package mods.tinker.tconstruct.blocks.logic; import mods.tinker.tconstruct.inventory.ToolForgeContainer; import mods.tinker.tconstruct.library.blocks.InventoryLogic; import mods.tinker.tconstruct.library.crafting.ToolBuilder; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; /* Simple class for storing items in the block */ public class ToolForgeLogic extends ToolStationLogic implements ISidedInventory { ItemStack previousTool; String toolName; public ToolForgeLogic() { super(6); toolName = ""; } @Override public String getDefaultName () { return "toolforge.crafting"; } @Override public Container getGuiContainer (InventoryPlayer inventoryplayer, World world, int x, int y, int z) { return new ToolForgeContainer(inventoryplayer, this); } public void buildTool (String name) { toolName = name; ItemStack tool = ToolBuilder.instance.buildTool(inventory[1], inventory[2], inventory[3], inventory[4], name); if (inventory[0] == null) inventory[0] = tool; else { NBTTagCompound tags = inventory[0].getTagCompound(); if (!tags.getCompoundTag("InfiTool").hasKey("Built")) { inventory[0] = tool; } } } }