12-14 ven. 15:14]--[2018-12-14 ven. 15:53] => 0:39 CLOCK: [2018-12-13 jeu. 15:56]--[2018-12-13 jeu. 16:13] => 0:17 - [X] Should switch to v 0.4.17.1 : Not yet, still working with 0.4.16 - [X] Must update README.md : no need to download my game, just connect to server - [X] Maybe remove mods/ambience/music/sounds/SoundLicenses.txt copyrighted songs - [X] May add a NPC village mod : https://github.com/hkzorman/advanced_npc see https://forum.minetest.net/viewtopic.php?t=5120 (best) or (simpler) https://forum.minetest.net/viewtopic.php?t=5120 - [X] Testing advanced_pc Generated a new world. Now flying and testing - [X] Can't find a NPC village, read further documentation - [X] Maybe the mg_villages dependency https://github.com/Sokomine/mg_villages - [X] Now, must install handle_schematics - [X] Actual mg_villages error: FIXED. Was calling noise:get_2d instead of get2d **** DONE Must find back my whole mapper CLOCK: [2018-12-13 jeu. 16:13]--[2018-12-13 jeu. 16:27] => 0:14 *it was a C++ program* downloaded and compiled - [X] Try https://github.com/minetest/minetestmapper If it works, explain in README : sudo apt install cmake libgd-dev git clone https://github.com/minetest/minetestmapper.git cd minetestmapper/ mkdir build cd build/ cmake .. make sudo checkinstall --pkgname minetestmapper If ran from build directory ? Warning: Falling back to using colors.txt from current directory. cd .. minetestmapper -i ~/.minetest/worlds/NPC\ village/ -o map.png gliv map.png **** DONE Must revamp win install instruction CLOCK: [2018-11-23 ven. 19:55]--[2018-11-23 ven. 20:19] => 0:24 **** DONE Bug when playing a new game for the 1st time CLOCK: [2018-11-22 jeu. 05:16]--[2018-11-22 jeu. 05:41] => 0:25 - [X] Seems we need 0.4.16 minimum - [X] Trying to compile v0.4.16 and install it 2018-11-22 05:09:10: ACTION[Main]: hb.register_hudbar: health 2018-11-22 05:09:10: ACTION[Main]: hb.register_hudbar: breath 2018-11-22 05:09:10: ACTION[Main]: hb.register_hudbar: sprint 2018-11-22 05:09:10: ACTION[Main]: hb.register_hudbar: hunger 2018-11-22 05:09:10: ERROR[Main]: ModError: Failed to load and run script from /home/rainbru/.minetest/games/minetest-pvp/mods/default/init.lua: 2018-11-22 05:09:10: ERROR[Main]: .../.minetest/games/minetest-pvp/mods/default/functions.lua:134: attempt to index field 'settings' (a nil value) 2018-11-22 05:09:10: ERROR[Main]: stack traceback: 2018-11-22 05:09:10: ERROR[Main]: .../.minetest/games/minetest-pvp/mods/default/functions.lua:134: in main chunk 2018-11-22 05:09:10: ERROwR[Main]: [C]: in function 'dofile' 2018-11-22 05:09:10: ERROR[Main]: ...inbru/.minetest/games/minetest-pvp/mods/default/init.lua:40: in main chunk 2018-11-22 05:09:10: ERROR[Main]: Voir debug.txt pour plus d'informations. Loaded texture: /home/rainbru/programmation/gitlab/minetest-pvp/menu/overlay.7.p